diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 0ccf26230c..d44ad2e73f 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -260,6 +260,15 @@ var/obj/effect/temporary_effect/item_pickup_ghost/ghost = new(old_loc) ghost.assumeform(src) ghost.animate_towards(user) + //VORESTATION EDIT START. This handles possessed items. + if(src.possessed_voice.len && !(user.ckey in warned_of_possession)) //Is this item possessed? + warned_of_possession |= user.ckey + tgui_alert_async(user,{" + THIS ITEM IS POSSESSED BY A PLAYER CURRENTLY IN THE ROUND. This could be by anomalous means or otherwise. + If this is not something you wish to partake in, it is highly suggested you place the item back down. + If this is fine to you, ensure that the other player is fine with you doing things to them beforehand! + "},"OOC Warning") + //VORESTATION EDIT END. return /obj/item/attack_ai(mob/user as mob) diff --git a/code/game/objects/items_vr.dm b/code/game/objects/items_vr.dm new file mode 100644 index 0000000000..4b8dbcaae5 --- /dev/null +++ b/code/game/objects/items_vr.dm @@ -0,0 +1,27 @@ +/obj/item + var/list/possessed_voice //Allows for items to be possessed/inhabited by voices. + var/list/warned_of_possession //Checks to see who has been informed this item is possessed. + + +/obj/item/proc/inhabit_item(var/mob/candidate, var/candidate_name, var/mob/living/candidate_original_form) + //This makes it so that any object in the game can have something put in it like the cursed sword! + //This means the proc can also be manually called by admin commands. + //Handle moving the person into the object. + if(!possessed_voice) //Create the list for possessed_voice if it doesn't already have one. + possessed_voice = list() + if(!warned_of_possession) //Creates a list of warned users. + warned_of_possession = list() + var/mob/living/voice/new_voice = new /mob/living/voice(src) //Make the voice mob the person is going to be. + new_voice.transfer_identity(candidate) //Now make the voice mob load from the ghost's active character in preferences. + new_voice.mind = candidate.mind //Transfer the mind, if any. + new_voice.ckey = candidate.ckey //Finally, bring the client over. + new_voice.tf_mob_holder = candidate_original_form //Save what mob they are! We'll need this for OOC escape and transformation back to their normal form. + if(candidate_name) //Were we given a candidate_name? Great! Name them that. + new_voice.name = "[candidate_name]" + else + new_voice.name = "[name]" //No name given? Give them the name of the object they're inhabiting. + new_voice.real_name = "[new_voice.real_name]" //We still know their real name though! + possessed_voice.Add(new_voice) + listening_objects |= src + new_voice.verbs -= /mob/living/voice/verb/change_name //No changing your name! Bad! + new_voice.verbs -= /mob/living/voice/verb/hang_up //Also you can't hang up. You are the item! \ No newline at end of file diff --git a/code/modules/clothing/clothing_vr.dm b/code/modules/clothing/clothing_vr.dm index 084e1b577d..fe3f99c947 100644 --- a/code/modules/clothing/clothing_vr.dm +++ b/code/modules/clothing/clothing_vr.dm @@ -35,6 +35,8 @@ if(istype(I,/obj/item/weapon/holder/micro)) var/full = 0 for(var/mob/M in src) + if(istype(M,/mob/living/voice)) //Don't count voices as people! + continue full++ if(full >= 2) to_chat(user, "You can't fit anyone else into \the [src]!") @@ -51,6 +53,8 @@ /obj/item/clothing/shoes/attack_self(var/mob/user) for(var/mob/M in src) + if(istype(M,/mob/living/voice)) //Don't knock voices out! + continue M.forceMove(get_turf(user)) to_chat(M, "[user] shakes you out of \the [src]!") to_chat(user, "You shake [M] out of \the [src]!") @@ -59,6 +63,8 @@ /obj/item/clothing/shoes/container_resist(mob/living/micro) var/mob/living/carbon/human/macro = loc + if(istype(micro,/mob/living/voice)) //Voices shouldn't be able to resist but we have this here just in case. + return if(!istype(macro)) to_chat(micro, "You start to climb out of [src]!") if(do_after(micro, 50, src)) @@ -106,14 +112,20 @@ spawn(100) recent_struggle = 0 - if(ishuman(src.loc)) + if(ishuman(src.loc)) //Is this on a person? var/mob/living/carbon/human/H = src.loc - if(H.shoes == src) + if(istype(user,/mob/living/voice)) //Is this a possessed item? Spooky. It can move on it's own! + to_chat(H, "The [src] shifts about, almost as if squirming!") + to_chat(user, "You cause the [src] to shift against [H]'s form! Well, what little you can get to, given your current state!") + else if(H.shoes == src) to_chat(H, "[user]'s tiny body presses against you in \the [src], squirming!") to_chat(user, "Your body presses out against [H]'s form! Well, what little you can get to!") else to_chat(H, "[user]'s form shifts around in the \the [src], squirming!") to_chat(user, "You move around inside the [src], to no avail.") + else if(istype(user,/mob/living/voice)) //Possessed! + src.visible_message("The [src] shifts about!") + to_chat(user, "You cause the [src] to shift about!") else src.visible_message("\The [src] moves a little!") to_chat(user, "You throw yourself against the inside of \the [src]!") diff --git a/code/modules/vore/eating/digest_act_vr.dm b/code/modules/vore/eating/digest_act_vr.dm index 1904661ef5..694ae8395d 100644 --- a/code/modules/vore/eating/digest_act_vr.dm +++ b/code/modules/vore/eating/digest_act_vr.dm @@ -9,6 +9,9 @@ var/obj/item/device/pda/P = src if(P.id) P.id = null + + for(var/mob/living/voice/V in possessed_voice) // Delete voices. + V.Destroy() //Destroy the voice. for(var/mob/living/M in contents)//Drop mobs from objects(shoes) before deletion M.forceMove(item_storage) for(var/obj/item/O in contents) @@ -66,6 +69,8 @@ var/obj/item/device/pda/P = src if(P.id) P.id = null + for(var/mob/living/voice/V in possessed_voice) // Delete voices. + V.Destroy() //Destroy the voice. for(var/mob/living/M in contents)//Drop mobs from objects(shoes) before deletion M.forceMove(item_storage) for(var/obj/item/O in contents) diff --git a/code/modules/vore/eating/living_vr.dm b/code/modules/vore/eating/living_vr.dm index 7cd354a74e..f6fab14b35 100644 --- a/code/modules/vore/eating/living_vr.dm +++ b/code/modules/vore/eating/living_vr.dm @@ -527,8 +527,23 @@ crystal.bound_mob = null crystal.bound_mob = capture_crystal = 0 log_and_message_admins("[key_name(src)] used the OOC escape button to get out of [crystal] owned by [crystal.owner]. [ADMIN_FLW(src)]") + + //You've been turned into an item! + else if(tf_mob_holder && istype(src, /mob/living/voice) && istype(src.loc, /obj/item)) + var/obj/item/item_to_destroy = src.loc //If so, let's destroy the item they just TF'd out of. + if(istype(src.loc, /obj/item/clothing)) //Are they in clothes? Delete the item then revert them. + qdel(item_to_destroy) + log_and_message_admins("[key_name(src)] used the OOC escape button to revert back to their original form from being TFed into an object.") + revert_mob_tf() + else //Are they in any other type of object? If qdel is done first, the mob is deleted from the world. + forceMove(get_turf(src)) + qdel(item_to_destroy) + log_and_message_admins("[key_name(src)] used the OOC escape button to revert back to their original form from being TFed into an object.") + revert_mob_tf() + + //You've been turned into a mob! else if(tf_mob_holder) - log_and_message_admins("[key_name(src)] used the OOC escape button to revert back to their original form from being TFed into another mob. [ADMIN_FLW(src)]") + log_and_message_admins("[key_name(src)] used the OOC escape button to revert back to their original form from being TFed into another mob.") revert_mob_tf() //Don't appear to be in a vore situation else diff --git a/code/modules/vore/mouseray.dm b/code/modules/vore/mouseray.dm index 6196210d69..65f997ad1a 100644 --- a/code/modules/vore/mouseray.dm +++ b/code/modules/vore/mouseray.dm @@ -268,6 +268,22 @@ tf_admin_pref_override = FALSE /obj/item/projectile/beam/mouselaser/reversion/on_hit(var/atom/target) + if(istype(target,/obj/item)) //Are we shooting an item? + var/obj/item/O = target + if(O.possessed_voice.len) //Does the object have a voice? AKA, if someone inhabiting it? + for(var/mob/living/M in O.possessed_voice) + if(M.tf_mob_holder) //Is this item possessed by IC methods? + if(istype(M.loc, /obj/item/clothing)) //Are they in clothes? Delete the item then revert them. + qdel(O) + M.revert_mob_tf() //Voices can't eat, so this is the least intensive way to revert them. + else + M.forceMove(get_turf(O)) //Non-clothing items require a bit extra work since they don't drop contents when qdeleted. + qdel(O) + M.revert_mob_tf() + else + continue //In case they have multiple voices through adminbus. + else + return var/mob/living/M = target if(!istype(M)) return diff --git a/code/modules/xenoarcheaology/artifacts/artifact_find.dm b/code/modules/xenoarcheaology/artifacts/artifact_find.dm index fe91bbadbc..dcbe6bea84 100644 --- a/code/modules/xenoarcheaology/artifacts/artifact_find.dm +++ b/code/modules/xenoarcheaology/artifacts/artifact_find.dm @@ -13,6 +13,7 @@ 25;/obj/machinery/power/supermatter/shard, 100;/obj/machinery/auto_cloner, 100;/obj/machinery/giga_drill, - 100;/obj/machinery/replicator, + 100;/obj/machinery/replicator/clothing, //VOREStation Edit: use virgo-specific subtype that allows TF into items. + 100;/obj/machinery/replicator/vore, //VOREStation Edit: use virgo-specific subtype that allows TF into mobs. 150;/obj/structure/crystal, 1000;/obj/machinery/artifact) diff --git a/code/modules/xenoarcheaology/artifacts/replicator_vr.dm b/code/modules/xenoarcheaology/artifacts/replicator_vr.dm new file mode 100644 index 0000000000..8fc3dba9b4 --- /dev/null +++ b/code/modules/xenoarcheaology/artifacts/replicator_vr.dm @@ -0,0 +1,598 @@ + +////////////////////////////// +//////VORE-MOB REPLICATOR///// +////////////////////////////// +/obj/machinery/replicator/vore + name = "alien machine" + desc = "It's some kind of pod with strange wires and gadgets all over it. This one appears to have a humanoid shaped slot as an input. It has depictions of various creatures on the buttons." //Explain to the user that it turns people into mobs. + icon = 'icons/obj/xenoarchaeology.dmi' + icon_state = "borgcharger0(old)" + var/quantity = 18 //This needs to be replaced with a GUI that lets you select the item you want. + var/list/created_mobs = list() + var/list/tgui_vore_selection = list() + var/list/viable_mobs = list( + /mob/living/simple_mob/animal/passive/fox, + /mob/living/simple_mob/animal/passive/cow, + /mob/living/simple_mob/animal/passive/chicken, + /mob/living/simple_mob/animal/passive/opossum, + /mob/living/simple_mob/animal/passive/mouse, + /mob/living/simple_mob/vore/rabbit, + /mob/living/simple_mob/animal/goat, + /mob/living/simple_mob/animal/sif/tymisian, + /mob/living/simple_mob/animal/wolf/direwolf, + /mob/living/simple_mob/otie/friendly, + /mob/living/simple_mob/vore/alienanimals/catslug, + /mob/living/simple_mob/vore/alienanimals/teppi, + /mob/living/simple_mob/vore/fennec, + /mob/living/simple_mob/vore/xeno_defanged, + /mob/living/simple_mob/vore/redpanda/fae, + /mob/living/simple_mob/vore/aggressive/rat, + /mob/living/simple_mob/vore/aggressive/panther, + /mob/living/simple_mob/vore/aggressive/frog + ) + //Mostly friendly mobs, but occasionally some dangerous ones. + //So if xenoarch isn't careful and is just shoving items willy-nilly without taking the proper precautions they can end up in a bit of trouble! + + +/obj/machinery/replicator/vore/New() //This replicator turns people into mobs! + ..() //TODO: Someone can replace the 'alien' interface with something neater sometime. It is simply out of my abilities at the current moment. + + for(var/i=0, i max_spawn_time) + src.visible_message("\icon[src][bicon(src)] [src] pings!") + + var/obj/source_material = pop(stored_materials) + var/spawn_type = pop(spawning_types) + var/mob/living/simple_mob/new_mob = new spawn_type(src.loc) //The MOB that's spawned in. + + if(source_material) + if(length(source_material.name) < MAX_MESSAGE_LEN) + new_mob.name = "[source_material] " + new_mob.name + if(length(source_material.desc) < MAX_MESSAGE_LEN * 2) + if(new_mob.desc) + new_mob.desc += " It is made of [source_material]." + else + new_mob.desc = "It is made of [source_material]." + //Did they use an item? If so, we're done here. + + //Did they put a micro in it? + if(istype(source_material,/obj/item/weapon/holder/micro)) + var/obj/item/weapon/holder/micro/micro_holder = source_material + var/mob/mob_to_be_changed = micro_holder.held_mob + var/mob/living/M = mob_to_be_changed + //Start of mob code shamelessly ripped from mouseray + new_mob.faction = M.faction + + if(new_mob && isliving(new_mob)) + for(var/obj/belly/B as anything in new_mob.vore_organs) + new_mob.vore_organs -= B + qdel(B) + new_mob.vore_organs = list() + new_mob.name = M.name + new_mob.real_name = M.real_name + for(var/lang in M.languages) + new_mob.languages |= lang + M.copy_vore_prefs_to_mob(new_mob) + new_mob.vore_selected = M.vore_selected + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(ishuman(new_mob)) + var/mob/living/carbon/human/N = new_mob + N.gender = H.gender + N.identifying_gender = H.identifying_gender + else + new_mob.gender = H.identifying_gender + else + new_mob.gender = M.gender + if(ishuman(new_mob)) + var/mob/living/carbon/human/N = new_mob + N.identifying_gender = M.gender + + for(var/obj/belly/B as anything in M.vore_organs) + B.loc = new_mob + B.forceMove(new_mob) + B.owner = new_mob + M.vore_organs -= B + new_mob.vore_organs += B + + new_mob.ckey = M.ckey + if(M.ai_holder && new_mob.ai_holder) + var/datum/ai_holder/old_AI = M.ai_holder + old_AI.set_stance(STANCE_SLEEP) + var/datum/ai_holder/new_AI = new_mob.ai_holder + new_AI.hostile = old_AI.hostile + new_AI.retaliate = old_AI.retaliate + M.loc = new_mob + M.forceMove(new_mob) + new_mob.tf_mob_holder = M + ///End of mobcode. + qdel(source_material) + M.forceMove(new_mob) + + //Did they put a person in it? + else if(istype(source_material,/mob/living)) + var/mob/living/M = source_material + //Start of mob code shamelessly ripped from mouseray + new_mob.faction = M.faction + + if(new_mob && isliving(new_mob)) + for(var/obj/belly/B as anything in new_mob.vore_organs) + new_mob.vore_organs -= B + qdel(B) + new_mob.vore_organs = list() + new_mob.name = M.name + new_mob.real_name = M.real_name + for(var/lang in M.languages) + new_mob.languages |= lang + M.copy_vore_prefs_to_mob(new_mob) + new_mob.vore_selected = M.vore_selected + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(ishuman(new_mob)) + var/mob/living/carbon/human/N = new_mob + N.gender = H.gender + N.identifying_gender = H.identifying_gender + else + new_mob.gender = H.identifying_gender + else + new_mob.gender = M.gender + if(ishuman(new_mob)) + var/mob/living/carbon/human/N = new_mob + N.identifying_gender = M.gender + + for(var/obj/belly/B as anything in M.vore_organs) + B.loc = new_mob + B.forceMove(new_mob) + B.owner = new_mob + M.vore_organs -= B + new_mob.vore_organs += B + + new_mob.ckey = M.ckey + if(M.ai_holder && new_mob.ai_holder) + var/datum/ai_holder/old_AI = M.ai_holder + old_AI.set_stance(STANCE_SLEEP) + var/datum/ai_holder/new_AI = new_mob.ai_holder + new_AI.hostile = old_AI.hostile + new_AI.retaliate = old_AI.retaliate + M.loc = new_mob + M.forceMove(new_mob) + new_mob.tf_mob_holder = M + ///End of mobcode. + + + spawn_progress_time = 0 + max_spawn_time = rand(30,100) + + if(!spawning_types.len || !stored_materials.len) + update_use_power(USE_POWER_IDLE) + icon_state = "borgcharger0(old)" + + else if(prob(5)) + src.visible_message("\icon[src][bicon(src)] [src] [pick("clicks","whizzes","whirrs","whooshes","clanks","clongs","clonks","bangs")].") + + last_process_time = world.time + + +/obj/machinery/replicator/vore/attackby(obj/item/weapon/W as obj, mob/living/user as mob) + if(!W.canremove || !user.canUnEquip(W) || W.possessed_voice || is_type_in_list(W,item_vore_blacklist)) //No armblades, no putting possessed items in it! + to_chat(user, "You cannot put \the [W] into the machine.") + return + if(istype(W, /obj/item/weapon/holder/micro)) //Are you putting a micro in it? + var/obj/item/weapon/holder/micro/micro_holder = W + var/mob/living/inserted_mob = micro_holder.held_mob //Get the actual mob. + if(!inserted_mob.allow_spontaneous_tf) //Do they allow TF? + to_chat(user, "You cannot put \the [W] into the machine. ((The prefs of the micro forbid this action.))") + return + if(inserted_mob.stat == DEAD) //Hey medical... + to_chat(user, "[W] is dead.") + return + if(inserted_mob.tf_mob_holder) + to_chat(user, "[W] must be in their original form.") + return + if(inserted_mob.client) + var/response //Let's see if they are SURE they accept the fact they will be a clothing, plushie, or something else. + response = tgui_alert(inserted_mob, "Are you -sure- you want to be put in this machine?\n(This machine will turn you into one of the various types of mobs in the game.)", "WARNING: Are you sure you want to be put in the machine and transformed?", list("No", "Certain")) + if(response != "Certain") //If they don't agree, stop. + to_chat(user, "[W] stops you from placing them in the machine.") + return + else //If they /do/ agree, give them one last chance. + response = tgui_alert(inserted_mob, "This is the last warning: Are you absolutely certain you want to be transformed into a mob?", "WARNING: FINAL CHANCE!", list("No", "Certain")) + if(response != "Certain") + to_chat(user, "[W] stops you from placing them in the machine.") + return + if(istype(inserted_mob, /mob/living/voice) || W.loc == src) //Sanity. + return + log_and_message_admins("[user] has just placed [inserted_mob] into a mob transformation machine.", user) + else + to_chat(user, "You cannot put \the [W] into the machine. ((The micro must be connected to the server.))") + return + else if(istype(W,/obj/item/weapon/grab)) //Is someone being shoved into the machine? + var/obj/item/weapon/grab/the_grab = W + var/mob/living/inserted_mob = the_grab.affecting //Get the mob that is grabbed. + if(!inserted_mob.allow_spontaneous_tf) + to_chat(user, "You cannot put \the [W] into the machine. ((The prefs of the micro forbid this action.))") + return + if(inserted_mob.stat == DEAD) + to_chat(user, "[W] is dead.") + return + if(inserted_mob.tf_mob_holder) + to_chat(user, "[W] must be in their original form.") + return + if(inserted_mob.client) + var/response + response = tgui_alert(inserted_mob, "Are you -sure- you want to be put in this machine?\n(This machine will turn you into one of the various types of mobs in the game.)", "WARNING: Are you sure you want to be put in the machine and transformed?", list("No", "Certain")) + if(response != "Certain") + to_chat(user, "[W] stops you from placing them in the machine.") + return + else + response = tgui_alert(inserted_mob, "This is the last warning: Are you absolutely certain you want to be transformed into a mob?", "WARNING: FINAL CHANCE!", list("No", "Certain")) + if(response != "Certain") + to_chat(user, "[W] stops you from placing them in the machine.") + return + if(istype(inserted_mob, /mob/living/voice) || W.loc == src) + return + log_and_message_admins("[user] has just placed [inserted_mob] into a mob transformation machine.", user) + user.drop_item() //Dropping a grab destroys it. + //Grabs require a bit of extra work. + //We want them to drop their clothing/items as well. + if(istype(inserted_mob, /mob/living/carbon/human)) //So, this WORKS. Works very well! + var/mob/living/carbon/human/inserted_human = inserted_mob + for(var/obj/item/I in inserted_mob) + if(istype(I, /obj/item/weapon/implant) || istype(I, /obj/item/device/nif)) + continue + inserted_human.drop_from_inventory(I) + inserted_mob.loc = src + stored_materials.Add(inserted_mob) + src.visible_message("\The [user] inserts \the [inserted_mob] into \the [src].") + return + else + to_chat(user, "You cannot put \the [W] into the machine. ((The micro must be connected to the server.))") + return + else if(istype(W, /obj/item/weapon/holder/mouse)) //No you can't turn your army of mice into giant rats. + to_chat(user, "You cannot put \the [W] into the machine. The machine reads 'NOT ENOUGH BIOMASS'.") + return + user.drop_item() //Put the micro on the floor (or drop the item) + if(istype(W, /obj/item/weapon/holder/micro)) //I hate this but it's the only way to get their stuff to drop. + var/obj/item/weapon/holder/micro/micro_holder = W + var/mob/living/inserted_mob = micro_holder.held_mob //Get the actual mob. + if(istype(inserted_mob, /mob/living/carbon/human)) //Only humans have the drop_from_inventory proc. + var/mob/living/carbon/human/inserted_human = inserted_mob + for(var/obj/item/I in inserted_human) //Drop any remaining items! This only really seems to affect hands. + if(istype(I, /obj/item/weapon/implant) || istype(I, /obj/item/device/nif)) + continue + inserted_human.drop_from_inventory(I) + //Now that we've dropped all the items they have, let's shove them back into the micro holder. + W.loc = src + stored_materials.Add(W) + src.visible_message("\The [user] inserts \the [W] into \the [src].") + +/obj/machinery/replicator/vore/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state) + var/list/data = ..() + data["tgui_construction"] = tgui_vore_selection + return data + +/obj/machinery/replicator/vore/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state) + if(..()) + return TRUE + + switch(action) + if("construct") + var/key = params["key"] + if(key in created_mobs) + if(LAZYLEN(stored_materials) > LAZYLEN(spawning_types)) + if(LAZYLEN(spawning_types)) + visible_message("\icon[src][bicon(src)] a [pick("light","dial","display","meter","pad")] on [src]'s front [pick("blinks","flashes")] [pick("red","yellow","blue","orange","purple","green","white")].") + else + visible_message("\icon[src][bicon(src)] [src]'s front compartment slides shut.") + spawning_types.Add(created_mobs[key]) + spawn_progress_time = 0 + update_use_power(USE_POWER_ACTIVE) + icon_state = "borgcharger1(old)" + else + visible_message(fail_message) + + +/obj/machinery/replicator/clothing/tgui_interact(mob/user, datum/tgui/ui) //This creates the menu. + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "XenoarchReplicator_voremob_vr", name) + ui.open() + + + + + +////////////////////////////// +//////CLOTHING REPLICATOR///// +////////////////////////////// + +/obj/machinery/replicator/clothing + name = "alien machine" + desc = "It's some kind of pod with strange wires and gadgets all over it. This one appears to have a humanoid shaped slot as an input and images of various objects on the buttons." //This hole was made for me! + icon = 'icons/obj/xenoarchaeology.dmi' + icon_state = "borgcharger0(old)" + var/quantity = 35 //This needs to be replaced with a GUI that lets you select the item you want. + var/list/created_items = list() + var/list/tgui_vore_selection = list() + var/list/viable_items = list( + /obj/item/clothing/gloves/ring, + /obj/item/clothing/gloves/evening, + /obj/item/clothing/gloves/black, + /obj/item/clothing/under/swimsuit/black, + /obj/item/clothing/under/shorts/black, + /obj/item/clothing/under/wetsuit_skimpy, + /obj/item/clothing/under/dress/maid, + /obj/item/clothing/under/fluff/latexmaid, + /obj/item/clothing/suit/oversize, + /obj/item/clothing/suit/kimono/red, + /obj/item/clothing/suit/storage/fluff/loincloth, + /obj/item/toy/plushie/lizardplushie/kobold, + /obj/item/toy/plushie/borgplushie/medihound, + /obj/item/toy/plushie/marble_fox, + /obj/item/toy/plushie/lizard, + /obj/item/toy/plushie/tuxedo_cat, + /obj/item/clothing/head/pin/flower, + /obj/item/clothing/head/wizard, + /obj/item/clothing/head/wizard/marisa, + /obj/item/clothing/head/beret, + /obj/item/clothing/head/that, + /obj/item/clothing/head/bowler, + /obj/item/clothing/shoes/hitops/red, + /obj/item/clothing/shoes/boots/jackboots, + /obj/item/clothing/shoes/boots/workboots, + /obj/item/clothing/shoes/boots/workboots/toeless, + /obj/item/clothing/shoes/flipflop, + /obj/item/clothing/shoes/boots/duty, + /obj/item/clothing/shoes/footwraps, + /obj/item/weapon/storage/smolebrickcase, + /obj/item/weapon/lipstick, + /obj/item/weapon/material/fishing_rod/modern, + /obj/item/weapon/inflatable_duck, + /obj/item/toy/syndicateballoon, + /obj/item/weapon/towel, + /obj/item/weapon/bedsheet/rainbowdouble + ) // Currently: 3 gloves, 5 undersuits, 3 oversuits, 5 plushies, 5 headwear, 7 shoes, 7 misc. = 35 + //Fishing hat was going to be added, but it was simply too powerful for this world. + +/obj/machinery/replicator/clothing/New() //The specific thing about the VORE replicator is that it will only contain obj/items. Only things that can be picked up, used, and worn! + ..() //TODO: Someone can replace the 'alien' interface with something neater sometime. It is simply out of my abilities at the current moment. + + for(var/i=0, i max_spawn_time) + src.visible_message("\icon[src][bicon(src)] [src] pings!") + + var/obj/source_material = pop(stored_materials) + var/spawn_type = pop(spawning_types) + var/obj/item/spawned_obj = new spawn_type(src.loc) + var/obj/item/original_name = spawned_obj.name //Get the item's name before it's prefixed. Used for micro code. + if(source_material) + if(length(source_material.name) < MAX_MESSAGE_LEN) + spawned_obj.name = "[source_material] " + spawned_obj.name + if(length(source_material.desc) < MAX_MESSAGE_LEN * 2) + if(spawned_obj.desc) + spawned_obj.desc += " It is made of [source_material]." + else + spawned_obj.desc = "It is made of [source_material]." + if(istype(source_material,/obj/item/weapon/holder/micro)) + var/obj/item/weapon/holder/micro/micro_holder = source_material //Tells the machine that a micro is the material being used + var/mob/mob_to_be_changed = micro_holder.held_mob //Get the mob. + var/mob/living/M = mob_to_be_changed + M.release_vore_contents(TRUE, TRUE) //Release their stomach contents. Don't spam the chat, either. + spawned_obj.inhabit_item(M, original_name, M) //Take the spawned mob and call the TF proc on it. + var/mob/living/possessed_voice = spawned_obj.possessed_voice //Get the possessed voice. + qdel(source_material) //Deletes the micro holder, we don't need it anymore. + spawned_obj.trash_eatable = M.devourable //Can this item be eaten? Let's decide based on the person's prefs! + spawned_obj.unacidable = !M.digestable //Can this item be digested? + M.forceMove(possessed_voice) //Places them in the 'voice' for later recovery! Essentially: The item contains a 'possessed voice' mob, which contains their original mob. + + + else if(istype(source_material,/mob/living))//Did they shove a person in there normally? + var/mob/living/M = source_material //If so, this cuts down the work we have to do! + M.release_vore_contents(TRUE, TRUE) //Release their stomach contents. Don't spam the chat, either. + spawned_obj.inhabit_item(M, original_name, M) + var/mob/living/possessed_voice = spawned_obj.possessed_voice + spawned_obj.trash_eatable = M.devourable + spawned_obj.unacidable = !M.digestable + M.forceMove(possessed_voice) + + + spawn_progress_time = 0 + max_spawn_time = rand(30,100) + + if(!spawning_types.len || !stored_materials.len) + update_use_power(USE_POWER_IDLE) + icon_state = "borgcharger0(old)" + + else if(prob(5)) + src.visible_message("\icon[src][bicon(src)] [src] [pick("clicks","whizzes","whirrs","whooshes","clanks","clongs","clonks","bangs")].") + + last_process_time = world.time + +/obj/machinery/replicator/clothing/attackby(obj/item/weapon/W as obj, mob/living/user as mob) + if(!W.canremove || !user.canUnEquip(W) || W.possessed_voice || is_type_in_list(W,item_vore_blacklist)) //No armblades, no putting already possessed items in it! + to_chat(user, "You cannot put \the [W] into the machine.") + return + if(istype(W, /obj/item/weapon/holder/micro) || istype(W, /obj/item/weapon/holder/mouse)) //Are you putting a micro/mouse in it? + var/obj/item/weapon/holder/micro/micro_holder = W + var/mob/living/inserted_mob = micro_holder.held_mob //Get the actual mob. + if(!inserted_mob.allow_spontaneous_tf) //Do they allow TF? + to_chat(user, "You cannot put \the [W] into the machine. ((The prefs of the micro forbid this action.))") + return + if(inserted_mob.stat == DEAD) //Hey medical... + to_chat(user, "[W] is dead.") + return + if(inserted_mob.tf_mob_holder) //No recursion!!! + to_chat(user, "[W] must be in their original form.") + return + if(inserted_mob.client) + var/response //Let's see if they are SURE they accept the fact they will be a clothing, plushie, or something else. + response = tgui_alert(inserted_mob, "Are you -sure- you want to be put in this machine?\n(This machine can turn you into various clothing, footwear, plushies, and other miscellaneous objects. This means that more likely than not, you will be used as whatever object is used. Make certain your preferences align with this possibility.)", "WARNING: Are you sure you want to be put in the machine and transformed?", list("No", "Certain")) + if(response != "Certain") //If they don't agree, stop. + to_chat(user, "[W] stops you from placing them in the machine.") + return + else //If they /do/ agree, give them one last chance. + response = tgui_alert(inserted_mob, "This is the last warning: Are you absolutely certain you want to be transformed into an object and have the possibility of being used as such?", "WARNING: FINAL CHANCE!", list("No", "I accept the possibilities")) + if(response != "I accept the possibilities") + to_chat(user, "[W] stops you from placing them in the machine.") + return + if(istype(inserted_mob, /mob/living/voice) || W.loc == src) //This is a sanity check to keep them from entering it multiple times. + return + log_and_message_admins("[user] has just placed [inserted_mob] into an item transformation machine.", user) + else + to_chat(user, "You cannot put \the [W] into the machine. ((The micro must be connected to the server.))") + return + else if(istype(W,/obj/item/weapon/grab)) //Is someone being shoved into the machine? + var/obj/item/weapon/grab/the_grab = W + var/mob/living/inserted_mob = the_grab.affecting //Get the mob that is grabbed. + if(!inserted_mob.allow_spontaneous_tf) + to_chat(user, "You cannot put \the [W] into the machine. ((The prefs of the micro forbid this action.))") + return + if(inserted_mob.stat == DEAD) + to_chat(user, "[W] is dead.") + return + if(inserted_mob.tf_mob_holder) + to_chat(user, "[W] must be in their original form.") + return + if(inserted_mob.client) + var/response + response = tgui_alert(inserted_mob, "Are you -sure- you want to be put in this machine?\n(This machine can turn you into various clothing, footwear, plushies, and other miscellaneous objects. This means that more likely than not, you will be used as whatever object is used. Make certain your preferences align with this possibility.)", "WARNING: Are you sure you want to be put in the machine and transformed?", list("No", "Certain")) + if(response != "Certain") + to_chat(user, "[W] stops you from placing them in the machine.") + return + else + response = tgui_alert(inserted_mob, "This is the last warning: Are you absolutely certain you want to be transformed into an object and have the possibility of being used as such?", "WARNING: FINAL CHANCE!", list("No", "I accept the possibilities")) + if(response != "I accept the possibilities") + to_chat(user, "[W] stops you from placing them in the machine.") + return + if(istype(inserted_mob, /mob/living/voice) || W.loc == src) + return + log_and_message_admins("[user] has just placed [inserted_mob] into an item transformation machine.", user) + user.drop_item() //Dropping a grab destroys it. + //Grabs require a bit of extra work. + //We want them to drop their clothing/items as well. + if(istype(inserted_mob, /mob/living/carbon/human)) //So, this WORKS. Works very well! + var/mob/living/carbon/human/inserted_human = inserted_mob + for(var/obj/item/I in inserted_mob) + if(istype(I, /obj/item/weapon/implant) || istype(I, /obj/item/device/nif)) + continue + inserted_human.drop_from_inventory(I) + inserted_mob.loc = src + stored_materials.Add(inserted_mob) + src.visible_message("\The [user] inserts \the [inserted_mob] into \the [src].") + return + else + to_chat(user, "You cannot put \the [W] into the machine. ((They must be connected to the server.))") + return + + user.drop_item() //Put the micro on the floor (or drop the item) + if(istype(W, /obj/item/weapon/holder/micro)) //I hate this but it's the only way to get their stuff to drop. + var/obj/item/weapon/holder/micro/micro_holder = W + var/mob/living/inserted_mob = micro_holder.held_mob //Get the actual mob. + if(istype(inserted_mob, /mob/living/carbon/human)) //Only humans have the drop_from_inventory proc. + var/mob/living/carbon/human/inserted_human = inserted_mob + for(var/obj/item/I in inserted_human) //Drop any remaining items! This only really seems to affect hands. + if(istype(I, /obj/item/weapon/implant) || istype(I, /obj/item/device/nif)) + continue + inserted_human.drop_from_inventory(I) + //Now that we've dropped all the items they have, let's shove them back into the micro holder. + W.loc = src + stored_materials.Add(W) + src.visible_message("\The [user] inserts \the [W] into \the [src].") + + +/obj/machinery/replicator/clothing/tgui_interact(mob/user, datum/tgui/ui) //This creates the menu. + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "XenoarchReplicator_clothing_vr", name) //This is required to prevent UI contamination. + ui.open() + +/obj/machinery/replicator/clothing/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state) //Gives data to the menu. + var/list/data = ..() + data["tgui_construction"] = tgui_vore_selection + return data + +/obj/machinery/replicator/clothing/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state) + if(..()) + return TRUE + + switch(action) + if("construct") + var/key = params["key"] + if(key in created_items) + if(LAZYLEN(stored_materials) > LAZYLEN(spawning_types)) + if(LAZYLEN(spawning_types)) + visible_message("\icon[src][bicon(src)] a [pick("light","dial","display","meter","pad")] on [src]'s front [pick("blinks","flashes")] [pick("red","yellow","blue","orange","purple","green","white")].") + else + visible_message("\icon[src][bicon(src)] [src]'s front compartment slides shut.") + spawning_types.Add(created_items[key]) + spawn_progress_time = 0 + update_use_power(USE_POWER_ACTIVE) + icon_state = "borgcharger1(old)" + else + visible_message(fail_message) \ No newline at end of file diff --git a/tgui/packages/tgui/interfaces/XenoarchReplicator_clothing_vr.js b/tgui/packages/tgui/interfaces/XenoarchReplicator_clothing_vr.js new file mode 100644 index 0000000000..86688e471f --- /dev/null +++ b/tgui/packages/tgui/interfaces/XenoarchReplicator_clothing_vr.js @@ -0,0 +1,26 @@ +import { useBackend } from '../backend'; +import { Button } from '../components'; +import { Window } from '../layouts'; + +export const XenoarchReplicator_clothing_vr = (props, context) => { + const { act, data } = useBackend(context); + + const { tgui_construction } = data; + + return ( + + + {tgui_construction.map((button, i) => ( +