mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts: code/game/objects/items/devices/uplink.dm code/modules/nano/modules/human_appearance.dm
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@@ -24,7 +24,7 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
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/datum/emergency_shuttle_controller/proc/process()
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if (wait_for_launch)
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if (auto_recall && world.time >= auto_recall_time)
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if (evac && auto_recall && world.time >= auto_recall_time)
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recall()
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if (world.time >= launch_time) //time to launch the shuttle
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stop_launch_countdown()
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@@ -436,6 +436,8 @@ var/global/list/additional_antag_types = list()
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for(var/mob/player in player_list)
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if(!player.client)
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continue
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if(istype(player, /mob/new_player))
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continue
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if(!role || (player.client.prefs.be_special & role))
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log_debug("[player.key] had [antag_id] enabled, so we are drafting them.")
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candidates |= player.mind
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@@ -197,8 +197,7 @@
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build_overlays()
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/obj/machinery/recharge_station/Bumped(var/mob/living/silicon/robot/R)
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if(istype(R))
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go_in(R)
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go_in(R)
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/obj/machinery/recharge_station/proc/go_in(var/mob/living/silicon/robot/R)
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if(!istype(R))
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@@ -206,10 +205,18 @@
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if(occupant)
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return
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// TODO : Change to incapacitated() on merge.
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if(R.stat || R.lying || R.resting || R.buckled)
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return
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if(!R.cell)
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return
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add_fingerprint(R)
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R.reset_view(src)
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R.forceMove(src)
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occupant = R
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update_icon()
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return 1
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/obj/machinery/recharge_station/proc/go_out()
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if(!occupant)
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@@ -238,9 +245,4 @@
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set name = "Enter Recharger"
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set src in oview(1)
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// TODO : Change to incapacitated() on merge.
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if(usr.stat || usr.lying || usr.resting || usr.buckled)
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return
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go_in(usr)
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add_fingerprint(usr)
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@@ -8,17 +8,24 @@
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w_class = 2.0
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var/obj/item/weapon/implant/imp = null
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/obj/item/weapon/implanter/attack_self(var/mob/user)
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if(!imp)
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return ..()
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imp.loc = get_turf(src)
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user.put_in_hands(imp)
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user << "<span class='notice'>You remove \the [imp] from \the [src].</span>"
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name = "implanter"
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imp = null
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update()
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return
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/obj/item/weapon/implanter/proc/update()
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/obj/item/weapon/implanter/update()
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if (src.imp)
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src.icon_state = "implanter1"
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else
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src.icon_state = "implanter0"
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return
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/obj/item/weapon/implanter/attack(mob/M as mob, mob/user as mob)
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if (!istype(M, /mob/living/carbon))
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return
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@@ -52,8 +59,6 @@
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return
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/obj/item/weapon/implanter/loyalty
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name = "implanter-loyalty"
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@@ -778,7 +778,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(confirm != "Yes") return
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var/choice
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if(ticker.mode.name == "revolution" || ticker.mode.name == "confliction")
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if(ticker.mode.auto_recall_shuttle)
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choice = input("The shuttle will just return if you call it. Call anyway?") in list("Confirm", "Cancel")
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if(choice == "Confirm")
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emergency_shuttle.auto_recall = 1 //enable auto-recall
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@@ -91,6 +91,10 @@
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return 0
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/datum/nano_module/appearance_changer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
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if(!owner || !owner.species)
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return
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generate_data(check_whitelist, whitelist, blacklist)
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var/data[0]
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