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https://github.com/CHOMPStation2/CHOMPStation2.git
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Loadouts
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@@ -385,7 +385,7 @@
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for(var/areatype in areas_without_camera)
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world << "* [areatype]"
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/client/proc/cmd_admin_dress()
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/client/proc/cmd_admin_dress() // Vorestation Edits throughout this proc.
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set category = "Fun"
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set name = "Select equipment"
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@@ -417,7 +417,12 @@
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"emergency response team",
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"nanotrasen representative",
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"nanotrasen officer",
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"nanotrasen captain"
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"nanotrasen captain",
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"UNSC marine",
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"UNSC officer",
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"SolGov Representative",
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"Imperial soldier",
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"Imperial officer"
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)
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var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
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if (isnull(dresscode))
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@@ -691,7 +696,7 @@
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M.equip_to_slot_or_del(W, slot_wear_id)
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if("emergency response team")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/ert(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
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@@ -783,6 +788,109 @@
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W.assignment = "Admiral"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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if("UNSC marine")
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/combat/unsc(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/centcom(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/utility/marine/green(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/combat/unsc(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/battlerifle(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/tactical(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/ammo_magazine/battlerifle(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/ammo_magazine/battlerifle(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/ammo_magazine/battlerifle(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/ammo_magazine/battlerifle(M), slot_l_hand)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s military ID Card"
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W.icon_state = "lifetime"
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W.access = get_all_station_access()
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W.access += get_all_centcom_access()
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W.assignment = "UNSC"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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if("UNSC officer")
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M.equip_to_slot_or_del(new /obj/item/clothing/head/dress/marine/command/admiral(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/centcom(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/mildress/marine/command(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/consul(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/ammo_magazine/s44(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/ammo_magazine/s44(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/clothing/accessory/holster/hip(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/clothing/accessory/black(M), slot_l_hand)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s military ID Card"
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W.icon_state = "lifetime"
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W.access = get_all_station_access()
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W.access += get_all_centcom_access()
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W.assignment = "UNSC"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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if("SolGov Representative")
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/centcom(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/navy (M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/pen/blue(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/pen/red(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/device/pda/centcom(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/clipboard(M), slot_l_hand)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s SolGov ID Card"
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W.icon_state = "lifetime"
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W.access = get_all_station_access()
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W.access += get_all_centcom_access()
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W.assignment = "SolGov Representative"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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if("Imperial soldier")
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/combat/imperial(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/leg_guard/combat/imperial(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/arm_guard/combat/imperial(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/imperial(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/imperial(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/combat/imperial(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/tactical/bandolier(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/cell/device/weapon(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/cell/device/weapon(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/imperial(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/shield/energy/imperial(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/imperial(M), slot_s_store)
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/*var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card" // ToDo
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W.icon_state = "lifetime"
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W.access = get_all_station_access()
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W.access += get_all_centcom_access()
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W.assignment = "SolGov Representative"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)*/
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if("Imperial officer")
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/combat/imperial/centurion(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/leg_guard/combat/imperial(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/arm_guard/combat/imperial(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/imperial(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/imperial(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/combat/imperial/centurion(M), slot_wear_suit)
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//M.equip_to_slot_or_del(new (M), slot_back) // Doesn't look right with the cape. No bags.
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/tactical/bandolier(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/cell/device/weapon(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/cell/device/weapon(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/imperial(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/shield/energy/imperial(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/imperial(M), slot_s_store)
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/*var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card" // ToDo
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W.icon_state = "lifetime"
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W.access = get_all_station_access()
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W.access += get_all_centcom_access()
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W.assignment = "SolGov Representative"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)*/
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M.regenerate_icons()
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