diff --git a/code/game/objects/random/guns_and_ammo.dm b/code/game/objects/random/guns_and_ammo.dm index 1e94a8b2c9..79e0cc5fdb 100644 --- a/code/game/objects/random/guns_and_ammo.dm +++ b/code/game/objects/random/guns_and_ammo.dm @@ -98,6 +98,7 @@ prob(2);/obj/item/weapon/gun/projectile/shotgun/pump/combat, prob(4);/obj/item/weapon/gun/projectile/shotgun/pump/rifle, prob(3);/obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever, + prob(2);/obj/item/weapon/gun/projectile/shotgun/semi, prob(2);/obj/item/weapon/gun/projectile/silenced) /obj/random/projectile/sec @@ -119,7 +120,8 @@ return pick(prob(4);/obj/item/weapon/gun/projectile/shotgun/doublebarrel, prob(3);/obj/item/weapon/gun/projectile/shotgun/doublebarrel/sawn, prob(3);/obj/item/weapon/gun/projectile/shotgun/pump, - prob(1);/obj/item/weapon/gun/projectile/shotgun/pump/combat) + prob(1);/obj/item/weapon/gun/projectile/shotgun/pump/combat, + prob(1);/obj/item/weapon/gun/projectile/shotgun/semi) /obj/random/handgun name = "Random Handgun" @@ -494,7 +496,10 @@ prob(1);list( /obj/item/weapon/gun/projectile/shotgun/pump/combat, /obj/item/ammo_magazine/ammo_box/b12g - ) + ), + prob(1);list( + /obj/item/weapon/gun/projectile/shotgun/semi, + /obj/item/ammo_magazine/ammo_box/b12g ) // Not strictly a gun, but is used in PoIs to spawn the dropped guns of mercs, or a busted version.