Adds Precursor Projectile for alien guns

Replaces default cyan beam with new precursor beam, complete with new icon. Credit to Kassc for sprucing up the sprite.
This commit is contained in:
Sym
2021-02-04 23:15:51 -05:00
parent 2791b8c39b
commit 2d641fed65
8 changed files with 39 additions and 8 deletions
@@ -74,6 +74,12 @@
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/impact/precursor //CHOMPedit add precursor impact
icon_state = "impact_prec"
light_range = 2
light_power = 0.7
light_color = "#FF0099"
/obj/effect/projectile/impact/tungsten
icon_state = "impact_mhd_laser"
light_range = 4
@@ -62,6 +62,12 @@
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/muzzle/precursor //CHOMPedit add Precursor muzzle
icon_state = "muzzle_prec"
light_range = 2
light_power = 0.7
light_color = "#FF0099"
/obj/effect/projectile/muzzle/inversion
icon_state = "muzzle_invert"
light_range = 2
@@ -91,6 +91,12 @@
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/tracer/precursor //CHOMPedit add precursor tracer
icon_state = "prec"
light_range = 2
light_power = 0.7
light_color = "#FF0099"
/obj/effect/projectile/tracer/inversion
icon_state = "invert"
light_range = 2