diff --git a/code/modules/gamemaster/event2/events/everyone/electrical_fault.dm b/code/modules/gamemaster/event2/events/everyone/electrical_fault.dm index 0645d2cfe3..0611e1b290 100644 --- a/code/modules/gamemaster/event2/events/everyone/electrical_fault.dm +++ b/code/modules/gamemaster/event2/events/everyone/electrical_fault.dm @@ -77,7 +77,7 @@ // This will actually protect it from further damage. if(prob(25)) A.energy_fail(rand(60, 120)) - log_debug("ELECTRICAL EVENT: Disabled \the [A]'s power for a temporary amount of time.") +// log_debug("ELECTRICAL EVENT: Disabled \the [A]'s power for a temporary amount of time.") playsound(A, 'sound/machines/defib_success.ogg', 50, 1) apcs_disabled++ return @@ -85,7 +85,7 @@ // Decent chance to overload lighting circuit. if(prob(30)) A.overload_lighting() - log_debug("ELECTRICAL EVENT: Overloaded \the [A]'s lighting.") +// log_debug("ELECTRICAL EVENT: Overloaded \the [A]'s lighting.") playsound(A, 'sound/effects/lightningshock.ogg', 50, 1) apcs_overloaded++ @@ -93,7 +93,7 @@ if(prob(5)) A.emagged = TRUE A.update_icon() - log_debug("ELECTRICAL EVENT: Emagged \the [A].") +// log_debug("ELECTRICAL EVENT: Emagged \the [A].") playsound(A, 'sound/machines/chime.ogg', 50, 1) apcs_emagged++ diff --git a/code/modules/metric/activity.dm b/code/modules/metric/activity.dm index 5bdc33f47a..c33c88adca 100644 --- a/code/modules/metric/activity.dm +++ b/code/modules/metric/activity.dm @@ -40,13 +40,13 @@ var/list/activity = list() for(var/department in departments) activity[department] = assess_department(department) - log_debug("Assessing department [department]. They have activity of [activity[department]].") +// log_debug("Assessing department [department]. They have activity of [activity[department]].") var/list/most_active_departments = list() // List of winners. var/highest_activity = null // Department who is leading in activity, if one exists. var/highest_number = 0 // Activity score needed to beat to be the most active department. for(var/i = 1, i <= cutoff_number, i++) - log_debug("Doing [i]\th round of counting.") +// log_debug("Doing [i]\th round of counting.") for(var/department in activity) if(department in department_blacklist) // Blacklisted? continue @@ -57,7 +57,7 @@ if(highest_activity) // Someone's a winner. most_active_departments.Add(highest_activity) // Add to the list of most active. activity.Remove(highest_activity) // Remove them from the other list so they don't win more than once. - log_debug("[highest_activity] has won the [i]\th round of activity counting.") +// log_debug("[highest_activity] has won the [i]\th round of activity counting.") highest_activity = null // Now reset for the next round. highest_number = 0 //todo: finish