Merge branch 'master' into Razgriz1032-patch-10

This commit is contained in:
Razgriz
2021-03-25 23:40:30 -07:00
committed by GitHub
37 changed files with 465 additions and 37 deletions
@@ -17,13 +17,13 @@
// ai_inactive = TRUE //Always off //VORESTATION AI TEMPORARY REMOVAL
show_stat_health = FALSE //We will do it ourselves
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "hits"
response_help = "pets the" //CHOMP Edit
response_disarm = "gently pushes aside the " //CHOMP Edit
response_harm = "hits the" //CHOMP Edit
harm_intent_damage = 2
melee_damage_lower = 10
melee_damage_upper = 10
harm_intent_damage = 3
melee_damage_lower = 5 //CHOMP Edit
melee_damage_upper = 5 //CHOMP Edit
attacktext = list("slashed")
min_oxy = 0
@@ -36,7 +36,7 @@
max_n2 = 0
minbodytemp = 0
maxbodytemp = 900
movement_cooldown = 3
movement_cooldown = 2 //CHOMP Edit
var/mob/living/carbon/human/humanform
var/obj/item/organ/internal/nano/refactory/refactory
@@ -48,7 +48,7 @@
var/human_brute = 0
var/human_burn = 0
player_msg = "In this form, you can move a little faster, your health will regenerate as long as you have metal in you, and you can ventcrawl!"
player_msg = "In this form, your health will regenerate as long as you have metal in you." //CHOMP Edit removed ventcrawl
can_buckle = TRUE //Blobsurfing
@@ -64,8 +64,10 @@
humanform = H
updatehealth()
refactory = locate() in humanform.internal_organs
verbs |= /mob/living/proc/ventcrawl
// verbs |= /mob/living/proc/ventcrawl //CHOMP Removal
verbs |= /mob/living/proc/hide
verbs |= /mob/living/simple_mob/protean_blob/proc/rig_transform //CHOMP Addition
verbs |= /mob/living/proc/usehardsuit //CHOMP Addition
else
update_icon()
@@ -267,14 +269,31 @@
if(refactory && istype(A,/obj/item/stack/material))
var/obj/item/stack/material/S = A
var/substance = S.material.name
var/list/edible_materials = list("steel", "plasteel", "diamond", "mhydrogen") //Can't eat all materials, just useful ones.
var allowed = FALSE
var/list/edible_materials = list(MAT_STEEL) //Can't eat all materials, just useful ones.
var/allowed = FALSE //CHOMP Edit
for(var/material in edible_materials)
if(material == substance) allowed = TRUE
if(material == substance)
allowed = TRUE
if(!allowed)
return
if(refactory.add_stored_material(S.material.name,1*S.perunit) && S.use(1))
visible_message("<b>[name]</b> gloms over some of \the [S], absorbing it.")
else if(isitem(A) && a_intent == "grab") //CHOMP Add all this block, down to I.forceMove.
var/obj/item/I = A
if(!vore_selected)
to_chat(src,"<span class='warning'>You either don't have a belly selected, or don't have a belly!</span>")
return FALSE
if(is_type_in_list(I,item_vore_blacklist) || I.anchored)
to_chat(src, "<span class='warning'>You can't eat this.</span>")
return
if(is_type_in_list(I,edible_trash) | adminbus_trash)
if(I.hidden_uplink)
to_chat(src, "<span class='warning'>You really should not be eating this.</span>")
message_admins("[key_name(src)] has attempted to ingest an uplink item. ([src ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>" : "null"])")
return
visible_message("<b>[name]</b> stretches itself over the [I], engulfing it whole!")
I.forceMove(vore_selected)
else
return ..()
@@ -283,7 +302,7 @@
var/obj/item/stack/material/S = O
var/substance = S.material.name
var/list/edible_materials = list("steel", "plasteel", "diamond", "mhydrogen") //Can't eat all materials, just useful ones.
var allowed = FALSE
var/allowed = FALSE //CHOMP Edit
for(var/material in edible_materials)
if(material == substance) allowed = TRUE
if(!allowed)
@@ -292,7 +311,20 @@
visible_message("<b>[name]</b> gloms over some of \the [S], absorbing it.")
else
return ..()
/mob/living/simple_mob/protean_blob/attack_hand(mob/living/L) //CHOMP Add this whole block.
if(L.get_effective_size() >= (src.get_effective_size() + 0.5) )
src.get_scooped(L)
else
..()
/mob/living/simple_mob/protean_blob/MouseDrop(var/atom/over_object) //CHOMP Add this whole block.
if(ishuman(over_object) && usr == src && src.Adjacent(over_object))
var/mob/living/carbon/human/H = over_object
get_scooped(H, TRUE)
else
return ..()
/mob/living/simple_mob/protean_blob/MouseEntered(location,control,params)
if(resting)
return
@@ -306,6 +338,8 @@ var/global/list/disallowed_protean_accessories = list(
// Helpers - Unsafe, WILL perform change.
/mob/living/carbon/human/proc/nano_intoblob()
if(loc == /obj/item/weapon/rig/protean)
return
var/panel_was_up = FALSE
if(client?.statpanel == "Protean")
panel_was_up = TRUE
@@ -341,6 +375,8 @@ var/global/list/disallowed_protean_accessories = list(
things_to_drop -= things_to_not_drop //Crunch the lists
things_to_drop -= organs //Mah armbs
things_to_drop -= internal_organs //Mah sqeedily spooch
for(var/obj/item/weapon/rig/protean/O in things_to_drop) //CHOMP Add
things_to_drop -= O //CHOMP Add
for(var/obj/item/I in things_to_drop) //rip hoarders
drop_from_inventory(I)
@@ -397,10 +433,44 @@ var/global/list/disallowed_protean_accessories = list(
remove_micros(I, root) //Recursion. I'm honestly depending on there being no containment loop, but at the cost of performance that can be fixed too.
if(istype(I, /obj/item/weapon/holder))
root.remove_from_mob(I)
//CHOMP Add start
/mob/living/simple_mob/protean_blob/proc/rig_transform() //CHOMP Add this whole block.
set name = "Modify Form - Hardsuit"
set desc = "Allows a protean blob to solidify its form into one extremely similar to a hardsuit."
set category = "Abilities"
if(istype(loc, /obj/item/weapon/rig/protean))
var/obj/item/weapon/rig/protean/prig = loc
src.forceMove(get_turf(prig))
qdel(prig)
return
if(isturf(loc))
var/obj/item/weapon/rig/protean/prig = new(loc)
if(prig)
prig.forceMove(get_turf(src))
src.forceMove(prig)
return
/mob/living/proc/usehardsuit()
set name = "Utilize Hardsuit Interface"
set desc = "Allows a protean blob to open hardsuit interface."
set category = "Abilities"
if(istype(loc, /obj/item/weapon/rig/protean))
var/obj/item/weapon/rig/protean/prig = loc
to_chat(src, "You attempt to interface with the [prig].")
prig.ui_interact(src, nano_state = interactive_state)
else
to_chat(src, "You are not in RIG form.")
//CHOMP Add end
/mob/living/carbon/human/proc/nano_outofblob(var/mob/living/simple_mob/protean_blob/blob)
if(!istype(blob))
return
if(blob.loc == /obj/item/weapon/rig/protean)
return
var/panel_was_up = FALSE
if(client?.statpanel == "Protean")
@@ -1,3 +1,4 @@
//TODO: Replace ventcrawl with morphing. /mob/living/simple_mob/vore/hostile/morph
#define PER_LIMB_STEEL_COST SHEET_MATERIAL_AMOUNT
////
// One-part Refactor
@@ -18,7 +19,6 @@
to_chat(src,"<span class='warning'>You don't have a working refactory module!</span>")
return
var/choice = input(src,"Pick the bodypart to change:", "Refactor - One Bodypart") as null|anything in species.has_limbs
if(!choice)
return
@@ -81,12 +81,108 @@
////
// Full Refactor
////
/*
/mob/living/carbon/human/proc/nano_regenerate()
set name = "Regenerate"
set desc = "Allows you to regrow limbs and replace organs."
set category = "Abilities"
set hidden = TRUE
if(nutrition < 250)
to_chat(src, "<span class='warning'>You lack the energy to begin regeneration!</span>")
return
if(active_regen)
to_chat(src, "<span class='warning'>You are already regenerating!</span>")
return
else
active_regen = TRUE
src.visible_message("<B>[src]</B>'s nanites begin to regenerate...")
var/mob/living/simple_mob/protean_blob/blob = nano_intoblob()
var/delay_length = round(active_regen_delay * species.active_regen_mult)
if(do_after(blob, delay_length, null, 0))
if(stat != DEAD)
adjust_nutrition(-200)
species.create_organs(src)
var/obj/item/organ/external/torso = organs_by_name[BP_TORSO]
torso.robotize() //synthetic wasn't defined here.
LAZYCLEARLIST(blood_DNA)
LAZYCLEARLIST(feet_blood_DNA)
blood_color = null
feet_blood_color = null
regenerate_icons() //Probably worth it, yeah.
to_chat(src, "<span class='notice'>Your regeneration is complete.</span>") //Guarantees the message shows no matter how bad the timing.
to_chat(blob, "<span class='notice'>Your regeneration is complete!</span>")
else
to_chat(src, "<span class='critical'>Your regeneration has failed.</span>")
to_chat(blob, "<span class='critical'>Your regeneration has failed!</span>")
else
to_chat(src, "<span class='critical'>Your regeneration is interrupted.</span>")
to_chat(blob, "<span class='critical'>Your regeneration is interrupted!</span>")
active_regen = FALSE
nano_outofblob(blob)
var/delay_length = round(active_regen_delay * species.active_regen_mult)
if(do_after(src,delay_length))
adjust_nutrition(-200)
for(var/obj/item/organ/I in internal_organs)
if(I.robotic >= ORGAN_ROBOT) // No free robofix.
continue
if(I.damage > 0)
I.damage = max(I.damage - 30, 0) //Repair functionally half of a dead internal organ.
I.status = 0 // Wipe status, as it's being regenerated from possibly dead.
to_chat(src, "<span class='notice'>You feel a soothing sensation within your [I.name]...</span>")
// Replace completely missing limbs.
for(var/limb_type in src.species.has_limbs)
var/obj/item/organ/external/E = src.organs_by_name[limb_type]
if(E && E.disfigured)
E.disfigured = 0
if(E && (E.is_stump() || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD|ORGAN_MUTATED))))
E.removed()
qdel(E)
E = null
if(!E)
var/list/organ_data = src.species.has_limbs[limb_type]
var/limb_path = organ_data["path"]
var/obj/item/organ/O = new limb_path(src)
organ_data["descriptor"] = O.name
to_chat(src, "<span class='notice'>You feel a slithering sensation as your [O.name] reform.</span>")
var/agony_to_apply = round(0.66 * O.max_damage) // 66% of the limb's health is converted into pain.
src.apply_damage(agony_to_apply, HALLOSS)
for(var/organtype in species.has_organ) // Replace completely missing internal organs. -After- external ones, so they all should exist.
if(!src.internal_organs_by_name[organtype])
var/organpath = species.has_organ[organtype]
var/obj/item/organ/Int = new organpath(src, TRUE)
Int.rejuvenate(TRUE)
handle_organs() // Update everything
update_icons_body()
active_regen = FALSE
else
to_chat(src, "<span class='critical'>Your regeneration is interrupted!</span>")
adjust_nutrition(-75)
active_regen = FALSE
*/
/mob/living/carbon/human/proc/nano_regenerate() //fixed the proc, it used to leave active_regen true.
set name = "Ref - Whole Body"
set desc = "Allows you to regrow limbs and replace organs, given you have enough materials."
set category = "Abilities"
set hidden = TRUE
if(stat)
to_chat(src,"<span class='warning'>You must be awake and standing to perform this action!</span>")
return
@@ -178,7 +274,6 @@
active_regen = FALSE
nano_outofblob(blob)
////
// Storing metal
////
@@ -223,7 +318,7 @@
visible_message("<span class='notice'>[src] devours some of the [substance] right off the stack!</span>")
else
to_chat(src,"<span class='notice'>You're completely capped out on [substance]!</span>")
////
// Blob Form
////
@@ -269,6 +364,7 @@
////
// Change size
////
/*CHOMP Removal start - I am replacing this with the OG set size. No more metal requirement.
/mob/living/carbon/human/proc/nano_set_size()
set name = "Adjust Volume"
set category = "Abilities"
@@ -312,6 +408,7 @@
to_chat(user,"<span class='warning'>Unfortunately, [cost-actually_added] steel was lost due to lack of storage space.</span>")
user.visible_message("<span class='notice'>Black mist swirls around [user] as they change size.</span>")
CHOMP Removal end*/
/// /// /// A helper to reuse
/mob/living/proc/nano_get_refactory(obj/item/organ/internal/nano/refactory/R)
@@ -369,11 +466,13 @@
icon_state = "blob"
to_call = /mob/living/carbon/human/proc/nano_blobform
/obj/effect/protean_ability/change_volume
/*CHOMP removal start - This doesn't do anything at all now. Normal resize proc is being used instead.
/obj/effect/protean_ability/change_volume //CHOMP Edit
ability_name = "Change Volume"
desc = "Alter your size by consuming steel to produce additional nanites, or regain steel by reducing your size and reclaiming them."
desc = "Alter your size between 25% and 200%." //CHOMP Edit - Removed talk about requiring metal
icon_state = "volume"
to_call = /mob/living/carbon/human/proc/nano_set_size
CHOMP removal end*/
/obj/effect/protean_ability/reform_limb
ability_name = "Ref - Single Limb"
@@ -386,11 +485,11 @@
desc = "Rebuild your entire body into whatever design you want, assuming you have 10,000 metal."
icon_state = "body"
to_call = /mob/living/carbon/human/proc/nano_regenerate
/obj/effect/protean_ability/metal_nom
ability_name = "Ref - Store Metals"
desc = "Store the metal you're holding. Your refactory can only store steel, and all other metals will be converted into nanites ASAP for various effects."
icon_state = "metal"
to_call = /mob/living/carbon/human/proc/nano_metalnom
#undef PER_LIMB_STEEL_COST
#undef PER_LIMB_STEEL_COST
@@ -17,7 +17,7 @@
flags = NO_SCAN | NO_SLIP | NO_MINOR_CUT | NO_HALLUCINATION | NO_INFECT | NO_PAIN
appearance_flags = HAS_SKIN_COLOR | HAS_EYE_COLOR | HAS_HAIR_COLOR | HAS_UNDERWEAR | HAS_LIPS
spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE
spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE
health_hud_intensity = 2
num_alternate_languages = 3
assisted_langs = list(LANGUAGE_ROOTLOCAL, LANGUAGE_ROOTGLOBAL, LANGUAGE_VOX)
@@ -67,7 +67,7 @@
has_organ = list(
O_BRAIN = /obj/item/organ/internal/mmi_holder/posibrain/nano,
O_ORCH = /obj/item/organ/internal/nano/orchestrator,
O_FACT = /obj/item/organ/internal/nano/refactory
O_FACT = /obj/item/organ/internal/nano/refactory,
)
has_limbs = list(
BP_TORSO = list("path" = /obj/item/organ/external/chest/unbreakable/nano),
@@ -91,8 +91,8 @@
/mob/living/carbon/human/proc/nano_regenerate, //These verbs are hidden so you can macro them,
/mob/living/carbon/human/proc/nano_partswap,
/mob/living/carbon/human/proc/nano_metalnom,
/mob/living/carbon/human/proc/nano_blobform,
/mob/living/carbon/human/proc/nano_set_size,
/mob/living/carbon/human/proc/nano_blobform,
/mob/living/proc/set_size,
/mob/living/carbon/human/proc/nano_change_fitting, //These verbs are displayed normally,
/mob/living/carbon/human/proc/shapeshifter_select_hair,
/mob/living/carbon/human/proc/shapeshifter_select_hair_colors,
@@ -101,9 +101,14 @@
/mob/living/carbon/human/proc/shapeshifter_select_gender,
/mob/living/carbon/human/proc/shapeshifter_select_wings,
/mob/living/carbon/human/proc/shapeshifter_select_tail,
/mob/living/carbon/human/proc/shapeshifter_select_ears
)
/mob/living/carbon/human/proc/shapeshifter_select_ears,
/mob/living/carbon/human/proc/succubus_drain,
/mob/living/carbon/human/proc/slime_feed,
/mob/living/carbon/human/proc/succubus_drain_finalize,
/mob/living/carbon/human/proc/succubus_drain_lethal,
/mob/living/proc/eat_trash
) //CHOMP Edit - Added succ stuff that promies have too. Also changed nano_set_size to standard set_size so there is no metal cost.
var/global/list/abilities = list()
var/monochromatic = FALSE //IGNORE ME
@@ -135,8 +140,8 @@
/datum/species/protean/equip_survival_gear(var/mob/living/carbon/human/H)
var/obj/item/stack/material/steel/metal_stack = new()
metal_stack.amount = 3
metal_stack.amount = 5 //CHOMP Edit
var/obj/item/clothing/accessory/permit/nanotech/permit = new()
permit.set_name(H.real_name)
@@ -155,6 +160,9 @@
new_nif.quick_implant(H)
else
H.nif.durability = rand(21,25)
var/obj/item/weapon/rig/protean/prig = new /obj/item/weapon/rig/protean(H)
prig.myprotean = H
/datum/species/protean/hug(var/mob/living/carbon/human/H, var/mob/living/target)
return ..() //Wut
@@ -174,7 +182,7 @@
H.ckey = H.temporary_form.ckey
QDEL_NULL(H.temporary_form)
to_chat(H, "<span class='warning'>You died as a Protean. Please sit out of the round for at least 60 minutes before respawning, to represent the time it would take to ship a new-you to the station.</span>")
to_chat(H, "<span class='warning'>You died as a Protean. Please sit out of the round for at least 5 or 10 minutes before respawning, to represent the time it would take to ship a new-you to the station, depending on how you died.</span>")
for(var/obj/item/organ/I in H.internal_organs)
I.removed()
@@ -189,6 +197,7 @@
H.nano_intoblob()
return ..() //Any instakill shot runtimes since there are no organs after this. No point to not skip these checks, going to nullspace anyway.
/*CHOMP Station removal start
var/obj/item/organ/internal/nano/refactory/refactory = locate() in H.internal_organs
if(refactory && !(refactory.status & ORGAN_DEAD))
@@ -209,6 +218,7 @@
H.add_modifier(/datum/modifier/protean/silver, origin = refactory)
return ..()
CHOMP Station removal end*/
/datum/species/protean/get_additional_examine_text(var/mob/living/carbon/human/H)
return ..() //Hmm, what could be done here?
@@ -230,7 +240,7 @@
for(var/ability in abilities)
var/obj/effect/protean_ability/A = ability
stat("[A.ability_name]",A.atom_button_text())
// Various modifiers
/datum/modifier/protean
stacks = MODIFIER_STACK_FORBID
@@ -261,6 +271,7 @@
if(!refactory.use_stored_material(material_name,material_use))
expire()
/*CHOMP Removal start
/datum/modifier/protean/mhydrogen
name = "Protean Effect - M.Hydrogen"
desc = "You're affected by the presence of metallic hydrogen."
@@ -305,6 +316,7 @@
accuracy = 30
evasion = 30
CHOMP Removal end*/
/datum/modifier/protean/steel
name = "Protean Effect - Steel"
@@ -328,6 +340,7 @@
else if(O.status & ORGAN_DEAD)
O.status &= ~ORGAN_DEAD //Unset dead if we repaired it entirely
// PAN Card
/obj/item/clothing/accessory/permit/nanotech
name = "\improper P.A.N. card"
@@ -349,6 +362,28 @@
. = ..()
. += validstring
. += registring
//CHOMP Add start
/mob/living/carbon/human/proc/rig_transform()
set name = "Modify Form - Hardsuit"
set desc = "Allows a protean to solidify its form into one extremely similar to a hardsuit."
set category = "Abilities"
if(istype(loc, /obj/item/weapon/rig/protean))
var/obj/item/weapon/rig/protean/prig = loc
src.forceMove(get_turf(prig))
prig.forceMove(src)
return
if(isturf(loc))
var/obj/item/weapon/rig/protean/prig
for(var/obj/item/weapon/rig/protean/O in contents)
prig = O
break
if(prig)
prig.forceMove(get_turf(src))
src.forceMove(prig)
return
//CHOMP Add end
#undef DAM_SCALE_FACTOR
#undef METAL_PER_TICK
#undef METAL_PER_TICK