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Starts work on Organs affecting Reagent Processing
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@@ -45,6 +45,8 @@
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var/icon_scale_percent // Makes the holder's icon get scaled up or down.
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var/attack_speed_percent // Makes the holder's 'attack speed' (click delay) shorter or longer.
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var/pain_immunity // Makes the holder not care about pain while this is on. Only really useful to human mobs.
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var/pulse_modifier // Modifier for pulse, will be rounded on application, then added to the normal 'pulse' multiplier which ranges between 0 and 5 normally. Only applied if they're living.
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var/pulse_set_level // Positive number. If this is non-null, it will hard-set the pulse level to this. Pulse ranges from 0 to 5 normally.
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/datum/modifier/New(var/new_holder, var/new_origin)
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holder = new_holder
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@@ -268,3 +268,17 @@ the artifact triggers the rage.
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if(L.get_poison_protection() >= 1)
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return FALSE
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return TRUE
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<<<<<<< HEAD
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=======
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// Pulse modifier.
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/datum/modifier/false_pulse
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name = "false pulse"
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desc = "Your blood flows, despite all other factors."
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on_created_text = "<span class='notice'>You feel alive.</span>"
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on_expired_text = "<span class='notice'>You feel.. different.</span>"
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stacks = MODIFIER_STACK_EXTEND
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pulse_set_level = PULSE_NORM
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>>>>>>> 3661d6f... Merge pull request #6081 from Mechoid/PulseBasedReagentProcessing
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