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Adds Precursor Projectile for alien guns
Replaces default cyan beam with new precursor beam, complete with new icon. Credit to Kassc for sprucing up the sprite.
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@@ -103,12 +103,12 @@
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unlikely.\
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<br><br>\
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An interesting note about this weapon, when compared to contemporary energy weapons, is \
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that this gun appears to be inferior to modern laser weapons. The beam fired has less \
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of an ability to harm, and the power consumption appears to be higher than average for \
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a human-made energy side-arm. One possible explaination is that the creators of this \
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that this gun appears to be only slightly superior to modern laser weapons. The beam fired has \
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roughly the same ability to harm, yet the power consumption is higher than average \
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for a human-made energy side-arm. One possible explaination is that the creators of this \
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weapon, in their later years, had less of a need to optimize their capability for war, \
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and instead focused on other endeavors. Another explaination is that vast age of the weapon \
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may have caused it to degrade, yet still remain functional at a reduced capability."
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and instead focused on other endeavors. Another explanation is that the vast age of the weapon \
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may have caused it to degrade, yet still remain functional at a reduced capability." //CHOMPedit changed description to be accurate with new projectile
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value = CATALOGUER_REWARD_MEDIUM
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/obj/item/weapon/gun/energy/alien
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@@ -117,10 +117,10 @@
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_pistol)
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icon_state = "alienpistol"
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item_state = "alienpistol"
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fire_delay = 10 // Handguns should be inferior to two-handed weapons. Even alien ones I suppose.
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charge_cost = 480 // Five shots.
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fire_delay = 9 //CHOMPedit changed cooldown from 10 to 9.
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charge_cost = 380 // CHOMPedit changed from 480 to 380. Aka five shots to six shots.
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projectile_type = /obj/item/projectile/beam/cyan
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projectile_type = /obj/item/projectile/beam/precursor //CHOMPedit changed beam type
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cell_type = /obj/item/weapon/cell/device/weapon/recharge/alien // Self charges.
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origin_tech = list(TECH_COMBAT = 8, TECH_MAGNET = 7)
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modifystate = "alienpistol"
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@@ -261,3 +261,16 @@
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agony = 15
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eyeblur = 2
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hitsound = 'sound/weapons/zapbang.ogg'
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/obj/item/projectile/beam/precursor //CHOMPedit added Precursor beam
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name = "precursor beam"
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icon_state = "alien beam"
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fire_sound = 'sound/weapons/MediumLaser.ogg'
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light_color = "#FF0099"
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muzzle_type = /obj/effect/projectile/muzzle/precursor
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tracer_type = /obj/effect/projectile/tracer/precursor
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impact_type = /obj/effect/projectile/impact/precursor
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damage = 55
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armor_penetration = 10
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