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squashed commits - ion pistol refactor and away mission emp nerf
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11
code/modules/organs/internal/organ_internal_vr.dm
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11
code/modules/organs/internal/organ_internal_vr.dm
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@@ -0,0 +1,11 @@
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/obj/item/organ/internal/eyes/emp_act(severity)
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if(!(robotic >= ORGAN_ASSISTED))
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return
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owner.eye_blurry += (4/severity)
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/obj/item/organ/internal/cell/emp_act(severity)
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owner.nutrition = max(0, owner.nutrition - rand(10/severity, 50/severity))
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/obj/item/organ/internal/mmi_holder/emp_act(severity)
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owner.adjustToxLoss(rand(6/severity, 12/severity))
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5
code/modules/projectiles/guns/energy/special_vr.dm
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5
code/modules/projectiles/guns/energy/special_vr.dm
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@@ -0,0 +1,5 @@
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/obj/item/weapon/gun/energy/ionrifle/pistol
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projectile_type = /obj/item/projectile/ion/pistol // still packs a punch but no AoE
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/obj/item/weapon/gun/energy/ionrifle/weak
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projectile_type = /obj/item/projectile/ion/small
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@@ -8,15 +8,17 @@
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light_range = 2
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light_power = 0.5
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light_color = "#55AAFF"
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var/pulse_range = 1
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//var/pulse_range = 1 vorestation removal
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/obj/item/projectile/ion/on_hit(var/atom/target, var/blocked = 0)
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empulse(target, pulse_range, pulse_range, pulse_range, pulse_range)
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empulse(target, sev1_range, sev2_range, sev3_range, sev4_range) // vorestation edit
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return 1
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/* vorestation removal - moved to vr file
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/obj/item/projectile/ion/small
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pulse_range = 0
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*/
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/obj/item/projectile/bullet/gyro
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name ="explosive bolt"
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18
code/modules/projectiles/projectile/special_vr.dm
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18
code/modules/projectiles/projectile/special_vr.dm
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@@ -0,0 +1,18 @@
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/obj/item/projectile/ion
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var/sev1_range = 0
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var/sev2_range = 1
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var/sev3_range = 1
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var/sev4_range = 2
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/obj/item/projectile/ion/small
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sev1_range = -1
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sev2_range = 0
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sev3_range = 0
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sev4_range = 1
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/obj/item/projectile/ion/pistol
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sev1_range = 0
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sev2_range = 0
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sev3_range = 0
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sev4_range = 0
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@@ -61,7 +61,7 @@
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/obj/machinery/porta_turret/alien/ion
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name = "interior anti-boarding turret"
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desc = "A very tough looking turret made by alien hands."
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installation = /obj/item/weapon/gun/energy/ionrifle/pistol
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installation = /obj/item/weapon/gun/energy/ionrifle/weak
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enabled = TRUE
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lethal = TRUE
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ailock = TRUE
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@@ -2225,6 +2225,7 @@
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#include "code\modules\organs\internal\liver.dm"
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#include "code\modules\organs\internal\lungs.dm"
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#include "code\modules\organs\internal\organ_internal.dm"
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#include "code\modules\organs\internal\organ_internal_vr.dm"
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#include "code\modules\organs\subtypes\diona.dm"
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#include "code\modules\organs\subtypes\machine.dm"
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#include "code\modules\organs\subtypes\seromi.dm"
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@@ -2350,6 +2351,7 @@
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#include "code\modules\projectiles\guns\energy\particle.dm"
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#include "code\modules\projectiles\guns\energy\pulse.dm"
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#include "code\modules\projectiles\guns\energy\special.dm"
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#include "code\modules\projectiles\guns\energy\special_vr.dm"
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#include "code\modules\projectiles\guns\energy\stun.dm"
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#include "code\modules\projectiles\guns\energy\stun_vr.dm"
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#include "code\modules\projectiles\guns\energy\temperature.dm"
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@@ -2384,6 +2386,7 @@
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#include "code\modules\projectiles\projectile\force.dm"
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#include "code\modules\projectiles\projectile\magnetic.dm"
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#include "code\modules\projectiles\projectile\special.dm"
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#include "code\modules\projectiles\projectile\special_vr.dm"
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#include "code\modules\projectiles\targeting\targeting_client.dm"
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#include "code\modules\projectiles\targeting\targeting_gun.dm"
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#include "code\modules\projectiles\targeting\targeting_mob.dm"
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