diff --git a/code/game/objects/effects/step_triggers.dm b/code/game/objects/effects/step_triggers.dm index 634b22afb5..1cb9f267ad 100644 --- a/code/game/objects/effects/step_triggers.dm +++ b/code/game/objects/effects/step_triggers.dm @@ -115,7 +115,7 @@ L.stop_pulling() P.forceMove(T) L.forceMove(T) - L.start_pulling(P) + L.continue_pulling(P) else L.forceMove(T) else @@ -283,4 +283,3 @@ var/global/list/tele_landmarks = list() // Terrible, but the alternative is loop /obj/effect/step_trigger/warning/train_edge warningmessage = "The wind billowing alongside the train is extremely strong here! Any movement could easily pull you down beneath the carriages, return to the train immediately!" - diff --git a/code/modules/multiz/stairs.dm b/code/modules/multiz/stairs.dm index 702dbd4be6..f470ba56df 100644 --- a/code/modules/multiz/stairs.dm +++ b/code/modules/multiz/stairs.dm @@ -220,7 +220,7 @@ if(L.pulling && !L.pulling.anchored) var/atom/movable/P = L.pulling P.forceMove(get_turf(top)) - L.start_pulling(P) + L.continue_pulling(P) for(var/obj/item/weapon/grab/G in list(L.l_hand, L.r_hand)) G.affecting.forceMove(get_turf(top)) @@ -475,7 +475,7 @@ if(L.pulling && !L.pulling.anchored) var/atom/movable/P = L.pulling P.forceMove(get_turf(bottom)) - L.start_pulling(P) + L.continue_pulling(P) for(var/obj/item/weapon/grab/G in list(L.l_hand, L.r_hand)) G.affecting.forceMove(get_turf(bottom))