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[MIRROR] TGUI Say (#8771)
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com> Co-authored-by: Kashargul <KashL@t-online.de>
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@@ -5,6 +5,7 @@
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*/
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GLOBAL_LIST_INIT(traits_by_type, list(
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/mob = list(
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"TRAIT_THINKING_IN_CHARACTER" = TRAIT_THINKING_IN_CHARACTER,
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/*
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"TRAIT_BLIND" = TRAIT_BLIND,
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*/
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14
code/_global_vars/traits/_traits.dm
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14
code/_global_vars/traits/_traits.dm
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@@ -0,0 +1,14 @@
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// This file should contain every single global trait in the game in a type-based list, as well as any additional trait-related information that's useful to have on a global basis.
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// This file is used in linting, so make sure to add everything alphabetically and what-not.
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// Do consider adding your trait entry to the similar list in `admin_tooling.dm` if you want it to be accessible to admins (which is probably the case for 75% of traits).
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// Please do note that there is absolutely no bearing on what traits are added to what subtype of `/datum`, this is just an easily referenceable list sorted by type.
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// The only thing that truly matters about traits is the code that is built to handle the traits, and where that code is located. Nothing else.
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/* CHOMPRemove, see traits.dm
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GLOBAL_LIST_INIT(traits_by_type, list(
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/mob = list(
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"TRAIT_THINKING_IN_CHARACTER" = TRAIT_THINKING_IN_CHARACTER,
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)
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))
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*/
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