Merge pull request #2448 from CHOMPStationBot/upstream-merge-10937

[MIRROR] Some plane tweaks.
This commit is contained in:
Nadyr
2021-07-08 00:14:47 -04:00
committed by GitHub
6 changed files with 19 additions and 9 deletions

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@@ -93,6 +93,8 @@ What is the naming convention for planes or layers?
#define ON_WINDOW_LAYER 3.3 // Ontop of a window
#define ABOVE_WINDOW_LAYER 3.4 //Above full tile windows so wall items are clickable
#define ABOVE_OBJ_PLANE -30
// Mob planes
#define MOB_PLANE -25
#define BELOW_MOB_LAYER 3.9 // Should be converted to plane swaps

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@@ -15,6 +15,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
pass_flags = PASSTABLE | PASSGRILLE
blocks_emissive = EMISSIVE_BLOCK_GENERIC
light_on = TRUE
plane = ABOVE_OBJ_PLANE
/datum/effect/effect/system
var/number = 3

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@@ -25,7 +25,7 @@
desc = "Something swinging really wide."
icon = 'icons/effects/96x96.dmi'
icon_state = "cleave"
plane = MOB_PLANE
plane = ABOVE_MOB_PLANE
layer = ABOVE_MOB_LAYER
time_to_die = 6
alpha = 140
@@ -44,6 +44,7 @@
icon = 'icons/goonstation/featherzone.dmi'
icon_state = "hazard-corners"
time_to_die = 5 SECONDS
plane = PLANE_LIGHTING_ABOVE
//VOREStation Edit End
// The manifestation of Zeus's might. Or just a really unlucky day.
@@ -100,6 +101,7 @@
/obj/effect/abstract
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
plane = ABOVE_MOB_PLANE
/obj/effect/abstract/light_spot
icon = 'icons/effects/eris_flashlight.dmi'

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@@ -7,6 +7,7 @@
name="beam"
icon='icons/effects/beam.dmi'
icon_state="b_beam"
plane = ABOVE_OBJ_PLANE
var/tmp/atom/BeamSource
/obj/effect/overlay/beam/New()
@@ -62,6 +63,7 @@
icon = 'icons/turf/overlays.dmi'
icon_state = "snow"
anchored = 1
plane = TURF_PLANE
// Todo: Add a version that gradually reaccumulates over time by means of alpha transparency. -Spades
/obj/effect/overlay/snow/attackby(obj/item/W as obj, mob/user as mob)

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@@ -34,6 +34,7 @@ two tiles on initialization, and which way a cliff is facing may change during m
climbable = TRUE
climb_delay = 10 SECONDS
block_turf_edges = TRUE // Don't want turf edges popping up from the cliff edge.
plane = TURF_PLANE
var/icon_variant = null // Used to make cliffs less repeative by having a selection of sprites to display.
var/corner = FALSE // Used for icon things.

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@@ -250,10 +250,12 @@
if(resting)
animate(src,alpha = 40,time = 1 SECOND)
mouse_opacity = 0
plane = ABOVE_OBJ_PLANE
else
mouse_opacity = 1
icon_state = "wake"
animate(src,alpha = 255,time = 1 SECOND)
plane = MOB_PLANE
sleep(7)
update_icon()
//Potential glob noms