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https://github.com/CHOMPStation2/CHOMPStation2.git
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Adds new unathi horns and new unathi head shape (as a marking)
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@@ -886,3 +886,19 @@
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body_parts = list(BP_L_FOOT,BP_R_FOOT)
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body_parts = list(BP_L_FOOT,BP_R_FOOT)
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hide_body_parts = list(BP_L_FOOT,BP_R_FOOT)
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hide_body_parts = list(BP_L_FOOT,BP_R_FOOT)
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organ_override = TRUE
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organ_override = TRUE
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/datum/sprite_accessory/marking/vr_unathi_blocky_head
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name = "Unathi alt head (Blocky)"
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icon = 'icons/mob/human_races/markings_vr.dmi'
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icon_state = "unathi_blocky_head"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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hide_body_parts = list(BP_HEAD)
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organ_override = TRUE
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/datum/sprite_accessory/marking/vr_unathi_blocky_head_eyes
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name = "Unathi alt head eyes (Blocky)"
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icon = 'icons/mob/human_races/markings_vr.dmi'
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icon_state = "unathi_blocky_head_eyes"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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@@ -157,6 +157,13 @@
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icon_state = "soghun_dubhorns"
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icon_state = "soghun_dubhorns"
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species_allowed = list(SPECIES_UNATHI, SPECIES_XENOCHIMERA, SPECIES_PROTEAN)
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species_allowed = list(SPECIES_UNATHI, SPECIES_XENOCHIMERA, SPECIES_PROTEAN)
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/datum/sprite_accessory/hair/una_quinthorns
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name = "Quintiple Unathi Horns"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "unathi_quintiple_horns"
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species_allowed = list(SPECIES_UNATHI, SPECIES_XENOCHIMERA, SPECIES_PROTEAN)
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/datum/sprite_accessory/hair/taj_ears
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/datum/sprite_accessory/hair/taj_ears
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name = "Tajaran Ears"
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name = "Tajaran Ears"
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icon_state = "ears_plain"
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icon_state = "ears_plain"
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@@ -89,6 +89,15 @@ var/global/list/limb_icon_cache = list()
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mark_s.Blend(markings[M]["color"], mark.color_blend_mode) // VOREStation edit
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mark_s.Blend(markings[M]["color"], mark.color_blend_mode) // VOREStation edit
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mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
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mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
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icon_cache_key = "[M][markings[M]["color"]]"
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icon_cache_key = "[M][markings[M]["color"]]"
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for(var/MM in markings)
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var/datum/sprite_accessory/marking/mark_style = markings[MM]["datum"]
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if(mark_style.organ_override)
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continue
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var/icon/mark_s_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
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mark_s.Blend(markings[MM]["color"], mark_style.color_blend_mode) // VOREStation edit
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add_overlay(mark_s_s) //So when it's not on your body, it has icons
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mob_icon.Blend(mark_s_s, ICON_OVERLAY) //So when it's on your body, it has icons
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icon_cache_key += "[MM][markings[MM]["color"]]"
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dir = EAST
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dir = EAST
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icon = mob_icon
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icon = mob_icon
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