mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-20 19:57:28 +01:00
Merge branch 'master' into upstream-merge-14976
This commit is contained in:
@@ -167,7 +167,11 @@ var/list/admin_verbs_fun = list(
|
||||
/client/proc/admin_lightning_strike,
|
||||
/client/proc/resize, //VOREStation Add,
|
||||
/client/proc/cmd_admin_droppod_deploy,
|
||||
/client/proc/adminorbit //VOREStation Add,
|
||||
/client/proc/adminorbit, //VOREStation Add
|
||||
/client/proc/add_mob_for_narration, //VOREStation Add
|
||||
/client/proc/remove_mob_for_narration, //VOREStation Add
|
||||
/client/proc/narrate_mob, //VOREStation Add
|
||||
/client/proc/narrate_mob_args //VOREStation Add
|
||||
)
|
||||
|
||||
var/list/admin_verbs_spawn = list(
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
//Datum that's initialized on first calling the client procs. It's stored in /client
|
||||
//We keep a distinct names/refs list in an effort to make things speedy, and for easy checking if something is on our list.
|
||||
//We manually add to list element with procs to avoid dealing with clunky global lists that might not be relevant
|
||||
//and for ability to narrate from long range.
|
||||
/datum/entity_narrate
|
||||
var/list/entity_names = list()
|
||||
var/list/entity_refs = list()
|
||||
|
||||
|
||||
|
||||
//Appears as a right click verb on any obj and mob within view range.
|
||||
//when not right clicking we get a list to pick from in aforementioned view range.
|
||||
/client/proc/add_mob_for_narration(E as obj|mob|turf in orange(world.view))
|
||||
set name = "Narrate Entity (Add ref)"
|
||||
set desc = "Saves a reference of target mob to be called when narrating."
|
||||
set category = "Fun"
|
||||
|
||||
if(!check_rights(R_FUN)) return
|
||||
|
||||
//Making sure we got the list datum on our client.
|
||||
if(!entity_narrate_holder)
|
||||
entity_narrate_holder = new /datum/entity_narrate()
|
||||
if(!istype(entity_narrate_holder, /datum/entity_narrate))
|
||||
return
|
||||
var/datum/entity_narrate/holder = entity_narrate_holder
|
||||
|
||||
//Since we extended to include all atoms, we're shutting things down with a guard clause for ghosts
|
||||
if(istype(E, /mob/observer))
|
||||
to_chat(usr, SPAN_NOTICE("Ghosts shouldn't be narrated! If you want a ghost, make it a subtype of mob/living!"))
|
||||
return
|
||||
//We require a static mob/living type to check for .client and also later on, to use the unique .say mechanics for stuttering and language
|
||||
if(istype(E, /mob/living))
|
||||
var/mob/living/L = E
|
||||
if(L.client)
|
||||
to_chat(usr, "You may not speak for players!")
|
||||
log_and_message_admins("attempted to speak for [L.ckey]'s mob", usr)
|
||||
return
|
||||
var/unique_name = sanitize(tgui_input_text(usr, "Please give the entity a unique name to track internally. \
|
||||
This doesn't override how it appears in game", "tracker", L.name))
|
||||
holder.entity_names += unique_name
|
||||
holder.entity_refs[unique_name] = L
|
||||
log_and_message_admins("added [L.name] for their personal list to narrate", usr) //Logging here to avoid spam, while still safeguarding abuse
|
||||
|
||||
//Covering functionality for turfs and objs. We need static type to access the name var
|
||||
else if(istype(E, /atom))
|
||||
var/atom/A = E
|
||||
var/unique_name = sanitize(tgui_input_text(usr, "Please give the entity a unique name to track internally. \
|
||||
This doesn't override how it appears in game", "tracker", A.name))
|
||||
holder.entity_names += unique_name
|
||||
holder.entity_refs[unique_name] = A
|
||||
log_and_message_admins("added [A.name] for their personal list to narrate", usr) //Logging here to avoid spam, while still safeguarding abuse
|
||||
|
||||
//Proc for keeping our ref list relevant, deleting mobs that are no longer relevant for our event
|
||||
/client/proc/remove_mob_for_narration()
|
||||
set name = "Narrate Entity (Remove ref)"
|
||||
set desc = "Remove mobs you're no longer narrating from your list for easier work."
|
||||
set category = "Fun"
|
||||
|
||||
if(!check_rights(R_FUN)) return
|
||||
|
||||
if(!entity_narrate_holder)
|
||||
entity_narrate_holder = new /datum/entity_narrate()
|
||||
to_chat(usr, "No references were added yet! First add references!")
|
||||
return
|
||||
if(!istype(entity_narrate_holder, /datum/entity_narrate))
|
||||
return
|
||||
var/datum/entity_narrate/holder = entity_narrate_holder
|
||||
|
||||
var/options = holder.entity_names + "Clear All"
|
||||
var/removekey = tgui_input_list(usr, "Choose which entity to remove", "remove reference", options, null)
|
||||
if(removekey == "Clear All")
|
||||
var/confirm = tgui_alert(usr, "Do you really want to clear your entity list?", "confirm", list("Yes", "No"), "No")
|
||||
if(confirm == "Yes")
|
||||
holder.entity_names = list()
|
||||
holder.entity_refs = list()
|
||||
else if(removekey)
|
||||
holder.entity_refs -= removekey
|
||||
holder.entity_names -= removekey
|
||||
|
||||
//Planned to have TGUI functionality
|
||||
//For now brings up a list of all entities on our reference list and gives us the option to choose what we wanna do
|
||||
//using TGUI/Byond list/alert inputs
|
||||
//Does not actually interact with the game world, it passes user input to narrate_mob_args(name, mode, message) after sanitizing
|
||||
/client/proc/narrate_mob()
|
||||
set name = "Narrate Entity (Interface)"
|
||||
set desc = "Send either a visible or audiable message through your chosen entities using an interface"
|
||||
set category = "Fun"
|
||||
|
||||
if(!check_rights(R_FUN)) return
|
||||
|
||||
if(!entity_narrate_holder)
|
||||
entity_narrate_holder = new /datum/entity_narrate()
|
||||
to_chat(usr, "No references were added yet! First add references!")
|
||||
return
|
||||
if(!istype(entity_narrate_holder, /datum/entity_narrate))
|
||||
return
|
||||
var/datum/entity_narrate/holder = entity_narrate_holder
|
||||
|
||||
|
||||
//Obtaining and sanitizing arguments for the actual proc
|
||||
var/which_entity = tgui_input_list(usr, "Choose which mob to narrate", "Narrate mob", holder.entity_names, null)
|
||||
if(!which_entity) return
|
||||
var/mode = tgui_alert(usr, "Speak or emote?", "mode", list("Speak", "Emote", "Cancel"))
|
||||
if(mode == "Cancel") return
|
||||
var/message = sanitize(tgui_input_text(usr, "Input what you want [which_entity] to say or do", "narrate", null, multiline = TRUE, prevent_enter = TRUE))
|
||||
if(message)
|
||||
narrate_mob_args(which_entity, mode, message)
|
||||
|
||||
//The actual logic of the verb. Called by narrate_mob() when used.
|
||||
/client/proc/narrate_mob_args(name as text, mode as text, message as text)
|
||||
set name = "Narrate Entity"
|
||||
set desc = "Narrate entities using positional arguments. Name should be as saved in ref list, mode should be Speak or Emote, follow with message"
|
||||
set category = "Fun"
|
||||
|
||||
|
||||
|
||||
if(!check_rights(R_FUN)) return
|
||||
|
||||
if(!entity_narrate_holder)
|
||||
entity_narrate_holder = new /datum/entity_narrate()
|
||||
to_chat(usr, "No references were added yet! First add references!")
|
||||
return
|
||||
if(!istype(entity_narrate_holder, /datum/entity_narrate))
|
||||
return
|
||||
var/datum/entity_narrate/holder = entity_narrate_holder
|
||||
|
||||
//Sanitizing args
|
||||
name = sanitize(name)
|
||||
mode = sanitize(mode)
|
||||
if(message)
|
||||
message = sanitize(message)
|
||||
|
||||
if(!(mode in list("Speak", "Emote")))
|
||||
to_chat(usr, SPAN_NOTICE("Valid modes are 'Speak' and 'Emote'."))
|
||||
return
|
||||
if(!holder.entity_refs[name])
|
||||
to_chat(usr, SPAN_NOTICE("[name] not in saved references!"))
|
||||
|
||||
//Separate definition for mob/living and /obj due to .say() code allowing us to engage with languages, stuttering etc
|
||||
//We also need this so we can check for .client
|
||||
if(istype(holder.entity_refs[name], /mob/living))
|
||||
var/mob/living/our_entity = holder.entity_refs[name]
|
||||
if(our_entity.client) //Making sure we can't speak for players
|
||||
to_chat(usr, SPAN_NOTICE("Cannot narrate mobs with active clients!"))
|
||||
log_and_message_admins("attempted to speak for [our_entity.ckey]'s mob", usr)
|
||||
return
|
||||
if(!message)
|
||||
message = sanitize(tgui_input_text(usr, "Input what you want [our_entity] to [mode]", "narrate", null))
|
||||
if(message && mode == "Speak")
|
||||
our_entity.say(message)
|
||||
else if(message && mode == "Emote")
|
||||
our_entity.custom_emote(VISIBLE_MESSAGE, message)
|
||||
else
|
||||
return
|
||||
|
||||
//This does cost us some code duplication, but I think it's worth it.
|
||||
//furthermore, objs/turfs require the usr to specify the verb when speaking, otherwise it looks like an emote.
|
||||
else if(istype(holder.entity_refs[name], /atom))
|
||||
var/atom/our_entity = holder.entity_refs[name]
|
||||
if(!message)
|
||||
message = sanitize(tgui_input_text(usr, "Input what you want [our_entity] to [mode]", "narrate", null))
|
||||
if(message && mode == "Speak")
|
||||
our_entity.audible_message("<b>[our_entity.name]</b> [message]")
|
||||
else if(message && mode == "Emote")
|
||||
our_entity.visible_message("<b>[our_entity.name]</b> [message]")
|
||||
else
|
||||
return
|
||||
Reference in New Issue
Block a user