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1.4.0 Fire extinguishe fixes and tweaks
- Tweaks the amount that fire extinguisher holds and particles they send out. According to Spookerton there's no advantage to having more than 3 particles. In tests this seems to be the case as well. - Also a minor edit to the code for patting people out that are on fire (as suggested by Spookerton), should help with folks that get set on fire. - Added more fire extinguishers through medical. -- One note -- Found in testing the fire extinguishers, water on tiles does not go away over time. Fire extinguishers appear to spray water on the tiles. Didn't know a way around this or how to fix this.
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@@ -14,9 +14,9 @@
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matter = list(DEFAULT_WALL_MATERIAL = 90)
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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var/spray_particles = 6
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var/spray_amount = 2 //units of liquid per particle
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var/max_water = 240
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var/spray_particles = 3
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var/spray_amount = 10 //units of liquid per particle
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var/max_water = 300
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var/last_use = 1.0
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var/safety = 1
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var/sprite_name = "fire_extinguisher"
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@@ -30,8 +30,8 @@
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throwforce = 2
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w_class = 2.0
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force = 3.0
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max_water = 120
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spray_particles = 5
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max_water = 150
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spray_particles = 3
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sprite_name = "miniFE"
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/obj/item/weapon/extinguisher/New()
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