- Suicide is now visible on examine. Since I am terribad at coding, I made it so it checks for the suiciding var, which is usually reset once you finish dying to allow for suiciding again if you're cloned, but now it will instead reset when you are cloned.

- Fixed a bug I made re: examining oxygen tanks.
- Made chemsprayers large instead of small.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2155 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
LastBattaWolf@hotmail.com
2011-09-08 06:17:25 +00:00
parent 463349166d
commit 2cf38f00d2
6 changed files with 16 additions and 8 deletions

View File

@@ -287,7 +287,7 @@
activate(var/mob/living/carbon/mob,var/multiplier)
mob.suiciding = 1
//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
viewers(mob) << "\red <b>[mob.name] is holding \his breath. It looks like \he's trying to commit suicide.</b>"
viewers(mob) << "\red <b>[mob.name] is attempting to bite off \his tongue. It looks like \he's trying to commit suicide.</b>"
mob.oxyloss = max(175 - mob.toxloss - mob.fireloss - mob.bruteloss, mob.oxyloss)
mob.updatehealth()
spawn(200) //in case they get revived by cryo chamber or something stupid like that, let them suicide again in 20 seconds