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POCKET SAND!
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@@ -29,6 +29,17 @@
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icon_state = "ore_glass"
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origin_tech = list(TECH_MATERIAL = 1)
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material = "sand"
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slot_flags = SLOT_HOLSTER
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// POCKET SAND!
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/obj/item/weapon/ore/glass/throw_impact(atom/hit_atom)
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..()
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var/mob/living/carbon/human/H = hit_atom
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if(istype(H) && H.has_eyes() && prob(85))
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H << "<span class='danger'>Some of \the [src] gets in your eyes!</span>"
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H.eye_blind += 5
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H.eye_blurry += 10
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/obj/item/weapon/ore/phoron
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name = "phoron crystals"
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