1.4.0 Fire extinguishe fixes and tweaks

- Tweaks the amount that fire extinguisher holds and particles they send out. According to Spookerton there's no advantage to having more than 3 particles. In tests this seems to be the case as well.
- Also a minor edit to the code for patting people out that are on fire (as suggested by Spookerton), should help with folks that get set on fire.
- Added more fire extinguishers through medical.

-- One note -- Found in testing the fire extinguishers, water on tiles does not go away over time. Fire extinguishers appear to spray water on the tiles. Didn't know a way around this or how to fix this.
This commit is contained in:
woodratt
2015-12-31 20:57:18 -08:00
parent 40e169cc47
commit 300cafd987
3 changed files with 19 additions and 16 deletions

View File

@@ -14,9 +14,9 @@
matter = list(DEFAULT_WALL_MATERIAL = 90)
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
var/spray_particles = 6
var/spray_amount = 2 //units of liquid per particle
var/max_water = 240
var/spray_particles = 3
var/spray_amount = 10 //units of liquid per particle
var/max_water = 300
var/last_use = 1.0
var/safety = 1
var/sprite_name = "fire_extinguisher"
@@ -30,8 +30,8 @@
throwforce = 2
w_class = 2.0
force = 3.0
max_water = 120
spray_particles = 5
max_water = 150
spray_particles = 3
sprite_name = "miniFE"
/obj/item/weapon/extinguisher/New()