Merge pull request #10310 from Novacat/nova-pathfinder

Mecha Balance and Fighter Fixes
This commit is contained in:
Aronai Sieyes
2021-05-15 13:17:04 -04:00
committed by Chompstation Bot
parent bddfb995a2
commit 2d4853ca4f
9 changed files with 36 additions and 22 deletions

View File

@@ -16,6 +16,7 @@
dir_in = null //Don't reset direction when empty dir_in = null //Don't reset direction when empty
step_in = 2 //Fast step_in = 2 //Fast
step_energy_drain = 0 //These should use fuel instead of energy
health = 400 health = 400
maxhealth = 400 maxhealth = 400
@@ -38,6 +39,14 @@
max_universal_equip = 1 max_universal_equip = 1
max_special_equip = 1 max_special_equip = 1
starting_components = list(
/obj/item/mecha_parts/component/hull/lightweight,
/obj/item/mecha_parts/component/actuator,
/obj/item/mecha_parts/component/armor,
/obj/item/mecha_parts/component/gas,
/obj/item/mecha_parts/component/electrical
)
/obj/mecha/combat/fighter/Initialize() /obj/mecha/combat/fighter/Initialize()
. = ..() . = ..()
ion_trail = new /datum/effect/effect/system/ion_trail_follow() ion_trail = new /datum/effect/effect/system/ion_trail_follow()

View File

@@ -1,8 +0,0 @@
/obj/mecha/combat/fighter
starting_components = list(
/obj/item/mecha_parts/component/hull/lightweight,
/obj/item/mecha_parts/component/actuator,
/obj/item/mecha_parts/component/armor,
/obj/item/mecha_parts/component/gas,
/obj/item/mecha_parts/component/electrical
)

View File

@@ -1450,16 +1450,28 @@
else if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != I_HURT) else if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != I_HURT)
var/obj/item/weapon/weldingtool/WT = W var/obj/item/weapon/weldingtool/WT = W
var/obj/item/mecha_parts/component/hull/HC = internal_components[MECH_HULL]
var/obj/item/mecha_parts/component/armor/AC = internal_components[MECH_ARMOR]
if (WT.remove_fuel(0,user)) if (WT.remove_fuel(0,user))
if (hasInternalDamage(MECHA_INT_TANK_BREACH)) if (hasInternalDamage(MECHA_INT_TANK_BREACH))
clearInternalDamage(MECHA_INT_TANK_BREACH) clearInternalDamage(MECHA_INT_TANK_BREACH)
to_chat(user, "<span class='notice'>You repair the damaged gas tank.</span>") to_chat(user, "<span class='notice'>You repair the damaged gas tank.</span>")
else else
return return
if(src.health<initial(src.health)) if((src.health<initial(src.health)) || (HC.integrity<HC.max_integrity) || (AC.integrity<AC.max_integrity))
to_chat(user, "<span class='notice'>You repair some damage to [src.name].</span>") if(src.health<initial(src.health))
src.health += min(10, initial(src.health)-src.health) to_chat(user, "<span class='notice'>You repair some damage to [src.name].</span>")
update_damage_alerts() src.health += min(10, initial(src.health)-src.health)
update_damage_alerts()
else if(HC.integrity<HC.max_integrity)
to_chat(user, "<span class='notice'>You repair some damage to [HC.name].</span>")
HC.integrity += min(10, HC.max_integrity-HC.integrity)
update_damage_alerts()
else if(AC.integrity<AC.max_integrity)
to_chat(user, "<span class='notice'>You repair some damage to [AC.name].</span>")
AC.integrity += min(10, AC.max_integrity-AC.integrity)
update_damage_alerts()
else else
to_chat(user, "The [src.name] is at full integrity") to_chat(user, "The [src.name] is at full integrity")
return return

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@@ -578,6 +578,7 @@
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 750, "silver" = 1500, MAT_ALUMINIUM = 3750) materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 750, "silver" = 1500, MAT_ALUMINIUM = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
/* These are way too OP to be buildable
/datum/design/item/mecha/combat_shield /datum/design/item/mecha/combat_shield
name = "linear combat shield" name = "linear combat shield"
desc = "Linear shield projector. Deploys a large, familiar, and rectangular shield in one direction at a time." desc = "Linear shield projector. Deploys a large, familiar, and rectangular shield in one direction at a time."
@@ -593,6 +594,7 @@
req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4) req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 2000, "silver" = 3000, "phoron" = 5000, "glass" = 3750) materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 2000, "silver" = 3000, "phoron" = 5000, "glass" = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/omni_shield build_path = /obj/item/mecha_parts/mecha_equipment/omni_shield
*/
/datum/design/item/mecha/crisis_drone /datum/design/item/mecha/crisis_drone
name = "Crisis Drone" name = "Crisis Drone"

View File

@@ -184,10 +184,10 @@
shuttle_tag = "Debris Carrier" shuttle_tag = "Debris Carrier"
req_one_access = list() req_one_access = list()
/obj/mecha/combat/fighter/baron/loaded/busted /obj/mecha/combat/fighter/baron/busted
starting_components = list(/obj/item/mecha_parts/component/hull/lightweight,/obj/item/mecha_parts/component/actuator/hispeed,/obj/item/mecha_parts/component/armor,/obj/item/mecha_parts/component/gas,/obj/item/mecha_parts/component/electrical/high_current) starting_components = list(/obj/item/mecha_parts/component/hull/lightweight,/obj/item/mecha_parts/component/actuator/hispeed,/obj/item/mecha_parts/component/armor,/obj/item/mecha_parts/component/gas,/obj/item/mecha_parts/component/electrical/high_current)
/obj/mecha/combat/fighter/baron/loaded/busted/Initialize() /obj/mecha/combat/fighter/baron/busted/Initialize()
. = ..() . = ..()
health = round(rand(50,120)) health = round(rand(50,120))
cell?.charge = 0 cell?.charge = 0

View File

@@ -1561,12 +1561,13 @@
/obj/machinery/mech_recharger{ /obj/machinery/mech_recharger{
icon = 'icons/turf/shuttle_alien_blue.dmi' icon = 'icons/turf/shuttle_alien_blue.dmi'
}, },
/obj/mecha/combat/fighter/baron{ /obj/mecha/combat/fighter/baron/loaded{
ground_capable = 1; ground_capable = 1;
health = 800; health = 600;
internal_damage_threshold = 100; maxhealth = 600;
maxhealth = 800; name = "Duke";
name = "Panther" desc = "A heavily modified Baron-class fighter from the commonwealth. It has been retrofitted with heavier armor and additional maneuvering thrusters. Can be used in atmospheric operations.";
starting_components = list(/obj/item/mecha_parts/component/hull/lightweight,/obj/item/mecha_parts/component/actuator/hispeed,/obj/item/mecha_parts/component/armor/military,/obj/item/mecha_parts/component/gas/reinforced,/obj/item/mecha_parts/component/electrical)
}, },
/turf/simulated/floor/reinforced, /turf/simulated/floor/reinforced,
/area/shuttle/tabiranth) /area/shuttle/tabiranth)

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@@ -4199,7 +4199,6 @@
"sM" = ( "sM" = (
/obj/structure/table/rack, /obj/structure/table/rack,
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/explosive, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/explosive,
/obj/item/mecha_parts/mecha_equipment/omni_shield,
/obj/item/mecha_parts/mecha_equipment/repair_droid, /obj/item/mecha_parts/mecha_equipment/repair_droid,
/obj/machinery/firealarm/alarms_hidden{ /obj/machinery/firealarm/alarms_hidden{
pixel_y = 26 pixel_y = 26

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@@ -1109,7 +1109,7 @@
/turf/simulated/floor/reinforced/airless, /turf/simulated/floor/reinforced/airless,
/area/submap/debrisfield/tinyshuttle/hangar) /area/submap/debrisfield/tinyshuttle/hangar)
"bW" = ( "bW" = (
/obj/mecha/combat/fighter/baron/loaded/busted{ /obj/mecha/combat/fighter/baron/busted{
dir = 8; dir = 8;
dir_in = 8 dir_in = 8
}, },

View File

@@ -1017,7 +1017,6 @@
#include "code\game\mecha\combat\combat.dm" #include "code\game\mecha\combat\combat.dm"
#include "code\game\mecha\combat\durand.dm" #include "code\game\mecha\combat\durand.dm"
#include "code\game\mecha\combat\fighter.dm" #include "code\game\mecha\combat\fighter.dm"
#include "code\game\mecha\combat\fighter_vr.dm"
#include "code\game\mecha\combat\gorilla.dm" #include "code\game\mecha\combat\gorilla.dm"
#include "code\game\mecha\combat\gygax.dm" #include "code\game\mecha\combat\gygax.dm"
#include "code\game\mecha\combat\marauder.dm" #include "code\game\mecha\combat\marauder.dm"