Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac-voreupdate

This commit is contained in:
izac112
2020-05-11 18:20:43 +02:00
295 changed files with 6398 additions and 3317 deletions

View File

@@ -48,6 +48,9 @@ Pipelines + Other Objects -> Pipe network
pipe_color = null
init_dir()
/obj/machinery/atmospherics/examine_icon()
return icon(icon=initial(icon),icon_state=initial(icon_state))
// This is used to set up what directions pipes will connect to. Should be called inside New() and whenever a dir changes.
/obj/machinery/atmospherics/proc/init_dir()
return

View File

@@ -21,15 +21,9 @@
var/set_temperature = T20C // Thermostat
var/cooling = 0
/obj/machinery/atmospherics/unary/freezer/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/stack/cable_coil(src, 2)
RefreshParts()
/obj/machinery/atmospherics/unary/freezer/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/atmospherics/unary/freezer/atmos_init()
if(node)

View File

@@ -21,15 +21,9 @@
var/set_temperature = T20C //thermostat
var/heating = 0 //mainly for icon updates
/obj/machinery/atmospherics/unary/heater/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/stack/cable_coil(src, 5)
RefreshParts()
/obj/machinery/atmospherics/unary/heater/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/atmospherics/unary/heater/atmos_init()
if(node)

View File

@@ -378,3 +378,8 @@ var/global/list/##LIST_NAME = list();\
// Used by radios to indicate that they have sent a message via something other than subspace
#define RADIO_CONNECTION_FAIL 0
#define RADIO_CONNECTION_NON_SUBSPACE 1
#define JOB_CARBON 0x1
#define JOB_SILICON_ROBOT 0x2
#define JOB_SILICON_AI 0x4
#define JOB_SILICON 0x6 // 2|4, probably don't set jobs to this, but good for checking

View File

@@ -1,6 +1,15 @@
// Modes for examine text output
#define EXAMINE_MODE_DEFAULT 0
#define EXAMINE_MODE_INCLUDE_USAGE 1
#define EXAMINE_MODE_SWITCH_TO_PANEL 2
// Should be one higher than the above
#define EXAMINE_MODE_MAX 3
// Modes for parsing multilingual speech
#define MULTILINGUAL_DEFAULT 0
#define MULTILINGUAL_SPACE 1
#define MULTILINGUAL_DOUBLE_DELIMITER 2
#define MULTILINGUAL_OFF 3
#define MULTILINGUAL_MODE_MAX 4

View File

@@ -54,7 +54,7 @@
#define LANGUAGE_AKHANI "Akhani"
#define LANGUAGE_ALAI "Alai"
#define LANGUAGE_ZADDAT "Vedahq"
#define LANGUAGE_PROMETHEAN "Promethean"
#define LANGUAGE_PROMETHEAN "Promethean Biolinguistics"
#define LANGUAGE_BLOB "Blob"
#define LANGUAGE_GIBBERISH "Babel"

View File

@@ -0,0 +1,12 @@
#define TGS_EXTERNAL_CONFIGURATION
#define TGS_V3_API
#define TGS_DEFINE_AND_SET_GLOBAL(Name, Value) GLOBAL_VAR_INIT(##Name, ##Value); GLOBAL_PROTECT(##Name)
#define TGS_READ_GLOBAL(Name) GLOB.##Name
#define TGS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value
#define TGS_WORLD_ANNOUNCE(message) to_chat(world, "<span class='boldannounce'>[html_encode(##message)]</span>")
#define TGS_INFO_LOG(message) log_to_dd("TGS Info: [##message]")
#define TGS_WARNING_LOG(message) log_to_dd("TGS Warn: [##message]")
#define TGS_ERROR_LOG(message) log_to_dd("TGS Error: [##message]")
#define TGS_NOTIFY_ADMINS(event) message_admins(##event)
#define TGS_CLIENT_COUNT GLOB.clients.len
#define TGS_PROTECT_DATUM(Path) GENERAL_PROTECT_DATUM(##Path)

273
code/__defines/tgs.dm Normal file
View File

@@ -0,0 +1,273 @@
//tgstation-server DMAPI
#define TGS_DMAPI_VERSION "5.0.0"
//All functions and datums outside this document are subject to change with any version and should not be relied on
//CONFIGURATION
//create this define if you want to do configuration outside of this file
#ifndef TGS_EXTERNAL_CONFIGURATION
//Comment this out once you've filled in the below
#error TGS API unconfigured
//Uncomment this if you wish to allow the game to interact with TGS 3
//This will raise the minimum required security level of your game to TGS_SECURITY_TRUSTED due to it utilizing call()()
//#define TGS_V3_API
//Required interfaces (fill in with your codebase equivalent):
//create a global variable named `Name` and set it to `Value`
#define TGS_DEFINE_AND_SET_GLOBAL(Name, Value)
//Read the value in the global variable `Name`
#define TGS_READ_GLOBAL(Name)
//Set the value in the global variable `Name` to `Value`
#define TGS_WRITE_GLOBAL(Name, Value)
//Disallow ANYONE from reflecting a given `path`, security measure to prevent in-game use of DD -> TGS capabilities
#define TGS_PROTECT_DATUM(Path)
//Display an announcement `message` from the server to all players
#define TGS_WORLD_ANNOUNCE(message)
//Notify current in-game administrators of a string `event`
#define TGS_NOTIFY_ADMINS(event)
//Write an info `message` to a server log
#define TGS_INFO_LOG(message)
//Write an warning `message` to a server log
#define TGS_WARNING_LOG(message)
//Write an error `message` to a server log
#define TGS_ERROR_LOG(message)
//Get the number of connected /clients
#define TGS_CLIENT_COUNT
#endif
//EVENT CODES
#define TGS_EVENT_REBOOT_MODE_CHANGE -1 //Before a reboot mode change, extras parameters are the current and new reboot mode enums
#define TGS_EVENT_PORT_SWAP -2 //Before a port change is about to happen, extra parameters is new port
#define TGS_EVENT_INSTANCE_RENAMED -3 //Before the instance is renamed, extra prameter is the new name
//See the descriptions for the parameters of these codes here: https://github.com/tgstation/tgstation-server/blob/master/src/Tgstation.Server.Host/Components/EventType.cs
#define TGS_EVENT_REPO_RESET_ORIGIN 0
#define TGS_EVENT_REPO_CHECKOUT 1
#define TGS_EVENT_REPO_FETCH 2
#define TGS_EVENT_REPO_MERGE_PULL_REQUEST 3
#define TGS_EVENT_REPO_PRE_SYNCHRONIZE 4
#define TGS_EVENT_BYOND_INSTALL_START 5
#define TGS_EVENT_BYOND_INSTALL_FAIL 6
#define TGS_EVENT_BYOND_ACTIVE_VERSION_CHANGE 7
#define TGS_EVENT_COMPILE_START 8
#define TGS_EVENT_COMPILE_CANCELLED 9
#define TGS_EVENT_COMPILE_FAILURE 10
#define TGS_EVENT_COMPILE_COMPLETE 11 // Note, this event fires before the new .dmb is loaded into the watchdog. Consider using the TGS_EVENT_DEPLOYMENT_COMPLETE instead
#define TGS_EVENT_INSTANCE_AUTO_UPDATE_START 12
#define TGS_EVENT_DEPLOYMENT_COMPLETE 13
//OTHER ENUMS
#define TGS_REBOOT_MODE_NORMAL 0
#define TGS_REBOOT_MODE_SHUTDOWN 1
#define TGS_REBOOT_MODE_RESTART 2
#define TGS_SECURITY_TRUSTED 0
#define TGS_SECURITY_SAFE 1
#define TGS_SECURITY_ULTRASAFE 2
//REQUIRED HOOKS
//Call this somewhere in /world/New() that is always run
//IMPORTANT: This function may sleep! Other TGS functions will not succeed until it completes
//event_handler: optional user defined event handler. The default behaviour is to broadcast the event in english to all connected admin channels
//minimum_required_security_level: The minimum required security level to run the game in which the DMAPI is integrated
/world/proc/TgsNew(datum/tgs_event_handler/event_handler, minimum_required_security_level = TGS_SECURITY_ULTRASAFE)
return
//Call this when your initializations are complete and your game is ready to play before any player interactions happen
//This may use world.sleep_offline to make this happen so ensure no changes are made to it while this call is running
//Most importantly, before this point, note that any static files or directories may be in use by another server. Your code should account for this
//This function should not be called before ..() in /world/New()
/world/proc/TgsInitializationComplete()
return
//Put this at the start of /world/Topic()
#define TGS_TOPIC var/tgs_topic_return = TgsTopic(args[1]); if(tgs_topic_return) return tgs_topic_return
//Call this at the beginning of world/Reboot(reason)
/world/proc/TgsReboot()
return
//DATUM DEFINITIONS
//unless otherwise specified all datums defined here should be considered read-only, warranty void if written
//represents git revision information about the current world build
/datum/tgs_revision_information
var/commit //full sha of compiled commit
var/origin_commit //full sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch
//represents a version of tgstation-server
/datum/tgs_version
var/suite //The suite/major version, can be >=3
//this group of variables can be null to represent a wild card
var/minor //The minor version
var/patch //The patch version
var/deprecated_patch //The legacy version
var/raw_parameter //The unparsed parameter
var/deprefixed_parameter //The version only bit of raw_parameter
//if the tgs_version is a wildcard version
/datum/tgs_version/proc/Wildcard()
return
//if the tgs_version equals some other_version
/datum/tgs_version/proc/Equals(datum/tgs_version/other_version)
return
//represents a merge of a GitHub pull request
/datum/tgs_revision_information/test_merge
var/number //pull request number
var/title //pull request title
var/body //pull request body
var/author //pull request github author
var/url //link to pull request html
var/pull_request_commit //commit of the pull request when it was merged
var/time_merged //timestamp of when the merge commit for the pull request was created
var/comment //optional comment left by the one who initiated the test merge
//represents a connected chat channel
/datum/tgs_chat_channel
var/id //internal channel representation
var/friendly_name //user friendly channel name
var/connection_name //the name of the configured chat connection
var/is_admin_channel //if the server operator has marked this channel for game admins only
var/is_private_channel //if this is a private chat channel
var/custom_tag //user defined string associated with channel
//represents a chat user
/datum/tgs_chat_user
var/id //Internal user representation, requires channel to be unique
var/friendly_name //The user's public name
var/mention //The text to use to ping this user in a message
var/datum/tgs_chat_channel/channel //The /datum/tgs_chat_channel this user was from
//user definable callback for handling events
//extra parameters may be specified depending on the event
/datum/tgs_event_handler/proc/HandleEvent(event_code, ...)
set waitfor = FALSE
return
//user definable chat command
/datum/tgs_chat_command
var/name = "" //the string to trigger this command on a chat bot. e.g. TGS3_BOT: do_this_command
var/help_text = "" //help text for this command
var/admin_only = FALSE //set to TRUE if this command should only be usable by registered chat admins
//override to implement command
//sender: The tgs_chat_user who send to command
//params: The trimmed string following the command name
//The return value will be stringified and sent to the appropriate chat
/datum/tgs_chat_command/proc/Run(datum/tgs_chat_user/sender, params)
CRASH("[type] has no implementation for Run()")
//FUNCTIONS
//Returns the respective supported /datum/tgs_version of the API
/world/proc/TgsMaximumAPIVersion()
return
/world/proc/TgsMinimumAPIVersion()
return
//Returns TRUE if the world was launched under the server tools and the API matches, FALSE otherwise
//No function below this succeeds if it returns FALSE or if TgsNew() has yet to be called
/world/proc/TgsAvailable()
return
//Gets the current /datum/tgs_version of the server tools running the server
/world/proc/TgsVersion()
return
//Gets the current /datum/tgs_version of the DMAPI being used
/world/proc/TgsApiVersion()
return
//Gets the name of the TGS instance running the game
/world/proc/TgsInstanceName()
return
//Get the current `/datum/tgs_revision_information`
/world/proc/TgsRevision()
return
//Get the current BYOND security level
/world/proc/TgsSecurityLevel()
return
//Gets a list of active `/datum/tgs_revision_information/test_merge`s
/world/proc/TgsTestMerges()
return
//Forces a hard reboot of BYOND by ending the process
//unlike del(world) clients will try to reconnect
//If the service has not requested a shutdown, the next server will take over
/world/proc/TgsEndProcess()
return
//Gets a list of connected tgs_chat_channel
/world/proc/TgsChatChannelInfo()
return
//Sends a message to connected game chats
//message: The message to send
//channels: optional channels to limit the broadcast to
/world/proc/TgsChatBroadcast(message, list/channels)
return
//Send a message to non-admin connected chats
//message: The message to send
//admin_only: If TRUE, message will instead be sent to only admin connected chats
/world/proc/TgsTargetedChatBroadcast(message, admin_only)
return
//Send a private message to a specific user
//message: The message to send
//user: The /datum/tgs_chat_user to send to
/world/proc/TgsChatPrivateMessage(message, datum/tgs_chat_user/user)
return
/*
The MIT License
Copyright (c) 2017 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/

View File

@@ -107,7 +107,7 @@ AngleToHue(hue)
Converts an angle to a hue in the valid range.
RotateHue(hsv, angle)
Takes an HSV or HSVA value and rotates the hue forward through red, green, and blue by an angle from 0 to 360.
(Rotating red by 60<EFBFBD> produces yellow.) The result is another HSV or HSVA color with the same saturation and value
(Rotating red by 60deg produces yellow.) The result is another HSV or HSVA color with the same saturation and value
as the original, but a different hue.
GrayScale(rgb)
Takes an RGB or RGBA color and converts it to grayscale. Returns an RGB or RGBA string.
@@ -679,7 +679,7 @@ proc/ColorTone(rgb, tone)
var/curstate = A.icon_state || defstate
if(!((noIcon = (!curicon))))
var/curstates = icon_states(curicon)
var/curstates = cached_icon_states(curicon)
if(!(curstate in curstates))
if("" in curstates)
curstate = ""
@@ -689,19 +689,16 @@ proc/ColorTone(rgb, tone)
var/curdir
var/base_icon_dir //We'll use this to get the icon state to display if not null BUT NOT pass it to overlays as the dir we have
//These should use the parent's direction (most likely)
if(!A.dir || A.dir == SOUTH)
curdir = defdir
else
curdir = A.dir
// Use the requested dir or the atom's current dir
curdir = defdir || A.dir
//Try to remove/optimize this section ASAP, CPU hog.
//Try to remove/optimize this section ASAP, CPU hog. //Slightly mitigated by implementing caching using cached_icon_states
//Determines if there's directionals.
if(!noIcon && curdir != SOUTH)
var/exist = FALSE
var/static/list/checkdirs = list(NORTH, EAST, WEST)
for(var/i in checkdirs) //Not using GLOB for a reason.
if(length(icon_states(icon(curicon, curstate, i))))
if(length(cached_icon_states(icon(curicon, curstate, i))))
exist = TRUE
break
if(!exist)
@@ -739,8 +736,8 @@ proc/ColorTone(rgb, tone)
continue
var/current_layer = current.layer
if(current_layer < 0)
if(current_layer <= -1000)
return flat
//if(current_layer <= -1000)
//return flat
current_layer = process_set + A.layer + current_layer / 1000
for(var/p in 1 to layers.len)
@@ -768,7 +765,7 @@ proc/ColorTone(rgb, tone)
curblend = BLEND_OVERLAY
add = icon(I.icon, I.icon_state, base_icon_dir)
else // 'I' is an appearance object.
add = getFlatIcon(image(I), curdir, curicon, curstate, curblend, FALSE, no_anim)
add = getFlatIcon(image(I), I.dir||curdir, curicon, curstate, curblend, FALSE, no_anim)
if(!add)
continue
// Find the new dimensions of the flat icon to fit the added overlay
@@ -899,6 +896,37 @@ proc/ColorTone(rgb, tone)
composite.Blend(icon(I.icon, I.icon_state, I.dir, 1), ICON_OVERLAY)
return composite
GLOBAL_LIST_EMPTY(icon_state_lists)
/proc/cached_icon_states(var/icon/I)
if(!I)
return list()
var/key = I
var/returnlist = GLOB.icon_state_lists[key]
if(!returnlist)
returnlist = icon_states(I)
if(isfile(I)) // It's something that will stick around
GLOB.icon_state_lists[key] = returnlist
return returnlist
/proc/expire_states_cache(var/key)
if(GLOB.icon_state_lists[key])
GLOB.icon_state_lists -= key
return TRUE
return FALSE
GLOBAL_LIST_EMPTY(cached_examine_icons)
/proc/set_cached_examine_icon(var/atom/A, var/icon/I, var/expiry = 12000)
GLOB.cached_examine_icons[weakref(A)] = I
if(expiry)
addtimer(CALLBACK(GLOBAL_PROC, .proc/uncache_examine_icon, weakref(A)), expiry, TIMER_UNIQUE)
/proc/get_cached_examine_icon(var/atom/A)
var/weakref/WR = weakref(A)
return GLOB.cached_examine_icons[WR]
/proc/uncache_examine_icon(var/weakref/WR)
GLOB.cached_examine_icons -= WR
proc/adjust_brightness(var/color, var/value)
if (!color) return "#FFFFFF"
if (!value) return color

View File

@@ -94,7 +94,7 @@ proc/age2agedescription(age)
else return "unknown"
/proc/RoundHealth(health)
var/list/icon_states = icon_states(ingame_hud_med)
var/list/icon_states = cached_icon_states(ingame_hud_med)
for(var/icon_state in icon_states)
if(health >= text2num(icon_state))
return icon_state

View File

@@ -18,6 +18,7 @@
#define DS2TICKS(DS) ((DS)/world.tick_lag) // Convert deciseconds to ticks
#define TICKS2DS(T) ((T) TICKS) // Convert ticks to deciseconds
#define DS2NEARESTTICK(DS) TICKS2DS(-round(-(DS2TICKS(DS))))
/proc/get_game_time()
var/global/time_offset = 0
@@ -35,25 +36,25 @@
return wtime + (time_offset + wusage) * world.tick_lag
var/roundstart_hour
GLOBAL_VAR_INIT(roundstart_hour, pick(2,7,12,17))
var/station_date = ""
var/next_station_date_change = 1 DAY
#define duration2stationtime(time) time2text(station_time_in_ticks + time, "hh:mm")
#define worldtime2stationtime(time) time2text(roundstart_hour HOURS + time, "hh:mm")
#define round_duration_in_ticks (round_start_time ? world.time - round_start_time : 0)
#define station_time_in_ticks (roundstart_hour HOURS + round_duration_in_ticks)
#define duration2stationtime(time) time2text(station_time_in_ds + time, "hh:mm")
#define worldtime2stationtime(time) time2text(GLOB.roundstart_hour HOURS + time, "hh:mm")
#define round_duration_in_ds (GLOB.round_start_time ? world.time - GLOB.round_start_time : 0)
#define station_time_in_ds (GLOB.roundstart_hour HOURS + round_duration_in_ds)
/proc/stationtime2text()
return time2text(station_time_in_ticks, "hh:mm")
return time2text(station_time_in_ds + GLOB.timezoneOffset, "hh:mm")
/proc/stationdate2text()
var/update_time = FALSE
if(station_time_in_ticks > next_station_date_change)
if(station_time_in_ds > next_station_date_change)
next_station_date_change += 1 DAY
update_time = TRUE
if(!station_date || update_time)
var/extra_days = round(station_time_in_ticks / (1 DAY)) DAYS
var/extra_days = round(station_time_in_ds / (1 DAY)) DAYS
var/timeofday = world.timeofday + extra_days
station_date = num2text((text2num(time2text(timeofday, "YYYY"))+300)) + "-" + time2text(timeofday, "MM-DD") //VOREStation Edit
return station_date
@@ -64,6 +65,13 @@ var/next_station_date_change = 1 DAY
var/time_portion = time2text(world.timeofday, "hh:mm:ss")
return "[date_portion]T[time_portion]"
/proc/get_timezone_offset()
var/midnight_gmt_here = text2num(time2text(0,"hh")) * 36000
if(midnight_gmt_here > 12 HOURS)
return 24 HOURS - midnight_gmt_here
else
return midnight_gmt_here
/proc/gameTimestamp(format = "hh:mm:ss", wtime=null)
if(!wtime)
wtime = world.time
@@ -83,19 +91,19 @@ proc/isDay(var/month, var/day)
var/next_duration_update = 0
var/last_round_duration = 0
var/round_start_time = 0
GLOBAL_VAR_INIT(round_start_time, 0)
/hook/roundstart/proc/start_timer()
round_start_time = world.time
GLOB.round_start_time = world.time
return 1
/proc/roundduration2text()
if(!round_start_time)
if(!GLOB.round_start_time)
return "00:00"
if(last_round_duration && world.time < next_duration_update)
return last_round_duration
var/mills = round_duration_in_ticks // 1/10 of a second, not real milliseconds but whatever
var/mills = round_duration_in_ds // 1/10 of a second, not real milliseconds but whatever
//var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
var/mins = round((mills % 36000) / 600)
var/hours = round(mills / 36000)
@@ -107,10 +115,6 @@ var/round_start_time = 0
next_duration_update = world.time + 1 MINUTES
return last_round_duration
/hook/startup/proc/set_roundstart_hour()
roundstart_hour = pick(2,7,12,17)
return 1
/var/midnight_rollovers = 0
/var/rollovercheck_last_timeofday = 0
/proc/update_midnight_rollover()

View File

@@ -32,6 +32,14 @@
build_click(src, client.buildmode, params, A)
return
if(multicam_on)
var/turf/T = get_turf(A)
if(T)
for(var/obj/screen/movable/pic_in_pic/ai/P in T.vis_locs)
if(P.ai == src)
P.Click(params)
break
if(stat)
return

View File

@@ -257,6 +257,9 @@
if(Adjacent(user))
user.start_pulling(src)
/turf/CtrlClick(var/mob/user)
user.stop_pulling()
/*
Alt click
Unused except for AI

View File

@@ -75,6 +75,8 @@
#define ui_ai_pda_log "SOUTH:6,WEST+11:16"
#define ui_ai_take_picture "SOUTH:6,WEST+12:16"
#define ui_ai_view_images "SOUTH:6,WEST+13:16"
#define ui_ai_multicam "SOUTH+1:6,WEST+12:16"
#define ui_ai_add_multicam "SOUTH+1:6,WEST+13:16"
//Gun buttons
#define ui_gun1 "EAST-2:26,SOUTH+2:7"

View File

@@ -1,3 +1,25 @@
/obj/screen/ai/multicam
name = "Multicamera Mode"
icon = 'icons/mob/screen_ai.dmi'
icon_state = "multicam"
/obj/screen/ai/multicam/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.toggle_multicam()
/obj/screen/ai/add_multicam
name = "New Camera"
icon = 'icons/mob/screen_ai.dmi'
icon_state = "new_cam"
/obj/screen/ai/add_multicam/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.drop_new_multicam()
/datum/hud/proc/ai_hud()
adding = list()
other = list()
@@ -130,6 +152,16 @@
using.layer = SCREEN_LAYER
adding += using
//Multicamera mode
using = new /obj/screen/ai/multicam()
using.screen_loc = ui_ai_multicam
adding += using
//Add multicamera camera
using = new /obj/screen/ai/add_multicam()
using.screen_loc = ui_ai_add_multicam
adding += using
mymob.client.screen = list()
mymob.client.screen += adding + other
mymob.client.screen += mymob.client.void

View File

@@ -28,6 +28,7 @@
inv_box.icon = ui_style
inv_box.color = ui_color
inv_box.alpha = ui_alpha
inv_box.hud = src
var/list/slot_data = hud_data.gear[gear_slot]
inv_box.name = gear_slot
@@ -192,6 +193,7 @@
using.screen_loc = ui_swaphand1
using.color = ui_color
using.alpha = ui_alpha
using.hud = src
src.adding += using
using = new /obj/screen/inventory()
@@ -201,6 +203,7 @@
using.screen_loc = ui_swaphand2
using.color = ui_color
using.alpha = ui_alpha
using.hud = src
src.adding += using
if(hud_data.has_resist)

View File

@@ -11,6 +11,8 @@
/obj/screen/movable
var/snap2grid = FALSE
var/moved = FALSE
var/x_off = -16
var/y_off = -16
//Snap Screen Object
//Tied to the grid, snaps to the nearest turf
@@ -40,8 +42,8 @@
screen_loc = "[screen_loc_X[1]],[screen_loc_Y[1]]"
else //Normalise Pixel Values (So the object drops at the center of the mouse, not 16 pixels off)
var/pix_X = text2num(screen_loc_X[2]) - 16
var/pix_Y = text2num(screen_loc_Y[2]) - 16
var/pix_X = text2num(screen_loc_X[2]) + x_off
var/pix_Y = text2num(screen_loc_Y[2]) + y_off
screen_loc = "[screen_loc_X[1]]:[pix_X],[screen_loc_Y[1]]:[pix_Y]"
/obj/screen/movable/proc/encode_screen_X(X)

View File

@@ -0,0 +1,175 @@
/obj/screen/movable/pic_in_pic
name = "Picture-in-picture"
screen_loc = "CENTER"
plane = PLANE_WORLD
icon = null
var/atom/center
var/width = 0
var/height = 0
var/list/shown_to = list()
var/list/viewing_turfs = list()
var/obj/screen/component_button/button_x
var/obj/screen/component_button/button_expand
var/obj/screen/component_button/button_shrink
var/list/background_mas = list()
var/const/max_dimensions = 10
/obj/screen/movable/pic_in_pic/Initialize()
. = ..()
make_backgrounds()
/obj/screen/movable/pic_in_pic/Destroy()
for(var/C in shown_to)
unshow_to(C)
QDEL_NULL(button_x)
QDEL_NULL(button_shrink)
QDEL_NULL(button_expand)
return ..()
/obj/screen/movable/pic_in_pic/component_click(obj/screen/component_button/component, params)
if(component == button_x)
qdel(src)
else if(component == button_expand)
set_view_size(width+1, height+1)
else if(component == button_shrink)
set_view_size(width-1, height-1)
/obj/screen/movable/pic_in_pic/proc/make_backgrounds()
var/mutable_appearance/base = new /mutable_appearance()
base.icon = 'icons/misc/pic_in_pic.dmi'
base.layer = DISPOSAL_LAYER
base.plane = PLATING_PLANE
base.appearance_flags = PIXEL_SCALE
for(var/direction in cardinal)
var/mutable_appearance/dir = new /mutable_appearance(base)
dir.dir = direction
dir.icon_state = "background_[direction]"
background_mas += dir
/obj/screen/movable/pic_in_pic/proc/add_buttons()
var/static/mutable_appearance/move_tab
if(!move_tab)
move_tab = new /mutable_appearance()
//all these properties are always the same, and since adding something to the overlay
//list makes a copy, there is no reason to make a new one each call
move_tab.icon = 'icons/misc/pic_in_pic.dmi'
move_tab.icon_state = "move"
move_tab.plane = PLANE_PLAYER_HUD
var/matrix/M = matrix()
M.Translate(0, (height + 0.25) * world.icon_size)
move_tab.transform = M
overlays += move_tab
if(!button_x)
button_x = new /obj/screen/component_button(null, src)
var/mutable_appearance/MA = new /mutable_appearance()
MA.name = "close"
MA.icon = 'icons/misc/pic_in_pic.dmi'
MA.icon_state = "x"
MA.plane = PLANE_PLAYER_HUD
button_x.appearance = MA
M = matrix()
M.Translate((max(4, width) - 0.75) * world.icon_size, (height + 0.25) * world.icon_size)
button_x.transform = M
vis_contents += button_x
if(!button_expand)
button_expand = new /obj/screen/component_button(null, src)
var/mutable_appearance/MA = new /mutable_appearance()
MA.name = "expand"
MA.icon = 'icons/misc/pic_in_pic.dmi'
MA.icon_state = "expand"
MA.plane = PLANE_PLAYER_HUD
button_expand.appearance = MA
M = matrix()
M.Translate(world.icon_size, (height + 0.25) * world.icon_size)
button_expand.transform = M
vis_contents += button_expand
if(!button_shrink)
button_shrink = new /obj/screen/component_button(null, src)
var/mutable_appearance/MA = new /mutable_appearance()
MA.name = "shrink"
MA.icon = 'icons/misc/pic_in_pic.dmi'
MA.icon_state = "shrink"
MA.plane = PLANE_PLAYER_HUD
button_shrink.appearance = MA
M = matrix()
M.Translate(2 * world.icon_size, (height + 0.25) * world.icon_size)
button_shrink.transform = M
vis_contents += button_shrink
/obj/screen/movable/pic_in_pic/proc/add_background()
if((width > 0) && (height > 0))
for(var/mutable_appearance/dir in background_mas)
var/matrix/M = matrix()
var/x_scale = 1
var/y_scale = 1
var/x_off = 0
var/y_off = 0
if(dir.dir & (NORTH|SOUTH))
x_scale = width
x_off = (width-1)/2 * world.icon_size
if(dir.dir & NORTH)
y_off = ((height-1) * world.icon_size) + 3
else
y_off = -3
if(dir.dir & (EAST|WEST))
y_scale = height
y_off = (height-1)/2 * world.icon_size
if(dir.dir & EAST)
x_off = ((width-1) * world.icon_size) + 3
else
x_off = -3
M.Scale(x_scale, y_scale)
M.Translate(x_off, y_off)
dir.transform = M
overlays += dir
/obj/screen/movable/pic_in_pic/proc/set_view_size(width, height, do_refresh = TRUE)
width = CLAMP(width, 0, max_dimensions)
height = CLAMP(height, 0, max_dimensions)
src.width = width
src.height = height
y_off = -height * world.icon_size - 16
overlays.Cut()
add_background()
add_buttons()
if(do_refresh)
refresh_view()
/obj/screen/movable/pic_in_pic/proc/set_view_center(atom/target, do_refresh = TRUE)
center = target
if(do_refresh)
refresh_view()
/obj/screen/movable/pic_in_pic/proc/refresh_view()
vis_contents -= viewing_turfs
if(!width || !height)
return
var/turf/T = get_turf(center)
if(!T)
return
var/turf/lowerleft = locate(max(1, T.x - round(width/2)), max(1, T.y - round(height/2)), T.z)
var/turf/upperright = locate(min(world.maxx, lowerleft.x + width - 1), min(world.maxy, lowerleft.y + height - 1), lowerleft.z)
viewing_turfs = block(lowerleft, upperright)
vis_contents += viewing_turfs
/obj/screen/movable/pic_in_pic/proc/show_to(client/C)
if(C)
shown_to[C] = 1
C.screen += src
/obj/screen/movable/pic_in_pic/proc/unshow_to(client/C)
if(C)
shown_to -= C
C.screen -= src

View File

@@ -20,6 +20,9 @@
master = null
return ..()
/obj/screen/proc/component_click(obj/screen/component_button/component, params)
return
/obj/screen/text
icon = null
icon_state = null
@@ -31,7 +34,36 @@
/obj/screen/inventory
var/slot_id //The indentifier for the slot. It has nothing to do with ID cards.
var/list/object_overlays = list() // Required for inventory/screen overlays.
/obj/screen/inventory/MouseEntered()
..()
add_overlays()
/obj/screen/inventory/MouseExited()
..()
cut_overlay(object_overlays)
object_overlays.Cut()
/obj/screen/inventory/proc/add_overlays()
var/mob/user = hud.mymob
if(hud && user && slot_id)
var/obj/item/holding = user.get_active_hand()
if(!holding || user.get_equipped_item(slot_id))
return
var/image/item_overlay = image(holding)
item_overlay.alpha = 92
if(!holding.mob_can_equip(user, slot_id, disable_warning = TRUE))
item_overlay.color = "#ff0000"
else
item_overlay.color = "#00ff00"
object_overlays += item_overlay
add_overlay(object_overlays)
/obj/screen/close
name = "close"
@@ -102,78 +134,116 @@
icon_state = "zone_sel"
screen_loc = ui_zonesel
var/selecting = BP_TORSO
var/static/list/hover_overlays_cache = list()
var/hovering_choice
var/mutable_appearance/selecting_appearance
/obj/screen/zone_sel/Click(location, control,params)
if(isobserver(usr))
return
var/list/PL = params2list(params)
var/icon_x = text2num(PL["icon-x"])
var/icon_y = text2num(PL["icon-y"])
var/old_selecting = selecting //We're only going to update_icon() if there's been a change
var/choice = get_zone_at(icon_x, icon_y)
if(!choice)
return 1
return set_selected_zone(choice, usr)
/obj/screen/zone_sel/MouseEntered(location, control, params)
MouseMove(location, control, params)
/obj/screen/zone_sel/MouseMove(location, control, params)
if(isobserver(usr))
return
var/list/PL = params2list(params)
var/icon_x = text2num(PL["icon-x"])
var/icon_y = text2num(PL["icon-y"])
var/choice = get_zone_at(icon_x, icon_y)
if(hovering_choice == choice)
return
vis_contents -= hover_overlays_cache[hovering_choice]
hovering_choice = choice
var/obj/effect/overlay/zone_sel/overlay_object = hover_overlays_cache[choice]
if(!overlay_object)
overlay_object = new
overlay_object.icon_state = "[choice]"
hover_overlays_cache[choice] = overlay_object
vis_contents += overlay_object
/obj/effect/overlay/zone_sel
icon = 'icons/mob/zone_sel.dmi'
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
alpha = 128
anchored = TRUE
layer = LAYER_HUD_ABOVE
plane = PLANE_PLAYER_HUD_ABOVE
/obj/screen/zone_sel/MouseExited(location, control, params)
if(!isobserver(usr) && hovering_choice)
vis_contents -= hover_overlays_cache[hovering_choice]
hovering_choice = null
/obj/screen/zone_sel/proc/get_zone_at(icon_x, icon_y)
switch(icon_y)
if(1 to 3) //Feet
switch(icon_x)
if(10 to 15)
selecting = BP_R_FOOT
return BP_R_FOOT
if(17 to 22)
selecting = BP_L_FOOT
else
return 1
return BP_L_FOOT
if(4 to 9) //Legs
switch(icon_x)
if(10 to 15)
selecting = BP_R_LEG
return BP_R_LEG
if(17 to 22)
selecting = BP_L_LEG
else
return 1
return BP_L_LEG
if(10 to 13) //Hands and groin
switch(icon_x)
if(8 to 11)
selecting = BP_R_HAND
return BP_R_HAND
if(12 to 20)
selecting = BP_GROIN
return BP_GROIN
if(21 to 24)
selecting = BP_L_HAND
else
return 1
return BP_L_HAND
if(14 to 22) //Chest and arms to shoulders
switch(icon_x)
if(8 to 11)
selecting = BP_R_ARM
return BP_R_ARM
if(12 to 20)
selecting = BP_TORSO
return BP_TORSO
if(21 to 24)
selecting = BP_L_ARM
else
return 1
return BP_L_ARM
if(23 to 30) //Head, but we need to check for eye or mouth
if(icon_x in 12 to 20)
selecting = BP_HEAD
switch(icon_y)
if(23 to 24)
if(icon_x in 15 to 17)
selecting = O_MOUTH
return O_MOUTH
if(26) //Eyeline, eyes are on 15 and 17
if(icon_x in 14 to 18)
selecting = O_EYES
return O_EYES
if(25 to 27)
if(icon_x in 15 to 17)
selecting = O_EYES
return O_EYES
return BP_HEAD
if(old_selecting != selecting)
update_icon()
return 1
/obj/screen/zone_sel/proc/set_selected_zone(bodypart)
var/old_selecting = selecting
selecting = bodypart
if(old_selecting != selecting)
/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
if(isobserver(user))
return
if(choice != selecting)
selecting = choice
update_icon()
/obj/screen/zone_sel/update_icon()
overlays.Cut()
overlays += image('icons/mob/zone_sel.dmi', "[selecting]")
cut_overlay(selecting_appearance)
selecting_appearance = mutable_appearance('icons/mob/zone_sel.dmi', "[selecting]")
add_overlay(selecting_appearance)
/obj/screen/Click(location, control, params)
if(!usr) return 1
@@ -535,3 +605,15 @@
var/mob/living/carbon/C = hud.mymob
if(C.handcuffed)
overlays |= handcuff_overlay
// PIP stuff
/obj/screen/component_button
var/obj/screen/parent
/obj/screen/component_button/Initialize(mapload, obj/screen/new_parent)
. = ..()
parent = new_parent
/obj/screen/component_button/Click(params)
if(parent)
parent.component_click(src, params)

View File

@@ -50,8 +50,8 @@
/obj/machinery/teleport/hub/attack_ghost(mob/user as mob)
var/atom/l = loc
var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(l.x - 2, l.y, l.z))
if(com.locked)
user.loc = get_turf(com.locked)
if(com?.teleport_control.locked)
user.loc = get_turf(com.teleport_control.locked)
/obj/effect/portal/attack_ghost(mob/user as mob)
if(target)

View File

@@ -17,14 +17,14 @@ datum/controller/transfer_controller/Destroy()
datum/controller/transfer_controller/process()
currenttick = currenttick + 1
//VOREStation Edit START
if (round_duration_in_ticks >= shift_last_vote - 2 MINUTES)
shift_last_vote = 999999999999 //Setting to a stupidly high number since it'll be not used again.
to_world("Warning: This upcoming round-extend vote will be your ONLY extend vote. Wrap up your scenes in the next 4 fuckin hours if the round is extended.") //YAWN EDIT NIGGA VOREStation Edit
if (round_duration_in_ticks >= shift_hard_end - 1 MINUTE)
if (round_duration_in_ds >= shift_last_vote - 2 MINUTES)
shift_last_vote = 99999999 //Setting to a stupidly high number since it'll be not used again.
to_world("<b>Warning: You have one hour left in the shift. Wrap up your scenes in the next 60 minutes before the transfer is called.</b>") //VOREStation Edit
if (round_duration_in_ds >= shift_hard_end - 1 MINUTE)
init_shift_change(null, 1)
shift_hard_end = timerbuffer + config.vote_autotransfer_interval //If shuttle somehow gets recalled, let's force it to call again next time a vote would occur.
timerbuffer = timerbuffer + config.vote_autotransfer_interval //Just to make sure a vote doesn't occur immediately afterwords.
else if (round_duration_in_ticks >= timerbuffer - 1 MINUTE)
else if (round_duration_in_ds >= timerbuffer - 1 MINUTE)
SSvote.autotransfer()
//VOREStation Edit END
timerbuffer = timerbuffer + config.vote_autotransfer_interval

View File

@@ -11,6 +11,7 @@
var/static/pto_cap = 100 //Hours
var/static/require_flavor = FALSE
var/static/ipqualityscore_apikey //API key for ipqualityscore.com
var/static/use_playtime_restriction_for_jobs = FALSE
/hook/startup/proc/read_vs_config()
var/list/Lines = file2list("config/config.txt")
@@ -61,4 +62,6 @@
config.require_flavor = TRUE
if ("ipqualityscore_apikey")
config.ipqualityscore_apikey = value
if ("use_playtime_restriction_for_jobs")
config.use_playtime_restriction_for_jobs = TRUE
return 1

View File

@@ -156,12 +156,15 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// Please don't stuff random bullshit here,
// Make a subsystem, give it the SS_NO_FIRE flag, and do your work in it's Initialize()
/datum/controller/master/Initialize(delay, init_sss)
/datum/controller/master/Initialize(delay, init_sss, tgs_prime)
set waitfor = 0
if(delay)
sleep(delay)
if(tgs_prime)
world.TgsInitializationComplete()
if(init_sss)
init_subtypes(/datum/controller/subsystem, subsystems)

View File

@@ -109,7 +109,7 @@ SUBSYSTEM_DEF(game_master)
return FALSE
// Last minute antagging is bad for humans to do, so the GM will respect the start and end of the round.
var/mills = round_duration_in_ticks
var/mills = round_duration_in_ds
var/mins = round((mills % 36000) / 600)
var/hours = round(mills / 36000)

View File

@@ -20,7 +20,7 @@ SUBSYSTEM_DEF(nightshift)
return ..()
/datum/controller/subsystem/nightshift/fire(resumed = FALSE)
if(round_duration_in_ticks < nightshift_first_check)
if(round_duration_in_ds < nightshift_first_check)
return
check_nightshift()

View File

@@ -47,23 +47,33 @@ SUBSYSTEM_DEF(persist)
// Update client whatever
var/client/C = M.client
var/wait_in_hours = (wait / (1 HOUR)) * J.timeoff_factor
var/wait_in_hours = wait / (1 HOUR)
var/pto_factored = wait_in_hours * J.timeoff_factor
LAZYINITLIST(C.department_hours)
LAZYINITLIST(C.play_hours)
var/dept_hours = C.department_hours
if(isnum(C.department_hours[department_earning]))
dept_hours[department_earning] += wait_in_hours
var/play_hours = C.play_hours
if(isnum(dept_hours[department_earning]))
dept_hours[department_earning] += pto_factored
else
dept_hours[department_earning] = wait_in_hours
dept_hours[department_earning] = pto_factored
//Cap it
// If they're earning PTO they must be in a useful job so are earning playtime in that department
if(J.timeoff_factor > 0)
if(isnum(play_hours[department_earning]))
play_hours[department_earning] += wait_in_hours
else
play_hours[department_earning] = wait_in_hours
// Cap it
dept_hours[department_earning] = min(config.pto_cap, dept_hours[department_earning])
// Okay we figured it out, lets update database!
var/sql_ckey = sql_sanitize_text(C.ckey)
var/sql_dpt = sql_sanitize_text(department_earning)
var/sql_bal = text2num("[C.department_hours[department_earning]]")
var/DBQuery/query = dbcon.NewQuery("INSERT INTO vr_player_hours (ckey, department, hours) VALUES ('[sql_ckey]', '[sql_dpt]', [sql_bal]) ON DUPLICATE KEY UPDATE hours = VALUES(hours)")
var/sql_total = text2num("[C.play_hours[department_earning]]")
var/DBQuery/query = dbcon.NewQuery("INSERT INTO vr_player_hours (ckey, department, hours, total_hours) VALUES ('[sql_ckey]', '[sql_dpt]', [sql_bal], [sql_total]) ON DUPLICATE KEY UPDATE hours = VALUES(hours), total_hours = VALUES(total_hours)")
query.Execute()
if (MC_TICK_CHECK)

View File

@@ -394,21 +394,26 @@ var/global/datum/controller/subsystem/ticker/ticker
/datum/controller/subsystem/ticker/proc/create_characters()
for(var/mob/new_player/player in player_list)
if(player && player.ready && player.mind)
if(player.mind.assigned_role=="AI")
player.close_spawn_windows()
player.AIize()
else if(!player.mind.assigned_role)
continue
else
//VOREStation Edit Start
var/mob/living/carbon/human/new_char = player.create_character()
if(new_char)
qdel(player)
if(istype(new_char) && !(new_char.mind.assigned_role=="Cyborg"))
data_core.manifest_inject(new_char)
//VOREStation Edit End
if(player && player.ready && player.mind?.assigned_role)
var/datum/job/J = SSjob.get_job(player.mind.assigned_role)
// Snowflakey AI treatment
if(J.mob_type & JOB_SILICON_AI)
player.close_spawn_windows()
player.AIize(move = TRUE)
continue
// Ask their new_player mob to spawn them
if(!player.spawn_checks_vr(player.mind.assigned_role)) continue //VOREStation Add
var/mob/living/carbon/human/new_char = player.create_character()
// Created their playable character, delete their /mob/new_player
if(new_char)
qdel(player)
// If they're a carbon, they can get manifested
if(J.mob_type & JOB_CARBON)
data_core.manifest_inject(new_char)
/datum/controller/subsystem/ticker/proc/collect_minds()
for(var/mob/living/player in player_list)

View File

@@ -4,10 +4,12 @@
var/lock = TRUE
var/turf/lastloc
var/lastprocess
var/matrix/init_transform
/datum/orbit/New(_orbiter, _orbiting, _lock)
/datum/orbit/New(var/atom/movable/_orbiter, var/atom/_orbiting, _lock)
orbiter = _orbiter
orbiting = _orbiting
init_transform = _orbiter.transform
SSorbit.processing += src
if (!orbiting.orbiters)
orbiting.orbiters = list()
@@ -24,6 +26,7 @@
SSorbit.processing -= src
if (orbiter)
orbiter.orbiting = null
orbiter.transform = init_transform
orbiter = null
if (orbiting)
if (orbiting.orbiters)
@@ -84,7 +87,6 @@
new/datum/orbit(src, A, lockinorbit)
if (!orbiting) //something failed, and our orbit datum deleted itself
return
var/matrix/initial_transform = matrix(transform)
//Head first!
if (pre_rotation)
@@ -101,9 +103,6 @@
SpinAnimation(rotation_speed, -1, clockwise, rotation_segments)
//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
transform = initial_transform
/atom/movable/proc/stop_orbit()
SpinAnimation(0,0)
qdel(orbiting)

View File

@@ -4,6 +4,7 @@
var/list/restricted_jobs = list() // Jobs that cannot be this antagonist (depending on config)
var/list/protected_jobs = list() // As above.
var/list/roundstart_restricted = list() //Jobs that can be this antag, but not at roundstart
var/avoid_silicons = FALSE // If we won't hand this antag role to silicons (AI, borg, etc)
// Strings.
var/welcome_text = "Cry havoc and let slip the dogs of war!"

View File

@@ -10,6 +10,10 @@
return FALSE
if(config.protect_roles_from_antagonist && (player.assigned_role in protected_jobs))
return FALSE
if(avoid_silicons)
var/datum/job/J = SSjob.get_job(player.assigned_role)
if(J.mob_type & JOB_SILICON)
return FALSE
return TRUE
/datum/antagonist/proc/antags_are_dead()

View File

@@ -5,7 +5,7 @@
role_text_plural = "Changelings"
bantype = "changeling"
feedback_tag = "changeling_objective"
restricted_jobs = list("AI", "Cyborg")
avoid_silicons = TRUE
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Colony Director")
welcome_text = "Use say \"#g message\" to communicate with your fellow changelings. Remember: you get all of their absorbed DNA if you absorb them."
antag_sound = 'sound/effects/antag_notice/ling_alert.ogg'

View File

@@ -11,7 +11,8 @@ var/datum/antagonist/cultist/cult
role_text = "Cultist"
role_text_plural = "Cultists"
bantype = "cultist"
restricted_jobs = list("Chaplain","AI", "Cyborg")
restricted_jobs = list("Chaplain")
avoid_silicons = TRUE
protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Colony Director")
roundstart_restricted = list("Internal Affairs Agent", "Head of Security", "Colony Director")
role_type = BE_CULTIST

View File

@@ -29,7 +29,7 @@ var/datum/antagonist/loyalists/loyalists
faction_welcome = "Preserve NanoTrasen's interests against the traitorous recidivists amongst the crew. Protect the heads of staff with your life."
faction_indicator = "loyal"
faction_invisible = 1
restricted_jobs = list("AI", "Cyborg")
avoid_silicons = TRUE
/datum/antagonist/loyalists/New()
..()

View File

@@ -6,7 +6,7 @@ var/datum/antagonist/renegade/renegades
role_text = "Renegade"
role_text_plural = "Renegades"
bantype = "renegade"
restricted_jobs = list("AI", "Cyborg")
avoid_silicons = TRUE
welcome_text = "Something's going to go wrong today, you can just feel it. You're paranoid, you've got a gun, and you're going to survive."
antag_sound = 'sound/effects/antag_notice/general_goodie_alert.ogg'
antag_text = "You are a <b>minor</b> antagonist! Within the rules, \

View File

@@ -29,7 +29,7 @@ var/datum/antagonist/revolutionary/revs
faction_indicator = "rev"
faction_invisible = 1
restricted_jobs = list("AI", "Cyborg")
avoid_silicons = TRUE
protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Colony Director", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
roundstart_restricted = list("Internal Affairs Agent", "Colony Director", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")

View File

@@ -6,7 +6,7 @@ var/datum/antagonist/stowaway/stowaways
role_text = "Stowaway"
role_text_plural = "Stowaways"
bantype = "renegade"
restricted_jobs = list("AI")
avoid_silicons = TRUE // This was previously allowing cyborgs to be stowaways, but given that they would just connect to the AI, it didn't make much sense
welcome_text = "People are known to run from many things, or to many things, for many different reasons. You happen to be one of those people."
antag_text = "You are a <b>minor</b> antagonist! Within the server rules, do whatever it is \
that you came to the station to do. Espionage, thievery, or just running from the law are all examples. \

View File

@@ -6,7 +6,7 @@ var/datum/antagonist/thug/thugs
role_text = "Thug"
role_text_plural = "Thugs"
bantype = "renegade"
restricted_jobs = list("AI", "Cyborg")
avoid_silicons = TRUE
welcome_text = "Sometimes, people just need to get messed up. Luckily, that's what you're here to do."
antag_text = "You are a <b>minor</b> antagonist! Within the server rules, do whatever it is \
that you came to the station to do, be it violence, theft, or just extreme self-defense. \

View File

@@ -37,8 +37,8 @@
// During dynamic mapload (reader.dm) this assigns the var overrides from the .dmm file
// Native BYOND maploading sets those vars before invoking New(), by doing this FIRST we come as close to that behavior as we can.
if(use_preloader && (src.type == _preloader.target_path))//in case the instanciated atom is creating other atoms in New()
_preloader.load(src)
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
GLOB._preloader.load(src)
// Pass our arguments to InitAtom so they can be passed to initialize(), but replace 1st with if-we're-during-mapload.
var/do_initialize = SSatoms.initialized
@@ -184,14 +184,18 @@
var/list/output = list("[bicon(src)] That's [f_name] [suffix]", desc)
if(user.client?.examine_text_mode == EXAMINE_MODE_INCLUDE_USAGE)
if(user.client?.prefs.examine_text_mode == EXAMINE_MODE_INCLUDE_USAGE)
output += description_info
if(user.client?.examine_text_mode == EXAMINE_MODE_SWITCH_TO_PANEL)
if(user.client?.prefs.examine_text_mode == EXAMINE_MODE_SWITCH_TO_PANEL)
user.client.statpanel = "Examine" // Switch to stat panel
return output
// Don't make these call bicon or anything, these are what bicon uses. They need to return an icon.
/atom/proc/examine_icon()
return icon(icon=src.icon, icon_state=src.icon_state, dir=SOUTH, frame=1, moving=0)
// called by mobs when e.g. having the atom as their machine, pulledby, loc (AKA mob being inside the atom) or buckled var set.
// see code/modules/mob/mob_movement.dm for more.
/atom/proc/relaymove()

View File

@@ -56,16 +56,9 @@
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/opened = 0
/obj/machinery/dna_scannernew/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/stack/cable_coil(src)
component_parts += new /obj/item/stack/cable_coil(src)
RefreshParts()
/obj/machinery/dna_scannernew/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/dna_scannernew/relaymove(mob/user as mob)
if (user.stat)

View File

@@ -34,7 +34,7 @@
if(emergency_shuttle.shuttle && (emergency_shuttle.shuttle.moving_status == SHUTTLE_WARMUP || emergency_shuttle.shuttle.moving_status == SHUTTLE_INTRANSIT))
return // Don't do anything if the shuttle's coming.
var/mills = round_duration_in_ticks
var/mills = round_duration_in_ds
var/mins = round((mills % 36000) / 600)
var/hours = round(mills / 36000)

View File

@@ -1,12 +1,14 @@
/datum/job/captain
disallow_jobhop = TRUE
pto_type = PTO_CIVILIAN
//dept_time_required = 60 //Pending something more complicated
/datum/job/hop
disallow_jobhop = TRUE
pto_type = PTO_CIVILIAN
departments = list(DEPARTMENT_COMMAND, DEPARTMENT_CIVILIAN)
departments_managed = list(DEPARTMENT_CIVILIAN, DEPARTMENT_CARGO, DEPARTMENT_PLANET)
dept_time_required = 60
alt_titles = list("Crew Resources Officer" = /datum/alt_title/cro,
"Deputy Director" = /datum/alt_title/deputy_director)

View File

@@ -12,6 +12,7 @@
/datum/job/qm
pto_type = PTO_CARGO
dept_time_required = 20
/datum/job/cargo_tech
total_positions = 3

View File

@@ -1,6 +1,7 @@
/datum/job/chief_engineer
disallow_jobhop = TRUE
pto_type = PTO_ENGINEERING
dept_time_required = 60
/datum/job/engineer
pto_type = PTO_ENGINEERING

View File

@@ -44,6 +44,7 @@ var/const/SAR =(1<<14)
economic_modifier = 8
minimal_player_age = 7
pto_type = PTO_EXPLORATION
dept_time_required = 20
access = list(access_eva, access_maint_tunnels, access_external_airlocks, access_pilot, access_explorer, access_gateway)
minimal_access = list(access_eva, access_maint_tunnels, access_external_airlocks, access_pilot, access_explorer, access_gateway)

View File

@@ -31,6 +31,7 @@
var/outfit_type // What outfit datum does this job use in its default title?
var/offmap_spawn = FALSE // Do we require weird and special spawning and datacore handling?
var/mob_type = JOB_CARBON // Bitflags representing mob type this job spawns
// Description of the job's role and minimum responsibilities.
var/job_description = "This Job doesn't have a description! Please report it!"

View File

@@ -14,6 +14,20 @@
//Disallow joining as this job midround from off-duty position via going on-duty
var/disallow_jobhop = FALSE
//Time required in the department as other jobs before playing this one (in hours)
var/dept_time_required = 0
// Check client-specific availability rules.
/datum/job/proc/player_has_enough_pto(client/C)
return timeoff_factor >= 0 || (C && LAZYACCESS(C.department_hours, pto_type) > 0)
/datum/job/proc/player_has_enough_playtime(client/C)
return (available_in_playhours(C) == 0)
/datum/job/proc/available_in_playhours(client/C)
if(C && config.use_playtime_restriction_for_jobs)
if(isnum(C.play_hours[pto_type])) // Has played that department before
return max(0, dept_time_required - C.play_hours[pto_type])
else // List doesn't have that entry, maybe never played, maybe invalid PTO type (you should fix that...)
return dept_time_required // Could be 0, too, which is fine! They can play that
return 0

View File

@@ -1,6 +1,7 @@
/datum/job/cmo
disallow_jobhop = TRUE
pto_type = PTO_MEDICAL
dept_time_required = 60
/datum/job/doctor
spawn_positions = 5

View File

@@ -1,6 +1,7 @@
/datum/job/rd
disallow_jobhop = TRUE
pto_type = PTO_SCIENCE
dept_time_required = 60
access = list(access_rd, access_heads, access_tox, access_genetics, access_morgue,
access_tox_storage, access_teleporter, access_sec_doors,

View File

@@ -1,6 +1,7 @@
/datum/job/hos
disallow_jobhop = TRUE
pto_type = PTO_SECURITY
dept_time_required = 60
access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory,
access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
@@ -13,6 +14,7 @@
/datum/job/warden
pto_type = PTO_SECURITY
dept_time_required = 20
/datum/job/detective
pto_type = PTO_SECURITY

View File

@@ -18,6 +18,7 @@
economic_modifier = 0
has_headset = FALSE
assignable = FALSE
mob_type = JOB_SILICON_AI
outfit_type = /decl/hierarchy/outfit/job/silicon/ai
job_description = "The AI oversees the operation of the station and its crew, but has no real authority over them. \
The AI is required to follow its Laws, and Lawbound Synthetics that are linked to it are expected to follow \
@@ -54,6 +55,7 @@
economic_modifier = 0
has_headset = FALSE
assignable = FALSE
mob_type = JOB_SILICON_ROBOT
outfit_type = /decl/hierarchy/outfit/job/silicon/cyborg
job_description = "A Cyborg is a mobile station synthetic, piloted by a cybernetically preserved brain. It is considered a person, but is still required \
to follow its Laws."

View File

@@ -60,8 +60,12 @@ var/global/datum/controller/occupations/job_master
return 0
if(!job.player_old_enough(player.client))
return 0
if(!is_job_whitelisted(player, rank)) //VOREStation Code
//VOREStation Add
if(!job.player_has_enough_playtime(player.client))
return 0
if(!is_job_whitelisted(player, rank))
return 0
//VOREStation Add End
var/position_limit = job.total_positions
if(!latejoin)
@@ -97,6 +101,9 @@ var/global/datum/controller/occupations/job_master
Debug("FOC character not old enough, Player: [player]")
continue
//VOREStation Code Start
if(!job.player_has_enough_playtime(player.client))
Debug("FOC character not enough playtime, Player: [player]")
continue
if(!is_job_whitelisted(player, job.title))
Debug("FOC is_job_whitelisted failed, Player: [player]")
continue
@@ -133,6 +140,9 @@ var/global/datum/controller/occupations/job_master
continue
//VOREStation Code Start
if(!job.player_has_enough_playtime(player.client))
Debug("GRJ player not enough playtime, Player: [player]")
continue
if(!is_job_whitelisted(player, job.title))
Debug("GRJ player not whitelisted for this job, Player: [player], Job: [job.title]")
continue
@@ -283,6 +293,12 @@ var/global/datum/controller/occupations/job_master
Debug("DO player not old enough, Player: [player], Job:[job.title]")
continue
//VOREStation Add
if(!job.player_has_enough_playtime(player.client))
Debug("DO player not enough playtime, Player: [player]")
continue
//VOREStation Add End
// If the player wants that job on this level, then try give it to him.
if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
@@ -373,54 +389,64 @@ var/global/datum/controller/occupations/job_master
//Equip custom gear loadout.
var/list/custom_equip_slots = list() //If more than one item takes the same slot, all after the first one spawn in storage.
var/list/custom_equip_leftovers = list()
if(H.client.prefs.gear && H.client.prefs.gear.len && job.title != "Cyborg" && job.title != "AI")
if(H.client.prefs.gear && H.client.prefs.gear.len && !(job.mob_type & JOB_SILICON))
for(var/thing in H.client.prefs.gear)
var/datum/gear/G = gear_datums[thing]
if(G)
var/permitted
if(G.allowed_roles)
for(var/job_name in G.allowed_roles)
if(job.title == job_name)
permitted = 1
if(!G) //Not a real gear datum (maybe removed, as this is loaded from their savefile)
continue
var/permitted
// Check if it is restricted to certain roles
if(G.allowed_roles)
for(var/job_name in G.allowed_roles)
if(job.title == job_name)
permitted = 1
else
permitted = 1
// Check if they're whitelisted for this gear (in alien whitelist? seriously?)
if(G.whitelisted && !is_alien_whitelisted(H, GLOB.all_species[G.whitelisted]))
permitted = 0
// If they aren't, tell them
if(!permitted)
to_chat(H, "<span class='warning'>Your current species, job or whitelist status does not permit you to spawn with [thing]!</span>")
continue
// Implants get special treatment
if(G.slot == "implant")
var/obj/item/weapon/implant/I = G.spawn_item(H)
I.invisibility = 100
I.implant_loadout(H)
continue
// Try desperately (and sorta poorly) to equip the item
if(G.slot && !(G.slot in custom_equip_slots))
var/metadata = H.client.prefs.gear[G.display_name]
if(G.slot == slot_wear_mask || G.slot == slot_wear_suit || G.slot == slot_head)
custom_equip_leftovers += thing
else if(H.equip_to_slot_or_del(G.spawn_item(H, metadata), G.slot))
to_chat(H, "<span class='notice'>Equipping you with \the [thing]!</span>")
custom_equip_slots.Add(G.slot)
else
permitted = 1
custom_equip_leftovers.Add(thing)
else
spawn_in_storage += thing
if(G.whitelisted && !is_alien_whitelisted(H, GLOB.all_species[G.whitelisted]))
//if(G.whitelisted && (G.whitelisted != H.species.name || !is_alien_whitelisted(H, G.whitelisted)))
permitted = 0
if(!permitted)
to_chat(H, "<span class='warning'>Your current species, job or whitelist status does not permit you to spawn with [thing]!</span>")
continue
if(G.slot == "implant")
var/obj/item/weapon/implant/I = G.spawn_item(H)
I.invisibility = 100
I.implant_loadout(H)
continue
if(G.slot && !(G.slot in custom_equip_slots))
// This is a miserable way to fix the loadout overwrite bug, but the alternative requires
// adding an arg to a bunch of different procs. Will look into it after this merge. ~ Z
var/metadata = H.client.prefs.gear[G.display_name]
if(G.slot == slot_wear_mask || G.slot == slot_wear_suit || G.slot == slot_head)
custom_equip_leftovers += thing
else if(H.equip_to_slot_or_del(G.spawn_item(H, metadata), G.slot))
to_chat(H, "<span class='notice'>Equipping you with \the [thing]!</span>")
custom_equip_slots.Add(G.slot)
else
custom_equip_leftovers.Add(thing)
else
spawn_in_storage += thing
//Equip job items.
// Set up their account
job.setup_account(H)
// Equip job items.
job.equip(H, H.mind ? H.mind.role_alt_title : "")
// Stick their fingerprints on literally everything
job.apply_fingerprints(H)
if(job.title != "Cyborg" && job.title != "AI")
// Only non-silicons get post-job-equip equipment
if(!(job.mob_type & JOB_SILICON))
H.equip_post_job()
//If some custom items could not be equipped before, try again now.
// If some custom items could not be equipped before, try again now.
for(var/thing in custom_equip_leftovers)
var/datum/gear/G = gear_datums[thing]
if(G.slot in custom_equip_slots)
@@ -456,14 +482,16 @@ var/global/datum/controller/occupations/job_master
H.mind.assigned_role = rank
alt_title = H.mind.role_alt_title
switch(rank)
if("Cyborg")
return H.Robotize()
if("AI")
return H
if("Colony Director")
var/sound/announce_sound = (ticker.current_state <= GAME_STATE_SETTING_UP) ? null : sound('sound/misc/boatswain.ogg', volume=20)
captain_announcement.Announce("All hands, [alt_title ? alt_title : "Colony Director"] [H.real_name] on deck!", new_sound = announce_sound, zlevel = H.z)
// If we're a silicon, we may be done at this point
if(job.mob_type & JOB_SILICON_ROBOT)
return H.Robotize()
if(job.mob_type & JOB_SILICON_AI)
return H
// TWEET PEEP
if(rank == "Colony Director")
var/sound/announce_sound = (ticker.current_state <= GAME_STATE_SETTING_UP) ? null : sound('sound/misc/boatswain.ogg', volume=20)
captain_announcement.Announce("All hands, [alt_title ? alt_title : "Colony Director"] [H.real_name] on deck!", new_sound = announce_sound, zlevel = H.z)
//Deferred item spawning.
if(spawn_in_storage && spawn_in_storage.len)
@@ -573,7 +601,7 @@ var/global/datum/controller/occupations/job_master
if(!J) continue
J.total_positions = text2num(value)
J.spawn_positions = text2num(value)
if(name == "AI" || name == "Cyborg")//I dont like this here but it will do for now
if(J.mob_type & JOB_SILICON)
J.total_positions = 0
return 1
@@ -598,6 +626,11 @@ var/global/datum/controller/occupations/job_master
if(!job.player_old_enough(player.client))
level6++
continue
//VOREStation Add
if(!job.player_has_enough_playtime(player.client))
level6++
continue
//VOREStation Add End
if(player.client.prefs.GetJobDepartment(job, 1) & job.flag)
level1++
else if(player.client.prefs.GetJobDepartment(job, 2) & job.flag)

View File

@@ -180,21 +180,10 @@
idle_power_usage = 15
active_power_usage = 200 //builtin health analyzer, dialysis machine, injectors.
/obj/machinery/sleeper/New()
..()
/obj/machinery/sleeper/Initialize()
. = ..()
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
component_parts += new /obj/item/weapon/reagent_containers/syringe(src)
component_parts += new /obj/item/weapon/reagent_containers/syringe(src)
component_parts += new /obj/item/weapon/reagent_containers/syringe(src)
component_parts += new /obj/item/stack/material/glass/reinforced(src, 2)
RefreshParts()
default_apply_parts()
/obj/machinery/sleeper/Destroy()
if(console)

View File

@@ -15,14 +15,9 @@
light_color = "#00FF00"
var/obj/machinery/body_scanconsole/console
/obj/machinery/bodyscanner/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/stack/material/glass/reinforced(src, 2)
RefreshParts()
/obj/machinery/bodyscanner/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/bodyscanner/Destroy()
if(console)

View File

@@ -29,15 +29,10 @@
var/filtertext
/obj/machinery/autolathe/New()
..()
/obj/machinery/autolathe/Initialize()
. = ..()
wires = new(src)
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
default_apply_parts()
RefreshParts()
/obj/machinery/autolathe/Destroy()

View File

@@ -15,17 +15,14 @@
var/build_eff = 1
var/eat_eff = 1
/obj/machinery/biogenerator/New()
..()
/obj/machinery/biogenerator/Initialize()
. = ..()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
beaker = new /obj/item/weapon/reagent_containers/glass/bottle(src)
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
RefreshParts()
default_apply_parts()
/obj/machinery/biogenerator/on_reagent_change() //When the reagents change, change the icon as well.
update_icon()

View File

@@ -77,13 +77,9 @@
add_overlay("bioprinter_working")
//VOREStation Edit End
/obj/machinery/organ_printer/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
RefreshParts()
/obj/machinery/organ_printer/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/organ_printer/examine(var/mob/user)
. = ..()
@@ -274,7 +270,7 @@
icon_state = "bioprinter"
circuit = /obj/item/weapon/circuitboard/bioprinter
/obj/machinery/organ_printer/flesh/full/New()
/obj/machinery/organ_printer/flesh/full/Initialize()
. = ..()
container = new /obj/item/weapon/reagent_containers/glass/bottle/biomass(src)

View File

@@ -29,6 +29,7 @@
var/short_range = 2
var/light_disabled = 0
var/in_use_lights = 0 // TO BE IMPLEMENTED - LIES.
var/alarm_on = 0
var/busy = 0

View File

@@ -13,13 +13,9 @@
var/chargelevel = -1
circuit = /obj/item/weapon/circuitboard/cell_charger
/obj/machinery/cell_charger/New()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/stack/cable_coil(src, 5)
RefreshParts()
..()
return
/obj/machinery/cell_charger/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/cell_charger/update_icon()
icon_state = "ccharger[charging ? 1 : 0]"

View File

@@ -46,17 +46,9 @@
var/list/containers = list() // Beakers for our liquid biomass
var/container_limit = 3 // How many beakers can the machine hold?
/obj/machinery/clonepod/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/stack/cable_coil(src, 2)
RefreshParts()
/obj/machinery/clonepod/Initialize()
. = ..()
default_apply_parts()
update_icon()
/obj/machinery/clonepod/attack_ai(mob/user as mob)

View File

@@ -2,7 +2,7 @@
name = "automated shutoff valve monitor"
desc = "Console used to remotely monitor shutoff valves on the station."
icon_keyboard = "power_key"
icon_screen = "power:0"
icon_screen = "power_monitor"
light_color = "#a97faa"
circuit = /obj/item/weapon/circuitboard/shutoff_monitor
var/datum/nano_module/shutoff_monitor/monitor

View File

@@ -154,6 +154,7 @@
&& !job.whitelist_only \
&& !jobban_isbanned(user,job.title) \
&& job.player_old_enough(user.client) \
&& job.player_has_enough_playtime(user.client) \
&& job.pto_type == department \
&& !job.disallow_jobhop \
&& job.timeoff_factor > 0

View File

@@ -64,7 +64,7 @@
if (usr.stat || usr.restrained() || (!ishuman(usr) && !istype(usr,/mob/living/silicon)))
return
if (href_list["close"])
usr << browse(null, "window=airlock")
usr << browse(null, "window=airlock_electronics")
return
if (href_list["login"])

View File

@@ -21,21 +21,9 @@
// Proc: New()
// Parameters: None
// Description: Adds components to the machine for deconstruction.
/obj/machinery/exonet_node/map/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/subspace/ansible(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/sub_filter(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/crystal(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/treatment(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/treatment(src)
component_parts += new /obj/item/stack/cable_coil(src, 2)
RefreshParts()
/obj/machinery/exonet_node/map/Initialize()
. = ..()
default_apply_parts()
desc = "This machine is one of many, many nodes inside [using_map.starsys_name]'s section of the Exonet, connecting the [using_map.station_short] to the rest of the system, at least \
electronically."
@@ -187,7 +175,7 @@
// Description: This writes to the logs list, so that people can see what people are doing on the Exonet ingame. Note that this is not an admin logging function.
// Communicators are already logged seperately.
/obj/machinery/exonet_node/proc/write_log(var/origin_address, var/target_address, var/data_type, var/content)
//var/timestamp = time2text(station_time_in_ticks, "hh:mm:ss")
//var/timestamp = time2text(station_time_in_ds, "hh:mm:ss")
var/timestamp = "[stationdate2text()] [stationtime2text()]"
var/msg = "[timestamp] | FROM [origin_address] TO [target_address] | TYPE: [data_type] | CONTENT: [content]"
logs.Add(msg)

View File

@@ -54,8 +54,8 @@
new/datum/track("Russkiy rep Diskoteka", 'sound/music/russianrapdisco.ogg')
)
/obj/machinery/media/jukebox/New()
..()
/obj/machinery/media/jukebox/Initialize()
. = ..()
default_apply_parts()
wires = new/datum/wires/jukebox(src)
update_icon()
@@ -63,7 +63,7 @@
/obj/machinery/media/jukebox/Destroy()
qdel(wires)
wires = null
..()
return ..()
// On initialization, copy our tracks from the global list
/obj/machinery/media/jukebox/Initialize()

View File

@@ -121,13 +121,17 @@ Class Procs:
if(ispath(circuit))
circuit = new circuit(src)
/obj/machinery/Initialize()
/obj/machinery/Initialize(var/mapload)
. = ..()
global.machines += src
if(ispath(circuit))
circuit = new circuit(src)
if(!speed_process)
START_MACHINE_PROCESSING(src)
else
START_PROCESSING(SSfastprocess, src)
if(!mapload)
power_change()
/obj/machinery/Destroy()
if(!speed_process)
@@ -452,6 +456,7 @@ Class Procs:
return 1
/datum/proc/apply_visual(mob/M)
M.sight = 0 //Just reset their mesons and stuff so they can't use them, by default.
return
/datum/proc/remove_visual(mob/M)

View File

@@ -17,16 +17,8 @@
var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess.
/obj/machinery/mass_driver/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/motor(src)
component_parts += new /obj/item/weapon/stock_parts/motor(src)
component_parts += new /obj/item/weapon/stock_parts/gear(src)
component_parts += new /obj/item/weapon/stock_parts/gear(src)
component_parts += new /obj/item/weapon/stock_parts/spring(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/stack/cable_coil(src, 5)
RefreshParts()
. = ..()
default_apply_parts()
/obj/machinery/mass_driver/attackby(var/obj/item/I, mob/user)
if(default_deconstruction_screwdriver(user, I))

View File

@@ -79,7 +79,7 @@
newMsg.body = msg
newMsg.time_stamp = "[stationtime2text()]"
newMsg.is_admin_message = adminMessage
newMsg.post_time = round_duration_in_ticks // Should be almost universally unique
newMsg.post_time = round_duration_in_ds // Should be almost universally unique
if(message_type)
newMsg.message_type = message_type
if(photo)

View File

@@ -23,17 +23,9 @@
"cargo" = new /obj/item/device/pda/multicaster/cargo(src),
"civilian" = new /obj/item/device/pda/multicaster/civilian(src))
/obj/machinery/pda_multicaster/prebuilt/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/telecomms/pda_multicaster(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/ansible(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/sub_filter(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/treatment(src)
component_parts += new /obj/item/stack/cable_coil(src, 2)
RefreshParts()
/obj/machinery/pda_multicaster/prebuilt/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/pda_multicaster/Destroy()
for(var/atom/movable/AM in contents)

View File

@@ -17,13 +17,9 @@
var/portable = 1
circuit = /obj/item/weapon/circuitboard/recharger
/obj/machinery/recharger/New()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/stack/cable_coil(src, 5)
RefreshParts()
..()
return
/obj/machinery/recharger/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/recharger/examine(mob/user)
. = ..()

View File

@@ -22,17 +22,9 @@
var/weld_power_use = 2300 // power used per point of brute damage repaired. 2.3 kW ~ about the same power usage of a handheld arc welder
var/wire_power_use = 500 // power used per point of burn damage repaired.
/obj/machinery/recharge_station/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/cell/high(src)
component_parts += new /obj/item/stack/cable_coil(src, 5)
RefreshParts()
/obj/machinery/recharge_station/Initialize()
. = ..()
default_apply_parts()
update_icon()
/obj/machinery/recharge_station/proc/has_cell_power()

View File

@@ -32,13 +32,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
/obj/machinery/telecomms/processor/Initialize()
. = ..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/subspace/sub_filter(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/crystal(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser/high(src)
component_parts += new /obj/item/stack/cable_coil(src, 1)
default_apply_parts()
/obj/machinery/telecomms/broadcaster/proc/link_radio(var/obj/item/device/radio/R)
if(!istype(R))

View File

@@ -266,13 +266,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
/obj/machinery/telecomms/receiver/Initialize()
. = ..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/subspace/ansible(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/sub_filter(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
RefreshParts()
default_apply_parts()
/obj/machinery/telecomms/receiver/proc/link_radio(var/obj/item/device/radio/R)
if(!istype(R))
@@ -355,13 +349,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
/obj/machinery/telecomms/hub/Initialize()
. = ..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/subspace/sub_filter(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/sub_filter(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/stack/cable_coil(src, 2)
RefreshParts()
default_apply_parts()
/obj/machinery/telecomms/hub/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
if(is_freq_listening(signal))
@@ -401,13 +389,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
/obj/machinery/telecomms/relay/Initialize()
. = ..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/subspace/sub_filter(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/sub_filter(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/stack/cable_coil(src, 2)
RefreshParts()
default_apply_parts()
/obj/machinery/telecomms/relay/forceMove(var/newloc)
. = ..(newloc)
@@ -464,12 +446,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
/obj/machinery/telecomms/bus/Initialize()
. = ..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/subspace/sub_filter(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/stack/cable_coil(src, 1)
RefreshParts()
default_apply_parts()
/obj/machinery/telecomms/bus/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
@@ -525,17 +502,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
/obj/machinery/telecomms/processor/Initialize()
. = ..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/subspace/sub_filter(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/treatment(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/treatment(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/amplifier(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/analyzer(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/stack/cable_coil(src, 2)
RefreshParts()
default_apply_parts()
/obj/machinery/telecomms/processor/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
@@ -596,12 +563,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
/obj/machinery/telecomms/server/Initialize()
. = ..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/subspace/sub_filter(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/stack/cable_coil(src, 1)
RefreshParts()
default_apply_parts()
/obj/machinery/telecomms/server/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)

View File

@@ -1,3 +1,6 @@
//////
////// Teleporter computer
//////
/obj/machinery/computer/teleporter
name = "teleporter control console"
desc = "Used to control a linked teleportation Hub and Station."
@@ -5,22 +8,22 @@
icon_screen = "teleport"
circuit = /obj/item/weapon/circuitboard/teleporter
dir = 4
var/obj/item/locked = null
var/id = null
var/one_time_use = 0 //Used for one-time-use teleport cards (such as clown planet coordinates.)
//Setting this to 1 will set locked to null after a player enters the portal and will not allow hand-teles to open portals to that location.
var/datum/nano_module/program/teleport_control/teleport_control
/obj/machinery/computer/teleporter/New()
id = "[rand(1000, 9999)]"
..()
underlays.Cut()
underlays += image('icons/obj/stationobjs_vr.dmi', icon_state = "telecomp-wires") //VOREStation Edit: different direction for wires to account for dirs
return
teleport_control = new(src)
/obj/machinery/computer/teleporter/Initialize()
. = ..()
var/obj/machinery/teleport/station/station
var/obj/machinery/teleport/hub/hub
var/obj/machinery/teleport/station/station = null
var/obj/machinery/teleport/hub/hub = null
// Search surrounding turfs for the station, and then search the station's surrounding turfs for the hub.
for(var/direction in cardinal)
@@ -34,9 +37,15 @@
if(istype(station))
station.com = hub
teleport_control.hub = hub
if(istype(hub))
hub.com = src
teleport_control.station = station
/obj/machinery/computer/teleporter/Destroy()
qdel_null(teleport_control)
return ..()
/obj/machinery/computer/teleporter/attackby(I as obj, mob/living/user as mob)
if(istype(I, /obj/item/weapon/card/data/))
@@ -74,7 +83,7 @@
else
for(var/mob/O in hearers(src, null))
O.show_message("<span class='notice'>Locked In</span>", 2)
locked = L
teleport_control.locked = L
one_time_use = 1
add_fingerprint(usr)
@@ -86,57 +95,109 @@
/obj/machinery/teleport/station/attack_ai()
attack_hand()
/obj/machinery/computer/teleporter/attack_hand(user as mob)
if(..()) return
/obj/machinery/computer/teleporter/attack_ai(mob/user)
ui_interact(user)
/* Ghosts can't use this one because it's a direct selection */
if(istype(user, /mob/observer/dead)) return
/obj/machinery/computer/teleporter/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
ui_interact(user)
var/list/L = list()
var/list/areaindex = list()
/obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
teleport_control.ui_interact(user, ui_key, ui, force_open)
for(var/obj/item/device/radio/beacon/R in all_beacons)
var/turf/T = get_turf(R)
if(!T)
continue
if(!(T.z in using_map.player_levels))
continue
var/tmpname = T.loc.name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = R
/obj/machinery/computer/teleporter/interact(mob/user)
teleport_control.ui_interact(user)
for (var/obj/item/weapon/implant/tracking/I in all_tracking_implants)
if(!I.implanted || !ismob(I.loc))
continue
else
var/mob/M = I.loc
if(M.stat == 2)
if(M.timeofdeath + 6000 < world.time)
continue
var/turf/T = get_turf(M)
if(T) continue
if(T.z == 2) continue
var/tmpname = M.real_name
//////
////// Nano-module for teleporter
//////
/datum/nano_module/program/teleport_control
name = "Teleporter Control"
var/locked_name = "Not Locked"
var/obj/item/locked = null
var/obj/machinery/teleport/station/station = null
var/obj/machinery/teleport/hub/hub = null
/datum/nano_module/program/teleport_control/Topic(href, href_list)
if(..()) return 1
if(href_list["select_target"])
var/list/L = list()
var/list/areaindex = list()
for(var/obj/item/device/radio/beacon/R in all_beacons)
var/turf/T = get_turf(R)
if(!T)
continue
if(!(T.z in using_map.player_levels))
continue
var/tmpname = T.loc.name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = I
L[tmpname] = R
var/desc = input("Please select a location to lock in.", "Locking Computer") in L|null
if(!desc)
return
if(get_dist(src, usr) > 1 && !issilicon(usr))
return
for (var/obj/item/weapon/implant/tracking/I in all_tracking_implants)
if(!I.implanted || !ismob(I.loc))
continue
else
var/mob/M = I.loc
if(M.stat == 2)
if(M.timeofdeath + 6000 < world.time)
continue
var/turf/T = get_turf(M)
if(T) continue
if(T.z == 2) continue
var/tmpname = M.real_name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = I
locked = L[desc]
for(var/mob/O in hearers(src, null))
O.show_message("<span class='notice'>Locked In</span>", 2)
add_fingerprint(usr)
return
var/desc = input("Please select a location to lock in.", "Locking Menu") in L|null
if(!desc)
return 0
if(get_dist(host, usr) > 1 && !issilicon(usr))
return 0
locked = L[desc]
locked_name = desc
return 1
if(href_list["test_fire"])
station?.testfire()
return 1
if(href_list["toggle_on"])
if(!station)
return 0
if(station.engaged)
station.disengage()
else
station.engage()
return 1
/datum/nano_module/program/teleport_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
var/list/data = host.initial_data()
data["locked_name"] = locked_name ? locked_name : "No Target"
data["station_connected"] = station ? 1 : 0
data["hub_connected"] = hub ? 1 : 0
data["calibrated"] = hub ? hub.accurate : 0
data["teleporter_on"] = station ? station.engaged : 0
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "teleport_control.tmpl", "Teleport Control Console", 400, 500, state = state)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/teleporter/verb/set_id(t as text)
set category = "Object"
@@ -158,6 +219,9 @@
if(!T || istype(T, /area)) return null
return T
//////
////// Root of all the machinery
//////
/obj/machinery/teleport
name = "teleport"
icon = 'icons/obj/stationobjs.dmi'
@@ -165,6 +229,9 @@
anchored = 1.0
var/lockeddown = 0
//////
////// The part you step into
//////
/obj/machinery/teleport/hub
name = "teleporter hub"
desc = "It's the hub of a teleporting machine."
@@ -178,22 +245,15 @@
circuit = /obj/item/weapon/circuitboard/teleporter_hub
var/obj/machinery/computer/teleporter/com
/obj/machinery/teleport/hub/New()
..()
underlays.Cut()
/obj/machinery/teleport/hub/Initialize()
. = ..()
underlays += image('icons/obj/stationobjs.dmi', icon_state = "tele-wires")
default_apply_parts()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/stack/cable_coil(src, 10)
RefreshParts()
/obj/machinery/teleport/hub/Destroy()
com?.teleport_control.hub = null
com = null
return ..()
/obj/machinery/teleport/hub/Bumped(M as mob|obj)
spawn()
@@ -205,7 +265,7 @@
/obj/machinery/teleport/hub/proc/teleport(atom/movable/M as mob|obj)
if(!com)
return
if(!com.locked)
if(!com.teleport_control.locked)
for(var/mob/O in hearers(src, null))
O.show_message("<span class='warning'>Failure: Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.</span>")
return
@@ -221,11 +281,11 @@
if(prob(5) && !accurate) //oh dear a problem, put em in deep space
do_teleport(M, locate(rand((2*TRANSITIONEDGE), world.maxx - (2*TRANSITIONEDGE)), rand((2*TRANSITIONEDGE), world.maxy - (2*TRANSITIONEDGE)), 3), 2)
else
do_teleport(M, com.locked) //dead-on precision
do_teleport(M, com.teleport_control.locked) //dead-on precision
if(com.one_time_use) //Make one-time-use cards only usable one time!
com.one_time_use = 0
com.locked = null
com.teleport_control.locked = null
else
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
@@ -235,92 +295,10 @@
for(var/mob/B in hearers(src, null))
B.show_message("<span class='notice'>Test fire completed.</span>")
return
/*
/proc/do_teleport(atom/movable/M as mob|obj, atom/destination, precision)
if(istype(M, /obj/effect))
qdel(M)
return
if(istype(M, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks get teleported --NeoFite
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>The [] bounces off of the portal!</span>", M.name), 1)
return
if(istype(M, /mob/living))
var/mob/living/MM = M
if(MM.check_contents_for(/obj/item/weapon/disk/nuclear))
to_chat(MM, "<span class='warning'>Something you are carrying seems to be unable to pass through the portal. Better drop it if you want to go through.</span>")
return
var/disky = 0
for (var/atom/O in M.contents) //I'm pretty sure this accounts for the maximum amount of container in container stacking. --NeoFite
if(istype(O, /obj/item/weapon/storage) || istype(O, /obj/item/weapon/gift))
for (var/obj/OO in O.contents)
if(istype(OO, /obj/item/weapon/storage) || istype(OO, /obj/item/weapon/gift))
for (var/obj/OOO in OO.contents)
if(istype(OOO, /obj/item/weapon/disk/nuclear))
disky = 1
if(istype(OO, /obj/item/weapon/disk/nuclear))
disky = 1
if(istype(O, /obj/item/weapon/disk/nuclear))
disky = 1
if(istype(O, /mob/living))
var/mob/living/MM = O
if(MM.check_contents_for(/obj/item/weapon/disk/nuclear))
disky = 1
if(disky)
for(var/mob/P in viewers(M, null))
P.show_message(text("<span class='danger'>The [] bounces off of the portal!</span>", M.name), 1)
return
//Bags of Holding cause bluespace teleportation to go funky. --NeoFite
if(istype(M, /mob/living))
var/mob/living/MM = M
if(MM.check_contents_for(/obj/item/weapon/storage/backpack/holding))
to_chat(MM, "<span class='warning'>The Bluespace interface on your Bag of Holding interferes with the teleport!</span>")
precision = rand(1,100)
if(istype(M, /obj/item/weapon/storage/backpack/holding))
precision = rand(1,100)
for (var/atom/O in M.contents) //I'm pretty sure this accounts for the maximum amount of container in container stacking. --NeoFite
if(istype(O, /obj/item/weapon/storage) || istype(O, /obj/item/weapon/gift))
for (var/obj/OO in O.contents)
if(istype(OO, /obj/item/weapon/storage) || istype(OO, /obj/item/weapon/gift))
for (var/obj/OOO in OO.contents)
if(istype(OOO, /obj/item/weapon/storage/backpack/holding))
precision = rand(1,100)
if(istype(OO, /obj/item/weapon/storage/backpack/holding))
precision = rand(1,100)
if(istype(O, /obj/item/weapon/storage/backpack/holding))
precision = rand(1,100)
if(istype(O, /mob/living))
var/mob/living/MM = O
if(MM.check_contents_for(/obj/item/weapon/storage/backpack/holding))
precision = rand(1,100)
var/turf/destturf = get_turf(destination)
var/tx = destturf.x + rand(precision * -1, precision)
var/ty = destturf.y + rand(precision * -1, precision)
var/tmploc
if(ismob(destination.loc)) //If this is an implant.
tmploc = locate(tx, ty, destturf.z)
else
tmploc = locate(tx, ty, destination.z)
if(tx == destturf.x && ty == destturf.y && (istype(destination.loc, /obj/structure/closet) || istype(destination.loc, /obj/structure/closet/secure_closet)))
tmploc = destination.loc
if(tmploc==null)
return
M.loc = tmploc
sleep(2)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, M)
s.start()
return
*/
//////
////// The middle part
//////
/obj/machinery/teleport/station
name = "station"
desc = "It's the station thingy of a teleport thingy." //seriously, wtf.
@@ -335,29 +313,15 @@
circuit = /obj/item/weapon/circuitboard/teleporter_station
var/obj/machinery/teleport/hub/com
/obj/machinery/teleport/station/New()
..()
overlays.Cut()
overlays += image('icons/obj/stationobjs.dmi', icon_state = "controller-wires")
/obj/machinery/teleport/station/Initialize()
. = ..()
add_overlay("controller-wires")
default_apply_parts()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/stack/cable_coil(src, 10)
RefreshParts()
/obj/machinery/teleport/station/attackby(var/obj/item/weapon/W)
attack_hand()
/obj/machinery/teleport/station/attack_ai()
attack_hand()
/obj/machinery/teleport/station/attack_hand()
if(engaged)
disengage()
else
engage()
/obj/machinery/teleport/station/Destroy()
com?.com?.teleport_control.station = null
com = null
return ..()
/obj/machinery/teleport/station/proc/engage()
if(stat & (BROKEN|NOPOWER))
@@ -389,27 +353,17 @@
engaged = 0
return
/obj/machinery/teleport/station/verb/testfire()
set name = "Test Fire Teleporter"
set category = "Object"
set src in oview(1)
if(stat & (BROKEN|NOPOWER) || !istype(usr,/mob/living))
/obj/machinery/teleport/station/proc/testfire()
if(!com || active)
return
if(com && !active)
active = 1
for(var/mob/O in hearers(src, null))
O.show_message("<span class='notice'>Test firing!</span>", 2)
com.teleport()
use_power(5000)
flick(src, "controller-c") //VOREStation Add
active = TRUE
visible_message("<span class='notice'>Test firing!</span>")
com.teleport()
use_power(5000)
flick(src, "controller-c") //VOREStation Add
spawn(30)
active=0
add_fingerprint(usr)
return
VARSET_IN(src, active, FALSE, 3 SECONDS)
/obj/machinery/teleport/station/power_change()
..()

View File

@@ -23,13 +23,9 @@
active_power_usage = 200
light_color = "#FF0000"
/obj/machinery/vr_sleeper/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/stack/material/glass/reinforced(src, 2)
RefreshParts()
/obj/machinery/vr_sleeper/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/vr_sleeper/Initialize()
. = ..()

View File

@@ -29,13 +29,9 @@
/obj/item/clothing/head/helmet/space
)
/obj/machinery/washing_machine/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/motor(src)
component_parts += new /obj/item/weapon/stock_parts/gear(src)
component_parts += new /obj/item/weapon/stock_parts/gear(src)
RefreshParts()
/obj/machinery/washing_machine/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/washing_machine/verb/start()
set name = "Start Washing"

View File

@@ -12,15 +12,9 @@
var/charge = 45
var/repair = 0
/obj/machinery/mech_recharger/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
RefreshParts()
/obj/machinery/mech_recharger/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/mech_recharger/Crossed(var/obj/mecha/M)
. = ..()

View File

@@ -26,22 +26,11 @@
var/category = null
var/sync_message = ""
/obj/machinery/mecha_part_fabricator/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
RefreshParts()
files = new /datum/research(src) //Setup the research data holder.
return
/obj/machinery/mecha_part_fabricator/Initialize()
update_categories()
. = ..()
default_apply_parts()
files = new /datum/research(src) //Setup the research data holder.
update_categories()
/obj/machinery/mecha_part_fabricator/process()
..()

View File

@@ -29,18 +29,11 @@
var/species = "Human"
var/sync_message = ""
/obj/machinery/pros_fabricator/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
RefreshParts()
/obj/machinery/pros_fabricator/Initialize()
. = ..()
default_apply_parts()
files = new /datum/research(src) //Setup the research data holder.
return
/obj/machinery/pros_fabricator/Initialize()
. = ..()

View File

@@ -95,9 +95,9 @@
var/list/cargo = list()
var/cargo_capacity = 3
var/static/image/radial_image_eject = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_eject"),
var/static/image/radial_image_airtoggle = image(icon= 'icons/mob/radial.dmi', icon_state = "radial_airtank"),
var/static/image/radial_image_lighttoggle = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_light"),
var/static/image/radial_image_eject = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_eject")
var/static/image/radial_image_airtoggle = image(icon= 'icons/mob/radial.dmi', icon_state = "radial_airtank")
var/static/image/radial_image_lighttoggle = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_light")
var/static/image/radial_image_statpanel = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_examine2")

View File

@@ -49,6 +49,9 @@
if(triggered)
return
if(istype(M, /obj/mecha))
explode(M)
if(istype(M, /mob/living/))
if(!M.hovering)
explode(M)
@@ -79,7 +82,7 @@
triggered = 1
s.set_up(3, 1, src)
s.start()
if(M)
if(istype(M))
M.radiation += 50
randmutb(M)
domutcheck(M,null)
@@ -96,7 +99,7 @@
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(3, 1, src)
s.start()
if(M)
if(istype(M))
M.Stun(30)
visible_message("\The [src.name] flashes violently before disintegrating!")
spawn(0)
@@ -136,7 +139,10 @@
triggered = 1
s.set_up(3, 1, src)
s.start()
if(M)
if(istype(M, /obj/mecha))
var/obj/mecha/E = M
M = E.occupant
if(istype(M))
qdel(M.client)
spawn(0)
qdel(s)
@@ -195,7 +201,7 @@
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(3, 1, src)
s.start()
if(M)
if(istype(M))
M.adjust_fire_stacks(5)
M.fire_act()
visible_message("\The [src.name] bursts into flames!")

View File

@@ -7,7 +7,7 @@
layer = ABOVE_TURF_LAYER
anchored = 1
w_class = ITEMSIZE_LARGE
canhear_range = 2
canhear_range = 7 //VOREStation Edit
flags = NOBLOODY
var/circuit = /obj/item/weapon/circuitboard/intercom
var/number = 0
@@ -195,7 +195,19 @@
icon_state = "intercom_open"
else
icon_state = initial(icon_state)
//VOREStation Add Start
/obj/item/device/radio/intercom/AICtrlClick(var/mob/user)
ToggleBroadcast()
to_chat(user, "<span class='notice'>\The [src]'s microphone is now <b>[broadcasting ? "enabled" : "disabled"]</b>.</span>")
/obj/item/device/radio/intercom/AIAltClick(var/mob/user)
if(frequency == AI_FREQ)
set_frequency(initial(frequency))
to_chat(user, "<span class='notice'>\The [src]'s frequency is now set to <font color='green'><b>Default</b></font>.</span>")
else
set_frequency(AI_FREQ)
to_chat(user, "<span class='notice'>\The [src]'s frequency is now set to <font color='pink'><b>AI Private</b></font>.</span>")
//VOREStation Add End
/obj/item/device/radio/intercom/locked
var/locked_frequency

View File

@@ -9,9 +9,9 @@
var/ammostate
var/list/effects = list()
var/static/image/radial_image_airlock = image(icon = 'icons/mob/radial.dmi', icon_state = "airlock"),
var/static/image/radial_image_decon = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"),
var/static/image/radial_image_grillewind = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow"),
var/static/image/radial_image_airlock = image(icon = 'icons/mob/radial.dmi', icon_state = "airlock")
var/static/image/radial_image_decon = image(icon= 'icons/mob/radial.dmi', icon_state = "delete")
var/static/image/radial_image_grillewind = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow")
var/static/image/radial_image_floorwall = image(icon = 'icons/mob/radial.dmi', icon_state = "wallfloor")
// Ammo for the (non-electric) RCDs.

View File

@@ -18,7 +18,7 @@
/obj/item/weapon/storage/internal/attack_hand()
return //make sure this is never picked up
/obj/item/weapon/storage/internal/mob_can_equip()
/obj/item/weapon/storage/internal/mob_can_equip(M as mob, slot, disable_warning = 0)
return 0 //make sure this is never picked up
//Helper procs to cleanly implement internal storages - storage items that provide inventory slots for other items.

View File

@@ -63,7 +63,7 @@
overlays.Cut()
if(front_id)
var/tiny_state = "id-generic"
if("id-"+front_id.icon_state in icon_states(icon))
if("id-"+front_id.icon_state in cached_icon_states(icon))
tiny_state = "id-"+front_id.icon_state
var/image/tiny_image = new/image(icon, icon_state = tiny_state)
tiny_image.appearance_flags = RESET_COLOR

View File

@@ -147,11 +147,11 @@ Frequency:
if(com)
break
break
if (istype(com, /obj/machinery/computer/teleporter) && com.locked && !com.one_time_use)
if (istype(com, /obj/machinery/computer/teleporter) && com.teleport_control.locked && !com.one_time_use)
if(R.icon_state == "tele1")
L["[com.id] (Active)"] = com.locked
L["[com.id] (Active)"] = com.teleport_control.locked
else
L["[com.id] (Inactive)"] = com.locked
L["[com.id] (Inactive)"] = com.teleport_control.locked
var/list/turfs = list( )
for(var/turf/T in orange(10))
if(T.x>world.maxx-8 || T.x<8) continue //putting them at the edge is dumb

View File

@@ -6,7 +6,7 @@
var/cult = 0
/obj/structure/sign/double/barsign/proc/get_valid_states(initial=1)
. = icon_states(icon)
. = cached_icon_states(icon)
. -= "on"
. -= "narsiebistro"
. -= "empty"

View File

@@ -114,7 +114,7 @@ two tiles on initialization, and which way a cliff is facing may change during m
var/subtraction_icon_state = "[icon_state]-subtract"
var/cache_string = "[icon_state]_[T.icon]_[T.icon_state]"
if(T && subtraction_icon_state in icon_states(icon))
if(T && subtraction_icon_state in cached_icon_states(icon))
cut_overlays()
// If we've made the same icon before, just recycle it.
if(cache_string in GLOB.cliff_icon_cache)

View File

@@ -47,6 +47,9 @@
else
. += "<span class='notice'>There is a thick layer of silicate covering it.</span>"
/obj/structure/window/examine_icon()
return icon(icon=initial(icon),icon_state=initial(icon_state))
/obj/structure/window/take_damage(var/damage = 0, var/sound_effect = 1)
var/initialhealth = health

View File

@@ -26,9 +26,10 @@ var/list/flooring_types
var/name = "floor"
var/desc
var/icon
var/icon_base
var/icon_base // initial base icon_state without edges or corners.
var/has_base_range
var/has_base_range // This will pick between a range of 0 - x. Number icon_states accordingly.
// Note that this will append a 0 - x number automatically to icon_base, but NOT the dmi. Do icon_base = "grass", but name grass0 inside the dmi. etc etc.
var/has_damage_range
var/has_burn_range
var/damage_temperature
@@ -42,17 +43,69 @@ var/list/flooring_types
var/descriptor = "tiles"
var/flags
var/can_paint
var/list/footstep_sounds = list() // key=species name, value = list of soundss
var/list/footstep_sounds = list() // key=species name, value = list of sounds,
// For instance, footstep_sounds = list("key" = list(sound.ogg))
/decl/flooring/grass
name = "grass"
desc = "Do they smoke grass out in space, Bowie? Or do they smoke AstroTurf?"
icon = 'icons/turf/flooring/grass.dmi'
icon_base = "grass"
has_base_range = 3
has_base_range = 1
damage_temperature = T0C+80
flags = TURF_HAS_EDGES | TURF_REMOVE_SHOVEL
build_type = /obj/item/stack/tile/grass
footstep_sounds = list("human" = list(
'sound/effects/footstep/grass1.ogg',
'sound/effects/footstep/grass2.ogg',
'sound/effects/footstep/grass3.ogg',
'sound/effects/footstep/grass4.ogg'))
/decl/flooring/grass/sif // Subtype for Sif's grass.
name = "growth"
desc = "A natural moss that has adapted to the sheer cold climate."
icon = 'icons/turf/outdoors.dmi'
icon_base = "grass_sif"
has_base_range = 1
/decl/flooring/water
name = "water"
desc = "Water is wet, gosh, who knew!"
icon = 'icons/turf/outdoors.dmi'
icon_base = "seashallow"
footstep_sounds = list("human" = list(
'sound/effects/footstep/water1.ogg',
'sound/effects/footstep/water2.ogg',
'sound/effects/footstep/water3.ogg',
'sound/effects/footstep/water4.ogg'))
/decl/flooring/sand
name = "sand"
desc = "I don't like sand. It's coarse and rough and irritating and it gets everywhere."
icon = 'icons/misc/beach.dmi'
icon_base = "sand"
footstep_sounds = list("human" = list(
'sound/effects/footstep/HeavySand1.ogg',
'sound/effects/footstep/HeavySand2.ogg',
'sound/effects/footstep/HeavySand3.ogg',
'sound/effects/footstep/HeavySand4.ogg'))
/decl/flooring/sand/desert // Subtype of sand, desert.
name = "desert"
desc = "I don't like sand. It's coarse and rough and irritating and it gets everywhere."
icon = 'icons/turf/desert.dmi'
icon_base = "desert"
/decl/flooring/mud
name = "mud"
desc = "STICKY AND WET!"
icon = 'icons/turf/outdoors.dmi'
icon_base = "mud_dark"
footstep_sounds = list("human" = list(
'sound/effects/footstep/mud1.ogg',
'sound/effects/footstep/mud2.ogg',
'sound/effects/footstep/mud3.ogg',
'sound/effects/footstep/mud4.ogg'))
/decl/flooring/asteroid
name = "coarse sand"
@@ -61,6 +114,26 @@ var/list/flooring_types
icon_base = "asteroid"
flags = TURF_HAS_EDGES | TURF_REMOVE_SHOVEL
build_type = null
footstep_sounds = list("human" = list(
'sound/effects/footstep/asteroid1.ogg',
'sound/effects/footstep/asteroid2.ogg',
'sound/effects/footstep/asteroid3.ogg',
'sound/effects/footstep/asteroid4.ogg',
'sound/effects/footstep/asteroid5.ogg'))
/decl/flooring/dirt
name = "dirt"
desc = "Gritty and unpleasant, just like dirt."
icon = 'icons/turf/outdoors.dmi'
icon_base = "dirt-dark"
flags = TURF_HAS_EDGES | TURF_REMOVE_SHOVEL
build_type = null
footstep_sounds = list("human" = list(
'sound/effects/footstep/asteroid1.ogg',
'sound/effects/footstep/asteroid2.ogg',
'sound/effects/footstep/asteroid3.ogg',
'sound/effects/footstep/asteroid4.ogg',
'sound/effects/footstep/asteroid5.ogg'))
/decl/flooring/snow
name = "snow"
@@ -216,7 +289,7 @@ var/list/flooring_types
icon_base = "lino"
can_paint = 1
build_type = /obj/item/stack/tile/linoleum
flags = TURF_REMOVE_SCREWDRIVER
flags = TURF_REMOVE_SCREWDRIVER | TURF_CAN_BREAK | TURF_CAN_BURN
/decl/flooring/tiling/red
name = "floor"
@@ -239,7 +312,6 @@ var/list/flooring_types
name = "floor"
icon_base = "asteroidfloor"
has_damage_range = null
flags = TURF_REMOVE_CROWBAR
build_type = /obj/item/stack/tile/floor/steel
/decl/flooring/tiling/white
@@ -252,7 +324,6 @@ var/list/flooring_types
name = "floor"
icon_base = "white"
has_damage_range = null
flags = TURF_REMOVE_CROWBAR
build_type = /obj/item/stack/tile/floor/yellow
/decl/flooring/tiling/dark
@@ -260,7 +331,6 @@ var/list/flooring_types
desc = "How ominous."
icon_base = "dark"
has_damage_range = null
flags = TURF_REMOVE_CROWBAR
build_type = /obj/item/stack/tile/floor/dark
/decl/flooring/tiling/hydro
@@ -308,20 +378,26 @@ var/list/flooring_types
desc = "Heavily reinforced with steel rods."
icon = 'icons/turf/flooring/tiles.dmi'
icon_base = "reinforced"
flags = TURF_REMOVE_WRENCH | TURF_ACID_IMMUNE
flags = TURF_REMOVE_WRENCH | TURF_ACID_IMMUNE | TURF_CAN_BURN | TURF_CAN_BREAK
build_type = /obj/item/stack/rods
build_cost = 2
build_time = 30
apply_thermal_conductivity = 0.025
apply_heat_capacity = 325000
can_paint = 1
footstep_sounds = list("human" = list(
'sound/effects/footstep/hull1.ogg',
'sound/effects/footstep/hull2.ogg',
'sound/effects/footstep/hull3.ogg',
'sound/effects/footstep/hull4.ogg',
'sound/effects/footstep/hull5.ogg'))
/decl/flooring/reinforced/circuit
name = "processing strata"
icon = 'icons/turf/flooring/circuit.dmi'
icon_base = "bcircuit"
build_type = null
flags = TURF_ACID_IMMUNE | TURF_CAN_BREAK | TURF_REMOVE_CROWBAR
flags = TURF_ACID_IMMUNE | TURF_CAN_BREAK | TURF_CAN_BURN | TURF_REMOVE_CROWBAR
can_paint = 1
/decl/flooring/reinforced/circuit/green
@@ -337,3 +413,13 @@ var/list/flooring_types
has_damage_range = 6
flags = TURF_ACID_IMMUNE | TURF_CAN_BREAK
can_paint = null
/decl/flooring/lava // Defining this in case someone DOES step on lava and survive. Somehow.
name = "lava"
desc = "Lava. Y'know. Sets you on fire. AAAAAAAAAAA"
icon = 'icons/turf/outdoors.dmi'
icon_base = "lava"
footstep_sounds = list("human" = list(
'sound/effects/footstep/lava1.ogg',
'sound/effects/footstep/lava2.ogg',
'sound/effects/footstep/lava3.ogg'))

View File

@@ -387,8 +387,7 @@
name = "snow"
icon = 'icons/turf/snow_new.dmi'
icon_state = "snow"
outdoors = TRUE
movement_cost = 8
initial_flooring = /decl/flooring/snow
var/list/crossed_dirs = list()
footstep_sounds = list("human" = list( //YW edit: Should provide proper snow stepping!
'sound/effects/footstep/snow1.ogg',

View File

@@ -1,4 +1,4 @@
var/list/flooring_cache = list()
GLOBAL_LIST_EMPTY(flooring_cache)
var/image/no_ceiling_image = null
@@ -79,10 +79,11 @@ var/image/no_ceiling_image = null
icon = 'icons/turf/flooring/plating.dmi'
icon_state = "dmg[rand(1,4)]"
else if(flooring)
var/rand_key = rand(0,2)
if(!isnull(broken) && (flooring.flags & TURF_CAN_BREAK))
add_overlay(get_flooring_overlay("[flooring.icon_base]-broken-[broken]","broken[broken]")) // VOREStation Edit - Eris overlays
add_overlay(get_flooring_overlay("[flooring.icon_base]-broken-[rand_key]","broken[rand_key]"))
if(!isnull(burnt) && (flooring.flags & TURF_CAN_BURN))
add_overlay(get_flooring_overlay("[flooring.icon_base]-burned-[burnt]","burned[burnt]")) // VOREStation Edit - Eris overlays
add_overlay(get_flooring_overlay("[flooring.icon_base]-burned-[rand_key]","burned[rand_key]"))
if(update_neighbors)
for(var/turf/simulated/floor/F in range(src, 1))
@@ -96,8 +97,8 @@ var/image/no_ceiling_image = null
add_overlay(no_ceiling_image)
/turf/simulated/floor/proc/get_flooring_overlay(var/cache_key, var/icon_base, var/icon_dir = 0)
if(!flooring_cache[cache_key])
if(!GLOB.flooring_cache[cache_key])
var/image/I = image(icon = flooring.icon, icon_state = icon_base, dir = icon_dir)
I.layer = layer
flooring_cache[cache_key] = I
return flooring_cache[cache_key]
GLOB.flooring_cache[cache_key] = I
return GLOB.flooring_cache[cache_key]

View File

@@ -13,6 +13,7 @@
movement_cost = 2
can_build_into_floor = TRUE
can_dirty = FALSE
initial_flooring = /decl/flooring/lava // Defining this in case someone DOES step on lava and survive. Somehow.
/turf/simulated/floor/lava/outdoors
outdoors = TRUE

View File

@@ -4,3 +4,4 @@
icon_state = "dirt-dark"
edge_blending_priority = 2
turf_layers = list(/turf/simulated/floor/outdoors/rocks)
initial_flooring = /decl/flooring/asteroid

View File

@@ -4,21 +4,22 @@ var/list/grass_types = list(
/turf/simulated/floor/outdoors/grass
name = "grass"
icon_state = "grass"
icon_state = "grass0"
edge_blending_priority = 4
initial_flooring = /decl/flooring/grass
turf_layers = list(
/turf/simulated/floor/outdoors/rocks,
/turf/simulated/floor/outdoors/dirt
)
var/grass_chance = 20
/*
var/animal_chance = 1
// Weighted spawn list.
var/list/animal_types = list(
/mob/living/simple_mob/animal/passive/tindalos = 1
)
*/
var/list/grass_types = list(
/obj/structure/flora/ausbushes/sparsegrass,
/obj/structure/flora/ausbushes/fullgrass
@@ -34,12 +35,13 @@ var/list/grass_types = list(
/turf/simulated/floor/outdoors/grass/sif
name = "growth"
icon_state = "grass_sif"
icon_state = "grass_sif0"
initial_flooring = /decl/flooring/grass/sif
edge_blending_priority = 4
grass_chance = 5
var/tree_chance = 2
animal_chance = 0 //VOREStation Edit
/*
animal_chance = 0.5
animal_types = list(
/mob/living/simple_mob/animal/sif/diyaab = 10,
@@ -48,7 +50,7 @@ var/list/grass_types = list(
/mob/living/simple_mob/animal/sif/shantak/retaliate = 2,
/obj/random/mob/multiple/sifmobs = 1
)
*/
grass_types = list(
/obj/structure/flora/sif/eyes = 1,
/obj/structure/flora/sif/tendrils = 10
@@ -63,30 +65,26 @@ var/list/grass_types = list(
. = ..()
/turf/simulated/floor/outdoors/grass/Initialize()
if(prob(50))
icon_state = "[initial(icon_state)]2"
//edge_blending_priority++
if(grass_chance && prob(grass_chance) && !check_density())
var/grass_type = pickweight(grass_types)
new grass_type(src)
/*
if(animal_chance && prob(animal_chance) && !check_density())
var/animal_type = pickweight(animal_types)
new animal_type(src)
*/
. = ..()
/turf/simulated/floor/outdoors/grass/forest
name = "thick grass"
icon_state = "grass-dark"
icon_state = "grass-dark0"
grass_chance = 80
//tree_chance = 20
edge_blending_priority = 5
/turf/simulated/floor/outdoors/grass/sif/forest
name = "thick growth"
icon_state = "grass_sif_dark"
icon_state = "grass_sif_dark0"
edge_blending_priority = 5
tree_chance = 10
grass_chance = 0

View File

@@ -81,6 +81,7 @@ var/list/turf_edge_cache = list()
name = "mud"
icon_state = "mud_dark"
edge_blending_priority = 3
initial_flooring = /decl/flooring/mud
/turf/simulated/floor/outdoors/rocks
name = "rocks"

View File

@@ -67,7 +67,7 @@
I.color = reinf_material.icon_colour
add_overlay(I)
else
if("[reinf_material.icon_reinf]0" in icon_states('icons/turf/wall_masks.dmi'))
if("[reinf_material.icon_reinf]0" in cached_icon_states('icons/turf/wall_masks.dmi'))
// Directional icon
for(var/i = 1 to 4)
I = image('icons/turf/wall_masks.dmi', "[reinf_material.icon_reinf][wall_connections[i]]", dir = 1<<(i-1))

View File

@@ -46,6 +46,9 @@
dismantle_wall(null,null,1)
..()
/turf/simulated/wall/examine_icon()
return icon(icon=initial(icon), icon_state=initial(icon_state))
/turf/simulated/wall/process()
// Calling parent will kill processing
if(!radiate())

View File

@@ -20,6 +20,8 @@
/turf/simulated/floor/water/Initialize()
. = ..()
var/decl/flooring/F = get_flooring_data(/decl/flooring/water)
footstep_sounds = F?.footstep_sounds
update_icon()
handle_fish()

View File

@@ -15,6 +15,7 @@
name = "Water"
icon_state = "water"
initialized = FALSE
movement_cost = 4 // Water should slow you down, just like simulated turf.
/turf/unsimulated/beach/water/Initialize()
. = ..()
@@ -23,20 +24,17 @@
/turf/simulated/floor/beach
name = "Beach"
icon = 'icons/misc/beach.dmi'
footstep_sounds = list("human" = list(
'sound/effects/footstep/carpet1.ogg',
'sound/effects/footstep/carpet2.ogg',
'sound/effects/footstep/carpet3.ogg',
'sound/effects/footstep/carpet4.ogg',
'sound/effects/footstep/carpet5.ogg'))
initial_flooring = /decl/flooring/sand
/turf/simulated/floor/beach/sand
name = "Sand"
icon_state = "sand"
initial_flooring = /decl/flooring/sand
/turf/simulated/floor/beach/sand/desert
icon = 'icons/turf/desert.dmi'
icon_state = "desert"
initial_flooring = /decl/flooring/sand/desert
/turf/simulated/floor/beach/sand/desert/Initialize()
. = ..()
@@ -51,10 +49,24 @@
/turf/simulated/floor/beach/water
name = "Water"
icon_state = "water"
movement_cost = 4 // Water should slow you down, just like the original simulated turf.
initial_flooring = /decl/flooring/water
/turf/simulated/floor/beach/water/ocean
icon_state = "seadeep"
movement_cost = 8 // Deep water should be difficult to wade through.
initial_flooring = /decl/flooring/water/beach/deep
/turf/simulated/floor/beach/water/Initialize()
. = ..()
add_overlay(image("icon"='icons/misc/beach.dmi',"icon_state"="water5","layer"=MOB_LAYER+0.1))
/decl/flooring/water/beach/deep // We're custom-defining a 'deep' water turf for the beach.
name = "deep water"
desc = "Deep Ocean Water"
icon = 'icons/misc/beach.dmi'
icon_base = "seadeep"
footstep_sounds = list("human" = list(
'sound/effects/footstep/bubbles3.ogg', // No I don't get why it's named 3/4/5 either. Whatever.
'sound/effects/footstep/bubbles4.ogg',
'sound/effects/footstep/bubbles5.ogg'))

View File

@@ -15,6 +15,8 @@
if(byond_version < RECOMMENDED_VERSION)
to_world_log("Your server's byond version does not meet the recommended requirements for this server. Please update BYOND")
TgsNew()
config.post_load()
if(config && config.server_name != null && config.server_suffix && world.port > 0)
@@ -25,7 +27,7 @@
// if(config && config.log_runtime)
// log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM-DD-(hh-mm-ss)")]-runtime.log")
GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
GLOB.timezoneOffset = get_timezone_offset()
callHook("startup")
init_vchat()
@@ -62,7 +64,7 @@
master_controller = new /datum/controller/game_controller()
Master.Initialize(10, FALSE)
Master.Initialize(10, FALSE, TRUE)
spawn(1)
master_controller.setup()
@@ -82,6 +84,7 @@ var/world_topic_spam_protect_ip = "0.0.0.0"
var/world_topic_spam_protect_time = world.timeofday
/world/Topic(T, addr, master, key)
TGS_TOPIC
log_topic("\"[T]\", from:[addr], master:[master], key:[key]")
if (T == "ping")
@@ -409,6 +412,7 @@ var/world_topic_spam_protect_time = world.timeofday
if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[config.server]")
TgsReboot()
log_world("World rebooted at [time_stamp()]")
..()

Some files were not shown because too many files have changed in this diff Show More