diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm
index 44037305dd..14feaf1b5f 100644
--- a/code/_onclick/hud/_defines.dm
+++ b/code/_onclick/hud/_defines.dm
@@ -103,6 +103,12 @@
#define ui_alien_fire "EAST-1:28,NORTH-3:25"
#define ui_alien_oxygen "EAST-1:28,NORTH-4:25"
+// Goes above HUD, mid-right
+#define ui_ammo_hud1 "EAST-1:28,CENTER+1:25"
+#define ui_ammo_hud2 "EAST-1:28,CENTER+2:27"
+#define ui_ammo_hud3 "EAST-1:28,CENTER+3:29"
+#define ui_ammo_hud4 "EAST-1:28,CENTER+4:31"
+
//Middle right (status indicators)
#define ui_temp "EAST-1:28,CENTER-2:13"
#define ui_health "EAST-1:28,CENTER-1:15"
diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm
index 98c187fc97..aef10cd979 100644
--- a/code/_onclick/hud/hud.dm
+++ b/code/_onclick/hud/hud.dm
@@ -1,3 +1,4 @@
+#define MAX_AMMO_HUD_POSSIBLE 4 // Cap the amount of HUDs at 4.
/*
The global hud:
Uses the same visual objects for all players.
@@ -191,6 +192,9 @@ var/list/global_huds = list(
var/icon/ui_style
var/ui_color
var/ui_alpha
+
+ // TGMC Ammo HUD Port
+ var/list/obj/screen/ammo_hud_list = list()
var/list/minihuds = list()
@@ -220,6 +224,7 @@ var/list/global_huds = list(
other_important = null
hotkeybuttons = null
// item_action_list = null // ?
+ QDEL_LIST(ammo_hud_list)
mymob = null
/datum/hud/proc/hidden_inventory_update()
@@ -460,4 +465,37 @@ var/list/global_huds = list(
client.screen += client.void
/mob/new_player/add_click_catcher()
- return
\ No newline at end of file
+ return
+
+/* TGMC Ammo HUD Port
+ * These procs call to screen_objects.dm's respective procs.
+ * All these do is manage the amount of huds on screen and set the HUD.
+*/
+///Add an ammo hud to the user informing of the ammo count of G
+/datum/hud/proc/add_ammo_hud(mob/living/user, obj/item/weapon/gun/G)
+ if(length(ammo_hud_list) >= MAX_AMMO_HUD_POSSIBLE)
+ return
+ var/obj/screen/ammo/ammo_hud = new
+ ammo_hud_list[G] = ammo_hud
+ ammo_hud.screen_loc = ammo_hud.ammo_screen_loc_list[length(ammo_hud_list)]
+ ammo_hud.add_hud(user, G)
+ ammo_hud.update_hud(user, G)
+
+///Remove the ammo hud related to the gun G from the user
+/datum/hud/proc/remove_ammo_hud(mob/living/user, obj/item/weapon/gun/G)
+ var/obj/screen/ammo/ammo_hud = ammo_hud_list[G]
+ if(isnull(ammo_hud))
+ return
+ ammo_hud.remove_hud(user, G)
+ qdel(ammo_hud)
+ ammo_hud_list -= G
+ var/i = 1
+ for(var/key in ammo_hud_list)
+ ammo_hud = ammo_hud_list[key]
+ ammo_hud.screen_loc = ammo_hud.ammo_screen_loc_list[i]
+ i++
+
+///Update the ammo hud related to the gun G
+/datum/hud/proc/update_ammo_hud(mob/living/user, obj/item/weapon/gun/G)
+ var/obj/screen/ammo/ammo_hud = ammo_hud_list[G]
+ ammo_hud?.update_hud(user, G)
\ No newline at end of file
diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm
index 00446add6d..a06df0c082 100644
--- a/code/_onclick/hud/screen_objects.dm
+++ b/code/_onclick/hud/screen_objects.dm
@@ -898,3 +898,80 @@
icon_state = null
plane = PLANE_HOLOMAP_ICONS
appearance_flags = KEEP_TOGETHER
+
+// Begin TGMC Ammo HUD Port
+/obj/screen/ammo
+ name = "ammo"
+ icon = 'icons/mob/screen_ammo.dmi'
+ icon_state = "ammo"
+ screen_loc = ui_ammo_hud1
+ var/warned = FALSE
+ var/static/list/ammo_screen_loc_list = list(ui_ammo_hud1, ui_ammo_hud2, ui_ammo_hud3 ,ui_ammo_hud4)
+
+/obj/screen/ammo/proc/add_hud(var/mob/living/user, var/obj/item/weapon/gun/G)
+
+ if(!user?.client)
+ return
+
+ if(!G)
+ CRASH("/obj/screen/ammo/proc/add_hud() has been called from [src] without the required param of G")
+
+ if(!G.has_ammo_counter())
+ return
+
+ user.client.screen += src
+
+/obj/screen/ammo/proc/remove_hud(var/mob/living/user)
+ user?.client?.screen -= src
+
+/obj/screen/ammo/proc/update_hud(var/mob/living/user, var/obj/item/weapon/gun/G)
+ if(!user?.client?.screen.Find(src))
+ return
+
+ if(!G || !istype(G) || !G.has_ammo_counter() || !G.get_ammo_type() || isnull(G.get_ammo_count()))
+ remove_hud()
+ return
+
+ var/list/ammo_type = G.get_ammo_type()
+ var/rounds = G.get_ammo_count()
+
+ var/hud_state = ammo_type[1]
+ var/hud_state_empty = ammo_type[2]
+
+ overlays.Cut()
+
+ var/empty = image('icons/mob/screen_ammo.dmi', src, "[hud_state_empty]")
+
+ if(rounds == 0)
+ if(warned)
+ overlays += empty
+ else
+ warned = TRUE
+ var/obj/screen/ammo/F = new /obj/screen/ammo(src)
+ F.icon_state = "frame"
+ user.client.screen += F
+ flick("[hud_state_empty]_flash", F)
+ spawn(20)
+ user.client.screen -= F
+ qdel(F)
+ overlays += empty
+ else
+ warned = FALSE
+ overlays += image('icons/mob/screen_ammo.dmi', src, "[hud_state]")
+
+ rounds = num2text(rounds)
+ //Handle the amount of rounds
+ switch(length(rounds))
+ if(1)
+ overlays += image('icons/mob/screen_ammo.dmi', src, "o[rounds[1]]")
+ if(2)
+ overlays += image('icons/mob/screen_ammo.dmi', src, "o[rounds[2]]")
+ overlays += image('icons/mob/screen_ammo.dmi', src, "t[rounds[1]]")
+ if(3)
+ overlays += image('icons/mob/screen_ammo.dmi', src, "o[rounds[3]]")
+ overlays += image('icons/mob/screen_ammo.dmi', src, "t[rounds[2]]")
+ overlays += image('icons/mob/screen_ammo.dmi', src, "h[rounds[1]]")
+ else //"0" is still length 1 so this means it's over 999
+ overlays += image('icons/mob/screen_ammo.dmi', src, "o9")
+ overlays += image('icons/mob/screen_ammo.dmi', src, "t9")
+ overlays += image('icons/mob/screen_ammo.dmi', src, "h9")
\ No newline at end of file
diff --git a/code/_onclick/hud/screen_objects_zz_ch.dm b/code/_onclick/hud/screen_objects_ch.dm
similarity index 97%
rename from code/_onclick/hud/screen_objects_zz_ch.dm
rename to code/_onclick/hud/screen_objects_ch.dm
index f0fbd912fe..c229c3c57c 100644
--- a/code/_onclick/hud/screen_objects_zz_ch.dm
+++ b/code/_onclick/hud/screen_objects_ch.dm
@@ -27,4 +27,5 @@
item_overlay.color = "#00ff00"
object_overlays += item_overlay
- add_overlay(object_overlays)
\ No newline at end of file
+ add_overlay(object_overlays)
+
\ No newline at end of file
diff --git a/code/game/objects/items/weapons/grenades/explosive.dm b/code/game/objects/items/weapons/grenades/explosive.dm
index 076a7accce..77e07e2c5f 100644
--- a/code/game/objects/items/weapons/grenades/explosive.dm
+++ b/code/game/objects/items/weapons/grenades/explosive.dm
@@ -12,6 +12,7 @@
//The radius of the circle used to launch projectiles. Lower values mean less projectiles are used but if set too low gaps may appear in the spread pattern
var/spread_range = 7
loadable = null
+ hud_state = "grenade_frag" // TGMC Ammo HUD Port
/obj/item/weapon/grenade/explosive/detonate()
..()
diff --git a/code/game/objects/items/weapons/grenades/grenade.dm b/code/game/objects/items/weapons/grenades/grenade.dm
index 209e47b253..9bdf650c64 100644
--- a/code/game/objects/items/weapons/grenades/grenade.dm
+++ b/code/game/objects/items/weapons/grenades/grenade.dm
@@ -13,6 +13,8 @@
var/det_time = 50
var/loadable = TRUE
var/arm_sound = 'sound/weapons/armbomb.ogg'
+ var/hud_state = "grenade_he" // TGMC Ammo HUD Port
+ var/hud_state_empty = "grenade_empty" // TGMC Ammo HUD Port
/obj/item/weapon/grenade/proc/clown_check(var/mob/living/user)
if((CLUMSY in user.mutations) && prob(50))
diff --git a/code/game/objects/items/weapons/grenades/smokebomb.dm b/code/game/objects/items/weapons/grenades/smokebomb.dm
index 75c0e6a299..1cb98be61a 100644
--- a/code/game/objects/items/weapons/grenades/smokebomb.dm
+++ b/code/game/objects/items/weapons/grenades/smokebomb.dm
@@ -6,6 +6,7 @@
det_time = 20
item_state = "flashbang"
slot_flags = SLOT_BELT
+ hud_state = "grenade_smoke"
var/datum/effect/effect/system/smoke_spread/bad/smoke
var/smoke_color
var/smoke_strength = 8
diff --git a/code/modules/holodeck/HolodeckControl.dm b/code/modules/holodeck/HolodeckControl.dm
index 6ff8e4eff4..61695672d6 100644
--- a/code/modules/holodeck/HolodeckControl.dm
+++ b/code/modules/holodeck/HolodeckControl.dm
@@ -67,13 +67,13 @@
"Gym" = new/datum/holodeck_program(/area/holodeck/source_gym), //VOREStation add
"Game Room" = new/datum/holodeck_program(/area/holodeck/source_game_room), //VOREStation add
"Patient Ward" = new/datum/holodeck_program(/area/holodeck/source_patient_ward), //VOREStation add
+ "Inside" = new/datum/holodeck_program(/area/holodeck/the_uwu_zone, list('sound/vore/sunesound/prey/loop.ogg')), //VOREStation add
"Turn Off" = new/datum/holodeck_program(/area/holodeck/source_plating, list())
)
var/list/restricted_programs = list(
"Burnoff Test Simulation" = new/datum/holodeck_program(/area/holodeck/source_burntest, list()),
- "Wildlife Simulation" = new/datum/holodeck_program(/area/holodeck/source_wildlife, list()),
- "Inside" = new/datum/holodeck_program(/area/holodeck/the_uwu_zone, list('sound/vore/sunesound/prey/loop.ogg')), //VOREStation add
+ "Wildlife Simulation" = new/datum/holodeck_program(/area/holodeck/source_wildlife, list())
)
/obj/machinery/computer/HolodeckControl/attack_ai(var/mob/user as mob)
diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm
index 5e099d6dce..a681f9b421 100644
--- a/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm
@@ -443,7 +443,7 @@
catalogue_data = list(/datum/category_item/catalogue/fauna/vulpkanin)
- spawn_flags = SPECIES_IS_RESTRICTED //SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE CHOMPedit: disabled forever
+ spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE//Whitelisted as restricted is broken. ChompEdit;renable
appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_COLOR | HAS_EYE_COLOR
flesh_color = "#AFA59E"
diff --git a/code/modules/mob/new_player/sprite_accessories_tail_ch.dm b/code/modules/mob/new_player/sprite_accessories_tail_ch.dm
index 16a9320d41..efe3a48418 100644
--- a/code/modules/mob/new_player/sprite_accessories_tail_ch.dm
+++ b/code/modules/mob/new_player/sprite_accessories_tail_ch.dm
@@ -133,4 +133,12 @@
/datum/sprite_accessory/tail/longtail/longflufftail
name = "Long fluffy tail"
icon = 'icons/mob/vore/taurs_ch.dmi'
- icon_state = "longflufftail"
\ No newline at end of file
+ icon_state = "longflufftail"
+
+/datum/sprite_accessory/tail/longtail/ringtailbig
+ name = "Long ring tail"
+ icon = 'icons/mob/vore/taurs_ch.dmi'
+ icon_state = "bigringtail"
+ do_colouration = 1
+ color_blend_mode = ICON_MULTIPLY
+ extra_overlay = "bigringtail_markings"
\ No newline at end of file
diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm
index 4ec2d0a5e2..852a086d97 100644
--- a/code/modules/power/cell.dm
+++ b/code/modules/power/cell.dm
@@ -54,6 +54,12 @@
if(self_recharge)
if(world.time >= last_use + charge_delay)
give(charge_amount)
+ // TGMC Ammo HUD - Update the HUD every time we're called to recharge.
+ if(istype(loc, /obj/item/weapon/gun/energy)) // Are we in a gun currently?
+ var/obj/item/weapon/gun/energy/gun = loc
+ var/mob/living/user = gun.loc
+ if(istype(user))
+ user?.hud_used.update_ammo_hud(user, gun) // Update the HUD
else
return PROCESS_KILL
diff --git a/code/modules/projectiles/ammunition/zz_autolathe_ch.dm b/code/modules/projectiles/ammunition/zz_autolathe_ch.dm
index 46698bef8d..b68b318c5d 100644
--- a/code/modules/projectiles/ammunition/zz_autolathe_ch.dm
+++ b/code/modules/projectiles/ammunition/zz_autolathe_ch.dm
@@ -62,6 +62,10 @@
path = /obj/item/ammo_magazine/asval/ap
hidden = 1
+/datum/category_item/autolathe/arms/asval_9x39_rubber
+ name = "AS-Val magazine(9x39mm less-lethal)"
+ path = /obj/item/ammo_magazine/asval/rubber
+
/datum/category_item/autolathe/arms/akm_762x39
name = "AKM magazine (7.62x39mm standard)"
path = /obj/item/ammo_magazine/akm
@@ -77,6 +81,35 @@
path = /obj/item/ammo_magazine/akm/hp
hidden = 1
+/datum/category_item/autolathe/arms/akm_762x39_rubber
+ name = "AKM magazine (7.62x39mm less-lethal)"
+ path = /obj/item/ammo_magazine/akm/rubber
+
+/datum/category_item/autolathe/arms/ak74
+ name = "AK74 magazine (5.45mm standard)"
+ path = /obj/item/ammo_magazine/ak74
+ hidden = 1
+
+/datum/category_item/autolathe/arms/ak74/plum
+ name = "AK74 'plum' magazine (5.45mm standard)"
+ path = /obj/item/ammo_magazine/ak74/plum
+ hidden = 1
+
+/datum/category_item/autolathe/arms/ak74/plum/rubber
+ name = "AK74 'plum' magazine (5.45mm less-lethal)"
+ path = /obj/item/ammo_magazine/ak74/plum/rubber
+ hidden = 1
+
+
+/datum/category_item/autolathe/arms/ak74_ap
+ name = "AK74 magazine (5.45mm armor-piercing)"
+ path = /obj/item/ammo_magazine/ak74/ap
+ hidden = 1
+
+/datum/category_item/autolathe/arms/ak74_rubber
+ name = "AK74 magazine (5.45mm less-lethal)"
+ path = /obj/item/ammo_magazine/ak74/rubber
+
/datum/category_item/autolathe/arms/m16_556
name = "M16 magazine (5.56x45mm standard)"
path = /obj/item/ammo_magazine/m16
@@ -92,6 +125,10 @@
path = /obj/item/ammo_magazine/m16/hp
hidden = 1
+/datum/category_item/autolathe/arms/m16_556_rubber
+ name = "M16 magazine (5.56x45mm less-lethal)"
+ path = /obj/item/ammo_magazine/m16/rubber
+
/datum/category_item/autolathe/arms/sks_762
name = "SKS Clip (10x 7.62x39 standard)"
path = /obj/item/ammo_magazine/clip/sks
@@ -157,6 +194,10 @@
path = /obj/item/ammo_magazine/plamya/ap
hidden = 1
+/datum/category_item/autolathe/arms/plamya_9x39_rubber
+ name = "Plamya drum magazine(9x39mm less-lethal)"
+ path = /obj/item/ammo_magazine/plamya/rubber
+
/datum/category_item/autolathe/arms/strela_12g
name = "Strela magazine (12 gauge buckshot)"
path = /obj/item/ammo_magazine/strela
@@ -182,11 +223,19 @@
path = /obj/item/ammo_magazine/ssp4
hidden = 1
+/datum/category_item/autolathe/arms/ssp4_10mm/rubber
+ name = "SSP4 magazine (10mm rubber)"
+ path = /obj/item/ammo_magazine/ssp4/rubber
+
/datum/category_item/autolathe/arms/makarov_9x18
name = "Makarov magazine (9x18mm Makarov standard)"
path = /obj/item/ammo_magazine/makarov
hidden = 1
+/datum/category_item/autolathe/arms/makarov_9x18/rubber
+ name = "Makarov magazine (9x18mm Makarov rubber)"
+ path = /obj/item/ammo_magazine/makarov/rubber
+
/datum/category_item/autolathe/arms/vp70_9mm
name = "VP70 magazine (18x 9x19mm standard)"
path = /obj/item/ammo_magazine/m9mm/vp70
@@ -202,6 +251,15 @@
path = /obj/item/ammo_magazine/m9mm/vp70/hp
hidden = 1
+/datum/category_item/autolathe/arms/vp70_9mm_rubber
+ name = "VP70 magazine (18x 9x19mm rubber)"
+ path = /obj/item/ammo_magazine/m9mm/vp70/rubber
+
+/datum/category_item/autolathe/arms/vp70_9mm_flash
+ name = "VP70 magazine (18x 9x19mm flash)"
+ path = /obj/item/ammo_magazine/m9mm/vp70/flash
+
+
/datum/category_item/autolathe/arms/tp23_44
name = "TP-23 TS magazine (.44 magnum standard)"
path = /obj/item/ammo_magazine/tp23s
@@ -254,6 +312,10 @@
path = /obj/item/ammo_magazine/pitchmag
hidden = 1
+/datum/category_item/autolathe/arms/smg_pitch/rubber
+ name = "pitchgun magazine(.44 magnum less-lethal)"
+ path = /obj/item/ammo_magazine/pitchmag/rubber
+
/datum/category_item/autolathe/arms/rpdm_762x39
name = "RPDM Drum magazine(7.62x39mm standard)"
path = /obj/item/ammo_magazine/rpd
diff --git a/code/modules/projectiles/ammunition/zz_magazines_ch.dm b/code/modules/projectiles/ammunition/zz_magazines_ch.dm
index 0684c2d241..b2e76efa59 100644
--- a/code/modules/projectiles/ammunition/zz_magazines_ch.dm
+++ b/code/modules/projectiles/ammunition/zz_magazines_ch.dm
@@ -75,6 +75,12 @@
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/a44
+/obj/item/ammo_magazine/pitchmag/rubber
+ name = "pitchgun magazine(.44 magnum less-lethal)"
+ icon_state = "pitchrubbermag"
+ matter = list(DEFAULT_WALL_MATERIAL = 700)
+ ammo_type = /obj/item/ammo_casing/a44/rubber
+
/obj/item/ammo_magazine/asval
name = "AS-Val magazine(9x39mm standard)"
icon = 'icons/obj/ammo_ch.dmi'
@@ -91,6 +97,12 @@
matter = list(DEFAULT_WALL_MATERIAL = 1200)
ammo_type = /obj/item/ammo_casing/a9x39/ap
+/obj/item/ammo_magazine/asval/rubber
+ name = "AS-Val magazine(9x39mm less-lethal)"
+ icon_state = "asvalrubber"
+ matter = list(DEFAULT_WALL_MATERIAL = 1000)
+ ammo_type = /obj/item/ammo_casing/a9x39/rubber
+
/obj/item/ammo_magazine/akm
name = "AKM magazine (7.62x39mm standard)"
icon = 'icons/obj/ammo_ch.dmi'
@@ -112,6 +124,17 @@
matter = list(DEFAULT_WALL_MATERIAL = 2000)
ammo_type = /obj/item/ammo_casing/a762x39/hp
+/obj/item/ammo_magazine/akm/rubber
+ name = "AKM magazine (7.62x39mm less-lethal)"
+ icon = 'icons/obj/ammo_ch.dmi'
+ icon_state = "762rubbermag"
+ max_ammo = 30
+ mag_type = MAGAZINE
+ caliber = "7.62x39mm"
+ matter = list(DEFAULT_WALL_MATERIAL = 1200)
+ multiple_sprites = 1
+ ammo_type = /obj/item/ammo_casing/a762x39/rubber
+
/obj/item/ammo_magazine/ak74
name = "AK74 magazine (5.45mm standard)"
icon = 'icons/obj/ammo_ch.dmi'
@@ -133,9 +156,21 @@
matter = list(DEFAULT_WALL_MATERIAL = 1800)
ammo_type = /obj/item/ammo_casing/a545/hp
+/obj/item/ammo_magazine/ak74/rubber
+ name = "AK74 magazine (5.45mm less-lethal)"
+ icon_state = "545bakerubber"
+ matter = list(DEFAULT_WALL_MATERIAL = 1200)
+ ammo_type = /obj/item/ammo_casing/a545/rubber
+
/obj/item/ammo_magazine/ak74/plum
icon_state = "545plum"
+/obj/item/ammo_magazine/ak74/plum/rubber
+ name = "AK74 magazine (5.45mm less-lethal)"
+ icon_state = "545plumrubber"
+ matter = list(DEFAULT_WALL_MATERIAL = 1200)
+ ammo_type = /obj/item/ammo_casing/a545/rubber
+
/obj/item/ammo_magazine/m16
name = "M16 magazine (5.56x45mm standard)"
icon = 'icons/obj/ammo_ch.dmi'
@@ -152,6 +187,13 @@
matter = list(DEFAULT_WALL_MATERIAL = 1700)
ammo_type = /obj/item/ammo_casing/a556/ap
+/obj/item/ammo_magazine/m16/rubber
+ name = "M16 magazine (5.56x45mm less-lethal)"
+ icon_state = "556rubbermag"
+ matter = list(DEFAULT_WALL_MATERIAL = 1700)
+ ammo_type = /obj/item/ammo_casing/a556/rubber
+
+
/obj/item/ammo_magazine/m16/hp
name = "M16 magazine (5.56x45mm hollow-point)"
matter = list(DEFAULT_WALL_MATERIAL = 1700)
@@ -174,6 +216,14 @@
multiple_sprites = 1
ammo_type = /obj/item/ammo_casing/a10x24
+/obj/item/ammo_magazine/m41/rubber
+ name = "M41A magazine (10x24mm standard)"
+ icon = 'icons/obj/ammo_ch.dmi'
+ icon_state = "m41rubbermag"
+ max_ammo = 40
+ matter = list(DEFAULT_WALL_MATERIAL = 7000)
+ ammo_type = /obj/item/ammo_casing/a10x24/rubber
+
/obj/item/ammo_magazine/t12
name = "T-12 magazine (10x24mm standard)"
icon = 'icons/obj/ammo_ch.dmi'
@@ -320,6 +370,12 @@
matter = list(DEFAULT_WALL_MATERIAL = 3000)
ammo_type = /obj/item/ammo_casing/a9x39/ap
+/obj/item/ammo_magazine/plamya/rubber
+ name = "Plamya drum magazine(9x39mm less-lethal)"
+ matter = list(DEFAULT_WALL_MATERIAL = 2000)
+ ammo_type = /obj/item/ammo_casing/a9x39/rubber
+ icon_state = "plamyarubbermag"
+
/obj/item/ammo_magazine/strela
name = "Strela magazine(12 gauge buckshot)"
icon = 'icons/obj/ammo_ch.dmi'
@@ -390,7 +446,7 @@
ammo_type = /obj/item/ammo_casing/a762x39
/obj/item/ammo_magazine/rpd/ap
- name = "PKM magazine box(7.62x39mm armor-piercing)"
+ name = "PPD Drum magazine(7.62x39mm armor-piercing)"
matter = list(DEFAULT_WALL_MATERIAL = 10000)
ammo_type = /obj/item/ammo_casing/a762x39/ap
@@ -406,7 +462,7 @@
ammo_type = /obj/item/ammo_casing/a762x39
/obj/item/ammo_magazine/akm/drum/ap
- name = "PKM magazine box(7.62x39mm armor-piercing)"
+ name = "RPK magazine box(7.62x39mm armor-piercing)"
matter = list(DEFAULT_WALL_MATERIAL = 7500)
ammo_type = /obj/item/ammo_casing/a762x39/ap
@@ -421,6 +477,12 @@
matter = list(DEFAULT_WALL_MATERIAL = 400)
ammo_type = /obj/item/ammo_casing/a10mm
+/obj/item/ammo_magazine/ssp4/rubber
+ name = "SSP4 magazine(10mm standard)"
+ ammo_type = /obj/item/ammo_casing/a10mm/rubber
+ icon_state = "10mmrubbermag"
+ matter = list(DEFAULT_WALL_MATERIAL = 300)
+
/obj/item/ammo_magazine/makarov
name = "Makarov magazine(9x18mm Makarov standard)"
icon = 'icons/obj/ammo_ch.dmi'
@@ -432,26 +494,41 @@
matter = list(DEFAULT_WALL_MATERIAL = 400)
ammo_type = /obj/item/ammo_casing/a9x18
+/obj/item/ammo_magazine/makarov/rubber
+ name = "Makarov magazine(9x18mm Makarov rubber)"
+ ammo_type = /obj/item/ammo_casing/a9x18/rubber
+ icon_state = "9mmrubbermag"
+
/obj/item/ammo_magazine/m9mm/vp70
- name = "VP70 magazine (18x 9x19mm standard)"
+ name = "VP70 magazine (9x19mm standard)"
icon = 'icons/obj/ammo_ch.dmi'
icon_state = "9mmmag"
ammo_type = /obj/item/ammo_casing/a9mm
max_ammo = 18
/obj/item/ammo_magazine/m9mm/vp70/ap
- name = "VP70 magazine (18x 9x19mm armor-piercing)"
+ name = "VP70 magazine (9x19mm armor-piercing)"
ammo_type = /obj/item/ammo_casing/a9mm/ap
/obj/item/ammo_magazine/m9mm/vp70/hp
- name = "VP70 magazine (18x 9x19mm hollow-point)"
+ name = "VP70 magazine (9x19mm hollow-point)"
ammo_type = /obj/item/ammo_casing/a9mm/ap
+/obj/item/ammo_magazine/m9mm/vp70/rubber
+ name = "VP70 magazine (9x19mm rubber)"
+ ammo_type = /obj/item/ammo_casing/a9mm/rubber
+ icon_state = "9mmrubbermag"
+
+/obj/item/ammo_magazine/m9mm/vp70/flash
+ name = "VP70 magazine (9x19mm flash)"
+ ammo_type = /obj/item/ammo_casing/a9mm/flash
+ icon_state = "9mmrubbermag"
+
/obj/item/ammo_magazine/tp23s
name = "TP-23 TS magazine (.44 magnum standard)"
icon = 'icons/obj/ammo_ch.dmi'
icon_state = "45mag"
- max_ammo = 12
+ max_ammo = 10
mag_type = MAGAZINE
caliber = ".44"
matter = list(DEFAULT_WALL_MATERIAL = 800)
@@ -471,7 +548,7 @@
name = "TP-23 magazine (.45 ACP)"
icon = 'icons/obj/ammo_ch.dmi'
icon_state = "45mag"
- max_ammo = 12
+ max_ammo = 14
mag_type = MAGAZINE
caliber = ".45"
matter = list(DEFAULT_WALL_MATERIAL = 800)
@@ -497,3 +574,26 @@
/obj/item/ammo_magazine/tp23/emp
name = "TP-23 magazine (.45 ACP low-yield EMP)"
ammo_type = /obj/item/ammo_casing/a45/emp
+
+/obj/item/ammo_magazine/s45lc
+ name = "speedloader (.45 LC)"
+ icon = 'icons/obj/ammo.dmi'
+ icon_state = "44"
+ ammo_type = /obj/item/ammo_casing/a45lc
+ matter = list(MAT_STEEL = 1260) //metal costs are very roughly based around 1 .45 casing = 75 metal
+ caliber = ".45 LC"
+ max_ammo = 6
+ multiple_sprites = 1
+
+/obj/item/ammo_magazine/s45lc/empty
+ initial_ammo = 0
+
+/obj/item/ammo_magazine/s45lc/rubber
+ name = "speedloader (.45 LC rubber)"
+ icon_state = "R44"
+ ammo_type = /obj/item/ammo_casing/a45lc/rubber
+
+/obj/item/ammo_magazine/s45lc/rifle
+ name = "speedloader (.45 LC +P)"
+ icon_state = "RI44"
+ ammo_type = /obj/item/ammo_casing/a45lc/rifle
\ No newline at end of file
diff --git a/code/modules/projectiles/ammunition/zz_rounds_ch.dm b/code/modules/projectiles/ammunition/zz_rounds_ch.dm
index 00fc55655a..a61f266fff 100644
--- a/code/modules/projectiles/ammunition/zz_rounds_ch.dm
+++ b/code/modules/projectiles/ammunition/zz_rounds_ch.dm
@@ -46,16 +46,21 @@
caliber = "9x18mm"
projectile_type = /obj/item/projectile/bullet/a9x18
+/obj/item/ammo_casing/a9x18/rubber
+ desc = "A rubber 9x18mm Makarov round"
+ caliber = "9x18mm"
+ projectile_type = /obj/item/projectile/bullet/a9x18/rubber
+
/obj/item/ammo_casing/a762x54
desc = "A standard 7.62x54mmR round"
caliber = "7.62x54mmR"
icon_state = "rifle-casing"
- projectile_type = /obj/item/projectile/bullet/rifle/a762x54
+ projectile_type = /obj/item/projectile/bullet/rifle/a762
matter = list(DEFAULT_WALL_MATERIAL = 160)
/obj/item/ammo_casing/a762x54/ap
desc = "An armor piercing 7.62x54mmR round"
- projectile_type = /obj/item/projectile/bullet/rifle/a762x54/ap
+ projectile_type = /obj/item/projectile/bullet/rifle/a762/ap
/obj/item/ammo_casing/a338
desc = "A standard .338 Lapua round"
@@ -99,6 +104,10 @@
desc = "An armor piercing 9x39mm round"
projectile_type = /obj/item/projectile/bullet/rifle/a9x39/ap
+/obj/item/ammo_casing/a9x39/rubber
+ desc = "A less-lethal 9x39mm round"
+ projectile_type = /obj/item/projectile/bullet/rifle/a9x39/rubber
+
/obj/item/ammo_casing/a762x39
desc = "A standard 7.62x39mm round"
caliber = "7.62x39mm"
@@ -113,6 +122,14 @@
desc = "A hollow point 7.62x39mm round"
projectile_type = /obj/item/projectile/bullet/rifle/a762x39/hp
+/obj/item/ammo_casing/a762x39/rubber
+ desc = "A less-lethal 7.62x39mm round"
+ projectile_type = /obj/item/projectile/bullet/rifle/a762x39/rubber
+
+/obj/item/ammo_casing/a545/rubber
+ desc = "A 5.45mm less-lethal bullet casing."
+ projectile_type = /obj/item/projectile/bullet/rifle/a545/rubber
+
/obj/item/ammo_casing/a556
desc = "A standard 5.56x45mm round"
caliber = "5.56x45mm"
@@ -127,8 +144,33 @@
desc = "A hollow point 5.56x45mm round"
projectile_type = /obj/item/projectile/bullet/rifle/a556/hp
+/obj/item/ammo_casing/a556/rubber
+ desc = "A less-lethal 5.56x45mm round"
+ projectile_type = /obj/item/projectile/bullet/rifle/a556/rubber
+
+
/obj/item/ammo_casing/a10x24
desc = "A standard 10x24mm caseless round"
icon_state = "rifle-casing"
caseless = 1
- projectile_type = /obj/item/projectile/bullet/rifle/a10x24
\ No newline at end of file
+ projectile_type = /obj/item/projectile/bullet/rifle/a10x24
+
+/obj/item/ammo_casing/a10x24/rubber
+ desc = "A less-lethal 10x24mm caseless round"
+ icon_state = "rifle-casing"
+ caseless = 1
+ projectile_type = /obj/item/projectile/bullet/rifle/a10x24/rubber
+
+/obj/item/ammo_casing/a45lc
+ desc = "A long silver bullet... .45 LC stamped into the base."
+ caliber = ".45 LC"
+ icon_state = "rifle-casing"
+ projectile_type = /obj/item/projectile/bullet/rifle/a45lc
+
+/obj/item/ammo_casing/a45lc/rifle
+ desc = "A long silver bullet... +P, and .45 LC stamped into the base."
+ projectile_type = /obj/item/projectile/bullet/rifle/a45lc/rifle
+
+/obj/item/ammo_casing/a45lc/rubber
+ desc = "A long silver bullet... Has a rubber tip, and .45 LC stamped into the base."
+ projectile_type = /obj/item/projectile/bullet/rifle/a45lc/rubber
\ No newline at end of file
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 217f206381..4bf31a2747 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -451,6 +451,8 @@
to_chat(nerd, "You're so tiny that the pull of the trigger causes you to drop the gun!")
//YAWNEDIT: Knockdown code end
+
+ user.hud_used.update_ammo_hud(user, src)
// Similar to the above proc, but does not require a user, which is ideal for things like turrets.
/obj/item/weapon/gun/proc/Fire_userless(atom/target)
@@ -543,6 +545,7 @@
/obj/item/weapon/gun/proc/handle_click_empty(mob/user)
if (user)
user.visible_message("*click click*", "*click*")
+ user.hud_used.update_ammo_hud(user, src)
else
src.visible_message("*click click*")
playsound(src, 'sound/weapons/empty.ogg', 100, 1)
@@ -774,8 +777,35 @@
var/datum/firemode/new_mode = firemodes[sel_mode]
new_mode.apply_to(src)
to_chat(user, "\The [src] is now set to [new_mode.name].")
+ user.hud_used.update_ammo_hud(user, src)
return new_mode
/obj/item/weapon/gun/attack_self(mob/user)
switch_firemodes(user)
+
+/* TGMC Ammo HUD Port Begin */
+/obj/item/weapon/gun
+ var/hud_enabled = TRUE
+
+/obj/item/weapon/gun/proc/has_ammo_counter()
+ return FALSE
+
+/obj/item/weapon/gun/proc/get_ammo_type()
+ return FALSE
+
+/obj/item/weapon/gun/proc/get_ammo_count()
+ return FALSE
+
+/obj/item/weapon/gun/equipped(mob/living/user, slot) // When a gun is equipped to your hands, we'll add the HUD to the user. Pending porting over TGMC guncode where wielding is far more sensible.
+ if(slot == slot_l_hand || slot == slot_r_hand)
+ user.hud_used.add_ammo_hud(user, src)
+ else
+ user.hud_used.remove_ammo_hud(user, src)
+
+ return ..()
+
+/obj/item/weapon/gun/dropped(mob/living/user) // Ditto as above, we remove the HUD. Pending porting TGMC code to clean up this fucking nightmare of spaghetti.
+ user.hud_used.remove_ammo_hud(user, src)
+
+ ..()
\ No newline at end of file
diff --git a/code/modules/projectiles/gun_ch.dm b/code/modules/projectiles/gun_ch.dm
index 58e2fd9483..a27d87a878 100644
--- a/code/modules/projectiles/gun_ch.dm
+++ b/code/modules/projectiles/gun_ch.dm
@@ -1,2 +1,3 @@
/obj/item/weapon/gun
- var/holy = 0 //For Divinely blessed guns
\ No newline at end of file
+ var/holy = 0 //For Divinely blessed guns
+
\ No newline at end of file
diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm
index 74dc34a72c..6424f90b44 100644
--- a/code/modules/projectiles/guns/energy.dm
+++ b/code/modules/projectiles/guns/energy.dm
@@ -1,7 +1,8 @@
/obj/item/weapon/gun/energy
name = "energy gun"
desc = "A basic energy-based gun."
- icon_state = "energy"
+ icon = 'icons/obj/gun_ch.dmi' // CHOMPEdit: Gun Sprites
+ icon_state = "energystun" // CHOMPEdit: Gun Sprites
fire_sound_text = "laser blast"
var/obj/item/weapon/cell/power_supply //What type of power cell this uses
@@ -91,6 +92,9 @@
power_supply.give(rechargeamt) //... to recharge 1/5th the battery
update_icon()
+ var/mob/living/M = loc // TGMC Ammo HUD
+ if(istype(M)) // TGMC Ammo HUD
+ M?.hud_used.update_ammo_hud(M, src) // TGMC Ammo HUD
else
charge_tick = 0
return 1
@@ -110,6 +114,9 @@
if(!power_supply) return null
if(!ispath(projectile_type)) return null
if(!power_supply.checked_use(charge_cost)) return null
+ var/mob/living/M = loc // TGMC Ammo HUD
+ if(istype(M)) // TGMC Ammo HUD
+ M?.hud_used.update_ammo_hud(M, src)
return new projectile_type(src)
/obj/item/weapon/gun/energy/proc/load_ammo(var/obj/item/C, mob/user)
@@ -131,6 +138,7 @@
playsound(src, 'sound/weapons/flipblade.ogg', 50, 1)
update_icon()
update_held_icon()
+ user.hud_used.update_ammo_hud(user, src) // TGMC Ammo HUD
else
to_chat(user, "This cell is not fitted for [src].")
return
@@ -147,6 +155,7 @@
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
update_icon()
update_held_icon()
+ user.hud_used.update_ammo_hud(user, src) // TGMC Ammo HUD
else
to_chat(user, "[src] does not have a power cell.")
@@ -234,3 +243,20 @@
results += ..()
return results
+
+// TGMC AMMO HUD
+/obj/item/weapon/gun/energy/has_ammo_counter()
+ return TRUE
+
+/obj/item/weapon/gun/energy/get_ammo_type()
+ if(!projectile_type)
+ return list("unknown", "unknown")
+ else
+ var/obj/item/projectile/P = projectile_type
+ return list(initial(P.hud_state), initial(P.hud_state_empty))
+
+/obj/item/weapon/gun/energy/get_ammo_count()
+ if(!power_supply)
+ return 0
+ else
+ return FLOOR(power_supply.charge / max(charge_cost, 1), 1)
\ No newline at end of file
diff --git a/code/modules/projectiles/guns/energy/cell_loaded_vr/cell_loaded.dm b/code/modules/projectiles/guns/energy/cell_loaded_vr/cell_loaded.dm
index eaa3a2d9e8..b1ac9f5085 100644
--- a/code/modules/projectiles/guns/energy/cell_loaded_vr/cell_loaded.dm
+++ b/code/modules/projectiles/guns/energy/cell_loaded_vr/cell_loaded.dm
@@ -50,8 +50,6 @@
var/obj/item/ammo_casing/microbattery/batt = chambered
- charge_left = batt.shots_left
- max_charge = initial(batt.shots_left)
if(ammo_magazine) //Crawl to find more
for(var/obj/item/ammo_casing/microbattery/bullet as anything in ammo_magazine.stored_ammo)
if(istype(bullet,batt.type))
@@ -68,6 +66,9 @@
chambered = new_batt
update_charge()
update_icon()
+ var/mob/living/M = loc // TGMC Ammo HUD
+ if(istype(M)) // TGMC Ammo HUD
+ M?.hud_used.update_ammo_hud(M, src)
/obj/item/weapon/gun/projectile/cell_loaded/attack_self(mob/user)
if(!chambered)
@@ -170,6 +171,11 @@
update_icon()
playsound(src, 'sound/weapons/flipblade.ogg', 50, 1)
update_icon()
+ if(istype(loc, /obj/item/weapon/gun/projectile/cell_loaded)) // Update the HUD if we're in a gun + have a user. Not that one should be able to reload the mag while it's in a gun, but just in caaaaase.
+ var/obj/item/weapon/gun/projectile/cell_loaded/cell_load = loc
+ var/mob/living/M = cell_load.loc
+ if(istype(M))
+ M?.hud_used.update_ammo_hud(M, cell_load)
/obj/item/ammo_magazine/cell_mag/update_icon()
cut_overlays()
@@ -278,4 +284,31 @@
new /obj/item/ammo_casing/microbattery/combat/xray(src)
new /obj/item/ammo_casing/microbattery/medical/stabilize2(src)
new /obj/item/ammo_casing/microbattery/medical/haste(src)
- new /obj/item/ammo_casing/microbattery/medical/resist(src)
\ No newline at end of file
+ new /obj/item/ammo_casing/microbattery/medical/resist(src)
+
+// TGMC Ammo HUD: Custom handling for cell-loaded weaponry.
+/*
+/obj/item/weapon/gun/projectile/cell_loaded/get_ammo_type()
+ if(!projectile_type)
+ return list("unknown", "unknown")
+ else
+ var/obj/item/projectile/P = projectile_type
+ return list(initial(P.hud_state), initial(P.hud_state_empty))
+*/
+/obj/item/weapon/gun/projectile/cell_loaded/get_ammo_count()
+ if(!chambered)
+ return 0 // We're not chambered, so we have 0 rounds loaded.
+
+ var/obj/item/ammo_casing/microbattery/batt = chambered
+
+ var/shots
+ if(ammo_magazine) // Check how much ammo we have
+ for(var/obj/item/ammo_casing/microbattery/bullet as anything in ammo_magazine.stored_ammo)
+ if(istype(bullet,batt.type))
+ shots += bullet.shots_left
+ if(shots > 0) // We have shots ready to fire.
+ return shots
+ else // We're out of shots.
+ return 0
+ else // Else, we're unloaded/don't have a magazine.
+ return 0
\ No newline at end of file
diff --git a/code/modules/projectiles/guns/energy/cell_loaded_vr/multi_cannon.dm b/code/modules/projectiles/guns/energy/cell_loaded_vr/multi_cannon.dm
index 136eb26f3d..fa09eaea5c 100644
--- a/code/modules/projectiles/guns/energy/cell_loaded_vr/multi_cannon.dm
+++ b/code/modules/projectiles/guns/energy/cell_loaded_vr/multi_cannon.dm
@@ -57,4 +57,16 @@
/obj/item/weapon/gun/projectile/multi_cannon/unload_ammo(mob/user, var/allow_dump=1)
.=..()
update_icon()
- chambered = null
\ No newline at end of file
+ chambered = null
+
+/obj/item/weapon/gun/projectile/multi_cannon/get_ammo_count() // Custom handling for the Curabitur.
+ if(istype(chambered, /obj/item/ammo_casing/macrobattery))
+ var/obj/item/ammo_casing/macrobattery/battery = chambered
+ if(battery.charge) // Does the battery have charge?
+ return battery.charge // This should safely return the amount of shots we have. Every time we fire, we decrement charge by 1, at least in all the cells I can see.
+ else // No charge in the battery.
+ return 0 // Return 0 ammo to the HUD.
+ else if(chambered == null)
+ return 0
+ else
+ CRASH("/obj/item/weapon/gun/projectile/multi_cannon/get_ammo_count() was called from [src] but did not have a valid magazine loaded, somehow! Chambered is currently [chambered].")
\ No newline at end of file
diff --git a/code/modules/projectiles/guns/energy/cell_loaded_vr/multi_cannon_cells.dm b/code/modules/projectiles/guns/energy/cell_loaded_vr/multi_cannon_cells.dm
index 53dd7c0ad3..d333081c37 100644
--- a/code/modules/projectiles/guns/energy/cell_loaded_vr/multi_cannon_cells.dm
+++ b/code/modules/projectiles/guns/energy/cell_loaded_vr/multi_cannon_cells.dm
@@ -38,6 +38,12 @@
//alright, the below seems jank. it IS jank, but for whatever reason I can't reuse BB. big bad
BB = null
BB = new projectile_type
+ // TGMC Ammo HUD - Update the HUD every time we expend/fire, given the Curabitur's method of handling firing.
+ if(istype(loc, /obj/item/weapon/gun/projectile/multi_cannon))
+ var/obj/item/weapon/gun/projectile/multi_cannon = loc
+ var/mob/living/user = multi_cannon.loc
+ if(istype(user))
+ user?.hud_used.update_ammo_hud(user, multi_cannon)
return
else
BB = null
@@ -52,6 +58,13 @@
STOP_PROCESSING(SSobj, src)
if(istype(loc,/obj/item/weapon/gun/projectile/multi_cannon))
loc.update_icon()
+
+ // TGMC Ammo HUD - Update the HUD every time we're called to recharge.
+ if(istype(loc, /obj/item/weapon/gun/projectile/multi_cannon))
+ var/obj/item/weapon/gun/projectile/multi_cannon = loc
+ var/mob/living/user = multi_cannon.loc
+ if(istype(user))
+ user?.hud_used.update_ammo_hud(user, multi_cannon)
//variants here, there's not many of them.
diff --git a/code/modules/projectiles/guns/energy/cell_loaded_vr/nerd_cells.dm b/code/modules/projectiles/guns/energy/cell_loaded_vr/nerd_cells.dm
index 48e16029e2..34a1790ffb 100644
--- a/code/modules/projectiles/guns/energy/cell_loaded_vr/nerd_cells.dm
+++ b/code/modules/projectiles/guns/energy/cell_loaded_vr/nerd_cells.dm
@@ -13,6 +13,7 @@
damage = 0
check_armour = "laser"
light_color = "#80F5FF"
+ hud_state = "laser_disabler"
combustion = FALSE
diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm
index a94a07c225..b49c68e050 100644
--- a/code/modules/projectiles/guns/energy/laser.dm
+++ b/code/modules/projectiles/guns/energy/laser.dm
@@ -191,6 +191,8 @@
desc = "The HI DMR 9E is an older design of Hephaestus Industries. A designated marksman rifle capable of shooting powerful \
ionized beams, this is a weapon to kill from a distance."
description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by armed forces across human space."
+ icon = 'icons/obj/64x32guns_ch.dmi' // CHOMPEdit: Gun Sprites
+ icon_expected_width = 64 // CHOMPEdit: Gun Sprites
icon_state = "sniper"
item_state = "sniper"
item_state_slots = list(slot_r_hand_str = "lsniper", slot_l_hand_str = "lsniper")
diff --git a/code/modules/projectiles/guns/energy/laser_ch.dm b/code/modules/projectiles/guns/energy/laser_ch.dm
index 8f0509cebb..ef97f95195 100644
--- a/code/modules/projectiles/guns/energy/laser_ch.dm
+++ b/code/modules/projectiles/guns/energy/laser_ch.dm
@@ -109,4 +109,21 @@
slot_flags = SLOT_BELT|SLOT_BACK
charge_cost = 1500 //You got 1 shot...
projectile_type = /obj/item/projectile/beam/heavylaser //But it hurts a lot
- cell_type = /obj/item/weapon/cell/device/weapon
\ No newline at end of file
+ cell_type = /obj/item/weapon/cell/device/weapon
+
+/obj/item/weapon/gun/energy/vepr/plasma
+ name = "WKHM 'Vepr-Prisma'"
+ desc = "The Vepr-Prisma plasma rifle, in 40 Watt range. A very robust version of the Vepr lasrifle, made to fire energized bolts of plasma. The Vepr-Prisma is very uncommon, reserved mainly for W-K's internal security forces, and organizations with lots of money to spend. Lacks a burst mode, but it probably doesn't need it. This one bears the 'WKHM Adamant' arkship's production stamp."
+ description_fluff = "WKHM, is a minor arms company that has been around for quite some time, established in 2408. Known for being one of the many suppliers of weapons to dangerous worlds on the rim, and a part of the FTU. They produce a large variety of firearms, strike craft, and armored vehicles to fufill various their various contracts, and are largely migrant, moving wherever the money is. Found almost entirely on mobile production ships and various escort craft. Identifiable by their logo, a red Omega symbol with a black or white W in the middle. The sheer quantity of their firearms produced ensures they can be found.. just about anywhere, and they are very sought after by pirates for their reliability."
+ icon_expected_width = 64
+ icon = 'icons/obj/64x32guns_ch.dmi'
+ icon_state = "vepr"
+ fire_delay = 0.5
+ projectile_type = /obj/item/projectile/energy/plasma/vepr
+ force = 8
+ w_class = ITEMSIZE_HUGE //Probably gonna make it a rifle sooner or later //CHOMP Edit, and so I did.
+ slot_flags = SLOT_BELT|SLOT_BACK //CHOMP Edit. Let's make it so that if it doesn't fit in a backpack, it doesn't fit in a holster either.
+ var/is64x32_override = TRUE
+ accept_cell_type = /obj/item/weapon/cell/vepr
+ cell_type = /obj/item/weapon/cell/vepr
+ origin_tech = list(TECH_POWER = 4, TECH_COMBAT = 6, TECH_MAGNET = 4, TECH_ILLEGAL = 4)
\ No newline at end of file
diff --git a/code/modules/projectiles/guns/energy/laser_vr.dm b/code/modules/projectiles/guns/energy/laser_vr.dm
index 10421a5829..15de81b515 100644
--- a/code/modules/projectiles/guns/energy/laser_vr.dm
+++ b/code/modules/projectiles/guns/energy/laser_vr.dm
@@ -184,11 +184,13 @@
if(!do_after(user, 10, src))
break
playsound(src,'sound/items/change_drill.ogg',25,1)
+ user.hud_used.update_ammo_hud(user, src)
if(power_supply.give(phase_power) < phase_power)
break
recharging = 0
update_icon()
+ user.hud_used.update_ammo_hud(user, src) // Update one last time once we're finished!
/obj/item/weapon/gun/energy/locked/frontier/update_icon()
if(recharging)
diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm
index ed89d457d1..06c96b1acc 100644
--- a/code/modules/projectiles/guns/energy/nuclear.dm
+++ b/code/modules/projectiles/guns/energy/nuclear.dm
@@ -5,6 +5,7 @@
name = "energy gun"
desc = "Another bestseller of Lawson Arms, the LAEP80 Thor is a versatile energy based pistol, capable of switching between low and high capacity projectile settings. In other words: Stun or Kill."
description_fluff = "Lawson Arms is Hephaestus Industries’ main personal-energy-weapon branding, often sold alongside MarsTech projectile weapons to security and law enforcement agencies."
+ icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites
icon_state = "egunstun"
item_state = null //so the human update icon uses the icon_state instead.
fire_delay = 8
diff --git a/code/modules/projectiles/guns/energy/phase.dm b/code/modules/projectiles/guns/energy/phase.dm
index 4347acb6e7..179355a167 100644
--- a/code/modules/projectiles/guns/energy/phase.dm
+++ b/code/modules/projectiles/guns/energy/phase.dm
@@ -5,6 +5,7 @@
name = "phase carbine"
desc = "The RayZar EW26 Artemis is a downsized energy weapon, specifically designed for use against wildlife. This one has a safety interlock that prevents firing while in proximity to the facility."
description_fluff = "RayZar is Ward-Takahashi’s main consumer weapons brand, known for producing and licensing a wide variety of specialist energy weapons of various types and quality primarily for the civilian market."
+ icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites
icon_state = "phasecarbine"
item_state = "phasecarbine"
wielded_item_state = "phasecarbine-wielded"
diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm
index 5ae7824c28..34ba8b345e 100644
--- a/code/modules/projectiles/guns/energy/pulse.dm
+++ b/code/modules/projectiles/guns/energy/pulse.dm
@@ -1,6 +1,7 @@
/obj/item/weapon/gun/energy/pulse_rifle
name = "pulse rifle"
desc = "A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Because of its complexity and cost, it is rarely seen in use except by specialists."
+ icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites
icon_state = "pulse"
item_state = null //so the human update icon uses the icon_state instead.
slot_flags = SLOT_BELT|SLOT_BACK
diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm
index d59a13c651..c2354c45bc 100644
--- a/code/modules/projectiles/guns/energy/special.dm
+++ b/code/modules/projectiles/guns/energy/special.dm
@@ -2,8 +2,10 @@
name = "ion rifle"
desc = "The RayZar Mk60 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. Not the best of its type."
description_fluff = "RayZar is Ward-Takahashi’s main consumer weapons brand, known for producing and licensing a wide variety of specialist energy weapons of various types and quality primarily for the civilian market."
+ icon = 'icons/obj/64x32guns_ch.dmi' // CHOMPEdit: Gun Sprites
icon_state = "ionrifle"
item_state = "ionrifle"
+ icon_expected_width = 64 // CHOMPEdit: Gun Sprites
wielded_item_state = "ionrifle-wielded"
origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 4)
w_class = ITEMSIZE_HUGE //CHOMP Edit.
@@ -20,6 +22,7 @@
/obj/item/weapon/gun/energy/ionrifle/pistol
name = "ion pistol"
desc = "The RayZar Mk63 EW Pan is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. This model sacrifices capacity for portability."
+ icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites
icon_state = "ionpistol"
item_state = null
w_class = ITEMSIZE_NORMAL
diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm
index 8f2485b2a3..f33a3506bf 100644
--- a/code/modules/projectiles/guns/energy/stun.dm
+++ b/code/modules/projectiles/guns/energy/stun.dm
@@ -6,6 +6,7 @@
desc = "The NT Mk30 NL is a small gun used for non-lethal takedowns. Produced by NT, it's actually a licensed version of a W-T RayZar design."
description_fluff = "RayZar is Ward-Takahashi’s main consumer weapons brand, known for producing and licensing a wide variety of specialist \
energy weapons of various types and quality primarily for the civilian market."
+ icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites
icon_state = "taser"
item_state = null //so the human update icon uses the icon_state instead.
projectile_type = /obj/item/projectile/beam/stun
@@ -44,6 +45,7 @@
/obj/item/weapon/gun/energy/crossbow
name = "mini energy-crossbow"
desc = "A weapon favored by many mercenary stealth specialists."
+ icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites
icon_state = "crossbow"
w_class = ITEMSIZE_SMALL
item_state = "crossbow"
@@ -79,6 +81,7 @@
desc = "The RayZar MA21 Selkie is a weapon that uses a laser pulse to ionise the local atmosphere, creating a disorienting pulse of plasma and deafening shockwave as the wave expands."
description_fluff = "RayZar is Ward-Takahashi’s main consumer weapons brand, known for producing and licensing a wide variety of specialist energy weapons of various types and quality primarily for the civilian market. \
Less well known are RayZar's limited-production experimental projects, often in the form of less-lethal weapon solutions."
+ icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites
icon_state = "plasma_stun"
item_state = "plasma_stun"
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_POWER = 3)
@@ -97,6 +100,7 @@
often sold alongside MarsTech projectile weapons to security and law enforcement agencies. \
The Aktzin's capsule-based stun ammunition is a closely guarded Hephaestus Industries patent, \
and the company has been particularly litigious towards any attempted imitators."
+ icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites
icon_state = "stunrevolver"
item_state = "stunrevolver"
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
diff --git a/code/modules/projectiles/guns/energy/temperature.dm b/code/modules/projectiles/guns/energy/temperature.dm
index 54d1eaae33..efb8e9da6b 100644
--- a/code/modules/projectiles/guns/energy/temperature.dm
+++ b/code/modules/projectiles/guns/energy/temperature.dm
@@ -1,5 +1,6 @@
/obj/item/weapon/gun/energy/temperature
name = "temperature gun"
+ icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites
icon_state = "freezegun"
desc = "A gun that can add or remove heat from entities it hits. In other words, it can fire 'cold', and 'hot' beams."
charge_cost = 240
diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm
index 31ffe40e13..bbfe861305 100644
--- a/code/modules/projectiles/guns/projectile.dm
+++ b/code/modules/projectiles/guns/projectile.dm
@@ -54,6 +54,10 @@
chambered = ammo_magazine.stored_ammo[ammo_magazine.stored_ammo.len]
if(handle_casings != HOLD_CASINGS)
ammo_magazine.stored_ammo -= chambered
+
+ var/mob/living/M = loc
+ if(istype(M))
+ M?.hud_used.update_ammo_hud(M, src)
if (chambered)
return chambered.BB
@@ -98,6 +102,10 @@
if(handle_casings != HOLD_CASINGS)
chambered = null
+
+ var/mob/living/M = loc
+ if(istype(M))
+ M?.hud_used.update_ammo_hud(M, src)
//Attempts to load A into src, depending on the type of thing being loaded and the load_method
@@ -117,6 +125,7 @@
AM.loc = src
ammo_magazine = AM
user.visible_message("[user] inserts [AM] into [src].", "You insert [AM] into [src].")
+ user.hud_used.update_ammo_hud(user, src)
playsound(src, 'sound/weapons/flipblade.ogg', 50, 1)
if(SPEEDLOADER)
if(loaded.len >= max_shells)
@@ -131,8 +140,10 @@
loaded += C
AM.stored_ammo -= C //should probably go inside an ammo_magazine proc, but I guess less proc calls this way...
count++
+ user.hud_used.update_ammo_hud(user, src)
if(count)
user.visible_message("[user] reloads [src].", "You load [count] round\s into [src].")
+ user.hud_used.update_ammo_hud(user, src)
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
AM.update_icon()
else if(istype(A, /obj/item/ammo_casing))
@@ -168,6 +179,7 @@
sleep(1 SECOND)
update_icon()
+ user.hud_used.update_ammo_hud(user, src)
//attempts to unload src. If allow_dump is set to 0, the speedloader unloading method will be disabled
/obj/item/weapon/gun/projectile/proc/unload_ammo(mob/user, var/allow_dump=1)
@@ -177,6 +189,7 @@
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
ammo_magazine.update_icon()
ammo_magazine = null
+ user.hud_used.update_ammo_hud(user, src)
else if(loaded.len)
//presumably, if it can be speed-loaded, it can be speed-unloaded.
if(allow_dump && (load_method & SPEEDLOADER))
@@ -195,9 +208,11 @@
user.put_in_hands(C)
user.visible_message("[user] removes \a [C] from [src].", "You remove \a [C] from [src].")
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
+ user.hud_used.update_ammo_hud(user, src)
else
to_chat(user, "[src] is empty.")
update_icon()
+ user.hud_used.update_ammo_hud(user, src)
/obj/item/weapon/gun/projectile/attackby(var/obj/item/A as obj, mob/user as mob)
..()
@@ -228,6 +243,7 @@
ammo_magazine.update_icon()
ammo_magazine = null
update_icon() //make sure to do this after unsetting ammo_magazine
+ user.hud_used.update_ammo_hud(user, src)
/obj/item/weapon/gun/projectile/examine(mob/user)
. = ..()
@@ -256,3 +272,72 @@
unload_ammo(usr)
*/
+
+// TGMC Ammo HUD Insertion
+/obj/item/weapon/gun/projectile/has_ammo_counter()
+ return TRUE
+
+/obj/item/weapon/gun/projectile/get_ammo_type()
+ if(load_method & MAGAZINE)
+ if(chambered) // Do we have an ammo casing chambered
+ var/obj/item/ammo_casing/A = chambered
+ var/obj/item/projectile/P = A.projectile_type
+ return list(initial(P.hud_state), initial(P.hud_state_empty))
+ else if(ammo_magazine && ammo_magazine.stored_ammo.len) // Do we have a mag, and have ammo in the mag, but nothing chambered?
+ var/obj/item/ammo_casing/A = ammo_magazine.stored_ammo[1]
+ var/obj/item/projectile/P = A.projectile_type
+ return list(initial(P.hud_state), initial(P.hud_state_empty))
+ else if(src.projectile_type) // Else, we're entirely empty, and irregardless of the mag we have loaded (as it's empty, or it would've passed the length check above), return the DEFAULT projectile_type on the gun, if set.
+ var/obj/item/projectile/P = src.projectile_type
+ return list(initial(P.hud_state), initial(P.hud_state_empty))
+ else
+ return list("unknown", "unknown") // Safety, this shouldn't happen, but just in case
+ else if(load_method & (SINGLE_CASING|SPEEDLOADER)) // Do we load with single casings OR speedloaders?
+ if(chambered) // Do we have an ammo casing loaded in the chamber? All casings still have a projectile_type var.
+ var/obj/item/ammo_casing/A = chambered
+ var/obj/item/projectile/P = A.projectile_type
+ return list(initial(P.hud_state), initial(P.hud_state_empty)) // Return the casing's projectile_type ammo hud state
+ else if(loaded.len) // Else, is the gun loaded, but no ammo casings in chamber currently?
+ var/obj/item/ammo_casing/A = loaded[1]
+ var/obj/item/projectile/P = A.projectile_type
+ return list(initial(P.hud_state), initial(P.hud_state_empty)) // Return the ammunition loaded in the gun's hud_state
+ else if(src.projectile_type) // Else, we're entirely empty, and have nothing loaded in the gun, and nothing in the chamber. Return the DEFAULT projectile_type on the gun, if set.
+ var/obj/item/projectile/P = src.projectile_type
+ return list(initial(P.hud_state), initial(P.hud_state_empty))
+ else
+ return list("unknown", "unknown") // Safety, this shouldn't happen, but just in case
+ else if(src.projectile_type) // Failsafe if we somehow don't pass the above. Return the DEFAULT projectile_type on the gun, if set.
+ var/obj/item/projectile/P = src.projectile_type
+ return list(initial(P.hud_state), initial(P.hud_state_empty))
+ else // Failsafe if we somehow fail all three methods
+ return list("unknown", "unknown")
+
+/obj/item/weapon/gun/projectile/get_ammo_count()
+ if(ammo_magazine) // Do we have a magazine loaded?
+ var/shots_left
+ if(chambered && chambered.BB) // Do we have a bullet in the currently-chambered casing, if any?
+ shots_left++
+ for(var/obj/item/ammo_casing/bullet in ammo_magazine.stored_ammo)
+ if(bullet.BB)
+ shots_left++
+
+ if(shots_left > 0)
+ return shots_left
+ else
+ return 0 // No ammo left or failsafe.
+ else if(loaded) // Do we use internal ammunition
+ var/shots_left
+ if(chambered && chambered.BB) // Do we have a bullet in the currently-chambered casing, if any?
+ shots_left++
+ for(var/obj/item/ammo_casing/bullet in loaded)
+ if(bullet.BB) // Only increment how many shots we have left if we're loaded.
+ shots_left++
+
+ if(shots_left > 0)
+ return shots_left
+ else
+ return 0 // No ammo left or failsafe.
+ else if(chambered) // If we don't have a magazine or internal ammunition loaded, but we have a casing in chamber, return the amount.
+ return chambered.BB ? 1 : 0
+ else // Failsafe, or completely unloaded
+ return 0
diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm
index 970705d5d6..1000047bbd 100644
--- a/code/modules/projectiles/guns/projectile/automatic.dm
+++ b/code/modules/projectiles/guns/projectile/automatic.dm
@@ -43,6 +43,8 @@
name = "submachine gun"
desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. It has 'Scarborough Arms - Per falcis, per pravitas', inscribed on the stock. Uses 10mm rounds."
description_fluff = "The C-20r is produced by Scarborough Arms, a specialist high-end weapons manufacturer based out of Titan, Sol. Scarborough has resisted numerous efforts by Trans-Stellars to acquire the brand since its founding in 2511, and has gained a dedicated following among a certain flavor of private operative."
+ icon = 'icons/obj/64x32guns_ch.dmi'
+ icon_expected_width = 64
icon_state = "c20r"
item_state = "c20r"
w_class = ITEMSIZE_NORMAL
@@ -110,6 +112,8 @@
/obj/item/weapon/gun/projectile/automatic/wt550
name = "machine pistol"
desc = "The WT550 Saber is a cheap self-defense weapon mass-produced by Ward-Takahashi for paramilitary and private use. Uses 9mm rounds."
+ icon = 'icons/obj/64x32guns_ch.dmi'
+ icon_expected_width = 64
icon_state = "wt550"
item_state = "wt550"
w_class = ITEMSIZE_NORMAL
@@ -137,6 +141,8 @@
description_fluff = "Zendai Foundries was a well-respected mid-sized arms company that operated until 2508, when it was acquired by Hephaestus Industries. \
Plans to integrate the brand into wider corporate operations were brought to an abrupt halt by the SolGov-Hegemony war, and the company was left by the wayside. \
Hephaestus still produces replacement parts for many of Zendai's most popular weapons, including the Z8 Bulldog, and a great detail remain in service."
+ icon = 'icons/obj/64x32guns_ch.dmi'
+ icon_expected_width = 64
icon_state = "carbine" // This isn't a carbine. :T
item_state = "z8carbine"
wielded_item_state = "z8carbine-wielded"
@@ -211,6 +217,8 @@
name = "light machine gun"
desc = "A rather sturdily made L6 SAW with a reassuringly ergonomic pistol grip. 'Hephaestus Industries' is engraved on the reciever. Uses 5.45mm rounds. It's also compatible with magazines from STS-35 assault rifles."
description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by professional armed forces across human space."
+ icon = 'icons/obj/64x32guns_ch.dmi'
+ icon_expected_width = 64
icon_state = "l6closed100"
item_state = "l6closed"
wielded_item_state = "genericLMG-wielded"
@@ -333,6 +341,8 @@
description_fluff = "Budget-grade weapons for the budget-grade consumer! Hephaestus’ low-end brand of cheaply made, low-maintenance personal defense weapons for those who just need a handgun with absolutely no frills. \
Early ProTek weapons were notoriously unsafe and unreliable, though more recent designs have improved somewhat - they still aren’t very good. \
Though sold for a pittance, the profit margin is too irresistible for Hephaestus to discontinue the brand."
+ icon = 'icons/obj/64x32guns_ch.dmi'
+ icon_expected_width = 64
icon_state = "mini-uzi"
w_class = ITEMSIZE_NORMAL
load_method = MAGAZINE
@@ -341,6 +351,8 @@
magazine_type = /obj/item/ammo_magazine/m45uzi
allowed_magazines = list(/obj/item/ammo_magazine/m45uzi)
move_delay = 0 // CHOMPEdit: Pistols have move_delay of 0
+ var/is64x32 = TRUE
+ var/is_picked_up = FALSE
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0),
@@ -353,6 +365,35 @@
icon_state = "mini-uzi"
else
icon_state = "mini-uzi-empty"
+
+// CHOMPEdit: Uzi tilting
+/obj/item/weapon/gun/projectile/automatic/mini_uzi/Initialize()
+ . = ..()
+ if(is64x32)
+ update_transform()
+
+/obj/item/weapon/gun/projectile/automatic/mini_uzi/equipped()
+ . = ..()
+ is_picked_up = TRUE
+ update_transform()
+
+/obj/item/weapon/gun/projectile/automatic/mini_uzi/pickup()
+ . = ..()
+ is_picked_up = TRUE
+ update_transform()
+
+/obj/item/weapon/gun/projectile/automatic/mini_uzi/dropped()
+ . = ..()
+ is_picked_up = FALSE
+ update_transform()
+
+/obj/item/weapon/gun/projectile/automatic/mini_uzi/update_transform()
+ . = ..()
+ if(is64x32)
+ if(is_picked_up)
+ transform = transform.Turn(-45)
+ transform = transform.Translate(-16,0)
+// CHOMPEdit end: Uzi tilting
/obj/item/weapon/gun/projectile/automatic/p90
name = "personal defense weapon"
diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm
index e8ab7e5c2d..c9f6b2887a 100644
--- a/code/modules/projectiles/guns/projectile/pistol.dm
+++ b/code/modules/projectiles/guns/projectile/pistol.dm
@@ -81,7 +81,8 @@
desc = "The MT Mk58 is a cheap, ubiquitous sidearm, produced by MarsTech. Found pretty much everywhere humans are. Uses .45 rounds."
description_fluff = "The leading civilian-sector high-quality small arms brand of Hephaestus Industries, \
MarsTech has been the provider of choice for law enforcement and security forces for over 300 years."
- icon_state = "secgun"
+ icon = 'icons/obj/gun_ch.dmi'
+ icon_state = "secguncomp"
magazine_type = /obj/item/ammo_magazine/m45/rubber
allowed_magazines = list(/obj/item/ammo_magazine/m45)
projectile_type = /obj/item/projectile/bullet/pistol/medium
@@ -93,9 +94,9 @@
/obj/item/weapon/gun/projectile/sec/update_icon()
..()
if(ammo_magazine)
- icon_state = "secgun"
+ icon_state = "secguncomp"
else
- icon_state = "secgun-e"
+ icon_state = "secguncomp-e"
/obj/item/weapon/gun/projectile/sec/flash
magazine_type = /obj/item/ammo_magazine/m45/flash
@@ -104,14 +105,14 @@
/obj/item/weapon/gun/projectile/sec/wood
name = "custom .45 pistol"
desc = "The MT Mk58 is a cheap, ubiquitous sidearm, produced by MarsTech. This one has a sweet wooden grip. Uses .45 rounds."
- icon_state = "secgunb"
+ icon_state = "secgundark"
/obj/item/weapon/gun/projectile/sec/wood/update_icon()
..()
if(ammo_magazine)
- icon_state = "secgunb"
+ icon_state = "secgundark"
else
- icon_state = "secgunb-e"
+ icon_state = "secgundark-e"
/*
* Silenced Pistol
diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm
index 7a00e2b92e..5e87e05cfc 100644
--- a/code/modules/projectiles/guns/projectile/shotgun.dm
+++ b/code/modules/projectiles/guns/projectile/shotgun.dm
@@ -1,6 +1,7 @@
/*
* Shotgun
*/
+
/obj/item/weapon/gun/projectile/shotgun/pump
name = "shotgun"
// desc = "The mass-produced MarsTech Meteor 29 shotgun is a favourite of police and security forces on many worlds. Uses 12g rounds." //CHOMP Disable
@@ -51,12 +52,14 @@
else
chambered.loc = get_turf(src) // Eject casing
chambered = null
+ M.hud_used.update_ammo_hud(M, src) // TGMC Ammo HUD Port
// Load next shell
if(loaded.len)
var/obj/item/ammo_casing/AC = loaded[1] // Load next casing.
loaded -= AC // Remove casing from loaded list.
chambered = AC
+ M.hud_used.update_ammo_hud(M, src) // TGMC Ammo HUD Port
if(pump_animation) // This affects all bolt action and shotguns.
flick("[pump_animation]", src) // This plays any pumping
@@ -188,6 +191,7 @@
burst = 2
user.visible_message("The shotgun goes off!", "The shotgun goes off in your face!")
Fire_userless(user)
+ user.hud_used.update_ammo_hud(user, src) // TGMC Ammo HUD Port
burst = burstsetting
return
if(do_after(user, 30)) // SHIT IS STEALTHY EYYYYY
diff --git a/code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm b/code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm
index 9ac801b7fc..7dfa3bfdf5 100644
--- a/code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm
+++ b/code/modules/projectiles/guns/projectile/zz_ballistics_ch.dm
@@ -334,7 +334,7 @@
/obj/item/weapon/gun/projectile/automatic/serdy/m41ab //This gun is pretty overpowered. Leaving it as an admin spawn. Might even interfere with lore.
name = "M41A/2"
desc = "The Armat M41A Pulse Rifle is a pulse-action assault rifle chambered for 10×24mm Caseless ammunition. This one is a rare, and fairly competent replica of the original by Scarborough Arms, with some minor design improvements over the original. The aluminium chassis is painted steel blue, and it has 'Scarborough Arms - Per falcis, per pravitas' inscribed on the stock."
- caliber = "10x24mm caseless"
+ caliber = "10x24mm"
magazine_type = /obj/item/ammo_magazine/m41
allowed_magazines = list(/obj/item/ammo_magazine/m41)
icon_state="m41b"
@@ -352,7 +352,7 @@
/obj/item/weapon/gun/projectile/automatic/serdy/m41a //This gun is pretty overpowered. Leaving it as an admin spawn. Might even interfere with lore.
name = "M41A"
desc = "A tried and true original. The Armat M41A Pulse Rifle is a pulse-action assault rifle chambered for 10×24mm Caseless ammunition. 'PEACE THROUGH SUPERIOR FIREPOWER' is stamped into the side of the aluminium chassis."
- caliber = "10x24mm caseless"
+ caliber = "10x24mm"
magazine_type = /obj/item/ammo_magazine/m41
allowed_magazines = list(/obj/item/ammo_magazine/m41)
icon_state="m41a"
@@ -775,7 +775,7 @@
move_delay = 0 // CHOMPEdit: Pistols have move_delay of 0
/obj/item/weapon/gun/projectile/automatic/serdy/vityazb
- name = "WKHM 'Vityaz' B"
+ name = "WKHM 'Vityaz-B'"
desc = "A swarm of angry bees. The Plamya's baby brother. With 12 total moving parts, including the trigger mechanism, this gun was built with one purpose. Longevity and reliability. Commonly found in the hands of private security, criminals, and law enforcement alike across many worlds. This one is a B model, made to fire faster, at the expense of reliability. Chambered in 10mm."
description_fluff = "WKHM, is a minor arms company that has been around for quite some time, established in 2408. Known for being one of the many suppliers of weapons to dangerous worlds on the rim, and a part of the FTU. They produce a large variety of firearms, strike craft, and armored vehicles to fufill various their various contracts, and are largely migrant, moving wherever the money is. Found almost entirely on mobile production ships and various escort craft. Identifiable by their logo, a red Omega symbol with a black or white W in the middle. The sheer quantity of their firearms produced ensures they can be found.. just about anywhere, and they are very sought after by pirates for their reliability."
caliber = "10mm"
@@ -798,7 +798,7 @@
//LMGs
-/obj/item/weapon/gun/projectile/automatic/serdy/molniya
+/obj/item/weapon/gun/projectile/automatic/serdy/molniya //this is essentially a space MG42
name = "WKHM 'Molniya'"
desc = "A light machinegun manufactured by WKHM for various paramilitaries, private security companies, and rimworld governments. Big, heavy, and with a fire rate similar to that of an MG42. Often used in emplacements and on top of armored vehicles, or as a squad support weapon. Nicknamed the 'Pig' or the 'Sawzall', this one has a solid oak stock, and bears the 'WKHM Adamant' arkship's production stamp. If you ever see this gun, there is no doubt shit's about to go down. Chambered in 7.62x51mm."
description_fluff = "WKHM, is a minor arms company that has been around for quite some time, established in 2408. Known for being one of the many suppliers of weapons to dangerous worlds on the rim, and a part of the FTU. They produce a large variety of firearms, strike craft, and armored vehicles to fufill various their various contracts, and are largely migrant, moving wherever the money is. Found almost entirely on mobile production ships and various escort craft. Identifiable by their logo, a red Omega symbol with a black or white W in the middle. The sheer quantity of their firearms produced ensures they can be found.. just about anywhere, and they are very sought after by pirates for their reliability."
@@ -811,8 +811,10 @@
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)),
- list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-15,-15,-30,-30), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2))
+ list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-15,-15,-30,-30), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
+ list(mode_name="long bursts", burst=15, move_delay=8, burst_accuracy = list(0,-15,-15,-30,-30,0,-15,-15,-30,-30,0,-15,-15,-30,-30), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2,0.6, 1.0, 1.0, 1.0, 1.2,0.6, 1.0, 1.0, 1.0, 1.2))
)
+ w_class = ITEMSIZE_HUGE
load_method = MAGAZINE
auto_loading_type = OPEN_BOLT
muzzle_velocity = 860
@@ -832,6 +834,7 @@
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)),
list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-15,-15,-30,-30), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2))
)
+ w_class = ITEMSIZE_HUGE
load_method = MAGAZINE
auto_loading_type = OPEN_BOLT
muzzle_velocity = 825
@@ -851,6 +854,7 @@
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)),
list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-15,-15,-30,-30), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2))
)
+ w_class = ITEMSIZE_HUGE
load_method = MAGAZINE
auto_loading_type = OPEN_BOLT
muzzle_velocity = 735
@@ -870,6 +874,7 @@
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)),
list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-15,-15,-30,-30), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2))
)
+ w_class = ITEMSIZE_HUGE
load_method = MAGAZINE
auto_loading_type = CLOSED_BOLT
muzzle_velocity = 745
@@ -894,6 +899,7 @@
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)),
list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-15,-15,-30,-30), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2))
)
+ w_class = ITEMSIZE_HUGE
load_method = MAGAZINE
auto_loading_type = OPEN_BOLT
muzzle_velocity = 860
@@ -1038,10 +1044,6 @@
caliber = "9mm"
magazine_type = /obj/item/ammo_magazine/m9mm/large
allowed_magazines = list(/obj/item/ammo_magazine/m9mm)
- firemodes = list(
- list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
- list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-20,-40), dispersion=list(0.0, 0.9, 1.8))
- )
projectile_type = /obj/item/projectile/bullet/pistol
muzzle_velocity = 375
fire_sound = "sound/weapons/serdy/9mmpistol.ogg"
@@ -1055,7 +1057,7 @@
allowed_magazines = list(/obj/item/ammo_magazine/tp23s)
projectile_type = /obj/item/projectile/bullet/pistol/strong
muzzle_velocity = 465
- fire_sound = "sound/weapons/serdy/vityaz.ogg"
+ fire_sound = "sound/weapons/serdy/deagle.ogg"
/obj/item/weapon/gun/projectile/serdy_pistols/tp23
name = "TP-23"
@@ -1066,7 +1068,7 @@
allowed_magazines = list(/obj/item/ammo_magazine/tp23)
projectile_type = /obj/item/projectile/bullet/pistol/medium
muzzle_velocity = 300
- fire_sound = "sound/weapons/serdy/40pistol.ogg"
+ fire_sound = "sound/weapons/serdy/pistol_service.ogg"
/obj/item/weapon/gun/projectile/revolver/nagant
@@ -1077,6 +1079,18 @@
max_shells = 7
move_delay = 0 // CHOMPEdit: Pistols have move_delay of 0
+/obj/item/weapon/gun/projectile/revolver/saa
+ name = "Colt Single Action Army"
+ desc = "A Colt Single Action Army. The greatest handgun ever made. Six shots. More than enough to kill anything that moves... Chambered in .45 Long-Colt." //sue me -- Ocelot
+ icon = 'icons/obj/gun_ch.dmi'
+ caliber = ".45 LC"
+ icon_state = "saa"
+ fire_delay = 0 //fastest gun in the west
+ ammo_type = /obj/item/ammo_casing/a45lc
+ max_shells = 6
+ move_delay = 0
+ fire_sound = "sound/weapons/serdy/44mag.ogg"
+
/obj/item/weapon/gun/projectile/revolver/nagant/skinned
name = "nagant revolver"
icon_state = "nagantb"
diff --git a/code/modules/projectiles/guns/projectile_ch.dm b/code/modules/projectiles/guns/projectile_ch.dm
index 6fc2391ca1..768331c771 100644
--- a/code/modules/projectiles/guns/projectile_ch.dm
+++ b/code/modules/projectiles/guns/projectile_ch.dm
@@ -106,6 +106,7 @@
playsound(src, sound_ejectchamber, 50, 0)
user.visible_message("[user] pulls back \the [bolt_name] before releasing it[close_open_ejected] causing it to slide forward again[casing_chambered].", \
"You pull back \the [bolt_name] before releasing it[close_open_ejected] causing it to slide forward again[casing_chambered].")
+ user.hud_used.update_ammo_hud(user, src)
else if(opened)
playsound(src, sound_eject, 50, 0)
if(locked)
@@ -135,6 +136,7 @@
else
user.visible_message("[user] closes \the [bolt_name][casing_chambered].", \
"You close \the [bolt_name][casing_chambered].")
+ user.hud_used.update_ammo_hud(user, src)
/obj/item/weapon/gun/projectile/proc/bolt_toggle(var/manual)
if(!bolt_open)
@@ -298,6 +300,7 @@
chamber_bullet()
bolt_toggle()
playsound(src, 'sound/weapons/flipblade.ogg', 50, 1)
+ user.hud_used.update_ammo_hud(user, src)
if(SPEEDLOADER)
if(only_open_load && !bolt_open)
to_chat(user, "[src] must have its bolt open to be loaded!")
@@ -317,6 +320,7 @@
if(count)
user.visible_message("[user] reloads [src].", "You load [count] round\s into [src].")
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
+ user.hud_used.update_ammo_hud(user, src)
AM.update_icon()
else if(istype(A, /obj/item/ammo_casing))
var/obj/item/ammo_casing/C = A
@@ -330,6 +334,7 @@
if(do_after(user,5))
user.visible_message("[user] slides \the [C] into the [src]'s chamber.","You slide \the [C] into the [src]'s chamber.")
chambered = C
+ user.hud_used.update_ammo_hud(user, src)
else
return
else if(!(CHECK_BITFIELD(auto_loading_type,LOCK_OPEN_EMPTY) || (CHECK_BITFIELD(auto_loading_type,LOCK_MANUAL_LOCK))))
@@ -337,6 +342,7 @@
user.visible_message("[user] holds open \the [src]'s [bolt_name] and slides [C] into the chamber before letting the bolt close again.","You slide \the [C] into the [src]'s chamber.")
chambered = C
+ user.hud_used.update_ammo_hud(user, src)
else
return
else
@@ -366,6 +372,7 @@
loaded.Insert(1, C) //add to the head of the list
user.visible_message("[user] inserts \a [C] into [src].", "You insert \a [C] into [src].")
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
+ user.hud_used.update_ammo_hud(user, src)
else if(istype(A, /obj/item/weapon/storage))
var/obj/item/weapon/storage/storage = A
@@ -379,6 +386,7 @@
continue
load_ammo(ammo, user)
+ user.hud_used.update_ammo_hud(user, src)
if(loaded.len >= max_shells)
to_chat(user, "[src] is full.")
diff --git a/code/modules/projectiles/guns/toy.dm b/code/modules/projectiles/guns/toy.dm
index e3b90bd1be..680057dcd4 100644
--- a/code/modules/projectiles/guns/toy.dm
+++ b/code/modules/projectiles/guns/toy.dm
@@ -30,7 +30,7 @@
projectile_type = /obj/item/projectile/bullet/cap
matter = list(MAT_STEEL = 1000)
handle_casings = null
- recoil = 1 //it's a toy
+ recoil = 0 //it's a toy //CHOMP Edit
/*
* Shotgun
@@ -52,7 +52,7 @@
projectile_type = /obj/item/projectile/bullet/foam_dart
matter = list(MAT_PLASTIC = 2000)
handle_casings = null
- recoil = null //it's a toy
+ recoil = 0 //it's a toy //CHOMP Edit
/*
* Pistol
@@ -70,7 +70,7 @@
origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1)
load_method = MAGAZINE
matter = list(MAT_PLASTIC = 1000)
- recoil = null //it's a toy
+ recoil = 0 //it's a toy //CHOMP Edit
/obj/item/weapon/gun/projectile/pistol/toy/update_icon()
if(ammo_magazine)
@@ -215,6 +215,7 @@
cell_type = /obj/item/weapon/cell/device/weapon/recharge
battery_lock = 1
var/required_vest
+ recoil = 0 //it's a toy //CHOMP Edit
/obj/item/weapon/gun/energy/lasertag/special_check(var/mob/living/carbon/human/M)
if(ishuman(M))
@@ -248,4 +249,4 @@
item_state = "retro"
/obj/item/weapon/gun/energy/lasertag/omni
- projectile_type = /obj/item/projectile/beam/lasertag/omni
\ No newline at end of file
+ projectile_type = /obj/item/projectile/beam/lasertag/omni
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index 5e59456251..a24acd21cd 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -139,6 +139,10 @@
var/impact_effect_type = null
var/list/impacted_mobs = list()
+
+ // TGMC Ammo HUD Port
+ var/hud_state = "unknown" // What HUD state we use when we have ammunition.
+ var/hud_state_empty = "unknown" // The empty state. DON'T USE _FLASH IN THE NAME OF THE EMPTY STATE STRING, THAT IS ADDED BY THE CODE.
/obj/item/projectile/proc/Range()
range--
diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm
index 7cc79d8d15..d363bc7ccf 100644
--- a/code/modules/projectiles/projectile/beams.dm
+++ b/code/modules/projectiles/projectile/beams.dm
@@ -21,6 +21,9 @@
tracer_type = /obj/effect/projectile/tracer/laser
impact_type = /obj/effect/projectile/impact/laser
+ hud_state = "laser"
+ hud_state_empty = "battery_empty"
+
/obj/item/projectile/beam/practice
name = "laser"
icon_state = "laser"
@@ -29,15 +32,18 @@
damage_type = BURN
check_armour = "laser"
eyeblur = 2
+ hud_state = "laser"
/obj/item/projectile/beam/weaklaser
name = "weak laser"
icon_state = "laser"
damage = 15
+ hud_state = "laser"
/obj/item/projectile/beam/weaklaser/blue
icon_state = "bluelaser"
light_color = "#0066FF"
+ hud_state = "laser_disabler"
muzzle_type = /obj/effect/projectile/muzzle/laser_blue
tracer_type = /obj/effect/projectile/tracer/laser_blue
@@ -45,14 +51,17 @@
/obj/item/projectile/beam/smalllaser
damage = 25
+ hud_state = "laser"
/obj/item/projectile/beam/burstlaser
damage = 30
armor_penetration = 10
+ hud_state = "laser"
/obj/item/projectile/beam/midlaser
damage = 40
armor_penetration = 10
+ hud_state = "laser"
/obj/item/projectile/beam/heavylaser
name = "heavy laser"
@@ -67,6 +76,7 @@
muzzle_type = /obj/effect/projectile/muzzle/laser_heavy
tracer_type = /obj/effect/projectile/tracer/laser_heavy
impact_type = /obj/effect/projectile/impact/laser_heavy
+ hud_state = "laser_overcharge"
/obj/item/projectile/beam/heavylaser/fakeemitter
name = "emitter beam"
@@ -74,6 +84,7 @@
fire_sound = 'sound/weapons/emitter.ogg'
light_color = "#00CC33"
excavation_amount = 140 // 2 shots to dig a standard rock turf. Superior due to being a mounted tool beam, to make it actually viable.
+ hud_state = "laser_overcharge"
muzzle_type = /obj/effect/projectile/muzzle/emitter
tracer_type = /obj/effect/projectile/tracer/emitter
@@ -83,6 +94,7 @@
damage = 80
armor_penetration = 50
light_color = "#FF0D00"
+ hud_state = "laser_overcharge"
/obj/item/projectile/beam/xray
name = "xray beam"
@@ -91,6 +103,7 @@
damage = 25
armor_penetration = 50
light_color = "#00CC33"
+ hud_state = "laser_sniper"
muzzle_type = /obj/effect/projectile/muzzle/xray
tracer_type = /obj/effect/projectile/tracer/xray
@@ -104,6 +117,7 @@
armor_penetration = 90
irradiate = 20
light_color = "#00CC33"
+ hud_state = "laser_sniper"
muzzle_type = /obj/effect/projectile/muzzle/xray
tracer_type = /obj/effect/projectile/tracer/xray
@@ -115,6 +129,7 @@
fire_sound = 'sound/weapons/eluger.ogg'
damage = 40
light_color = "#00C6FF"
+ hud_state = "laser_disabler"
muzzle_type = /obj/effect/projectile/muzzle/laser_omni
tracer_type = /obj/effect/projectile/tracer/laser_omni
@@ -127,6 +142,7 @@
damage = 100 //Badmin toy, don't care
armor_penetration = 100
light_color = "#0066FF"
+ hud_state = "pulse"
muzzle_type = /obj/effect/projectile/muzzle/laser_pulse
tracer_type = /obj/effect/projectile/tracer/laser_pulse
@@ -144,6 +160,7 @@
damage = 0 // The actual damage is computed in /code/modules/power/singularity/emitter.dm
light_color = "#00CC33"
excavation_amount = 70 // 3 shots to mine a turf
+ hud_state = "laser_overcharge"
muzzle_type = /obj/effect/projectile/muzzle/emitter
tracer_type = /obj/effect/projectile/tracer/emitter
@@ -157,13 +174,14 @@
no_attack_log = 1
damage_type = BURN
check_armour = "laser"
+ hud_state = "monkey"
combustion = FALSE
/obj/item/projectile/beam/lasertag/blue
icon_state = "bluelaser"
light_color = "#0066FF"
-
+ hud_state = "monkey"
muzzle_type = /obj/effect/projectile/muzzle/laser_blue
tracer_type = /obj/effect/projectile/tracer/laser_blue
impact_type = /obj/effect/projectile/impact/laser_blue
@@ -178,6 +196,7 @@
/obj/item/projectile/beam/lasertag/red
icon_state = "laser"
light_color = "#FF0D00"
+ hud_state = "monkey"
/obj/item/projectile/beam/lasertag/red/on_hit(var/atom/target, var/blocked = 0)
if(ishuman(target))
@@ -189,6 +208,7 @@
/obj/item/projectile/beam/lasertag/omni//A laser tag bolt that stuns EVERYONE
icon_state = "omnilaser"
light_color = "#00C6FF"
+ hud_state = "monkey"
muzzle_type = /obj/effect/projectile/muzzle/laser_omni
tracer_type = /obj/effect/projectile/tracer/laser_omni
@@ -208,6 +228,7 @@
damage = 50
armor_penetration = 10
light_color = "#00CC33"
+ hud_state = "laser_sniper"
muzzle_type = /obj/effect/projectile/muzzle/xray
tracer_type = /obj/effect/projectile/tracer/xray
@@ -224,12 +245,15 @@
light_color = "#FFFFFF"
hitsound = 'sound/weapons/zapbang.ogg'
+
combustion = FALSE
muzzle_type = /obj/effect/projectile/muzzle/stun
tracer_type = /obj/effect/projectile/tracer/stun
impact_type = /obj/effect/projectile/impact/stun
+ hud_state = "taser" // TGMC Ammo HUD port
+
/obj/item/projectile/beam/stun/weak
name = "weak stun beam"
icon_state = "stun"
@@ -264,6 +288,7 @@
muzzle_type = /obj/effect/projectile/muzzle/laser_omni
tracer_type = /obj/effect/projectile/tracer/laser_omni
impact_type = /obj/effect/projectile/impact/laser_omni
+ hud_state = "laser_disabler"
/obj/item/projectile/beam/stun/blue
icon_state = "bluelaser"
@@ -271,6 +296,7 @@
muzzle_type = /obj/effect/projectile/muzzle/laser_blue
tracer_type = /obj/effect/projectile/tracer/laser_blue
impact_type = /obj/effect/projectile/impact/laser_blue
+ hud_state = "laser_disabler"
/obj/item/projectile/beam/disable
name = "disabler beam"
@@ -280,6 +306,7 @@
agony = 100 //One shot stuns for the time being until adjustments are fully made.
damage_type = HALLOSS
light_color = "#00CECE"
+ hud_state = "laser_disabler"
muzzle_type = /obj/effect/projectile/muzzle/laser_omni
tracer_type = /obj/effect/projectile/tracer/laser_omni
@@ -298,6 +325,7 @@
agony = 15
eyeblur = 2
hitsound = 'sound/weapons/zapbang.ogg'
+ hud_state = "taser"
/obj/item/projectile/beam/shock/weak
damage = 5
@@ -312,7 +340,7 @@
muzzle_type = /obj/effect/projectile/muzzle/precursor
tracer_type = /obj/effect/projectile/tracer/precursor
impact_type = /obj/effect/projectile/impact/precursor
-
+ hud_state = "plasma_rifle"
damage = 48
armor_penetration = 10
/obj/item/projectile/beam/eluger
@@ -322,6 +350,7 @@
muzzle_type = /obj/effect/projectile/muzzle/xray
tracer_type = /obj/effect/projectile/tracer/xray
impact_type = /obj/effect/projectile/impact/xray
+ hud_state = "laser"
/obj/item/projectile/beam/imperial
name = "laser beam"
@@ -331,7 +360,7 @@
muzzle_type = /obj/effect/projectile/muzzle/darkmatter
tracer_type = /obj/effect/projectile/tracer/darkmatter
impact_type = /obj/effect/projectile/impact/darkmatter
-
+ hud_state = "plasma_rifle_blast"
//
// Projectile Beam Definitions
//
@@ -342,7 +371,7 @@
damage_type = ELECTROCUTE //You should be safe inside a voidsuit
sharp = FALSE //"Wide" spectrum beam
light_color = COLOR_GOLD
-
+ hud_state = "monkey"
excavation_amount = 200 // Good at shooting rocks
muzzle_type = /obj/effect/projectile/muzzle/pointdefense
@@ -359,6 +388,8 @@
agony = 5
damage_type = HALLOSS
light_color = "#00CC33"
+ hud_state = "flame_green"
+ hud_state_empty = "flame_empty"
muzzle_type = /obj/effect/projectile/muzzle/xray
tracer_type = /obj/effect/projectile/tracer/xray
@@ -384,7 +415,7 @@
damage_type = BURN
check_armour = "laser"
light_color = "#80F5FF"
-
+ hud_state = "laser_disabler"
combustion = FALSE
muzzle_type = /obj/effect/projectile/muzzle/medigun
diff --git a/code/modules/projectiles/projectile/beams_ch.dm b/code/modules/projectiles/projectile/beams_ch.dm
index 1b52d05be3..f95458a6a5 100644
--- a/code/modules/projectiles/projectile/beams_ch.dm
+++ b/code/modules/projectiles/projectile/beams_ch.dm
@@ -8,7 +8,8 @@
muzzle_type = /obj/effect/projectile/muzzle/phaser
tracer_type = /obj/effect/projectile/tracer/phaser
impact_type = /obj/effect/projectile/impact/phaser
-
+ hud_state = "laser_heat"
+
/obj/item/projectile/beam/phaser/light
damage = 5
@@ -20,6 +21,7 @@
tracer_type = /obj/effect/projectile/tracer/phaser/light
impact_type = /obj/effect/projectile/impact/phaser/light
+
/obj/item/projectile/beam/phaser/heavy
SA_bonus_damage = 55
icon_state = "phaser_heavy"
@@ -29,10 +31,12 @@
tracer_type = /obj/effect/projectile/tracer/phaser/heavy
impact_type = /obj/effect/projectile/impact/phaser/heavy
+
/obj/item/projectile/beam/phaser/heavy/cannon
damage = 15
SA_bonus_damage = 60
+
/obj/effect/projectile/tracer/phaser
icon = 'icons/obj/projectiles_ch.dmi'
icon_state = "phaser_tracer"
@@ -84,3 +88,8 @@
light_range = 1.5
light_power = 0.3
+/obj/effect/projectile/muzzle/vepr
+ icon_state = "vepr_muzzle"
+ light_color = "#FF6A00"
+ light_range = 3
+ light_power = 1
diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm
index a1d09e76f1..6931b0e4e7 100644
--- a/code/modules/projectiles/projectile/bullets.dm
+++ b/code/modules/projectiles/projectile/bullets.dm
@@ -12,6 +12,8 @@
hitsound_wall = "ricochet"
impact_effect_type = /obj/effect/temp_visual/impact_effect
var/mob_passthrough_check = 0
+ hud_state = "pistol_lightap"
+ hud_state_empty = "pistol_empty" // Just in case we somehow have no hud_state_empty defined
muzzle_type = /obj/effect/projectile/muzzle/bullet
@@ -70,30 +72,38 @@
/obj/item/projectile/bullet/pistol // 9mm pistols and most SMGs. Sacrifice power for capacity.
fire_sound = 'sound/weapons/gunshot2.ogg'
damage = 20
+ hud_state = "pistol"
+ hud_state_empty = "pistol_empty"
/obj/item/projectile/bullet/pistol/ap
damage = 15
armor_penetration = 30
+ hud_state = "pistol_light_ap"
/obj/item/projectile/bullet/pistol/hp
damage = 25
armor_penetration = -50
+ hud_state = "pistol_ap"
/obj/item/projectile/bullet/pistol/medium // .45 (and maybe .40 if it ever gets added) caliber security pistols. Balance between capacity and power.
fire_sound = 'sound/weapons/gunshot3.ogg' // Snappier sound.
damage = 25
+ hud_state = "pistol"
/obj/item/projectile/bullet/pistol/medium/ap
damage = 20
armor_penetration = 15
+ hud_state = "pistol_light_ap"
/obj/item/projectile/bullet/pistol/medium/hp
damage = 30
armor_penetration = -50
+ hud_state = "pistol_ap"
/obj/item/projectile/bullet/pistol/strong // .357 and .44 caliber stuff. High power pistols like the Mateba or Desert Eagle. Sacrifice capacity for power.
fire_sound = 'sound/weapons/gunshot4.ogg'
damage = 60
+ hud_state = "pistol_heavy"
/obj/item/projectile/bullet/pistol/rubber/strong // "Rubber" bullets for high power pistols.
fire_sound = 'sound/weapons/gunshot3.ogg' // Rubber shots have less powder, but these still have more punch than normal rubber shot.
@@ -102,6 +112,7 @@
embed_chance = 0
sharp = FALSE
check_armour = "melee"
+ hud_state = "pistol_special"
/obj/item/projectile/bullet/pistol/rubber // "Rubber" bullets for all other pistols.
name = "rubber bullet"
@@ -110,6 +121,7 @@
embed_chance = 0
sharp = FALSE
check_armour = "melee"
+ hud_state = "pistol_special"
fire_sound ='sound/weapons/Gunshot_pathetic.ogg' // Rubber shots have less powder in the casing.
/* shotgun projectiles */
@@ -120,6 +132,8 @@
fire_sound = 'sound/weapons/Gunshot_shotgun.ogg'
damage = 50
armor_penetration = 20
+ hud_state = "shotgun_slug"
+ hud_state_empty = "shotgun_empty"
/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
name = "beanbag"
@@ -128,6 +142,7 @@
embed_chance = 0
sharp = FALSE
check_armour = "melee"
+ hud_state = "shotgun_beanbag"
//Should do about 80 damage at 1 tile distance (adjacent), and 50 damage at 3 tiles distance.
//Overall less damage than slugs in exchange for more damage at very close range and more embedding
@@ -138,12 +153,14 @@
pellets = 6
range_step = 1
spread_step = 10
+ hud_state = "shotgun_buckshot"
/obj/item/projectile/bullet/pellet/shotgun/flak
damage = 2 //The main weapon using these fires four at a time, usually with different destinations. Usually.
range_step = 2
spread_step = 30
armor_penetration = 10
+ hud_state = "shotgun_flechette"
//EMP shotgun 'slug', it's basically a beanbag that pops a tiny emp when it hits. //Not currently used
/obj/item/projectile/bullet/shotgun/ion
@@ -153,6 +170,7 @@
embed_chance = 0
sharp = FALSE
check_armour = "melee"
+ hud_state = "shotgun_ion"
combustion = FALSE
@@ -168,46 +186,57 @@
fire_sound = 'sound/weapons/Gunshot_generic_rifle.ogg'
armor_penetration = 15
penetrating = 1
+ hud_state = "rifle"
+ hud_state_empty = "rifle_empty"
/obj/item/projectile/bullet/rifle/a762
fire_sound = 'sound/weapons/Gunshot_heavy.ogg'
damage = 35
+ hud_state = "rifle_heavy"
/obj/item/projectile/bullet/rifle/a762/sniper // Hitscan specifically for sniper ammo; to be implimented at a later date, probably for the SVD. -Ace
fire_sound = 'sound/weapons/Gunshot_sniper.ogg'
hitscan = 1 //so the ammo isn't useless as a sniper weapon
+ hud_state = "hivelo"
/obj/item/projectile/bullet/rifle/a762/ap
damage = 30
armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds.
+ hud_state = "rifle_ap"
/obj/item/projectile/bullet/rifle/a762/hp
damage = 40
armor_penetration = -50
penetrating = 0
+ hud_state = "hivelo_iff"
/obj/item/projectile/bullet/rifle/a762/hunter // Optimized for killing simple animals and not people, because Balance(tm)
damage = 20
SA_bonus_damage = 50 // 70 total on animals.
SA_vulnerability = SA_ANIMAL
+ hud_state = "rifle_heavy"
/obj/item/projectile/bullet/rifle/a545
fire_sound = 'sound/weapons/Gunshot_light.ogg'
damage = 25
+ hud_state = "rifle"
/obj/item/projectile/bullet/rifle/a545/ap
damage = 20
armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
+ hud_state = "rifle_ap"
/obj/item/projectile/bullet/rifle/a545/hp
damage = 35
armor_penetration = -50
penetrating = 0
+ hud_state = "hivelo_iff"
/obj/item/projectile/bullet/rifle/a545/hunter
damage = 15
SA_bonus_damage = 35 // 50 total on animals.
SA_vulnerability = SA_ANIMAL
+ hud_state = "rifle_heavy"
/obj/item/projectile/bullet/rifle/a145 // 14.5�114mm is bigger than a .50 BMG round.
fire_sound = 'sound/weapons/Gunshot_cannon.ogg' // This is literally an anti-tank rifle caliber. It better sound like a fucking cannon.
@@ -217,6 +246,7 @@
penetrating = 5
armor_penetration = 80
hitscan = 1 //so the PTR isn't useless as a sniper weapon
+ hud_state = "sniper"
icon_state = "bullet_alt"
tracer_type = /obj/effect/projectile/tracer/cannon
@@ -227,10 +257,12 @@
weaken = 0
penetrating = 15
armor_penetration = 90
+ hud_state = "sniper_flak"
/obj/item/projectile/bullet/rifle/a44rifle
fire_sound = 'sound/weapons/gunshot4.ogg'
damage = 50
+ hud_state = "revolver"
/* Miscellaneous */
@@ -238,11 +270,13 @@
name = "co bullet"
damage = 20
damage_type = OXY
+ hud_state = "pistol_tranq"
/obj/item/projectile/bullet/cyanideround
name = "poison bullet"
damage = 40
damage_type = TOX
+ hud_state = "pistol_tranq"
/obj/item/projectile/bullet/burstbullet
name = "exploding bullet"
@@ -250,6 +284,7 @@
damage = 20
embed_chance = 0
edge = TRUE
+ hud_state = "pistol_fire"
/obj/item/projectile/bullet/burstbullet/on_hit(var/atom/target, var/blocked = 0)
if(isturf(target))
@@ -265,6 +300,7 @@
damage_type = BURN
incendiary = 0.5
flammability = 2
+ hud_state = "pistol_fire"
/obj/item/projectile/bullet/incendiary/flamethrower
name = "ball of fire"
@@ -277,12 +313,14 @@
agony = 30
range = 4
vacuum_traversal = 0
+ hud_state = "flame"
/obj/item/projectile/bullet/incendiary/flamethrower/large
damage = 5
incendiary = 3
flammability = 2
range = 6
+ hud_state = "flame"
/obj/item/projectile/bullet/incendiary/flamethrower/tiny
damage = 2
@@ -292,11 +330,13 @@
modifier_duration = 20 SECONDS
range = 6
agony = 0
+ hud_state = "flame"
/* Practice rounds and blanks */
/obj/item/projectile/bullet/practice
damage = 5
+ hud_state = "smg_light"
/obj/item/projectile/bullet/pistol/cap // Just the primer, such as a cap gun.
name = "cap"
@@ -306,6 +346,7 @@
nodamage = 1
embed_chance = 0
sharp = FALSE
+ hud_state = "monkey"
combustion = FALSE
@@ -321,6 +362,7 @@
nodamage = 1
embed_chance = 0
sharp = FALSE
+ hud_state = "smg_light"
/* BB Rounds */
/obj/item/projectile/bullet/bb // Generic single BB
@@ -330,6 +372,7 @@
embed_chance = 0
sharp = FALSE
silenced = TRUE
+ hud_state = "pistol_light"
/obj/item/projectile/bullet/pellet/shotgun/bb // Shotgun
name = "BB"
@@ -341,6 +384,7 @@
range_step = 1
spread_step = 10
silenced = TRUE
+ hud_state = "pistol_light"
/* toy projectiles */
/obj/item/projectile/bullet/cap
@@ -354,6 +398,7 @@
impact_effect_type = null
fire_sound = 'sound/effects/snap.ogg'
combustion = FALSE
+ hud_state = "pistol_light"
/obj/item/projectile/bullet/cap/process()
loc = null
@@ -373,6 +418,7 @@
icon = 'icons/obj/gun_toy.dmi'
icon_state = "foamdart_proj"
range = 15
+ hud_state = "grenade_dummy"
/obj/item/projectile/bullet/foam_dart/on_impact(var/atom/A)
. = ..()
@@ -401,6 +447,7 @@
icon = 'icons/obj/gun_toy.dmi'
icon_state = "foamdart_riot_proj"
range = 15
+ hud_state = "grenade_he"
/obj/item/projectile/bullet/foam_dart_riot/on_impact(var/atom/A)
. = ..()
diff --git a/code/modules/projectiles/projectile/bullets_ch.dm b/code/modules/projectiles/projectile/bullets_ch.dm
index 05b7c25c37..5a86baf385 100644
--- a/code/modules/projectiles/projectile/bullets_ch.dm
+++ b/code/modules/projectiles/projectile/bullets_ch.dm
@@ -80,16 +80,19 @@ only use the hollow_point and armor_penetration values.*/
velocity = 716
damage = 15
armor_penetration = 15 //Unfortunately my penetration code doesn't recognize the glory of 5.7x28 FN, so we must show it the wae.
+ hud_state = "smg_light"
/obj/item/projectile/bullet/a57/ap
grains = 23
energy_add = 312.75
velocity = 850
armor_penetration = 25 //Also, no, this isn't as high as it looks because of the formulas I was using. This would have around a 35% chance of piercing combat armor(50 bullet armor)
+ hud_state = "smg_ap"
/obj/item/projectile/bullet/a57/hp
hollow_point = TRUE
armor_penetration = -10
+ hud_state = "smg"
/obj/item/projectile/bullet/a357
fire_sound = 'sound/weapons/gunshot4.ogg'
@@ -97,27 +100,32 @@ only use the hollow_point and armor_penetration values.*/
grains = 125
velocity = 440
damage = 20
+ hud_state = "revolver"
/obj/item/projectile/bullet/a357/ap
energy_add = 298.07
velocity = 480
armor_penetration = 15
+ hud_state = "revolver_heavy"
/obj/item/projectile/bullet/a357/hp
hollow_point = TRUE
armor_penetration = -10
+ hud_state = "revolver_slim"
/obj/item/projectile/bullet/a38
fire_sound = 'sound/weapons/gunshot2.ogg'
diam = 9.1
grains = 147
velocity = 270
+ hud_state = "revolver_small"
/obj/item/projectile/bullet/a38/ap
grains = 125
energy_add = 138
velocity = 300
armor_penetration = 15
+ hud_state = "pistol_lightap"
/obj/item/projectile/bullet/a38/hp
grains = 158
@@ -125,30 +133,45 @@ only use the hollow_point and armor_penetration values.*/
velocity = 297
hollow_point = TRUE
armor_penetration = -10
+ hud_state = "pistol_hollow"
/obj/item/projectile/bullet/a762x25
fire_sound = 'sound/weapons/gunshot2.ogg'
diam = 7.92
grains = 85
velocity = 469
+ hud_state = "pistol_light"
/obj/item/projectile/bullet/a9x18
fire_sound = 'sound/weapons/gunshot2.ogg'
diam = 9.27
grains = 95
velocity = 319
+ hud_state = "pistol"
+
+/obj/item/projectile/bullet/a9x18/rubber
+ armor_penetration = -10
+ grains = 102
+ velocity = 301
+ damage = 10
+ agony = 40
+ embed_chance = 0
+ sharp = FALSE
+ check_armour = "melee"
/obj/item/projectile/bullet/a10mm
fire_sound = 'sound/weapons/gunshot2.ogg'
diam = 10.17
grains = 180
velocity = 400
+ hud_state = "pistol"
/obj/item/projectile/bullet/a10mm/ap
grains = 200
energy_add = 435
velocity = 440
armor_penetration = 15
+ hud_state = "pistol_ap"
/obj/item/projectile/bullet/a10mm/hp
grains = 135
@@ -156,18 +179,31 @@ only use the hollow_point and armor_penetration values.*/
velocity = 490
armor_penetration = -10
hollow_point = TRUE
+ hud_state = "pistol_hollow"
+
+/obj/item/projectile/bullet/a10mm/rubber
+ armor_penetration = -10
+ grains = 142
+ velocity = 301
+ damage = 10
+ agony = 50
+ embed_chance = 0
+ sharp = FALSE
+ check_armour = "melee"
/obj/item/projectile/bullet/a380
fire_sound = 'sound/weapons/gunshot2.ogg'
diam = 9
grains= 95
velocity = 300
+ hud_state = "pistol_light"
/obj/item/projectile/bullet/a380/ap
grains = 45
energy_add = 648.74
velocity = 559
armor_penetration = 15
+ hud_state = "pistol_lightap"
/obj/item/projectile/bullet/a380/hp
grains = 95
@@ -175,23 +211,27 @@ only use the hollow_point and armor_penetration values.*/
velocity = 343
armor_penetration = -10
hollow_point = TRUE
+ hud_state = "pistol_hollow"
/obj/item/projectile/bullet/a22lr
fire_sound = 'sound/weapons/gunshot_pathetic.ogg'
grains = 40
diam = 5.7
velocity = 370
+ hud_state = "pistol_light"
/obj/item/projectile/bullet/a22lr/ap
grains = 31
velocity = 530
armor_penetration = 15
+ hud_state = "pistol_ap"
/obj/item/projectile/bullet/a22lr/hp
grains = 38
velocity = 380
hollow_point = TRUE
armor_penetration = -5
+ hud_state = "pistol_hollow"
//Shotgun projectiles
@@ -213,6 +253,7 @@ only use the hollow_point and armor_penetration values.*/
use_submunitions = TRUE
submunition_spread_max = 67.5
submunitions = list(/obj/item/projectile/bullet/shotgun/buckshot = 8)
+ hud_state = "shotgun_buckshot"
//Rifle projectiles
/obj/item/projectile/bullet/rifle
@@ -236,21 +277,44 @@ only use the hollow_point and armor_penetration values.*/
armor_penetration = -10
hollow_point = TRUE
+/obj/item/projectile/bullet/rifle/a762/rubber
+ armor_penetration = -10
+ grains = 142
+ velocity = 661
+ damage = 25 //this still hurts like a motherfucker
+ agony = 100
+ embed_chance = 0
+ sharp = FALSE
+ check_armour = "melee"
+
/obj/item/projectile/bullet/rifle/a762x39 //7.62x39 Soviet
fire_sound = 'sound/weapons/ballistics/a762.ogg'
diam = 7.85
grains = 122
velocity = 730
+ hud_state = "rifle"
/obj/item/projectile/bullet/rifle/a762x39/ap
grains = 123
velocity = 740
energy_add = 117.16
armor_penetration = 25
+ hud_state = "rifle_ap"
/obj/item/projectile/bullet/rifle/a762x39/hp
hollow_point = TRUE
armor_penetration = -10
+ hud_state = "hivelo_iff"
+
+/obj/item/projectile/bullet/rifle/a762x39/rubber
+ armor_penetration = -10
+ grains = 142
+ velocity = 661
+ damage = 15 //this still hurts like a motherfucker
+ agony = 70
+ embed_chance = 0
+ sharp = FALSE
+ check_armour = "melee"
/obj/item/projectile/bullet/rifle/a545
fire_sound = 'sound/weapons/ballistics/a545.ogg'
@@ -263,6 +327,16 @@ only use the hollow_point and armor_penetration values.*/
velocity = 890
armor_penetration = 15
+/obj/item/projectile/bullet/rifle/a545/rubber
+ armor_penetration = -10
+ grains = 82
+ velocity = 761
+ damage = 15
+ agony = 60
+ embed_chance = 0
+ sharp = FALSE
+ check_armour = "melee"
+
/obj/item/projectile/bullet/rifle/a545/hp
hollow_point = TRUE
armor_penetration = -10
@@ -271,16 +345,29 @@ only use the hollow_point and armor_penetration values.*/
diam = 5.7
grains = 62
velocity = 961
+ hud_state = "rifle"
/obj/item/projectile/bullet/rifle/a556/ap
grains = 52
velocity = 1030
energy_add = 462.92
armor_penetration = 25
+ hud_state = "rifle_ap"
/obj/item/projectile/bullet/rifle/a556/hp
hollow_point = TRUE
armor_penetration = -10
+ hud_state = "hivelo_iff"
+
+/obj/item/projectile/bullet/rifle/a556/rubber
+ armor_penetration = -10
+ grains = 82
+ velocity = 861
+ damage = 15
+ agony = 60
+ embed_chance = 0
+ sharp = FALSE
+ check_armour = "melee"
/obj/item/projectile/bullet/rifle/a145 // 14.5×114mm
fire_sound = 'sound/weapons/ballistics/a145.ogg'
@@ -302,28 +389,54 @@ only use the hollow_point and armor_penetration values.*/
/obj/item/projectile/bullet/rifle/a95 //I hate you. There is no real world analog for 9.5x40mm, I will guestimate from the 9x39mm russian round and give it some bonus for future points or whatever
diam = 9.5
grains = 310
- velocity = 365
+ velocity = 365 //cadyn cope above, beware ^^
+ hud_state = "rifle"
+
+//beware of cadyn cope above ^^ - Ocelot
/obj/item/projectile/bullet/rifle/a9x39 //We also have actual 9x39mm
fire_sound = 'sound/weapons/ballistics/a545.ogg'
diam = 9.25
grains = 259
velocity = 280
+ hud_state = "smartgun"
/obj/item/projectile/bullet/rifle/a9x39/ap
grains = 267
armor_penetration = 25
+ hud_state = "minigun"
+
+/obj/item/projectile/bullet/rifle/a9x39/rubber
+ armor_penetration = -10
+ grains = 282
+ velocity = 161
+ damage = 20
+ agony = 70
+ embed_chance = 0
+ sharp = FALSE
+ check_armour = "melee"
/obj/item/projectile/bullet/rifle/a10x24
- fire_sound = 'sound/weapons/ballistics/a762.ogg'
grains = 210
diam = 10.2
velocity = 840
+ hud_state = "rifle"
+
+/obj/item/projectile/bullet/rifle/a10x24/rubber
+ armor_penetration = -10
+ grains = 280
+ velocity = 400
+ damage = 20
+ agony = 80
+ embed_chance = 0
+ sharp = FALSE
+ check_armour = "melee"
/obj/item/projectile/bullet/rifle/a762/lmg //This is actually 7.92x57 ffs
diam = 7.92
grains = 181
velocity = 820
+ hud_state = "rifle"
/obj/item/projectile/bullet/rifle/a762x54
fire_sound = 'sound/weapons/ballistics/a762x54.ogg'
@@ -331,9 +444,11 @@ only use the hollow_point and armor_penetration values.*/
grains = 151
velocity = 830
hitscan = 1
+ hud_state = "sniper_crude"
/obj/item/projectile/bullet/rifle/a762x54/ap
armor_penetration = 35
+ hud_state = "sniper_supersonic"
/obj/item/projectile/bullet/rifle/a338
fire_sound = 'sound/weapons/ballistics/a762x54.ogg'
@@ -343,9 +458,11 @@ only use the hollow_point and armor_penetration values.*/
velocity = 921
hitscan = 1
penetrating = 2
+ hud_state = "sniper_crude"
/obj/item/projectile/bullet/rifle/a338/ap
armor_penetration = 50
+ hud_state = "sniper_supersonic"
/obj/item/projectile/bullet/rifle/a50bmg
fire_sound = 'sound/weapons/ballistics/a145.ogg'
@@ -355,6 +472,7 @@ only use the hollow_point and armor_penetration values.*/
velocity = 860
hitscan = 1
penetrating = 2
+ hud_state = "sniper_supersonic"
/obj/item/projectile/bullet/rifle/a50bmg/ap
armor_penetration = 50
@@ -367,6 +485,27 @@ only use the hollow_point and armor_penetration values.*/
velocity = 820
penetrating = 2
armor_penetration=30
+ hud_state = "sniper_fire"
+
+/obj/item/projectile/bullet/rifle/a45lc //yee haw
+ diam = 11.43
+ grains = 250
+ velocity = 600
+
+/obj/item/projectile/bullet/rifle/a45lc/rifle
+ grains = 267
+ velocity = 800
+ armor_penetration = 15
+
+/obj/item/projectile/bullet/rifle/a45lc/rubber
+ armor_penetration = -10
+ grains = 282
+ velocity = 200
+ damage = 20
+ agony = 70
+ embed_chance = 0
+ sharp = FALSE
+ check_armour = "melee"
//NOTE: Ammo casings and magazines used to be in this part of the file. They have been moved to respective files in the projectiles/ammunition folder.
@@ -422,6 +561,8 @@ only use the hollow_point and armor_penetration values.*/
accuracy = -20 // he do miss actually
speed = 0.4 // if the pathfinder gets a funny burst rifle, they deserve a rival
// that's 2x projectile speed btw
+ hud_state = "monkey"
/obj/item/projectile/bullet/pistol/medium/ap/suppressor/turbo // spicy boys
- speed = 0.2 // this is 4x projectile speed
\ No newline at end of file
+ speed = 0.2 // this is 4x projectile speed
+ hud_state = "monkey"
\ No newline at end of file
diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm
index 5af79cc519..6caa1d5070 100644
--- a/code/modules/projectiles/projectile/energy.dm
+++ b/code/modules/projectiles/projectile/energy.dm
@@ -8,6 +8,8 @@
impact_effect_type = /obj/effect/temp_visual/impact_effect
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
hitsound = 'sound/weapons/zapbang.ogg'
+ hud_state = "plasma"
+ hud_state_empty = "battery_empty"
var/flash_strength = 10
@@ -22,6 +24,7 @@
var/flash_range = 0
var/brightness = 7
var/light_colour = "#ffffff"
+ hud_state = "grenade_dummy"
/obj/item/projectile/energy/flash/on_impact(var/atom/A)
var/turf/T = flash_range? src.loc : get_turf(A)
@@ -59,6 +62,7 @@
flash_range = 1
brightness = 15
flash_strength = 20
+ hud_state = "grenade_dummy"
/obj/item/projectile/energy/flash/flare/on_impact(var/atom/A)
light_colour = pick("#e58775", "#ffffff", "#90ff90", "#a09030")
@@ -77,15 +81,18 @@
light_range = 2
light_power = 0.5
light_color = "#FFFFFF"
+ hud_state = "taser"
//Damage will be handled on the MOB side, to prevent window shattering.
/obj/item/projectile/energy/electrode/strong
agony = 55
+ hud_state = "taser"
/obj/item/projectile/energy/electrode/stunshot
name = "stunshot"
damage = 5
agony = 80
+ hud_state = "taser"
/obj/item/projectile/energy/electrode/stunshot/strong
name = "stunshot"
@@ -93,6 +100,7 @@
damage = 10
taser_effect = 1
agony = 100
+ hud_state = "taser"
/obj/item/projectile/energy/declone
name = "declone"
@@ -107,6 +115,7 @@
impact_effect_type = /obj/effect/temp_visual/impact_effect/monochrome_laser
combustion = FALSE
+ hud_state = "plasma_pistol"
/obj/item/projectile/energy/excavate
name = "kinetic blast"
@@ -120,6 +129,7 @@
vacuum_traversal = 0
combustion = FALSE
+ hud_state = "plasma_blast"
/obj/item/projectile/energy/dart
name = "dart"
@@ -128,6 +138,7 @@
damage_type = TOX
agony = 120
check_armour = "energy"
+ hud_state = "pistol_tranq"
combustion = FALSE
@@ -138,23 +149,28 @@
damage_type = TOX
agony = 40
stutter = 10
+ hud_state = "electrothermal"
/obj/item/projectile/energy/bolt/large
name = "largebolt"
damage = 20
+ hud_state = "electrothermal"
/obj/item/projectile/energy/bow
name = "engergy bolt"
icon_state = "cbbolt"
damage = 20
+ hud_state = "electrothermal"
/obj/item/projectile/energy/bow/heavy
damage = 30
icon_state = "cbbolt"
+ hud_state = "electrothermal"
/obj/item/projectile/energy/bow/stun
name = "stun bolt"
agony = 30
+ hud_state = "electrothermal"
/obj/item/projectile/energy/acid //Slightly up-gunned (Read: The thing does agony and checks bio resist) variant of the simple alien mob's projectile, for queens and sentinels.
name = "acidic spit"
@@ -166,6 +182,7 @@
armor_penetration = 25 // It's acid
hitsound_wall = 'sound/weapons/effects/alien_spit_wall.ogg'
hitsound = 'sound/weapons/effects/alien_spit_wall.ogg'
+ hud_state = "electrothermal"
combustion = FALSE
@@ -179,6 +196,7 @@
armor_penetration = 25 // It's acid-based
hitsound_wall = 'sound/weapons/effects/alien_spit_wall.ogg'
hitsound = 'sound/weapons/effects/alien_spit_wall.ogg'
+ hud_state = "electrothermal"
combustion = FALSE
@@ -188,6 +206,7 @@
damage = 20
damage_type = BIOACID
agony = 20
+ hud_state = "electrothermal"
check_armour = "bio"
armor_penetration = 25 // It's acid-based
@@ -202,6 +221,7 @@
light_power = 0.5
light_color = "#33CC00"
impact_effect_type = /obj/effect/temp_visual/impact_effect/monochrome_laser
+ hud_state = "plasma_rifle"
combustion = FALSE
@@ -215,6 +235,7 @@
agony = 55
damage_type = BURN
vacuum_traversal = 0 //Projectile disappears in empty space
+ hud_state = "plasma_rifle_blast"
/obj/item/projectile/energy/plasmastun/proc/bang(var/mob/living/carbon/M)
@@ -259,6 +280,7 @@
embed_chance = 0
muzzle_type = /obj/effect/projectile/muzzle/pulse
impact_effect_type = /obj/effect/temp_visual/impact_effect/monochrome_laser
+ hud_state = "plasma_sphere"
/obj/item/projectile/energy/phase
name = "phase wave"
@@ -267,28 +289,35 @@
damage = 5
SA_bonus_damage = 45 // 50 total on animals
SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID) //CHOMP Edit expand this list
+ hud_state = "laser_heat"
/obj/item/projectile/energy/phase/light
range = 4
SA_bonus_damage = 35 // 40 total on animals
+ hud_state = "laser_heat"
/obj/item/projectile/energy/phase/heavy
range = 8
SA_bonus_damage = 55 // 60 total on animals
+ hud_state = "laser_heat"
/obj/item/projectile/energy/phase/heavy/cannon
range = 10
damage = 15
SA_bonus_damage = 60 // 75 total on animals
+ hud_state = "laser_heat"
/obj/item/projectile/energy/electrode/strong
agony = 70
+ hud_state = "taser"
/obj/item/projectile/energy
flash_strength = 10
+ hud_state = "taser"
/obj/item/projectile/energy/flash
flash_range = 1
+ hud_state = "grenade_dummy"
/obj/item/projectile/energy/flash/strong
name = "chemical shell"
@@ -297,6 +326,8 @@
range = 15 //if the shell hasn't hit anything after travelling this far it just explodes.
flash_strength = 15
brightness = 15
+ hud_state = "grenade_dummy"
/obj/item/projectile/energy/flash/flare
- flash_range = 2
\ No newline at end of file
+ flash_range = 2
+ hud_state = "grenade_dummy"
\ No newline at end of file
diff --git a/code/modules/projectiles/projectile/energy_ch.dm b/code/modules/projectiles/projectile/energy_ch.dm
index 0e68923ae9..5376ff5c97 100644
--- a/code/modules/projectiles/projectile/energy_ch.dm
+++ b/code/modules/projectiles/projectile/energy_ch.dm
@@ -2,7 +2,25 @@
range = 4
SA_bonus_damage = 15 // 30 total on animals
icon_state = "cbbolt"
+ hud_state = "taser"
/obj/item/projectile/energy/phase/bolt/heavy
range = 4
- SA_bonus_damage = 25 // 20 total on animals
\ No newline at end of file
+ SA_bonus_damage = 25 // 20 total on animals
+ hud_state = "taser"
+
+/obj/item/projectile/energy/plasma/vepr
+ name = "plasma bolt"
+ icon = 'icons/obj/projectiles_ch.dmi'
+ icon_state = "vepr"
+ fire_sound = 'sound/weapons/serdy/vepr.ogg'
+ damage = 30
+ armor_penetration = 10
+ damage_type = BURN
+ check_armour = "energy"
+ muzzle_type = /obj/effect/projectile/muzzle/vepr
+ impact_effect_type = /obj/effect/temp_visual/impact_effect
+ hitsound_wall = 'sound/weapons/effects/searwall.ogg'
+ hitsound = 'sound/weapons/sear.ogg'
+ hud_state = "laser_overcharge"
+
diff --git a/code/modules/projectiles/projectile/energy_yw.dm b/code/modules/projectiles/projectile/energy_yw.dm
index b49c224bf7..4c0a709e03 100644
--- a/code/modules/projectiles/projectile/energy_yw.dm
+++ b/code/modules/projectiles/projectile/energy_yw.dm
@@ -11,6 +11,7 @@
damage_type = BURN
pass_flags = PASSTABLE | PASSGRILLE
check_armour = "laser"
+ hud_state = "alloy_spike"
/obj/item/projectile/energy/gaussweak
name = "gauss bolt"
@@ -23,6 +24,7 @@
damage_type = BURN
pass_flags = PASSTABLE | PASSGRILLE
check_armour = "laser"
+ hud_state = "alloy_spike"
/obj/item/projectile/energy/gaussrifle
name = "gauss bolt"
@@ -36,6 +38,8 @@
pass_flags = PASSTABLE | PASSGRILLE
penetrating = 0
check_armour = "laser"
+ hud_state = "alloy_spike"
+
//End of gaussguns//
//Stun projectile for HOSgun
@@ -48,6 +52,8 @@
agony = 65
damage_type = HALLOSS
stutter = 10
+ hud_state = "taser"
+
//plasma weaponry
/obj/item/projectile/energy/Plasma
name = "Plasma Blast"
@@ -57,3 +63,4 @@
damage_type = BURN
pass_flags = PASSGRILLE
check_armour = "laser"
+ hud_state = "plasma_rifle_blast"
diff --git a/code/modules/projectiles/projectile/explosive.dm b/code/modules/projectiles/projectile/explosive.dm
index 307febc8bc..76da8f3e3a 100644
--- a/code/modules/projectiles/projectile/explosive.dm
+++ b/code/modules/projectiles/projectile/explosive.dm
@@ -7,6 +7,8 @@
icon_state = "missile"
damage = 30 //Meaty whack. *Chuckles*
does_spin = 0
+ hud_state = "rocket_he"
+ hud_state_empty = "rocket_empty"
/obj/item/projectile/bullet/srmrocket/on_hit(atom/target, blocked=0)
if(!isliving(target)) //if the target isn't alive, so is a wall or something
@@ -24,6 +26,7 @@
/obj/item/projectile/bullet/srmrocket/weak //Used in the jury rigged one.
damage = 10
+ hud_state = "rocket_he"
/obj/item/projectile/bullet/srmrocket/weak/on_hit(atom/target, blocked=0)
explosion(target, 0, 0, 2, 4)//No need to have a question.
diff --git a/code/modules/projectiles/projectile/magnetic.dm b/code/modules/projectiles/projectile/magnetic.dm
index dd4ea1a07f..588a20820e 100644
--- a/code/modules/projectiles/projectile/magnetic.dm
+++ b/code/modules/projectiles/projectile/magnetic.dm
@@ -9,12 +9,14 @@
weaken = 1
penetrating = 5
armor_penetration = 70
+ hud_state = "alloy_spike"
/obj/item/projectile/bullet/magnetic/slug
name = "slug"
icon_state = "gauss_silenced"
damage = 75
armor_penetration = 90
+ hud_state = "alloy_spike"
/obj/item/projectile/bullet/magnetic/flechette
name = "flechette"
@@ -22,6 +24,7 @@
fire_sound = 'sound/weapons/rapidslice.ogg'
damage = 20
armor_penetration = 100
+ hud_state = "alloy_spike"
/obj/item/projectile/bullet/magnetic/flechette/small
name = "small flechette"
@@ -29,6 +32,7 @@
fire_sound = 'sound/weapons/rapidslice.ogg'
damage = 12
armor_penetration = 100
+ hud_state = "alloy_spike"
/obj/item/projectile/bullet/magnetic/flechette/small/khi
name = "small carbyne flechette"
@@ -37,12 +41,14 @@
damage = 18
armor_penetration = 100
penetrating = 10
+ hud_state = "alloy_spike"
/obj/item/projectile/bullet/magnetic/flechette/hunting
name = "shredder slug"
armor_penetration = 30
SA_bonus_damage = 40
SA_vulnerability = SA_ANIMAL
+ hud_state = "alloy_spike"
/obj/item/projectile/bullet/magnetic/heated
name = "slug"
@@ -54,6 +60,7 @@
embed_chance = 0
armor_penetration = 40
penetrating = 1
+ hud_state = "alloy_spike"
/obj/item/projectile/bullet/magnetic/heated/weak
icon_state = "gauss_silenced"
@@ -62,6 +69,7 @@
embed_chance = 0
armor_penetration = 30
penetrating = 0
+ hud_state = "alloy_spike"
/obj/item/projectile/bullet/magnetic/fuelrod
name = "fuel rod"
@@ -76,6 +84,7 @@
embed_chance = 0
armor_penetration = 40
range = 20
+ hud_state = "rocket_he"
var/searing = 0 //Does this fuelrod ignore shields?
var/detonate_travel = 0 //Will this fuelrod explode when it reaches maximum distance?
@@ -122,6 +131,7 @@
flammability = -1
armor_penetration = 50
penetrating = 3
+ hud_state = "rocket_ap"
/obj/item/projectile/bullet/magnetic/fuelrod/phoron
name = "blazing fuel rod"
@@ -133,6 +143,7 @@
penetrating = 5
irradiate = 20
detonate_mob = 1
+ hud_state = "rocket_fire"
/obj/item/projectile/bullet/magnetic/fuelrod/supermatter
name = "painfully incandescent fuel rod"
@@ -149,6 +160,7 @@
detonate_travel = 1
detonate_mob = 1
energetic_impact = 1
+ hud_state = "rocket_thermobaric"
/obj/item/projectile/bullet/magnetic/fuelrod/supermatter/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null) //You cannot touch the supermatter without disentigrating. Assumedly, this is true for condensed rods of it flying at relativistic speeds.
if(istype(target,/turf/simulated/wall) || istype(target,/mob/living))
@@ -169,6 +181,7 @@
check_armour = "melee"
irradiate = 20
range = 6
+ hud_state = "plasma_rifle_blast"
/obj/item/projectile/bullet/magnetic/bore/Initialize(loc, range_mod) // i'm gonna be real honest i dunno how this works but it does
. = ..()
diff --git a/code/modules/projectiles/projectile/magnetic_ch.dm b/code/modules/projectiles/projectile/magnetic_ch.dm
index 663e6ffd0b..41d11cfe40 100644
--- a/code/modules/projectiles/projectile/magnetic_ch.dm
+++ b/code/modules/projectiles/projectile/magnetic_ch.dm
@@ -4,6 +4,7 @@
fire_sound = 'sound/weapons/rapidslice.ogg'
damage = 10
armor_penetration = 35
+ hud_state = "alloy_spike"
/obj/item/projectile/bullet/magnetic/fuelrod/blitz
name = "blitz rod"
@@ -22,6 +23,7 @@
detonate_travel = 1
detonate_mob = 1
energetic_impact = 1
+ hud_state = "rocket_thermobaric"
/obj/item/projectile/bullet/magnetic/fuelrod/blitz/on_impact(var/atom/A)
if(src.loc)
diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm
index 142cde4071..e45e4ee3a5 100644
--- a/code/modules/projectiles/projectile/special.dm
+++ b/code/modules/projectiles/projectile/special.dm
@@ -9,6 +9,8 @@
light_range = 2
light_power = 0.5
light_color = "#55AAFF"
+ hud_state = "plasma_blast"
+ hud_state_empty = "battery_empty"
combustion = FALSE
impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
@@ -43,6 +45,7 @@
check_armour = "bullet"
sharp = TRUE
edge = TRUE
+ hud_state = "rocket_fire"
/obj/item/projectile/bullet/gyro/on_hit(var/atom/target, var/blocked = 0)
explosion(target, -1, 0, 2)
@@ -62,6 +65,7 @@
light_power = 0.5
light_color = "#55AAFF"
impact_effect_type = /obj/effect/temp_visual/impact_effect/monochrome_laser
+ hud_state = "water"
combustion = FALSE
@@ -98,6 +102,7 @@
/obj/item/projectile/temp/hot
name = "heat beam"
target_temperature = 1000
+ hud_state = "flame"
combustion = TRUE
@@ -109,6 +114,7 @@
damage_type = BRUTE
nodamage = 1
check_armour = "bullet"
+ hud_state = "monkey"
/obj/item/projectile/meteor/Bump(atom/A as mob|obj|turf|area)
if(A == firer)
@@ -145,6 +151,7 @@
impact_effect_type = /obj/effect/temp_visual/impact_effect/monochrome_laser
var/lasermod = 0
combustion = FALSE
+ hud_state = "electrothermal"
/obj/item/projectile/energy/floramut/on_hit(var/atom/target, var/blocked = 0)
var/mob/living/M = target
@@ -187,6 +194,7 @@
nodamage = 1
check_armour = "energy"
var/decl/plantgene/gene = null
+ hud_state = "electrothermal"
/obj/item/projectile/energy/florayield
name = "beta somatoray"
@@ -201,6 +209,7 @@
light_color = "#FFFFFF"
impact_effect_type = /obj/effect/temp_visual/impact_effect/monochrome_laser
var/lasermod = 0
+ hud_state = "electrothermal"
/obj/item/projectile/energy/florayield/on_hit(var/atom/target, var/blocked = 0)
var/mob/living/M = target
@@ -218,6 +227,7 @@
name = "flayer ray"
combustion = FALSE
+ hud_state = "electrothermal"
/obj/item/projectile/beam/mindflayer/on_hit(var/atom/target, var/blocked = 0)
if(ishuman(target))
@@ -233,6 +243,7 @@
nodamage = 1
damage_type = HALLOSS
muzzle_type = /obj/effect/projectile/muzzle/bullet
+ hud_state = "monkey"
/obj/item/projectile/bola
name = "bola"
@@ -241,6 +252,7 @@
embed_chance = 0 //Nada.
damage_type = HALLOSS
muzzle_type = null
+ hud_state = "monkey"
combustion = FALSE
@@ -260,7 +272,7 @@
embed_chance = 0 //Nada.
damage_type = BRUTE
muzzle_type = null
-
+ hud_state = "monkey"
combustion = FALSE
/obj/item/projectile/webball/on_hit(var/atom/target, var/blocked = 0)
@@ -282,6 +294,7 @@
light_range = 4
light_power = 3
light_color = "#3300ff"
+ hud_state = "alloy_spike"
muzzle_type = /obj/effect/projectile/muzzle/tungsten
tracer_type = /obj/effect/projectile/tracer/tungsten
diff --git a/code/modules/surgery/implant.dm b/code/modules/surgery/implant.dm
index acbc8655dc..f1c0af37f4 100644
--- a/code/modules/surgery/implant.dm
+++ b/code/modules/surgery/implant.dm
@@ -189,7 +189,7 @@
/datum/surgery_step/cavity/implant_removal/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
- var/find_prob = 0
+ var/time_to_remove = 0 // CHOMPEdit: Changes surgery pass/fail on prob to a timer.
if (affected.implants.len)
@@ -198,13 +198,13 @@
if(istype(obj,/obj/item/weapon/implant))
var/obj/item/weapon/implant/imp = obj
if (imp.islegal())
- find_prob +=60
+ time_to_remove += 10 SECONDS // CHOMPEdit: Changes surgery pass/fail on prob to a timer.
else
- find_prob +=40
+ time_to_remove += 20 SECONDS // CHOMPEdit: Changes surgery pass/fail on prob to a timer.
else
- find_prob +=50
+ time_to_remove += 10 SECONDS // CHOMPEdit: Changes surgery pass/fail on prob to a timer. This else is shrapnel and the like.
- if (prob(find_prob))
+ if(do_after(user, time_to_remove)) // CHOMPEdit: Changes surgery pass/fail on prob to a timer.
user.visible_message("[user] takes something out of incision on [target]'s [affected.name] with \the [tool]!", \
"You take [obj] out of incision on [target]'s [affected.name]s with \the [tool]!" )
affected.implants -= obj
@@ -229,7 +229,7 @@
imp.imp_in = null
imp.implanted = 0
else if(istype(tool,/obj/item/device/nif)){var/obj/item/device/nif/N = tool;N.unimplant(target)} //VOREStation Add - NIF support
- else
+ else // CHOMPEdit: Shouldn't hit this anymore, but leaving in just-in-case.
user.visible_message("[user] removes \the [tool] from [target]'s [affected.name].", \
"There's something inside [target]'s [affected.name], but you just missed it this time." )
else
diff --git a/icons/mob/screen_ammo.dmi b/icons/mob/screen_ammo.dmi
new file mode 100644
index 0000000000..57ab8e772e
Binary files /dev/null and b/icons/mob/screen_ammo.dmi differ
diff --git a/icons/mob/vore/taurs_ch.dmi b/icons/mob/vore/taurs_ch.dmi
index 30c4de9b3e..3ad64c7570 100644
Binary files a/icons/mob/vore/taurs_ch.dmi and b/icons/mob/vore/taurs_ch.dmi differ
diff --git a/icons/obj/64x32guns_ch.dmi b/icons/obj/64x32guns_ch.dmi
index 783c5d62c8..84aec50916 100644
Binary files a/icons/obj/64x32guns_ch.dmi and b/icons/obj/64x32guns_ch.dmi differ
diff --git a/icons/obj/ammo_ch.dmi b/icons/obj/ammo_ch.dmi
index c3208aaa31..d6b901c937 100644
Binary files a/icons/obj/ammo_ch.dmi and b/icons/obj/ammo_ch.dmi differ
diff --git a/icons/obj/gun_ch.dmi b/icons/obj/gun_ch.dmi
index 66494903b9..b108e60951 100644
Binary files a/icons/obj/gun_ch.dmi and b/icons/obj/gun_ch.dmi differ
diff --git a/maps/groundbase/gb-z1.dmm b/maps/groundbase/gb-z1.dmm
index a4f6e32449..0a4f368f8a 100644
--- a/maps/groundbase/gb-z1.dmm
+++ b/maps/groundbase/gb-z1.dmm
@@ -1,40127 +1 @@
-//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
-"aa" = (
-/obj/structure/bed/chair/sofa/bench/right{
- dir = 4
- },
-/turf/simulated/floor/outdoors/newdirt_nograss/virgo3c,
-/area/groundbase/level1/eastspur)
-"ab" = (
-/obj/machinery/door/firedoor,
-/obj/machinery/door/airlock/command{
- id_tag = "HoSdoor";
- name = "Head of Security";
- req_access = list(58)
- },
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/turf/simulated/floor/tiled/steel_ridged,
-/area/groundbase/security/hos)
-"ac" = (
-/obj/effect/landmark{
- name = "maint_pred"
- },
-/turf/simulated/floor/outdoors/newdirt_nograss/virgo3c{
- outdoors = 0
- },
-/area/maintenance/groundbase/level1/netunnel)
-"ad" = (
-/obj/structure/disposalpipe/segment{
- dir = 8;
- icon_state = "pipe-c"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 9
- },
-/obj/structure/cable/yellow{
- icon_state = "1-8"
- },
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c,
-/area/groundbase/level1/centsquare)
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- },
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- },
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-/area/groundbase/civilian/gateway)
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- temperature = 80
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-/area/groundbase/command/tcomms)
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-/area/groundbase/security/hos)
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-/turf/simulated/floor,
-/area/maintenance/groundbase/substation/secsci)
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-/turf/simulated/floor/tiled,
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- },
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-/area/groundbase/security/hos)
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-/obj/machinery/door/window/brigdoor/eastleft{
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- },
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- dir = 4;
- icon_state = "shutter0";
- id = "warden";
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- name = "Warden's Office Shutters";
- opacity = 0
- },
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-/area/groundbase/security/warden)
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- },
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-/obj/machinery/conveyor{
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- id = "miningops"
- },
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-/turf/simulated/floor/tiled,
-/area/groundbase/cargo/mining)
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-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/obj/machinery/light,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/workshop)
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-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/lobby)
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- },
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-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/equipment)
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- },
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- dir = 4
- },
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- icon_state = "4-8"
- },
-/turf/simulated/floor/outdoors/sidewalk/side/virgo3c,
-/area/groundbase/level1/northspur)
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-/turf/simulated/floor/tiled/dark,
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- nitrogen = 100;
- oxygen = 0;
- temperature = 80
- },
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- },
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- },
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- },
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- outdoors = 0
- },
-/area/maintenance/groundbase/level1/swtunnel)
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- name = "Trash Pit";
- req_one_access = null
- },
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-/turf/simulated/floor/tiled/steel_ridged,
-/area/maintenance/groundbase/trashpit)
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- },
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- },
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- pixel_y = -2
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- },
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-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/hos)
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-/obj/item/weapon/tool/crowbar,
-/obj/item/weapon/tool/wrench,
-/obj/item/weapon/hand_labeler,
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- pixel_x = 30
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- dir = 4
- },
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- icon_state = "4-8"
- },
-/turf/simulated/floor/lino,
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- pixel_y = 32
- },
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-/area/groundbase/security/lobby)
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- pixel_y = 6
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-/obj/item/weapon/storage/briefcase/inflatable{
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- },
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-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/eva)
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- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/storage)
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- dir = 4
- },
-/turf/simulated/floor/tiled,
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- },
-/turf/simulated/floor/tiled/white,
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- dir = 8
- },
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-/turf/simulated/floor/lino,
-/area/groundbase/civilian/bar)
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- pixel_x = -32;
- pixel_y = 0
- },
-/obj/item/bodybag/cryobag,
-/obj/item/bodybag/cryobag,
-/obj/random/medical/lite,
-/obj/random/medical/lite,
-/obj/item/weapon/storage/firstaid/regular,
-/obj/item/weapon/storage/firstaid/regular,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/eva)
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- icon_state = "1-4"
- },
-/obj/structure/cable{
- icon_state = "1-8"
- },
-/turf/simulated/floor/virgo3c{
- edge_blending_priority = -1;
- outdoors = 0
- },
-/area/maintenance/groundbase/level1/netunnel)
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-/area/groundbase/civilian/arrivals)
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- dir = 8
- },
-/turf/simulated/floor/outdoors/newdirt_nograss/virgo3c,
-/area/groundbase/security/halle)
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-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/workshop)
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-/obj/structure/table/reinforced,
-/obj/machinery/photocopier/faxmachine{
- department = "Warden's Office"
- },
-/obj/machinery/firealarm,
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/warden)
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-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/turf/simulated/floor/tiled/white,
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-/obj/machinery/light{
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- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/lobby)
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- pixel_y = 16
- },
-/obj/structure/curtain/open/shower/medical,
-/obj/structure/window/reinforced{
- dir = 8
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/medical/resleeving)
-"iB" = (
-/obj/structure/table/standard,
-/obj/item/weapon/reagent_containers/spray/cleaner{
- desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back.";
- name = "Surgery Cleaner";
- pixel_x = 2;
- pixel_y = 2
- },
-/obj/item/device/radio/intercom/department/medbay{
- dir = 8;
- pixel_x = -24
- },
-/turf/simulated/floor/tiled/white,
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- dir = 8;
- layer = 2.9
- },
-/obj/item/weapon/circuitboard/transhuman_resleever{
- pixel_x = -3;
- pixel_y = 3
- },
-/obj/item/weapon/circuitboard/circuit_imprinter{
- pixel_x = -1;
- pixel_y = 1
- },
-/obj/item/weapon/circuitboard/aiupload{
- pixel_x = 1;
- pixel_y = -1
- },
-/obj/item/weapon/circuitboard/borgupload{
- pixel_x = 3;
- pixel_y = -3
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/machinery/camera/network/engineering{
- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/techstorage)
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-/obj/structure/closet{
- name = "Forensics Gear"
- },
-/obj/item/weapon/storage/box/gloves,
-/obj/item/weapon/storage/box/evidence,
-/obj/item/weapon/storage/box/bodybags,
-/obj/item/weapon/storage/briefcase/crimekit,
-/obj/item/weapon/storage/briefcase/crimekit,
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- dir = 4
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/detective)
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-/obj/structure/table/bench/padded,
-/obj/effect/landmark/start/entertainer,
-/obj/item/device/radio/intercom{
- dir = 8;
- pixel_x = -24
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/civilian/bar)
-"iF" = (
-/obj/machinery/power/breakerbox/activated{
- RCon_tag = "Science Substation Bypass"
- },
-/turf/simulated/floor,
-/area/maintenance/groundbase/substation/secsci)
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-/area/maintenance/groundbase/level1/netunnel)
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-/area/maintenance/groundbase/level1/netunnel)
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- dir = 8;
- layer = 2.6
- },
-/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/shoes/magboots,
-/obj/machinery/door/window/northleft{
- name = "Engineering Hardsuits";
- req_access = list(11)
- },
-/obj/item/clothing/mask/breath,
-/obj/item/clothing/mask/breath,
-/obj/item/clothing/suit/space/void/engineering,
-/obj/item/clothing/suit/space/void/engineering,
-/obj/item/clothing/head/helmet/space/void/engineering,
-/obj/item/clothing/head/helmet/space/void/engineering,
-/obj/machinery/light,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/eva)
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-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/iaa1)
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- icon_state = "0-8"
- },
-/obj/machinery/power/terminal,
-/turf/simulated/floor,
-/area/groundbase/engineering/storage)
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- dir = 4
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/engine)
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- },
-/turf/simulated/floor/tiled/techfloor/grid,
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- },
-/turf/simulated/floor,
-/area/maintenance/groundbase/trashpit)
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-/area/groundbase/engineering/atmos/monitoring)
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- icon_state = "1-2"
- },
-/obj/structure/cable/yellow{
- icon_state = "2-8"
- },
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- dir = 4
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
- dir = 4
- },
-/obj/structure/disposalpipe/segment,
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/halls)
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- icon_state = "1-2"
- },
-/obj/structure/cable/yellow{
- icon_state = "2-8"
- },
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- dir = 8
- },
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-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/halls)
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- outdoors = 0
- },
-/area/groundbase/unexplored/rock)
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- },
-/obj/item/weapon/storage/box/trackimp{
- pixel_x = 5;
- pixel_y = 1
- },
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- dir = 1;
- pixel_y = -30
- },
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-/area/groundbase/command/ai/chamber)
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- dir = 8
- },
-/obj/machinery/light{
- dir = 4
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/lobby)
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-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/engine)
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-/area/maintenance/groundbase/substation/medcargo)
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-/obj/fiftyspawner/steel,
-/obj/fiftyspawner/steel,
-/obj/fiftyspawner/steel,
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- pixel_y = 0
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-/obj/fiftyspawner/wood,
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-/obj/fiftyspawner/rods,
-/obj/fiftyspawner/plastic,
-/obj/fiftyspawner/plastic,
-/obj/item/stack/material/plasteel{
- amount = 30
- },
-/obj/fiftyspawner/glass,
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- dir = 4
- },
-/turf/simulated/floor/carpet/oracarpet,
-/area/groundbase/engineering/ce)
-"mq" = (
-/obj/machinery/alarm{
- dir = 8
- },
-/turf/simulated/floor/tiled/techfloor/grid,
-/area/groundbase/command/ai/upload)
-"mr" = (
-/obj/machinery/door/firedoor,
-/obj/machinery/door/airlock{
- name = "Bar";
- req_access = null
- },
-/turf/simulated/floor/bmarble,
-/area/groundbase/civilian/bar)
-"ms" = (
-/turf/simulated/wall/r_wall,
-/area/groundbase/command/ai/robot)
-"mt" = (
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/obj/structure/cable/yellow{
- icon_state = "1-4"
- },
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/lobby)
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-/obj/structure/cable/yellow{
- icon_state = "2-8"
- },
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/storage)
-"mw" = (
-/obj/machinery/vending/loadout/loadout_misc,
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/apparel)
-"mx" = (
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/ce)
-"my" = (
-/turf/simulated/floor/outdoors/newdirt_nograss/virgo3c,
-/area/groundbase/level1/ne)
-"mz" = (
-/obj/machinery/atmospherics/pipe/manifold4w/hidden/yellow,
-/obj/machinery/meter,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/atmos)
-"mC" = (
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/turf/simulated/floor/bluegrid,
-/area/groundbase/command/ai/chamber)
-"mD" = (
-/obj/machinery/door/firedoor,
-/obj/structure/grille,
-/obj/structure/window/reinforced/full,
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/turf/simulated/floor,
-/area/groundbase/engineering/lobby)
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- dir = 9
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/atmos/monitoring)
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- name = "lightsout"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/turf/simulated/floor/tiled,
-/area/groundbase/cargo/mining)
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-/area/groundbase/unexplored/outdoors)
-"mH" = (
-/obj/structure/table/woodentable,
-/obj/item/clothing/accessory/permit/gun{
- desc = "An example of a card indicating that the owner is allowed to carry a firearm. There's a note saying to fax CentCom if you want to order more blank permits.";
- name = "sample weapon permit";
- owner = 1
- },
-/obj/item/weapon/paper_bin{
- pixel_x = -3;
- pixel_y = 7
- },
-/obj/item/weapon/pen/multi,
-/obj/item/device/megaphone,
-/obj/item/clothing/accessory/permit/gun,
-/obj/item/clothing/accessory/permit/gun,
-/obj/item/clothing/accessory/permit/gun,
-/obj/structure/cable/yellow{
- icon_state = "2-8"
- },
-/obj/machinery/atmospherics/unary/vent_pump/on,
-/turf/simulated/floor/carpet/sblucarpet,
-/area/groundbase/security/hos)
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- dir = 4
- },
-/turf/simulated/floor/outdoors/newdirt_nograss/virgo3c{
- outdoors = 0
- },
-/area/groundbase/medical/lhallway)
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- dir = 8
- },
-/turf/simulated/floor/bluegrid,
-/area/groundbase/command/ai/foyer)
-"mK" = (
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-/obj/machinery/door/airlock/glass_security{
- name = "Security"
- },
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
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- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/turf/simulated/floor/tiled/steel_ridged,
-/area/groundbase/security/briefing)
-"mL" = (
-/obj/machinery/media/jukebox,
-/turf/simulated/floor/wood,
-/area/groundbase/civilian/cafe)
-"mM" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/lobby)
-"mN" = (
-/obj/machinery/media/jukebox/hacked,
-/turf/simulated/floor/tiled/techfloor/grid,
-/area/groundbase/command/ai/chamber)
-"mO" = (
-/obj/random/vendorall,
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/briefing)
-"mP" = (
-/obj/structure/cable{
- icon_state = "4-8"
- },
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,
-/obj/structure/disposalpipe/segment{
- dir = 1;
- icon_state = "pipe-c"
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
-/turf/simulated/floor/virgo3c{
- edge_blending_priority = -1;
- outdoors = 0
- },
-/area/maintenance/groundbase/level1/nwtunnel)
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-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 5
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 5
- },
-/turf/simulated/floor/tiled/techfloor/grid,
-/area/groundbase/command/tcomms)
-"mR" = (
-/obj/structure/bed/chair/comfy/orange{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/landmark/start/engineer,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/workshop)
-"mS" = (
-/obj/structure/bed/chair/office/dark{
- dir = 1
- },
-/obj/effect/landmark/start/iaa,
-/turf/simulated/floor/carpet/sblucarpet,
-/area/groundbase/security/iaa2)
-"mT" = (
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/obj/structure/disposalpipe/sortjunction{
- dir = 8;
- name = "Security";
- sortType = "Security"
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/lobby)
-"mV" = (
-/obj/machinery/vending/loadout/gadget,
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/apparel)
-"mW" = (
-/obj/structure/table/standard,
-/obj/item/weapon/reagent_containers/spray/cleaner{
- desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back.";
- name = "Surgery Cleaner";
- pixel_x = 2;
- pixel_y = 2
- },
-/obj/item/device/radio/intercom/department/medbay{
- dir = 8;
- pixel_x = -24
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/or1)
-"mX" = (
-/obj/structure/disposalpipe/segment{
- dir = 1;
- icon_state = "pipe-c"
- },
-/obj/machinery/newscaster{
- layer = 3.3;
- pixel_y = -32
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/civilian/bar)
-"mY" = (
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- dir = 4;
- icon_state = "pipe-c"
- },
-/turf/simulated/floor/lino,
-/area/groundbase/civilian/bar)
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-/obj/structure/bed/chair{
- dir = 8
- },
-/obj/machinery/light_switch{
- dir = 8;
- pixel_x = 30
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/security/processing)
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-/obj/machinery/atmospherics/unary/vent_pump/on{
- dir = 8
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/halls)
-"nb" = (
-/turf/simulated/wall,
-/area/groundbase/medical/autoresleeving)
-"nc" = (
-/obj/machinery/bodyscanner,
-/obj/effect/floor_decal/corner_steel_grid{
- dir = 10
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/lhallway)
-"nd" = (
-/obj/structure/bed/chair{
- dir = 4
- },
-/obj/machinery/camera/network/medbay{
- dir = 4
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/medical/resleeving)
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-/obj/structure/table/reinforced,
-/obj/item/clothing/glasses/meson{
- pixel_y = 4
- },
-/obj/item/clothing/glasses/welding/superior,
-/obj/item/device/flashlight/lamp,
-/turf/simulated/floor/carpet/oracarpet,
-/area/groundbase/engineering/ce)
-"nf" = (
-/obj/machinery/firealarm,
-/turf/simulated/floor/bluegrid,
-/area/groundbase/command/ai/hall)
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- dir = 5
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 5
- },
-/obj/structure/cable/yellow{
- icon_state = "2-4"
- },
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c,
-/area/groundbase/level1/northspur)
-"nh" = (
-/obj/effect/floor_decal/industrial/danger,
-/obj/structure/closet/crate,
-/turf/simulated/floor/tiled,
-/area/groundbase/cargo/mining)
-"ni" = (
-/obj/machinery/hologram/holopad,
-/turf/simulated/floor/carpet/oracarpet,
-/area/groundbase/engineering/ce)
-"nk" = (
-/obj/effect/step_trigger/teleporter/to_mining{
- pixel_y = -32
- },
-/turf/simulated/floor/outdoors/newdirt_nograss/virgo3c{
- outdoors = 0
- },
-/area/maintenance/groundbase/level1/netunnel)
-"nl" = (
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
- dir = 8
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
- dir = 4
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/ce)
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-/obj/structure/cable{
- icon_state = "1-8"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 9
- },
-/obj/structure/disposalpipe/segment{
- dir = 8;
- icon_state = "pipe-c"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 9
- },
-/turf/simulated/floor/virgo3c{
- edge_blending_priority = -1;
- outdoors = 0
- },
-/area/maintenance/groundbase/level1/swtunnel)
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-/turf/simulated/floor/tiled/techfloor/grid,
-/area/groundbase/command/ai/foyer)
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-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/atmos/monitoring)
-"np" = (
-/obj/machinery/light,
-/obj/item/weapon/stool/baystool/padded{
- dir = 8
- },
-/turf/simulated/floor/wood,
-/area/groundbase/civilian/cafe)
-"nq" = (
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- icon_state = "1-2"
- },
-/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,
-/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
- dir = 1
- },
-/obj/structure/disposalpipe/segment{
- dir = 8;
- icon_state = "pipe-c"
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/lobby)
-"nr" = (
-/obj/machinery/pipedispenser,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/atmos)
-"ns" = (
-/obj/structure/table/reinforced,
-/obj/machinery/atmospherics/unary/vent_pump/on,
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/foodplace)
-"nt" = (
-/obj/machinery/door/firedoor,
-/obj/machinery/door/airlock/multi_tile/glass{
- dir = 2;
- name = "Engineering EVA Storage";
- req_access = list(11,24)
- },
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/turf/simulated/floor/tiled/steel_ridged,
-/area/groundbase/engineering/eva)
-"nu" = (
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
- dir = 1
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/lhallway)
-"nv" = (
-/obj/machinery/firealarm{
- dir = 4
- },
-/turf/simulated/floor/bluegrid,
-/area/groundbase/command/ai/foyer)
-"nw" = (
-/obj/machinery/door/firedoor,
-/obj/machinery/door/airlock/glass_atmos{
- name = "Atmospherics Monitoring Room";
- req_access = list(24)
- },
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/turf/simulated/floor/tiled/steel_ridged,
-/area/groundbase/engineering/atmos/monitoring)
-"nx" = (
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/lobby)
-"ny" = (
-/obj/structure/cable/yellow{
- icon_state = "2-4"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 5
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 5
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/briefing)
-"nA" = (
-/obj/structure/table/rack/shelf/steel,
-/obj/item/clothing/suit/armor/vest/wolftaur{
- pixel_x = 4;
- pixel_y = 7
- },
-/obj/item/clothing/suit/armor/vest/wolftaur{
- pixel_x = -8;
- pixel_y = -4
- },
-/obj/item/weapon/storage/lockbox,
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/equipment)
-"nB" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/or1)
-"nC" = (
-/obj/structure/cable{
- icon_state = "1-2"
- },
-/turf/simulated/floor/virgo3c{
- edge_blending_priority = -1;
- outdoors = 0
- },
-/area/maintenance/groundbase/level1/nwtunnel)
-"nD" = (
-/obj/machinery/power/emitter,
-/turf/simulated/floor/plating,
-/area/groundbase/engineering/storage)
-"nF" = (
-/obj/structure/table/reinforced,
-/obj/item/weapon/rcd,
-/obj/item/weapon/rcd_ammo,
-/obj/item/weapon/rcd_ammo,
-/obj/item/weapon/rcd_ammo,
-/obj/item/weapon/rcd_ammo,
-/obj/machinery/atmospherics/unary/vent_scrubber/on{
- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/ce)
-"nG" = (
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-/obj/item/weapon/storage/firstaid/toxin{
- pixel_x = -9;
- pixel_y = 10
- },
-/obj/item/weapon/storage/firstaid/toxin{
- pixel_x = -9;
- pixel_y = 1
- },
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- pixel_x = 6;
- pixel_y = 10
- },
-/obj/item/weapon/storage/firstaid/o2{
- pixel_x = 6;
- pixel_y = 1
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/equipment)
-"nH" = (
-/turf/unsimulated/wall/planetary/virgo3c,
-/area/groundbase/level1/ne)
-"nI" = (
-/obj/machinery/computer/HolodeckControl,
-/obj/machinery/light{
- dir = 1
- },
-/turf/simulated/floor,
-/area/holodeck_control)
-"nJ" = (
-/obj/structure/table/standard,
-/obj/item/weapon/storage/firstaid/surgery,
-/obj/item/device/radio/intercom{
- dir = 8;
- pixel_x = -24
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/or1)
-"nK" = (
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- dir = 4;
- icon_state = "pipe-c"
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/civilian/bar)
-"nL" = (
-/obj/structure/closet/l3closet/security,
-/obj/machinery/light{
- dir = 8
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/armory)
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-/obj/structure/disposalpipe/segment{
- dir = 4;
- icon_state = "pipe-c"
- },
-/turf/simulated/wall,
-/area/groundbase/medical/autoresleeving)
-"nO" = (
-/obj/machinery/suit_cycler,
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/gateway)
-"nP" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 6
- },
-/obj/structure/disposalpipe/segment,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/workshop)
-"nR" = (
-/obj/machinery/light{
- dir = 4
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/gateway)
-"nS" = (
-/turf/simulated/floor/outdoors/newdirt_nograss/virgo3c{
- outdoors = 0
- },
-/area/maintenance/groundbase/level1/stunnel)
-"nT" = (
-/obj/machinery/camera/network/security{
- dir = 8
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/lobby)
-"nU" = (
-/obj/structure/table/reinforced,
-/obj/item/device/paicard,
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/foodplace)
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-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 6
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/turf/simulated/floor/carpet/sblucarpet,
-/area/groundbase/security/iaa1)
-"nW" = (
-/obj/machinery/atmospherics/unary/vent_pump/on{
- dir = 4
- },
-/turf/simulated/floor/tiled/techfloor/grid,
-/area/groundbase/command/tcomms)
-"nX" = (
-/obj/machinery/atmospherics/unary/freezer{
- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/atmos)
-"nY" = (
-/obj/machinery/power/apc{
- dir = 1
- },
-/obj/structure/cable/yellow{
- icon_state = "0-8"
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/iaa2)
-"ob" = (
-/obj/effect/landmark/vines,
-/turf/simulated/floor/outdoors/grass/virgo3c,
-/area/groundbase/level1/eastspur)
-"oc" = (
-/obj/structure/morgue{
- dir = 8
- },
-/obj/machinery/atmospherics/unary/vent_scrubber/on{
- dir = 8
- },
-/obj/machinery/camera/network/medbay,
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/morgue)
-"od" = (
-/obj/structure/cable{
- icon_state = "1-8"
- },
-/obj/structure/cable{
- icon_state = "4-8"
- },
-/turf/simulated/floor,
-/area/maintenance/groundbase/substation/secsci)
-"oe" = (
-/obj/item/weapon/stool/padded,
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/structure/disposalpipe/segment,
-/obj/effect/landmark/start/bartender,
-/turf/simulated/floor/lino,
-/area/groundbase/civilian/bar)
-"og" = (
-/obj/effect/landmark/start/miner,
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/cargo/mining)
-"oh" = (
-/obj/structure/barricade/cutout/clown,
-/turf/simulated/floor/carpet/gaycarpet,
-/area/groundbase/civilian/clown)
-"oi" = (
-/obj/structure/cryofeed{
- dir = 2
- },
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-/obj/item/weapon/tank/jetpack/carbondioxide,
-/obj/item/weapon/tank/jetpack/carbondioxide,
-/obj/item/weapon/tank/jetpack/carbondioxide,
-/obj/machinery/atmospherics/unary/vent_scrubber/on{
- dir = 4
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/gateway)
-"pU" = (
-/turf/simulated/floor/outdoors/newdirt_nograss/virgo3c{
- outdoors = 0
- },
-/area/maintenance/groundbase/level1/netunnel)
-"pV" = (
-/turf/simulated/floor/outdoors/newdirt/virgo3c{
- outdoors = 0
- },
-/area/groundbase/unexplored/rock)
-"pX" = (
-/obj/structure/cable{
- icon_state = "0-4"
- },
-/obj/machinery/power/terminal,
-/turf/simulated/floor,
-/area/maintenance/groundbase/substation/medcargo)
-"pY" = (
-/obj/machinery/light,
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/warden)
-"pZ" = (
-/obj/machinery/hologram/holopad,
-/turf/simulated/floor/wood,
-/area/groundbase/civilian/cafe)
-"qa" = (
-/turf/simulated/wall/r_wall,
-/area/groundbase/security/iaa1)
-"qb" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/green{
- dir = 5
- },
-/obj/machinery/meter,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/atmos)
-"qc" = (
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/structure/cable/yellow{
- icon_state = "2-4"
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
- dir = 1
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
- dir = 1
- },
-/obj/structure/disposalpipe/segment,
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/halls)
-"qd" = (
-/turf/simulated/floor/lino,
-/area/groundbase/civilian/bar)
-"qe" = (
-/obj/machinery/gateway{
- dir = 6
- },
-/obj/machinery/light{
- dir = 4
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/gateway)
-"qf" = (
-/obj/machinery/atmospherics/pipe/tank/phoron{
- dir = 1
- },
-/turf/simulated/floor/tiled/techmaint,
-/area/groundbase/engineering/atmos)
-"qg" = (
-/obj/structure/table/reinforced,
-/obj/machinery/cell_charger,
-/obj/item/weapon/cell/high{
- charge = 100;
- maxcharge = 15000
- },
-/obj/item/weapon/cell/high{
- charge = 100;
- maxcharge = 15000
- },
-/obj/item/stack/cable_coil{
- pixel_x = 3;
- pixel_y = -7
- },
-/obj/item/stack/cable_coil{
- pixel_x = 3;
- pixel_y = -7
- },
-/obj/item/device/radio/off,
-/obj/item/device/radio/off,
-/obj/item/device/radio/off,
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/gateway)
-"qh" = (
-/obj/machinery/light{
- dir = 4
- },
-/turf/simulated/floor/bluegrid{
- name = "Mainframe Base";
- nitrogen = 100;
- oxygen = 0;
- temperature = 80
- },
-/area/groundbase/command/tcomms)
-"qi" = (
-/obj/machinery/atmospherics/unary/vent_pump/on{
- dir = 4
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/halls)
-"qj" = (
-/obj/structure/table/reinforced,
-/obj/machinery/computer/skills{
- dir = 8;
- pixel_y = 7
- },
-/turf/simulated/floor/carpet/sblucarpet,
-/area/groundbase/security/iaa2)
-"qk" = (
-/obj/machinery/door/firedoor,
-/turf/simulated/floor/bmarble,
-/area/groundbase/security/lobby)
-"ql" = (
-/turf/simulated/floor/tiled/techfloor/grid,
-/area/groundbase/command/ai/chamber)
-"qm" = (
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/office)
-"qn" = (
-/obj/structure/sign/department/engine,
-/turf/simulated/wall/r_wall,
-/area/groundbase/engineering/engine)
-"qo" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/turf/simulated/floor,
-/area/maintenance/groundbase/trashpit)
-"qp" = (
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/office)
-"qq" = (
-/obj/machinery/atmospherics/unary/vent_pump{
- dir = 8;
- external_pressure_bound = 0;
- external_pressure_bound_default = 0;
- icon_state = "map_vent_in";
- initialize_directions = 1;
- internal_pressure_bound = 4000;
- internal_pressure_bound_default = 4000;
- pressure_checks = 2;
- pressure_checks_default = 2;
- pump_direction = 0;
- use_power = 1
- },
-/turf/simulated/floor/bluegrid{
- name = "Mainframe Base";
- nitrogen = 100;
- oxygen = 0;
- temperature = 80
- },
-/area/groundbase/command/tcomms)
-"qr" = (
-/obj/machinery/door/firedoor,
-/obj/machinery/door/airlock/medical{
- name = "Medical"
- },
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/turf/simulated/floor/tiled/steel_ridged,
-/area/groundbase/medical/lhallway)
-"qs" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/purple,
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/armory)
-"qt" = (
-/obj/machinery/atmospherics/pipe/simple/visible/universal{
- name = "Distro Loop Drain"
- },
-/turf/simulated/floor/tiled/techmaint,
-/area/groundbase/engineering/atmos)
-"qu" = (
-/obj/structure/disposalpipe/segment{
- dir = 4;
- icon_state = "pipe-c"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 5
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 6
- },
-/obj/structure/cable/yellow{
- icon_state = "2-4"
- },
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c,
-/area/groundbase/level1/centsquare)
-"qv" = (
-/obj/structure/table/steel,
-/obj/item/weapon/storage/box/evidence,
-/obj/machinery/atmospherics/unary/vent_pump/on{
- dir = 1
- },
-/obj/machinery/light,
-/turf/simulated/floor/tiled,
-/area/groundbase/security/processing)
-"qw" = (
-/obj/machinery/power/apc{
- dir = 1
- },
-/obj/structure/cable/yellow{
- icon_state = "0-2"
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/civilian/bar)
-"qx" = (
-/obj/structure/table/reinforced,
-/obj/item/weapon/stamp/internalaffairs,
-/obj/item/weapon/stamp/denied{
- pixel_x = 4;
- pixel_y = -2
- },
-/obj/structure/sign/painting/public{
- pixel_x = -30
- },
-/obj/machinery/atmospherics/unary/vent_pump/on{
- dir = 1
- },
-/turf/simulated/floor/carpet/sblucarpet,
-/area/groundbase/security/iaa1)
-"qz" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/lobby)
-"qA" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/equipment)
-"qB" = (
-/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
-/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
- dir = 1
- },
-/obj/machinery/hologram/holopad,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/techstorage)
-"qC" = (
-/obj/item/device/radio/intercom{
- dir = 1;
- name = "Station Intercom (General)";
- pixel_y = 24
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/lhallway)
-"qD" = (
-/turf/simulated/wall/r_wall,
-/area/groundbase/command/ai/chamber)
-"qE" = (
-/turf/simulated/mineral/cave/virgo3c,
-/area/groundbase/level1/ne)
-"qG" = (
-/obj/structure/disposalpipe/segment{
- dir = 8;
- icon_state = "pipe-c"
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/civilian/bar)
-"qI" = (
-/obj/structure/bed/chair/sofa/bench/right{
- dir = 8
- },
-/turf/simulated/floor/outdoors/newdirt_nograss/virgo3c,
-/area/groundbase/level1/centsquare)
-"qJ" = (
-/obj/machinery/conveyor{
- dir = 4;
- id = "recycling"
- },
-/obj/machinery/recycling/crusher{
- dir = 4;
- negative_dir = 1
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/cargo/mining)
-"qK" = (
-/turf/simulated/wall/r_wall,
-/area/groundbase/engineering/eva)
-"qL" = (
-/obj/machinery/disposal,
-/obj/structure/disposalpipe/trunk{
- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/workshop)
-"qM" = (
-/obj/machinery/power/terminal{
- dir = 1
- },
-/obj/structure/cable{
- icon_state = "0-4"
- },
-/turf/simulated/floor,
-/area/maintenance/groundbase/substation/medcargo)
-"qN" = (
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/eva)
-<<<<<<< HEAD
-=======
-"qO" = (
-/obj/machinery/computer/guestpass{
- dir = 1;
- pixel_y = -22
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/lhallway)
-"qP" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c,
-/area/groundbase/level1/northspur)
->>>>>>> 062a7437c6... Merge pull request #12660 from Very-Soft/gbtweaks
-"qQ" = (
-/obj/structure/closet/secure_closet/security,
-/obj/item/device/holowarrant,
-/obj/machinery/camera/network/security{
- dir = 4
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/equipment)
-"qR" = (
-/obj/structure/cable{
- icon_state = "4-8"
- },
-/turf/simulated/floor,
-/area/maintenance/groundbase/substation/medcargo)
-"qS" = (
-/obj/effect/floor_decal/corner_techfloor_grid{
- dir = 5
- },
-/obj/effect/floor_decal/corner_techfloor_grid{
- dir = 10
- },
-/obj/structure/cryofeed{
- dir = 1
- },
-/turf/simulated/floor,
-/area/groundbase/civilian/arrivals)
-"qU" = (
-/obj/effect/floor_decal/industrial/danger{
- dir = 1
- },
-/obj/structure/window/reinforced{
- dir = 1
- },
-/obj/machinery/mining/drill,
-/turf/simulated/floor/tiled,
-/area/groundbase/cargo/mining)
-"qV" = (
-/obj/item/weapon/stool/baystool/padded{
- dir = 4
- },
-/turf/simulated/floor/wood,
-/area/groundbase/civilian/cafe)
-"qX" = (
-/obj/structure/bed/chair/wood{
- dir = 4
- },
-/turf/simulated/floor/wood,
-/area/groundbase/civilian/cafe)
-"qY" = (
-/obj/structure/closet/crate,
-/obj/item/weapon/circuitboard/smes,
-/obj/item/weapon/circuitboard/smes,
-/obj/item/weapon/smes_coil,
-/obj/item/weapon/smes_coil,
-/obj/item/weapon/smes_coil/super_capacity,
-/obj/item/weapon/smes_coil/super_capacity,
-/obj/item/weapon/smes_coil/super_io,
-/obj/item/weapon/smes_coil/super_io,
-/obj/machinery/alarm{
- dir = 4
- },
-/obj/structure/cable{
- icon_state = "2-4"
- },
-/turf/simulated/floor/plating,
-/area/groundbase/engineering/storage)
-"qZ" = (
-/obj/structure/table/reinforced,
-/obj/item/device/retail_scanner/medical,
-/obj/item/weapon/storage/box/body_record_disk,
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/equipment)
-"ra" = (
-/obj/structure/cable{
- icon_state = "4-8"
- },
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/turf/simulated/floor/outdoors/sidewalk/side/virgo3c,
-/area/groundbase/level1/eastspur)
-"rb" = (
-/obj/structure/cable{
- icon_state = "0-4"
- },
-/obj/machinery/power/terminal,
-/turf/simulated/floor,
-/area/maintenance/groundbase/substation/aiciv)
-"rc" = (
-/obj/machinery/door/firedoor,
-/obj/machinery/door/airlock/highsecurity{
- name = "AI Robotic Storage";
- req_access = list(16);
- req_one_access = list()
- },
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/turf/simulated/floor/tiled/steel_ridged,
-/area/groundbase/command/ai/robot)
-"re" = (
-/obj/effect/floor_decal/industrial/warning{
- dir = 1
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 5
- },
-/obj/structure/medical_stand,
-/obj/machinery/firealarm{
- dir = 8
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/or2)
-"rf" = (
-/obj/effect/floor_decal/spline/plain{
- dir = 1
- },
-/obj/structure/bookcase,
-/obj/item/weapon/book/manual/standard_operating_procedure,
-/obj/item/weapon/book/manual/standard_operating_procedure,
-/obj/item/weapon/book/manual/security_space_law,
-/obj/item/weapon/book/manual/security_space_law,
-/obj/item/weapon/book/manual/command_guide,
-/obj/item/weapon/book/manual/command_guide,
-/obj/effect/floor_decal/spline/plain{
- dir = 1
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/iaa1)
-"rh" = (
-/obj/machinery/recharge_station,
-/obj/machinery/atmospherics/unary/vent_scrubber/on{
- dir = 8
- },
-/obj/machinery/light{
- dir = 4
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/lobby)
-"rj" = (
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-/obj/item/weapon/circuitboard/rdserver{
- pixel_x = -3;
- pixel_y = 3
- },
-/obj/item/weapon/circuitboard/protolathe{
- pixel_x = -2;
- pixel_y = 2
- },
-/obj/item/weapon/circuitboard/destructive_analyzer{
- pixel_x = -1;
- pixel_y = 1
- },
-/obj/item/weapon/circuitboard/rdconsole,
-/obj/item/weapon/circuitboard/autolathe{
- pixel_x = 1;
- pixel_y = -1
- },
-/obj/item/weapon/circuitboard/mechfab{
- pixel_x = 2;
- pixel_y = -2
- },
-/obj/item/weapon/circuitboard/prosthetics{
- pixel_x = 3;
- pixel_y = -3
- },
-/obj/machinery/firealarm{
- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/techstorage)
-"rk" = (
-/obj/machinery/telecomms/receiver/preset_right/groundbase,
-/turf/simulated/floor/tiled/dark{
- nitrogen = 100;
- oxygen = 0;
- temperature = 80
- },
-/area/groundbase/command/tcomms)
-"rl" = (
-/obj/machinery/door/firedoor,
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/obj/machinery/door/airlock/glass{
- name = "Gateway"
- },
-/obj/machinery/door/blast/shutters{
- dir = 4;
- id = "PubPrep";
- layer = 3.3;
- name = "Gateway Access Shutters"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 4
- },
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/turf/simulated/floor/bmarble,
-/area/groundbase/civilian/gateway)
-"rn" = (
-/obj/effect/step_trigger/teleporter/to_mining{
- pixel_y = -32
- },
-/turf/simulated/floor/outdoors/newdirt_nograss/virgo3c{
- outdoors = 0
- },
-/area/maintenance/groundbase/level1/nwtunnel)
-"rp" = (
-/obj/machinery/atmospherics/binary/pump{
- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/atmos)
-"rq" = (
-/obj/structure/cable{
- icon_state = "1-2"
- },
-/obj/structure/cable{
- icon_state = "2-8"
- },
-/turf/simulated/floor,
-/area/maintenance/groundbase/substation/aiciv)
-"rr" = (
-/obj/structure/cable{
- icon_state = "1-4"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 5
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 5
- },
-/turf/simulated/floor/virgo3c{
- edge_blending_priority = -1;
- outdoors = 0
- },
-/area/maintenance/groundbase/level1/netunnel)
-"rs" = (
-/turf/simulated/wall/r_wall,
-/area/groundbase/level1/westspur)
-"rt" = (
-/obj/machinery/atmospherics/pipe/simple/visible/red,
-/turf/simulated/floor/tiled/techmaint,
-/area/groundbase/engineering/atmos)
-"ru" = (
-/obj/machinery/door/blast/shutters{
- dir = 2;
- id = "GateShut";
- layer = 3.3;
- name = "Gateway Shutter"
- },
-/obj/machinery/door/firedoor/glass,
-/turf/simulated/floor/tiled/steel_ridged,
-/area/groundbase/civilian/gateway)
-"rv" = (
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/obj/structure/cable{
- icon_state = "1-2"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
- dir = 8
- },
-/obj/machinery/hologram/holopad,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/storage)
-"rx" = (
-/obj/structure/cable/yellow{
- icon_state = "2-4"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/equipment)
-"ry" = (
-/obj/effect/floor_decal/industrial/danger,
-/obj/machinery/recharge_station,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/atmos)
-"rz" = (
-/obj/machinery/atmospherics/unary/vent_scrubber/on{
- dir = 1
- },
-/turf/simulated/floor/bluegrid,
-/area/groundbase/command/ai/hall)
-"rA" = (
-/obj/structure/table/reinforced,
-/obj/item/weapon/folder{
- pixel_x = -4
- },
-/obj/item/weapon/folder/blue{
- pixel_x = 5
- },
-/obj/item/weapon/folder/red{
- pixel_y = 3
- },
-/obj/item/weapon/folder/yellow,
-/obj/item/weapon/clipboard,
-/obj/item/weapon/storage/briefcase{
- pixel_x = -2;
- pixel_y = -5
- },
-/obj/effect/floor_decal/spline/plain{
- dir = 10
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/iaa1)
-"rB" = (
-/obj/structure/bed/chair/sofa/bench/left{
- dir = 4
- },
-/turf/simulated/floor/outdoors/newdirt_nograss/virgo3c,
-/area/groundbase/level1/eastspur)
-"rD" = (
-/obj/machinery/light/small{
- dir = 1
- },
-/turf/simulated/floor/outdoors/newdirt/virgo3c,
-/area/groundbase/level1/centsquare)
-"rE" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/turf/simulated/floor/tiled,
-/area/holodeck_control)
-"rF" = (
-/obj/machinery/transhuman/autoresleever,
-/obj/machinery/atmospherics/unary/vent_pump/siphon/on/atmos{
- external_pressure_bound = 101.3;
- external_pressure_bound_default = 101.3;
- pressure_checks = 1;
- pressure_checks_default = 1
- },
-/obj/machinery/alarm,
-/turf/simulated/floor/tiled/dark,
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- oxygen = 0;
- temperature = 80
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- },
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- },
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- },
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-/obj/item/clothing/head/fishing,
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- },
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- },
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- },
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- id = "PubPrep";
- layer = 3.3
- },
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- dir = 8;
- frequency = 1443;
- level = 3;
- name = "Distribution and Waste Monitor";
- sensors = list("dist_main_meter" = "Surface - Distribution Loop", "scrub_main_meter" = "Surface - Scrubbers Loop", "mair_main_meter" = "Surface - Mixed Air Tank", "dist_aux_meter" = "Station - Distribution Loop", "scrub_aux_meter" = "Station - Scrubbers Loop", "mair_aux_meter" = "Station - Mixed Air Tank", "mair_mining_meter" = "Mining Outpost - Mixed Air Tank")
- },
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- },
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- },
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- },
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-/turf/simulated/floor/reinforced,
-/area/groundbase/engineering/engine)
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- },
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-/area/groundbase/medical/equipment)
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- },
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- },
-/area/groundbase/civilian/clown)
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- },
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-/area/groundbase/command/ai/chamber)
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-/obj/item/clothing/head/helmet/riot,
-/obj/item/weapon/shield/riot,
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-/area/groundbase/security/armory)
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-/turf/simulated/floor/tiled/dark,
-/area/groundbase/civilian/bar)
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-/area/groundbase/level1/centsquare)
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- },
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-/area/groundbase/level1/centsquare)
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-/area/groundbase/engineering/workshop)
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-/area/groundbase/cargo/mining)
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- },
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-/obj/machinery/cell_charger,
-/obj/item/weapon/cell/high{
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- maxcharge = 15000
- },
-/obj/item/weapon/tool/wrench,
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- maxcharge = 15000
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- charge = 100;
- maxcharge = 15000
- },
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- dir = 1
- },
-/obj/structure/disposalpipe/segment,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/workshop)
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- dir = 1
- },
-/turf/simulated/floor/tiled/techmaint,
-/area/groundbase/engineering/atmos)
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- desc = "A remote control switch for the medbay recovery room door.";
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- name = "Exit Button";
- pixel_x = 28;
- pixel_y = 29
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-/area/groundbase/medical/autoresleeving)
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-/area/groundbase/security/hos)
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-/turf/simulated/floor/tiled,
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-/area/groundbase/security/equipment)
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-/turf/simulated/floor/virgo3c{
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- outdoors = 0
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-/area/maintenance/groundbase/level1/netunnel)
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- },
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-/area/groundbase/medical/autoresleeving)
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- },
-/turf/simulated/floor/bluegrid{
- name = "Mainframe Base";
- nitrogen = 100;
- oxygen = 0;
- temperature = 80
- },
-/area/groundbase/command/tcomms)
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-/obj/machinery/door/airlock/highsecurity{
- name = "AI Storage";
- req_access = list(16);
- req_one_access = list()
- },
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- },
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- },
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-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
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-/area/groundbase/engineering/workshop)
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-/turf/simulated/floor/tiled,
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- },
-/turf/simulated/floor/bluegrid,
-/area/groundbase/command/ai/upload)
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- dir = 8
- },
-/turf/simulated/floor,
-/area/maintenance/groundbase/trashpit)
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-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/armory)
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- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/medical/autoresleeving)
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-/obj/random/tech_supply,
-/obj/random/tech_supply,
-/obj/item/weapon/cell/high{
- charge = 100;
- maxcharge = 15000
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/eva)
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- dir = 8
- },
-/obj/machinery/camera/network/command{
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- dir = 5
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-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/storage)
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-/obj/random/tech_supply,
-/obj/random/tech_supply,
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-/obj/random/tech_supply,
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- layer = 2.9
- },
-/obj/item/clothing/shoes/magboots,
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- },
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/gateway)
-"KI" = (
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-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/apparel)
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-/obj/item/weapon/stock_parts/subspace/crystal,
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-/obj/machinery/atmospherics/unary/vent_pump/on,
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- oxygen = 0;
- temperature = 80
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- },
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- },
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-/obj/machinery/light_switch{
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- pixel_x = 30
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/armory)
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- dir = 1
- },
-/obj/effect/floor_decal/industrial/danger/corner,
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 10
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/engine)
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- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/atmos)
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- dir = 6
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 10
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/gateway)
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-/obj/structure/disposalpipe/trunk{
- dir = 8
- },
-/obj/structure/disposaloutlet{
- dir = 4
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/medical/autoresleeving)
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-/obj/structure/toilet{
- dir = 8
- },
-/obj/machinery/light/small,
-/turf/simulated/floor/tiled/white,
-/area/groundbase/civilian/bar)
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-/obj/structure/railing/grey{
- dir = 8
- },
-/turf/simulated/floor/outdoors/sidewalk/virgo3c,
-/area/groundbase/level1/northspur)
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- dir = 1
- },
-/obj/structure/cable/yellow{
- icon_state = "0-2"
- },
-/obj/machinery/atmospherics/unary/vent_scrubber/on,
-/obj/machinery/light{
- dir = 1
- },
-/obj/random/vendorall,
-/turf/simulated/floor/tiled,
-/area/holodeck_control)
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-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
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- },
-/turf/simulated/floor/virgo3c{
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- outdoors = 0
- },
-/area/maintenance/groundbase/level1/nwtunnel)
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-/obj/machinery/power/breakerbox/activated{
- RCon_tag = "Security Substation Bypass"
- },
-/turf/simulated/floor,
-/area/maintenance/groundbase/substation/secsci)
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-/obj/machinery/atmospherics/unary/vent_scrubber/on,
-/obj/machinery/alarm{
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- },
-/obj/machinery/firealarm,
-/obj/machinery/light{
- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/ce)
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-/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/gateway)
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-/obj/machinery/light{
- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/foodplace)
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- dir = 4
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/engine)
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-/obj/machinery/atmospherics/unary/vent_pump/on{
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- },
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- pixel_x = 24
- },
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-/area/groundbase/medical/resleeving)
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-/turf/simulated/floor/tiled/white,
-/area/groundbase/civilian/bar)
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- dir = 10
- },
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/effect/landmark/start/visitor,
-/obj/machinery/hologram/holopad,
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/apparel)
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-/obj/structure/table/standard,
-/obj/item/device/defib_kit/loaded,
-/obj/item/weapon/reagent_containers/spray/cleaner{
- desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back.";
- name = "Surgery Cleaner";
- pixel_x = 2;
- pixel_y = 2
- },
-/obj/item/device/radio/intercom/department/medbay{
- dir = 4;
- pixel_x = 24
- },
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-/area/groundbase/medical/or1)
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-/area/groundbase/level1/eastspur)
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- dir = 4;
- pixel_x = 32
- },
-/obj/item/weapon/shovel,
-/obj/item/weapon/shovel,
-/obj/item/weapon/shovel,
-/obj/item/weapon/shovel,
-/obj/item/weapon/tool/wrench,
-/obj/item/weapon/tool/wrench,
-/obj/item/weapon/tool/wrench,
-/obj/item/weapon/tool/wrench,
-/obj/item/weapon/tool/crowbar,
-/obj/item/weapon/tool/crowbar,
-/obj/item/weapon/tool/crowbar,
-/obj/item/weapon/tool/crowbar,
-/obj/item/weapon/pickaxe,
-/obj/item/weapon/pickaxe,
-/obj/item/weapon/pickaxe,
-/obj/item/weapon/pickaxe,
-/turf/simulated/floor/tiled,
-/area/groundbase/cargo/mining)
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- dir = 8
- },
-/obj/machinery/power/port_gen/pacman{
- anchored = 1
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/storage)
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- dir = 8
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/obj/machinery/light,
-/turf/simulated/floor/tiled/techfloor/grid,
-/area/groundbase/command/tcomms)
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-/area/groundbase/level1/nw)
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-/turf/simulated/floor/tiled/white,
-/area/groundbase/civilian/bar)
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-/obj/machinery/computer/transhuman/resleeving{
- dir = 8
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/medical/resleeving)
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-/obj/item/device/holowarrant,
-/obj/machinery/power/apc{
- dir = 8
- },
-/obj/structure/cable/yellow{
- icon_state = "0-4"
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/equipment)
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-/obj/effect/floor_decal/industrial/outline/red,
-/obj/machinery/camera/network/mining{
- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/cargo/mining)
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-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
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- },
-/turf/simulated/floor/tiled/techfloor,
-/area/groundbase/civilian/arrivals)
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- icon_state = "1-2"
- },
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/obj/structure/disposalpipe/segment,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/workshop)
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- dir = 8
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
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-/area/groundbase/civilian/bar)
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- dir = 4
- },
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- icon_state = "2-8"
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/lobby)
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- pixel_y = 30
- },
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- dir = 10
- },
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-/area/groundbase/engineering/atmos)
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-/obj/structure/table/reinforced,
-/obj/item/device/assembly/signaler,
-/obj/item/device/assembly/signaler,
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- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/gateway)
-"Nd" = (
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-/obj/machinery/door/window/brigdoor/southleft{
- dir = 4;
- id = "Cell B";
- name = "Cell B";
- req_access = list(2)
- },
-/obj/machinery/door/blast/regular{
- density = 0;
- icon_state = "pdoor0";
- id = "briglockdown";
- name = "Security Blast Doors";
- opacity = 0
- },
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- icon_state = "4-8"
- },
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- dir = 8
- },
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- },
-/turf/simulated/floor/tiled/steel_ridged,
-/area/prison/cell_block/gb)
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-/obj/machinery/atmospherics/unary/vent_pump/on,
-/turf/simulated/floor/bluegrid,
-/area/groundbase/command/ai/robot)
-"Ng" = (
-/obj/structure/table/marble,
-/obj/item/device/retail_scanner/civilian,
-/obj/machinery/button/remote/blast_door{
- id = "Bar";
- name = "Bar shutters";
- pixel_x = -3;
- pixel_y = 26
- },
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-/area/groundbase/civilian/bar)
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- dir = 8
- },
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- dir = 10
- },
-/obj/machinery/power/port_gen/pacman{
- anchored = 1
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/storage)
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-/obj/machinery/light_switch{
- dir = 1;
- pixel_y = -30
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/or2)
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-/turf/simulated/floor/tiled,
-/area/groundbase/cargo/mining)
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- dir = 9
- },
-/obj/machinery/light{
- dir = 4
- },
-/turf/simulated/floor/tiled/techmaint,
-/area/groundbase/engineering/atmos)
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-/obj/effect/landmark/start/detective,
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/lobby)
-"Nm" = (
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- icon_state = "1-2"
- },
-/turf/simulated/wall/r_wall,
-/area/groundbase/engineering/eva)
-"No" = (
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- dir = 8
- },
-/obj/structure/table/steel_reinforced,
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/detective)
-"Np" = (
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- icon_state = "4-8"
- },
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/lobby)
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-/area/groundbase/command/ai/upload)
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-/obj/machinery/door/firedoor,
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/turf/simulated/floor/bmarble,
-/area/groundbase/civilian/arrivals)
-"Ns" = (
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- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/visible/cyan,
-/turf/simulated/floor/tiled/techmaint,
-/area/groundbase/engineering/atmos)
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- dir = 5
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/atmos)
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-/obj/machinery/atmospherics/pipe/simple/hidden/black{
- dir = 4
- },
-/obj/machinery/exonet_node{
- anchored = 1
- },
-/turf/simulated/floor/tiled/dark{
- nitrogen = 100;
- oxygen = 0;
- temperature = 80
- },
-/area/groundbase/command/tcomms)
-"Nv" = (
-/turf/simulated/floor/outdoors/grass/forest/virgo3c,
-/area/groundbase/level1/centsquare)
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- dir = 10
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 10
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/briefing)
-"Ny" = (
-/obj/structure/table/rack,
-/obj/item/clothing/suit/space/void/mining,
-/obj/item/clothing/mask/breath,
-/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/head/helmet/space/void/mining,
-/obj/item/weapon/mining_scanner,
-/turf/simulated/floor/tiled,
-/area/groundbase/cargo/mining)
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-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/lhallway)
-"NA" = (
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- icon_state = "2-8"
- },
-/turf/simulated/floor/virgo3c{
- edge_blending_priority = -1;
- outdoors = 0
- },
-/area/maintenance/groundbase/level1/nwtunnel)
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-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 10
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/turf/simulated/floor/bluegrid,
-/area/groundbase/command/ai/chamber)
-"NC" = (
-/obj/structure/cable{
- icon_state = "1-4"
- },
-/turf/simulated/floor/virgo3c{
- edge_blending_priority = -1;
- outdoors = 0
- },
-/area/maintenance/groundbase/level1/nwtunnel)
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-/obj/machinery/camera/network/command{
- dir = 8
- },
-/turf/simulated/floor/tiled/techfloor/grid,
-/area/groundbase/command/ai/chamber)
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- icon_state = "4-8"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/turf/simulated/floor/carpet/oracarpet,
-/area/groundbase/engineering/ce)
-"NF" = (
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- icon_state = "4-8"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
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- dir = 8
- },
-/turf/simulated/floor/tiled/techfloor/grid,
-/area/groundbase/command/ai/hall)
-"NG" = (
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- dir = 2;
- icon_state = "pipe-c"
- },
-/obj/machinery/conveyor{
- dir = 4;
- id = "recycling"
- },
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/cargo/mining)
-"NH" = (
-/obj/machinery/gateway{
- dir = 1
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/gateway)
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-/area/groundbase/medical/office)
-"NJ" = (
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- icon_state = "2-4"
- },
-/obj/structure/cable{
- icon_state = "2-8"
- },
-/obj/structure/cable{
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- },
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-/obj/structure/disposalpipe/segment,
-/turf/simulated/floor,
-/area/maintenance/groundbase/substation/secsci)
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- icon_state = "2-8"
- },
-/obj/structure/disposalpipe/segment{
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- icon_state = "pipe-c"
- },
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- },
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- outdoors = 0
- },
-/area/maintenance/groundbase/level1/stunnel)
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- dir = 8
- },
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- },
-/turf/simulated/floor/outdoors/sidewalk/side/virgo3c,
-/area/groundbase/level1/northspur)
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- dir = 10
- },
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- },
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- icon_state = "1-8"
- },
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- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/civilian/bar)
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-/turf/simulated/floor,
-/area/groundbase/cargo/mining)
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- dir = 1
- },
-/obj/machinery/button/windowtint/multitint{
- id = "sec_processing";
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- req_access = list(1)
- },
-/obj/effect/landmark/start/security,
-/turf/simulated/floor/tiled,
-/area/groundbase/security/processing)
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-/obj/machinery/access_button{
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- frequency = 1380;
- master_tag = "tcommsairlock";
- pixel_x = 32;
- req_one_access = list(61)
- },
-/obj/effect/map_helper/airlock/door/int_door,
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- icon_state = "door_locked";
- id_tag = null;
- locked = 1;
- name = "Telecoms Server Access";
- req_access = list(61)
- },
-/obj/machinery/door/firedoor,
-/turf/simulated/floor/tiled/steel_ridged,
-/area/groundbase/command/tcomms)
-"NS" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/workshop)
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- dir = 4
- },
-/obj/structure/cable/yellow{
- icon_state = "1-4"
- },
-/turf/simulated/wall,
-/area/groundbase/cargo/mining)
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-/obj/effect/floor_decal/industrial/danger,
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/atmos)
-"NW" = (
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- RCon_tag = "Cargo Substation Bypass"
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-/turf/simulated/floor,
-/area/maintenance/groundbase/substation/medcargo)
-"NX" = (
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- dir = 8
- },
-/obj/effect/floor_decal/industrial/danger{
- dir = 4
- },
-/obj/machinery/atmospherics/unary/vent_pump/on{
- dir = 1
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/engine)
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- dir = 4
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/engineering/workshop)
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-/obj/machinery/alarm,
-/turf/simulated/floor/tiled/dark,
-/area/groundbase/security/briefing)
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-/obj/machinery/vending/loadout/uniform,
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/apparel)
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-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 9
- },
-/obj/structure/disposalpipe/segment{
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- icon_state = "pipe-c"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
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- },
-/turf/simulated/floor/virgo3c{
- edge_blending_priority = -1;
- outdoors = 0
- },
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-ce
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-Lt
-Lt
-Lt
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-Hz
-"}
-(136,1,1) = {"
-fV
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-(137,1,1) = {"
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-uH
-uH
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-Lt
-Lt
-Bh
-"}
-(138,1,1) = {"
-fV
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-(139,1,1) = {"
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-Lt
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-Bh
-"}
-(140,1,1) = {"
-fV
-CF
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-CF
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-CF
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-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-CF
-fV
-fV
-fV
-fV
-fV
-nH
-nH
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-nH
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-nH
-nH
-nH
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-nH
-nH
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-Bh
-Bh
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-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-Bh
-"}
\ No newline at end of file
+lel
\ No newline at end of file
diff --git a/maps/groundbase/gb-z2.dmm b/maps/groundbase/gb-z2.dmm
index 2365ff8971..f398e2d06d 100644
--- a/maps/groundbase/gb-z2.dmm
+++ b/maps/groundbase/gb-z2.dmm
@@ -3215,10 +3215,28 @@
/turf/simulated/floor/tiled/freezer/cold,
/area/groundbase/civilian/kitchen/freezer)
"jx" = (
+<<<<<<< HEAD
/obj/structure/bed/chair/wood/wings,
/obj/effect/landmark/start/chaplain,
/turf/simulated/floor/lino,
/area/groundbase/civilian/chapel/office)
+=======
+/obj/effect/floor_decal/steeldecal/steel_decals10{
+ dir = 9
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals10{
+ dir = 10
+ },
+/obj/machinery/light{
+ dir = 4
+ },
+/obj/machinery/door/window/southright{
+ dir = 1;
+ name = "shower door"
+ },
+/turf/simulated/floor/tiled/white,
+/area/groundbase/dorms/room2)
+>>>>>>> d8515387bc... Merge pull request #12695 from Very-Soft/gbtweaks
"jy" = (
/obj/machinery/gibber,
/turf/simulated/floor/tiled/freezer/cold,
@@ -4770,6 +4788,7 @@
/area/groundbase/cargo/office)
"op" = (
/obj/machinery/light,
+/obj/machinery/suspension_gen,
/turf/simulated/floor/tiled,
/area/groundbase/science/hall)
"oq" = (
@@ -5255,6 +5274,27 @@
/obj/machinery/transhuman/synthprinter,
/turf/simulated/floor/tiled,
/area/groundbase/science/robotics)
+<<<<<<< HEAD
+=======
+"pT" = (
+/obj/machinery/suspension_gen,
+/turf/simulated/floor/tiled,
+/area/groundbase/science/hall)
+"pU" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock{
+ name = "Chapel Office";
+ req_access = list(27)
+ },
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/tiled/steel_ridged,
+/area/groundbase/civilian/chapel)
+>>>>>>> d8515387bc... Merge pull request #12695 from Very-Soft/gbtweaks
"pV" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
@@ -5923,6 +5963,25 @@
/obj/machinery/camera/network/civilian,
/turf/simulated/floor/tiled,
/area/groundbase/civilian/hydroponics)
+<<<<<<< HEAD
+=======
+"rR" = (
+/obj/effect/floor_decal/steeldecal/steel_decals10{
+ dir = 9
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals10{
+ dir = 10
+ },
+/obj/machinery/light{
+ dir = 4
+ },
+/obj/machinery/door/window/southright{
+ dir = 1;
+ name = "shower door"
+ },
+/turf/simulated/floor/tiled/white,
+/area/groundbase/dorms/room6)
+>>>>>>> d8515387bc... Merge pull request #12695 from Very-Soft/gbtweaks
"rT" = (
/obj/machinery/camera/network/research/xenobio{
dir = 4
@@ -6989,6 +7048,25 @@
},
/turf/simulated/floor/tiled/dark,
/area/groundbase/dorms)
+<<<<<<< HEAD
+=======
+"vw" = (
+/obj/effect/floor_decal/steeldecal/steel_decals10{
+ dir = 9
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals10{
+ dir = 10
+ },
+/obj/machinery/alarm{
+ dir = 8
+ },
+/obj/machinery/door/window/southright{
+ dir = 1;
+ name = "shower door"
+ },
+/turf/simulated/floor/tiled/white,
+/area/groundbase/dorms/room8)
+>>>>>>> d8515387bc... Merge pull request #12695 from Very-Soft/gbtweaks
"vy" = (
/obj/structure/railing/grey{
dir = 4
@@ -10972,12 +11050,23 @@
/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c,
/area/groundbase/level2/nw)
"Ho" = (
+<<<<<<< HEAD
/obj/machinery/power/apc{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "0-4"
},
+=======
+/obj/structure/table/woodentable,
+/obj/random/donkpocketbox,
+/obj/structure/cable/yellow{
+ icon_state = "0-4"
+ },
+/obj/machinery/power/apc{
+ dir = 8
+ },
+>>>>>>> d8515387bc... Merge pull request #12695 from Very-Soft/gbtweaks
/turf/simulated/floor/wood,
/area/groundbase/dorms/room5)
"Hp" = (
@@ -11300,6 +11389,20 @@
/obj/machinery/door/firedoor,
/turf/simulated/floor,
/area/groundbase/civilian/hydroponics)
+<<<<<<< HEAD
+=======
+"Io" = (
+/obj/structure/table/woodentable,
+/obj/random/donkpocketbox,
+/obj/machinery/power/apc{
+ dir = 8
+ },
+/obj/structure/cable/yellow{
+ icon_state = "0-4"
+ },
+/turf/simulated/floor/wood,
+/area/groundbase/dorms/room5)
+>>>>>>> d8515387bc... Merge pull request #12695 from Very-Soft/gbtweaks
"Ip" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
@@ -11543,8 +11646,14 @@
/obj/machinery/power/apc{
dir = 8
},
+<<<<<<< HEAD
/obj/structure/cable/yellow{
icon_state = "0-4"
+=======
+/obj/machinery/door/window/southright{
+ dir = 1;
+ name = "shower door"
+>>>>>>> d8515387bc... Merge pull request #12695 from Very-Soft/gbtweaks
},
/turf/simulated/floor/wood,
/area/groundbase/dorms/room1)
@@ -13584,7 +13693,7 @@
/turf/simulated/floor/virgo3c{
edge_blending_priority = -1
},
-/area/groundbase/level2/nw)
+/area/groundbase/level2/northspur)
"OJ" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
@@ -22844,7 +22953,7 @@ Ov
PR
lw
Vr
-Vr
+pT
XX
XX
aa
diff --git a/maps/groundbase/gb-z3.dmm b/maps/groundbase/gb-z3.dmm
index b61e7ab43e..21c7de8be9 100644
--- a/maps/groundbase/gb-z3.dmm
+++ b/maps/groundbase/gb-z3.dmm
@@ -1,22776 +1 @@
-//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
-"aa" = (
-/turf/simulated/wall,
-/area/groundbase/exploration/equipment)
-"ak" = (
-/obj/structure/table/glass,
-/obj/item/weapon/paper_bin,
-/obj/item/weapon/pen,
-/obj/item/device/radio/intercom/department/medbay{
- dir = 1;
- pixel_y = 24
- },
-/obj/machinery/atmospherics/unary/vent_scrubber/on,
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/patient2)
-"aG" = (
-/obj/structure/bed/chair{
- dir = 8
- },
-/turf/simulated/floor/carpet,
-/area/groundbase/medical/cmo)
-"aQ" = (
-/obj/structure/table/glass,
-/obj/item/weapon/folder/white_cmo,
-/obj/item/weapon/stamp/cmo,
-/obj/item/weapon/paper_bin,
-/obj/item/weapon/pen,
-/turf/simulated/floor/carpet,
-/area/groundbase/medical/cmo)
-"bf" = (
-/obj/structure/table/rack,
-/obj/item/weapon/storage/toolbox/mechanical,
-/obj/item/device/multitool,
-/obj/item/device/gps/medical,
-/obj/item/device/radio,
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/paramedic)
-"bh" = (
-/obj/machinery/atmospheric_field_generator/perma/underdoors,
-/obj/machinery/door/firedoor/glass/talon,
-/obj/machinery/door/airlock/science{
- name = "Shuttle";
- req_one_access = null
- },
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/turf/simulated/floor/tiled/steel_ridged,
-/area/shuttle/groundbase/exploration)
-"bi" = (
-/obj/machinery/light/small{
- dir = 1
- },
-/turf/simulated/floor/outdoors/grass/virgo3c,
-/area/groundbase/exploration/equipment)
-"bk" = (
-/obj/effect/floor_decal/industrial/outline,
-/obj/structure/closet/crate,
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c,
-/area/groundbase/cargo/office)
-"bm" = (
-/obj/structure/closet/secure_closet/pilot,
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/pilot)
-"bS" = (
-/obj/structure/table/rack/shelf,
-/obj/item/weapon/tank/oxygen,
-/obj/item/device/suit_cooling_unit,
-/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/mask/breath,
-/obj/item/clothing/suit/space/void/exploration,
-/obj/item/clothing/head/helmet/space/void/exploration,
-/obj/machinery/light{
- dir = 1
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/exploration/equipment)
-"cb" = (
-/obj/structure/bed/psych{
- name = "couch"
- },
-/turf/simulated/floor/wood,
-/area/groundbase/medical/cmo)
-"cf" = (
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/turf/simulated/floor/outdoors/sidewalk/side/virgo3c,
-/area/groundbase/level3/nw)
-"cj" = (
-/turf/simulated/open/virgo3c,
-/area/groundbase/level3/se/open)
-"cB" = (
-/obj/effect/shuttle_landmark{
- base_area = /area/groundbase/level3/escapepad;
- base_turf = /turf/simulated/floor/outdoors/sidewalk/slab/virgo3c;
- docking_controller = "escape_dock";
- landmark_tag = "escape_station";
- name = "Ship Arrivals"
- },
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c,
-/area/groundbase/level3/escapepad)
-"cE" = (
-/obj/structure/bed/chair/shuttle{
- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/shuttle/groundbase/exploration)
-"cY" = (
-/obj/structure/cable/yellow{
- icon_state = "32-8"
- },
-/obj/structure/disposalpipe/down{
- dir = 8
- },
-/obj/machinery/atmospherics/pipe/zpipe/down/supply{
- dir = 8
- },
-/obj/machinery/atmospherics/pipe/zpipe/down/scrubbers{
- dir = 8
- },
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c,
-/area/groundbase/level3/nw)
-"dq" = (
-/obj/machinery/door/firedoor,
-/obj/machinery/door/airlock/medical{
- id_tag = "patient4";
- name = "patient recovery";
- req_one_access = null
- },
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/turf/simulated/floor/tiled/steel_ridged,
-/area/groundbase/medical/patient4)
-"dE" = (
-/obj/machinery/door/firedoor/glass,
-/obj/machinery/door/airlock/science{
- name = "Exploration";
- req_one_access = list(19,43,67)
- },
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/structure/disposalpipe/segment,
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/turf/simulated/floor/bmarble,
-/area/groundbase/exploration/equipment)
-"dI" = (
-/obj/machinery/firealarm,
-/obj/machinery/atmospherics/unary/vent_scrubber/on,
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/pilot)
-"dN" = (
-/obj/structure/table/glass,
-/obj/machinery/computer/med_data/laptop{
- pixel_y = 7
- },
-/obj/machinery/power/apc{
- dir = 1
- },
-/obj/structure/cable/yellow{
- icon_state = "0-2"
- },
-/obj/machinery/light_switch{
- pixel_x = 16;
- pixel_y = 30
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/patient2)
-"dQ" = (
-/obj/machinery/portable_atmospherics/canister/oxygen,
-/obj/machinery/recharger/wallcharger{
- pixel_x = 32
- },
-/obj/machinery/recharger/wallcharger{
- pixel_x = 32;
- pixel_y = -9
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/exploration/equipment)
-"dR" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/pilot)
-"dU" = (
-/obj/structure/table/bench/marble,
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/structure/cable/yellow{
- icon_state = "2-8"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/landmark/start/chemist,
-/turf/simulated/floor/tiled/virgo3c,
-/area/groundbase/medical/patio)
-"dW" = (
-/turf/simulated/floor/tiled,
-/area/shuttle/groundbase/exploration)
-"dX" = (
-/obj/machinery/light{
- dir = 1
- },
-/obj/machinery/computer/ship/engines,
-/turf/simulated/floor/tiled,
-/area/shuttle/groundbase/exploration)
-"ei" = (
-/obj/structure/panic_button{
- pixel_x = 32;
- pixel_y = 32
- },
-/obj/machinery/embedded_controller/radio/simple_docking_controller{
- dir = 8;
- frequency = 1380;
- id_tag = "ex_docker";
- pixel_x = 27;
- pixel_y = 4
- },
-/turf/simulated/floor/tiled,
-/area/shuttle/groundbase/exploration)
-"eo" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/machinery/light_switch{
- dir = 4;
- pixel_x = -30
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/paramedic)
-"ey" = (
-/obj/structure/table/rack,
-/obj/item/device/suit_cooling_unit{
- pixel_y = -5
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/paramedic)
-"eB" = (
-/obj/structure/bed/chair{
- dir = 8
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/patient4)
-"eC" = (
-/obj/structure/bed/chair/backed_red{
- dir = 4
- },
-/obj/machinery/camera/network/civilian{
- dir = 1
- },
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c{
- outdoors = 0
- },
-/area/groundbase/level3/escapepad)
-"eE" = (
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/uhallway)
-"fu" = (
-/obj/structure/table/bench/marble,
-/obj/effect/landmark/start/chemist,
-/turf/simulated/floor/tiled/virgo3c,
-/area/groundbase/medical/patio)
-"fy" = (
-/obj/structure/bed/chair/backed_red{
- dir = 4
- },
-/obj/machinery/camera/network/civilian,
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c{
- outdoors = 0
- },
-/area/groundbase/level3/escapepad)
-"fz" = (
-/turf/simulated/wall,
-/area/groundbase/civilian/pilot)
-"fH" = (
-/turf/simulated/wall,
-/area/groundbase/medical/patient4)
-"fI" = (
-/turf/simulated/wall,
-/area/groundbase/medical/patient2)
-"fM" = (
-/obj/machinery/door/firedoor,
-/obj/machinery/door/airlock/medical{
- name = "EMT Bay"
- },
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/turf/simulated/floor/tiled/steel_ridged,
-/area/groundbase/medical/paramedic)
-"fO" = (
-/obj/effect/landmark/start/paramedic,
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/paramedic)
-"fS" = (
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/turf/simulated/floor/tiled/virgo3c,
-/area/groundbase/medical/patio)
-"gc" = (
-/obj/machinery/light/floortube,
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c,
-/area/groundbase/cargo/office)
-"gl" = (
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/turf/simulated/floor/tiled/virgo3c,
-/area/groundbase/medical/patio)
-"gt" = (
-/turf/simulated/wall,
-/area/groundbase/level3/nw)
-"gu" = (
-/obj/structure/bed/chair/shuttle{
- dir = 4
- },
-/obj/machinery/power/apc/hyper,
-/obj/structure/cable/yellow{
- icon_state = "0-2"
- },
-/turf/simulated/floor/tiled,
-/area/shuttle/groundbase/exploration)
-"gx" = (
-/obj/machinery/firealarm{
- dir = 4
- },
-/obj/structure/closet/secure_closet/guncabinet/phase,
-/turf/simulated/floor/tiled,
-/area/groundbase/exploration/equipment)
-"gR" = (
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/structure/cable/yellow{
- icon_state = "2-4"
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
- dir = 8
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 6
- },
-/obj/machinery/light{
- dir = 8
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/uhallway)
-"gZ" = (
-/obj/structure/cable/yellow{
- icon_state = "1-4"
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
-/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
- dir = 1
- },
-/turf/simulated/floor/wood,
-/area/groundbase/medical/cmo)
-"hl" = (
-/turf/simulated/wall,
-/area/groundbase/level3/escapepad)
-"ht" = (
-/obj/machinery/atmospherics/unary/vent_pump/on{
- dir = 1
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/uhallway)
-"hC" = (
-/obj/structure/cable/yellow{
- icon_state = "2-8"
- },
-/turf/simulated/floor/tiled,
-/area/shuttle/groundbase/exploration)
-"hN" = (
-/obj/structure/table/bench/marble,
-/obj/effect/landmark/start/medical,
-/turf/simulated/floor/tiled/virgo3c,
-/area/groundbase/medical/patio)
-"hO" = (
-/obj/effect/landmark/map_data/groundbase,
-/turf/unsimulated/wall/planetary/virgo3c,
-/area/groundbase/level3/sw)
-"hQ" = (
-/obj/structure/table/rack/shelf,
-/obj/item/weapon/tank/oxygen,
-/obj/item/device/suit_cooling_unit,
-/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/suit/space/void/exploration,
-/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/void/exploration,
-/obj/item/weapon/tank/jetpack/carbondioxide,
-/obj/machinery/light{
- dir = 1
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/exploration/equipment)
-"ik" = (
-/obj/structure/grille,
-/obj/structure/window/reinforced/full,
-/obj/machinery/door/firedoor,
-/turf/simulated/floor,
-/area/groundbase/medical/paramedic)
-"in" = (
-/obj/structure/grille,
-/obj/machinery/door/firedoor,
-/obj/structure/window/reinforced/polarized/full{
- id = "patient_room_4"
- },
-/turf/simulated/floor,
-/area/groundbase/medical/patient4)
-"it" = (
-/obj/structure/grille,
-/obj/structure/window/reinforced/full,
-/turf/simulated/floor,
-/area/groundbase/level3/escapepad)
-"iN" = (
-/obj/machinery/light/small{
- dir = 8
- },
-/turf/simulated/floor/outdoors/grass/virgo3c,
-/area/groundbase/civilian/pilot)
-"iQ" = (
-/obj/structure/bed/chair/office/light{
- dir = 8
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 9
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/patient4)
-"iT" = (
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c{
- outdoors = 0
- },
-/area/groundbase/cargo/office)
-"iY" = (
-/obj/structure/filingcabinet,
-/obj/machinery/requests_console{
- announcementConsole = 1;
- department = "Chief Medical Officer's Desk";
- departmentType = 5;
- name = "Chief Medical Officer RC";
- pixel_y = 26
- },
-/turf/simulated/floor/wood,
-/area/groundbase/medical/cmo)
-"jc" = (
-/obj/structure/bed/chair/shuttle{
- dir = 4
- },
-/obj/structure/closet/emergsuit_wall{
- dir = 8;
- pixel_x = -27
- },
-/obj/machinery/light,
-/turf/simulated/floor/tiled,
-/area/shuttle/groundbase/exploration)
-"jo" = (
-/obj/effect/floor_decal/industrial/warning{
- dir = 4
- },
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/structure/cable/yellow{
- d1 = 2;
- d2 = 8;
- icon_state = "2-8"
- },
-/turf/simulated/floor/reinforced/virgo3c{
- edge_blending_priority = -1
- },
-/area/groundbase/exploration/shuttlepad)
-"jp" = (
-/obj/structure/disposalpipe/trunk{
- dir = 4
- },
-/obj/machinery/disposal,
-/turf/simulated/floor/tiled,
-/area/groundbase/exploration/equipment)
-"jv" = (
-/turf/simulated/mineral/cave/virgo3c,
-/area/groundbase/level3/nw)
-"jF" = (
-/obj/machinery/door/airlock/command{
- id_tag = "cmodoor";
- name = "Chief Medical Officer";
- req_access = list(40);
- req_one_access = list()
- },
-/obj/machinery/door/firedoor,
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/turf/simulated/floor/tiled/steel_ridged,
-/area/groundbase/medical/cmo)
-"jX" = (
-/obj/structure/grille,
-/obj/machinery/door/firedoor,
-/obj/structure/window/reinforced/full,
-/obj/structure/window/reinforced,
-/obj/structure/window/reinforced{
- dir = 1
- },
-/turf/simulated/floor,
-/area/shuttle/groundbase/exploration)
-"jY" = (
-/obj/effect/floor_decal/industrial/warning{
- dir = 4
- },
-/turf/simulated/floor/reinforced/virgo3c{
- edge_blending_priority = -1
- },
-/area/groundbase/exploration/shuttlepad)
-"km" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/turf/simulated/floor/wood,
-/area/groundbase/medical/cmo)
-"ku" = (
-/obj/structure/bed/chair{
- dir = 8
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/patient2)
-"ky" = (
-/obj/machinery/power/apc{
- dir = 8
- },
-/obj/structure/cable/yellow{
- icon_state = "0-4"
- },
-/turf/simulated/floor/tiled/virgo3c,
-/area/groundbase/medical/patio)
-"kB" = (
-/turf/simulated/floor/outdoors/grass/virgo3c,
-/area/groundbase/level3/ne)
-"kE" = (
-/obj/structure/table/glass,
-/obj/item/weapon/clipboard,
-/obj/item/device/radio/intercom{
- dir = 1;
- pixel_y = 24
- },
-/obj/machinery/atmospherics/unary/vent_pump/on,
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/patient2)
-"kQ" = (
-/obj/structure/closet/secure_closet/paramedic,
-/obj/machinery/atmospherics/unary/vent_pump/on,
-/obj/machinery/light{
- dir = 8
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/paramedic)
-"kU" = (
-/turf/simulated/floor/virgo3c{
- edge_blending_priority = -1
- },
-/area/groundbase/level3/sw/open)
-"lk" = (
-/turf/unsimulated/wall/planetary/virgo3c,
-/area/groundbase/level3/ne)
-"lz" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 9
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/patient4)
-"lF" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/paramedic)
-"ma" = (
-/obj/structure/closet/secure_closet/sar,
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/exploration/equipment)
-"me" = (
-/obj/structure/table/bench/marble,
-/obj/effect/landmark/start/medical,
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/turf/simulated/floor/tiled/virgo3c,
-/area/groundbase/medical/patio)
-"mr" = (
-/turf/unsimulated/wall/planetary/virgo3c,
-/area/groundbase/level3/nw)
-"mv" = (
-/obj/machinery/light_switch{
- dir = 8;
- pixel_x = 24
- },
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/turf/simulated/floor/wood,
-/area/groundbase/medical/cmo)
-"mw" = (
-/obj/structure/sign/directions/evac{
- pixel_y = 4
- },
-/turf/simulated/wall/r_wall,
-/area/groundbase/level3/escapepad)
-"mU" = (
-/obj/structure/cable/yellow{
- icon_state = "1-4"
- },
-/obj/structure/disposalpipe/segment{
- dir = 1;
- icon_state = "pipe-c"
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,
-/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
-/obj/structure/cable/yellow{
- icon_state = "4-8"
- },
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c,
-/area/groundbase/level3/nw)
-"nb" = (
-/obj/structure/grille,
-/obj/structure/window/reinforced/polarized/full{
- id = "cmo_office"
- },
-/obj/machinery/door/firedoor,
-/turf/simulated/floor,
-/area/groundbase/medical/cmo)
-"nq" = (
-/obj/structure/railing/grey{
- dir = 1
- },
-/obj/structure/railing/grey{
- dir = 8
- },
-/turf/simulated/open,
-/area/groundbase/medical/uhallway)
-"nr" = (
-/obj/machinery/button/remote/airlock{
- dir = 8;
- id = "patient3";
- name = "Door Lock";
- pixel_x = 26;
- pixel_y = 30;
- specialfunctions = 4
- },
-/obj/structure/cable/yellow{
- icon_state = "1-4"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/patient3)
-"nC" = (
-/obj/structure/closet/secure_closet/CMO,
-/obj/item/weapon/storage/belt/medical,
-/obj/item/device/flashlight/pen,
-/obj/item/clothing/accessory/stethoscope,
-/obj/item/clothing/glasses/hud/health,
-/obj/item/device/defib_kit/compact/combat/loaded,
-/obj/item/weapon/cmo_disk_holder,
-/obj/item/weapon/storage/secure/briefcase/ml3m_pack_cmo,
-/obj/item/weapon/storage/mrebag/pill/sleevingcure,
-/obj/structure/sign/painting/library_secure{
- pixel_x = 30
- },
-/obj/machinery/atmospherics/unary/vent_scrubber/on{
- dir = 1
- },
-/obj/machinery/light,
-/turf/simulated/floor/wood,
-/area/groundbase/medical/cmo)
-"nN" = (
-/obj/machinery/light,
-/obj/effect/landmark/start/explorer,
-/turf/simulated/floor/tiled,
-/area/groundbase/exploration/equipment)
-"nU" = (
-/obj/effect/floor_decal/industrial/warning{
- dir = 10
- },
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c,
-/area/groundbase/level3/escapepad)
-"nX" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 6
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 5
- },
-/obj/effect/landmark/start/cmo,
-/turf/simulated/floor/wood,
-/area/groundbase/medical/cmo)
-"og" = (
-/obj/machinery/suit_cycler/medical,
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/paramedic)
-"ok" = (
-/obj/random/mob/bird,
-/turf/simulated/floor/outdoors/grass/forest/virgo3c,
-/area/groundbase/unexplored/outdoors)
-"om" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 9
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/patient2)
-"ot" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 8
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/uhallway)
-"ow" = (
-/turf/simulated/floor/outdoors/sidewalk/slab/virgo3c{
- outdoors = 0
- },
-/area/groundbase/level3/escapepad)
-"oF" = (
-/obj/effect/overmap/visitable/sector/virgo3c,
-/turf/unsimulated/wall/planetary/virgo3c,
-/area/groundbase/level3/sw)
-"oK" = (
-/obj/structure/grille,
-/obj/structure/window/reinforced/full,
-/obj/machinery/door/firedoor,
-/turf/simulated/floor,
-/area/groundbase/cargo/office)
-"oN" = (
-/obj/structure/table/glass,
-/obj/machinery/computer/med_data/laptop{
- pixel_y = 7
- },
-/obj/machinery/power/apc{
- dir = 1
- },
-/obj/structure/cable/yellow{
- icon_state = "0-2"
- },
-/obj/machinery/light_switch{
- pixel_x = 16;
- pixel_y = 30
- },
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/patient4)
-"oQ" = (
-/obj/structure/fuel_port,
-/obj/structure/cable/yellow{
- icon_state = "1-2"
- },
-/turf/simulated/floor/tiled,
-/area/shuttle/groundbase/exploration)
-"oR" = (
-/obj/structure/closet/secure_closet/personal/patient,
-/obj/machinery/firealarm{
- dir = 8
- },
-/obj/machinery/light,
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/patient4)
-"oW" = (
-/obj/machinery/papershredder,
-/turf/simulated/floor/wood,
-/area/groundbase/medical/cmo)
-"oX" = (
-/obj/structure/table/glass,
-/obj/item/weapon/paper_bin,
-/obj/item/weapon/pen,
-/obj/item/device/radio/intercom/department/medbay{
- dir = 1;
- pixel_y = 24
- },
-/obj/machinery/atmospherics/unary/vent_scrubber/on,
-/turf/simulated/floor/tiled/white,
-/area/groundbase/medical/patient4)
-"pd" = (
-/obj/machinery/portable_atmospherics/canister/oxygen,
-/obj/machinery/alarm{
- dir = 4
- },
-/turf/simulated/floor/tiled,
-/area/groundbase/civilian/pilot)
-"pe" = (
-/obj/effect/floor_decal/industrial/warning,
-/obj/machinery/light/floortube{
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-cj
-cj
-cj
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-tZ
-JL
-"}
-(140,1,1) = {"
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-lk
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-JL
-"}
\ No newline at end of file
+lol
\ No newline at end of file
diff --git a/maps/groundbase/groundbase_areas.dm b/maps/groundbase/groundbase_areas.dm
index a14b0d3a52..25e7e2dedd 100644
--- a/maps/groundbase/groundbase_areas.dm
+++ b/maps/groundbase/groundbase_areas.dm
@@ -365,6 +365,17 @@
/area/groundbase/civilian/gameroom
name = "Gamatorium"
sound_env = SMALL_SOFTFLOOR
+<<<<<<< HEAD
+=======
+/area/groundbase/civilian/mensrestroom
+ name = "Men's Restroom"
+ sound_env = SOUND_ENVIRONMENT_BATHROOM
+ lightswitch = 1
+/area/groundbase/civilian/womensrestroom
+ name = "Women's Restroom"
+ sound_env = SOUND_ENVIRONMENT_BATHROOM
+ lightswitch = 1
+>>>>>>> d8515387bc... Merge pull request #12695 from Very-Soft/gbtweaks
/area/groundbase/exploration
name = "Exploration"
diff --git a/maps/groundbase/pois/outdoors4.dmm b/maps/groundbase/pois/outdoors4.dmm
index f55b86c27a..47060734c2 100644
--- a/maps/groundbase/pois/outdoors4.dmm
+++ b/maps/groundbase/pois/outdoors4.dmm
@@ -1,153 +1 @@
-//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
-"a" = (
-/turf/template_noop,
-/area/template_noop)
-"d" = (
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin1)
-"h" = (
-/obj/structure/table/standard,
-/obj/random/maintenance/misc,
-/obj/item/device/flashlight/lamp/green{
- pixel_x = 1;
- pixel_y = 5
- },
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin1)
-"i" = (
-/obj/structure/table/standard,
-/obj/item/device/flashlight/lamp{
- pixel_x = 2;
- pixel_y = 7
- },
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin1)
-"k" = (
-/obj/random/crate,
-/obj/random/maintenance/misc,
-/obj/random/maintenance/misc,
-/obj/random/maintenance/misc,
-/obj/random/maintenance/misc,
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin1)
-"l" = (
-/obj/structure/bed/chair/sofa/right{
- dir = 4
- },
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin1)
-"n" = (
-/obj/structure/simple_door/wood,
-/turf/simulated/floor,
-/area/groundbase/poi/outdoor/cabin1)
-"u" = (
-/turf/simulated/floor/outdoors/grass/virgo3c,
-/area/groundbase/poi/outdoor)
-"B" = (
-/obj/structure/table/standard,
-/obj/random/maintenance/misc,
-/obj/random/maintenance/misc,
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin1)
-"G" = (
-/obj/structure/bed/chair/sofa/black,
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin1)
-"K" = (
-/obj/structure/bed/chair/sofa/left,
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin1)
-"O" = (
-/obj/structure/table/standard,
-/obj/random/maintenance/misc,
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin1)
-"U" = (
-/obj/structure/flora/tree/bigtree,
-/turf/simulated/floor/outdoors/grass/virgo3c,
-/area/groundbase/poi/outdoor)
-"V" = (
-/obj/structure/grille,
-/obj/structure/window/reinforced/full,
-/turf/simulated/floor,
-/area/groundbase/poi/outdoor/cabin1)
-"X" = (
-/turf/simulated/wall/wood,
-/area/groundbase/poi/outdoor/cabin1)
-"Z" = (
-/obj/structure/bed/chair/sofa/corner{
- dir = 1
- },
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin1)
-
-(1,1,1) = {"
-X
-X
-V
-V
-V
-X
-X
-a
-"}
-(2,1,1) = {"
-X
-Z
-l
-d
-d
-i
-V
-a
-"}
-(3,1,1) = {"
-V
-G
-h
-d
-d
-O
-V
-a
-"}
-(4,1,1) = {"
-V
-K
-d
-d
-X
-X
-X
-u
-"}
-(5,1,1) = {"
-X
-B
-d
-k
-X
-u
-u
-u
-"}
-(6,1,1) = {"
-X
-X
-n
-X
-X
-u
-u
-u
-"}
-(7,1,1) = {"
-a
-u
-u
-u
-u
-u
-U
-u
-"}
+kek
\ No newline at end of file
diff --git a/maps/groundbase/pois/outdoors5.dmm b/maps/groundbase/pois/outdoors5.dmm
index fba10bd781..cc8f6fbea9 100644
--- a/maps/groundbase/pois/outdoors5.dmm
+++ b/maps/groundbase/pois/outdoors5.dmm
@@ -1,144 +1 @@
-//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
-"a" = (
-/turf/template_noop,
-/area/template_noop)
-"b" = (
-/obj/structure/simple_door/wood,
-/turf/simulated/floor,
-/area/groundbase/poi/outdoor/cabin2)
-"c" = (
-/turf/simulated/floor/outdoors/grass/virgo3c,
-/area/groundbase/poi/outdoor)
-"g" = (
-/obj/structure/table/standard,
-/obj/random/maintenance/misc,
-/obj/item/device/flashlight/lamp/green{
- pixel_x = 1;
- pixel_y = 5
- },
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin2)
-"l" = (
-/obj/structure/table/rack/steel,
-/obj/random/maintenance/misc,
-/obj/random/maintenance/misc,
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin2)
-"q" = (
-/obj/structure/table/standard,
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin2)
-"u" = (
-/obj/structure/table/standard,
-/obj/random/maintenance/misc,
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin2)
-"z" = (
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin2)
-"B" = (
-/obj/structure/grille,
-/obj/structure/window/reinforced/full,
-/turf/simulated/floor,
-/area/groundbase/poi/outdoor/cabin2)
-"G" = (
-/obj/structure/table/standard,
-/obj/item/device/flashlight/lamp/green{
- pixel_x = 1;
- pixel_y = 5
- },
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin2)
-"L" = (
-/obj/structure/bed/chair/sofa/right,
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin2)
-"O" = (
-/obj/structure/bed/chair/sofa/left,
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin2)
-"T" = (
-/turf/simulated/wall/wood,
-/area/groundbase/poi/outdoor/cabin2)
-"V" = (
-/obj/structure/bed/chair/sofa/black,
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin2)
-"Y" = (
-/obj/structure/table/rack/steel,
-/obj/random/maintenance/misc,
-/turf/simulated/floor/wood,
-/area/groundbase/poi/outdoor/cabin2)
-
-(1,1,1) = {"
-a
-T
-T
-T
-a
-a
-"}
-(2,1,1) = {"
-T
-T
-G
-T
-T
-a
-"}
-(3,1,1) = {"
-T
-u
-z
-Y
-T
-c
-"}
-(4,1,1) = {"
-B
-L
-z
-z
-T
-c
-"}
-(5,1,1) = {"
-B
-V
-z
-z
-b
-c
-"}
-(6,1,1) = {"
-B
-O
-z
-z
-T
-c
-"}
-(7,1,1) = {"
-T
-q
-z
-l
-T
-c
-"}
-(8,1,1) = {"
-T
-T
-g
-T
-T
-a
-"}
-(9,1,1) = {"
-a
-T
-T
-T
-a
-a
-"}
+kekw
\ No newline at end of file
diff --git a/maps/stellardelight/ship_centcom.dmm b/maps/stellardelight/ship_centcom.dmm
index deb5b85446..2be38f948f 100644
--- a/maps/stellardelight/ship_centcom.dmm
+++ b/maps/stellardelight/ship_centcom.dmm
@@ -5132,13 +5132,13 @@
/turf/unsimulated/floor/techfloor_grid,
/area/centcom/evac)
"uC" = (
-/obj/machinery/computer/shuttle_control/emergency{
- dir = 8
- },
/obj/machinery/light/floortube{
dir = 4;
pixel_x = 6
},
+/obj/machinery/computer{
+ dir = 8
+ },
/turf/simulated/shuttle/floor,
/area/centcom/terminal)
"uD" = (
@@ -5193,8 +5193,8 @@
/turf/simulated/shuttle/floor,
/area/shuttle/escape)
"uT" = (
-/obj/structure/shuttle/engine/propulsion{
- dir = 8
+/obj/machinery/ion_engine{
+ dir = 4
},
/turf/simulated/shuttle/plating,
/area/centcom/terminal)
@@ -6665,6 +6665,16 @@
},
/turf/simulated/floor/tiled/steel_grid,
/area/centcom/terminal)
+"CP" = (
+/obj/machinery/door/airlock/angled_bay/external/glass{
+ dir = 4;
+ door_color = "#822a1e";
+ frequency = null;
+ id_tag = null;
+ locked = 1
+ },
+/turf/simulated/shuttle/floor/yellow,
+/area/centcom/terminal)
"CR" = (
/obj/machinery/porta_turret/crescent{
density = 1
@@ -20353,7 +20363,7 @@ dm
dm
wb
wb
-dm
+CP
wb
wb
dm
diff --git a/maps/stellardelight/ship_misc.dmm b/maps/stellardelight/ship_misc.dmm
index 3e8ad6b3d4..69f458fecf 100644
--- a/maps/stellardelight/ship_misc.dmm
+++ b/maps/stellardelight/ship_misc.dmm
@@ -2186,9 +2186,9 @@
},
/area/holodeck/source_gym)
"PL" = (
-/turf/simulated/floor/holofloor/reinforced,
-/turf/simulated/floor/flesh,
-/area/holodeck/the_uwu_zone)
+/turf/space,
+/turf/space,
+/area/space)
"PM" = (
/turf/simulated/floor/smole/megablocks,
/area/holodeck/source_smoleworld)
@@ -9782,16 +9782,16 @@ Me
Me
Me
dB
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
xp
ap
ap
@@ -9924,16 +9924,16 @@ Me
Me
Me
dB
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
xp
ap
ap
@@ -10066,16 +10066,16 @@ PM
Me
Me
dB
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
xp
ap
ap
@@ -10208,16 +10208,16 @@ PM
Me
Me
dB
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
xp
ap
ap
@@ -10350,16 +10350,16 @@ PM
Me
Me
dB
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
xp
ap
ap
@@ -10492,16 +10492,16 @@ PM
Me
Me
dB
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
xp
ap
ap
@@ -10634,16 +10634,16 @@ PM
Me
Me
dB
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
xp
ap
ap
@@ -10776,16 +10776,16 @@ PM
Me
Me
dB
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
xp
ap
ap
@@ -10918,16 +10918,16 @@ Me
Me
Me
dB
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
xp
ap
ap
@@ -11060,16 +11060,16 @@ Me
Me
Me
dB
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
-fZ
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
+Ly
xp
ap
ap
@@ -16030,16 +16030,16 @@ fz
fz
fS
dB
-Ly
-Ly
-Ly
-Ly
+ap
+ap
+ap
+ap
PL
-Ly
-Ly
-Ly
+ap
+ap
+ap
PL
-Ly
+ap
xp
ap
ap
@@ -16172,16 +16172,16 @@ ei
ei
fJ
dB
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
xp
ap
ap
@@ -16314,16 +16314,16 @@ fJ
fz
fS
dB
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
xp
ap
ap
@@ -16456,16 +16456,16 @@ fJ
ei
fT
dB
-Ly
-Ly
-Ly
-Ly
+ap
+ap
+ap
+ap
PL
-Ly
-Ly
-Ly
+ap
+ap
+ap
PL
-Ly
+ap
xp
ap
ap
@@ -16598,16 +16598,16 @@ fJ
fA
fU
dB
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
xp
ap
ap
@@ -16740,16 +16740,16 @@ ei
ei
fJ
dB
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
xp
ap
ap
@@ -16882,16 +16882,16 @@ fA
fA
fU
dB
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
xp
ap
ap
@@ -17024,16 +17024,16 @@ bh
aG
aG
dB
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
xp
ap
ap
@@ -17166,16 +17166,16 @@ dJ
dK
dK
dB
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
xp
ap
ap
@@ -17308,16 +17308,16 @@ dJ
dJ
dJ
dB
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
-Ly
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
+ap
xp
ap
ap
diff --git a/maps/tether/submaps/tether_centcom.dmm b/maps/tether/submaps/tether_centcom.dmm
index 03792bdbb0..29217edca2 100644
--- a/maps/tether/submaps/tether_centcom.dmm
+++ b/maps/tether/submaps/tether_centcom.dmm
@@ -4652,8 +4652,8 @@
/turf/simulated/floor/tiled,
/area/centcom/main_hall)
"qV" = (
-/obj/structure/shuttle/engine/propulsion{
- dir = 8
+/obj/machinery/ion_engine{
+ dir = 4
},
/turf/simulated/shuttle/plating,
/area/centcom/terminal)
@@ -5769,7 +5769,7 @@
/turf/simulated/floor/tiled/white,
/area/centcom/bathroom)
"xj" = (
-/obj/machinery/computer/shuttle_control/emergency{
+/obj/machinery/computer{
dir = 8
},
/obj/machinery/light/floortube{
@@ -5955,6 +5955,16 @@
/area/centcom/security{
name = "\improper CentCom Security Arrivals"
})
+"ya" = (
+/obj/machinery/door/airlock/angled_bay/external/glass{
+ dir = 4;
+ door_color = "#822a1e";
+ frequency = null;
+ id_tag = null;
+ locked = 1
+ },
+/turf/simulated/shuttle/floor/yellow,
+/area/centcom/terminal)
"yb" = (
/obj/machinery/conveyor{
dir = 4;
@@ -20369,7 +20379,7 @@ XL
XL
Cg
Cg
-XL
+ya
Cg
Cg
XL
diff --git a/maps/tether/submaps/tether_misc.dmm b/maps/tether/submaps/tether_misc.dmm
index 86fd2b4474..de17fd32f7 100644
--- a/maps/tether/submaps/tether_misc.dmm
+++ b/maps/tether/submaps/tether_misc.dmm
@@ -3498,9 +3498,6 @@
"Az" = (
/turf/unsimulated/beach/coastline,
/area/beach)
-"Ba" = (
-/turf/simulated/floor/holofloor/reinforced,
-/area/holodeck/the_uwu_zone)
"Bi" = (
/obj/structure/table/woodentable/holotable,
/obj/effect/landmark/costume/madscientist,
@@ -124013,11 +124010,11 @@ bN
bN
bN
bN
-Ba
bN
bN
bN
-Ba
+bN
+bN
bN
fZ
ap
@@ -124439,11 +124436,11 @@ bN
bN
bN
bN
-Ba
bN
bN
bN
-Ba
+bN
+bN
bN
fZ
ap
diff --git a/sound/weapons/serdy/44mag.ogg b/sound/weapons/serdy/44mag.ogg
new file mode 100644
index 0000000000..8dac341eca
Binary files /dev/null and b/sound/weapons/serdy/44mag.ogg differ
diff --git a/sound/weapons/serdy/deagle.ogg b/sound/weapons/serdy/deagle.ogg
new file mode 100644
index 0000000000..41d814d2fc
Binary files /dev/null and b/sound/weapons/serdy/deagle.ogg differ
diff --git a/sound/weapons/serdy/pistol_service.ogg b/sound/weapons/serdy/pistol_service.ogg
new file mode 100644
index 0000000000..917e890ab0
Binary files /dev/null and b/sound/weapons/serdy/pistol_service.ogg differ
diff --git a/sound/weapons/serdy/revolver_cocked.ogg b/sound/weapons/serdy/revolver_cocked.ogg
new file mode 100644
index 0000000000..a5f24251e2
Binary files /dev/null and b/sound/weapons/serdy/revolver_cocked.ogg differ
diff --git a/sound/weapons/serdy/vepr.ogg b/sound/weapons/serdy/vepr.ogg
new file mode 100644
index 0000000000..30c343b550
Binary files /dev/null and b/sound/weapons/serdy/vepr.ogg differ
diff --git a/vorestation.dme b/vorestation.dme
index b09968cc59..15474e7b5d 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -193,8 +193,8 @@
#include "code\_onclick\hud\robot.dm"
#include "code\_onclick\hud\robot_vr.dm"
#include "code\_onclick\hud\screen_objects.dm"
+#include "code\_onclick\hud\screen_objects_ch.dm"
#include "code\_onclick\hud\screen_objects_vr.dm"
-#include "code\_onclick\hud\screen_objects_zz_ch.dm"
#include "code\_onclick\hud\skybox.dm"
#include "code\_onclick\hud\soulcatcher_guest.dm"
#include "code\_onclick\hud\spell_screen_objects.dm"