Tweak to Radiation Optimization

* Optimized garbage collection of radiation sources until we get qdel() hints.
* Made the RADIATION_LOWER_LIMIT configurable (option for people to save some cpu time)
* Added some comments and broke the proccessor into separate procs for profiling purposes
* Added a changelog.
This commit is contained in:
Leshana
2017-05-30 12:45:21 -04:00
parent 34c73dab69
commit 2c8df87899
5 changed files with 30 additions and 5 deletions

View File

@@ -7,7 +7,12 @@
linked = radiation_repository
/datum/controller/process/radiation/doWork()
// Step 1 - Sources Decay
sources_decay()
cache_expires()
irradiate_targets()
// Step 1 - Sources Decay
/datum/controller/process/radiation/proc/sources_decay()
var/list/sources = linked.sources
for(var/thing in sources)
if(deleted(thing))
@@ -20,7 +25,8 @@
sources.Remove(S)
SCHECK // This scheck probably just wastes resources, but better safe than sorry in this case.
// Step 2 - Cache Expires
// Step 2 - Cache Expires
/datum/controller/process/radiation/proc/cache_expires()
var/list/resistance_cache = linked.resistance_cache
for(var/thing in resistance_cache)
if(deleted(thing))
@@ -32,6 +38,7 @@
SCHECK
// Step 3 - Registered irradiatable things are checked for radiation
/datum/controller/process/radiation/proc/irradiate_targets()
var/list/registered_listeners = living_mob_list // For now just use this. Nothing else is interested anyway.
if(length(linked.sources) > 0)
for(var/thing in registered_listeners)

View File

@@ -720,6 +720,9 @@ var/list/gamemode_cache = list()
if(values.len > 0)
language_prefixes = values
if("radiation_lower_limit")
radiation_lower_limit = text2num(value)
else
log_misc("Unknown setting in configuration: '[name]'")