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Merges AI Branch into Master
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@@ -221,11 +221,6 @@
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new /obj/item/clothing/head/helmet/space/void/wizard(get_turf(H))
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temp = "You have purchased a suit of wizard armor."
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max_uses--
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if("staffanimation")
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feedback_add_details("wizard_spell_learned","SA") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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new /obj/item/weapon/gun/energy/staff/animate(get_turf(H))
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temp = "You have purchased a staff of animation."
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max_uses--
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if("scrying")
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feedback_add_details("wizard_spell_learned","SO") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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new /obj/item/weapon/scrying(get_turf(H))
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