Starts work on Organs affecting Reagent Processing

This commit is contained in:
Atermonera
2019-04-18 09:08:43 -08:00
committed by VirgoBot
parent 6a287c7e1f
commit 30726b47d6
7 changed files with 130 additions and 7 deletions

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@@ -45,6 +45,8 @@
var/icon_scale_percent // Makes the holder's icon get scaled up or down.
var/attack_speed_percent // Makes the holder's 'attack speed' (click delay) shorter or longer.
var/pain_immunity // Makes the holder not care about pain while this is on. Only really useful to human mobs.
var/pulse_modifier // Modifier for pulse, will be rounded on application, then added to the normal 'pulse' multiplier which ranges between 0 and 5 normally. Only applied if they're living.
var/pulse_set_level // Positive number. If this is non-null, it will hard-set the pulse level to this. Pulse ranges from 0 to 5 normally.
/datum/modifier/New(var/new_holder, var/new_origin)
holder = new_holder

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@@ -268,3 +268,17 @@ the artifact triggers the rage.
if(L.get_poison_protection() >= 1)
return FALSE
return TRUE
<<<<<<< HEAD
=======
// Pulse modifier.
/datum/modifier/false_pulse
name = "false pulse"
desc = "Your blood flows, despite all other factors."
on_created_text = "<span class='notice'>You feel alive.</span>"
on_expired_text = "<span class='notice'>You feel.. different.</span>"
stacks = MODIFIER_STACK_EXTEND
pulse_set_level = PULSE_NORM
>>>>>>> 3661d6f... Merge pull request #6081 from Mechoid/PulseBasedReagentProcessing

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@@ -1550,20 +1550,67 @@
/mob/living/carbon/human/proc/handle_pulse()
if(life_tick % 5) return pulse //update pulse every 5 life ticks (~1 tick/sec, depending on server load)
if(!internal_organs_by_name[O_HEART])
return PULSE_NONE //No blood, no pulse.
if(stat == DEAD)
return PULSE_NONE //that's it, you're dead, nothing can influence your pulse
var/temp = PULSE_NORM
var/modifier_shift = 0
var/modifier_set
if(modifiers && modifiers.len)
for(var/datum/modifier/mod in modifiers)
if(isnull(modifier_set) && !isnull(mod.pulse_set_level))
modifier_set = round(mod.pulse_set_level) // Should be a whole number, but let's not take chances.
else if(mod.pulse_set_level > modifier_set)
modifier_set = round(mod.pulse_set_level)
modifier_set = max(0, modifier_set) // No setting to negatives.
if(mod.pulse_modifier)
modifier_shift += mod.pulse_modifier
modifier_shift = round(modifier_shift)
if(!internal_organs_by_name[O_HEART])
temp = PULSE_NONE
if(!isnull(modifier_set))
temp = modifier_set
return temp //No blood, no pulse.
if(stat == DEAD)
temp = PULSE_NONE
if(!isnull(modifier_set))
temp = modifier_set
return temp //that's it, you're dead, nothing can influence your pulse, aside from outside means.
var/obj/item/organ/internal/heart/Pump = internal_organs_by_name[O_HEART]
if(Pump)
temp += Pump.standard_pulse_level - PULSE_NORM
if(round(vessel.get_reagent_amount("blood")) <= BLOOD_VOLUME_BAD) //how much blood do we have
temp = PULSE_THREADY //not enough :(
temp = temp + 3 //not enough :(
if(status_flags & FAKEDEATH)
temp = PULSE_NONE //pretend that we're dead. unlike actual death, can be inflienced by meds
if(!isnull(modifier_set))
temp = modifier_set
temp = max(0, temp + modifier_shift) // No negative pulses.
if(Pump)
for(var/datum/reagent/R in reagents.reagent_list)
if(R.id in bradycardics)
if(temp <= Pump.standard_pulse_level + 3 && temp >= Pump.standard_pulse_level)
temp--
if(R.id in tachycardics)
if(temp <= Pump.standard_pulse_level + 1 && temp >= PULSE_NONE)
temp++
if(R.id in heartstopper) //To avoid using fakedeath
temp = PULSE_NONE
if(R.id in cheartstopper) //Conditional heart-stoppage
if(R.volume >= R.overdose)
temp = PULSE_NONE
return temp
//handles different chems' influence on pulse
for(var/datum/reagent/R in reagents.reagent_list)
if(R.id in bradycardics)

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@@ -7,6 +7,8 @@
parent_organ = BP_TORSO
dead_icon = "heart-off"
var/standard_pulse_level = PULSE_NORM // We run on a normal clock. This is NOT CONNECTED to species heart-rate modifier.
/obj/item/organ/internal/heart/handle_germ_effects()
. = ..() //Up should return an infection level as an integer

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@@ -12,6 +12,7 @@
var/list/data = null
var/volume = 0
var/metabolism = REM // This would be 0.2 normally
var/list/filtered_organs = list() // Organs that will slow the processing of this chemical.
var/mrate_static = FALSE //If the reagent should always process at the same speed, regardless of species, make this TRUE
var/ingest_met = 0
var/touch_met = 0
@@ -69,6 +70,22 @@
// Metabolism
removed *= active_metab.metabolism_speed
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.species.has_organ[O_HEART])
var/obj/item/organ/internal/heart/Pump = H.internal_organs_by_name[O_HEART]
if(!Pump)
removed *= 0.1
else if(Pump.standard_pulse_level == PULSE_NONE) // No pulse normally means chemicals process a little bit slower than normal.
removed *= 0.8
else // Otherwise, chemicals process as per percentage of your current pulse, or, if you have no pulse but are alive, by a miniscule amount.
removed *= max(0.1, H.pulse / Pump.standard_pulse_level)
if(filtered_organs && filtered_organs.len)
for(var/organ_tag in filtered_organs)
var/obj/item/organ/internal/O = H.internal_organs_by_name[organ_tag]
if(O && !O.is_broken() && prob(max(0, O.max_damage - O.damage)))
removed *= 0.8
if(ingest_met && (active_metab.metabolism_class == CHEM_INGEST))
removed = ingest_met
if(touch_met && (active_metab.metabolism_class == CHEM_TOUCH))

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@@ -9,6 +9,7 @@
reagent_state = LIQUID
color = "#CF3600"
metabolism = REM * 0.25 // 0.05 by default. Hopefully enough to get some help, or die horribly, whatever floats your boat
filtered_organs = list(O_LIVER, O_KIDNEYS)
var/strength = 4 // How much damage it deals per unit
/datum/reagent/toxin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
@@ -253,6 +254,7 @@
color = "#669900"
metabolism = REM
strength = 3
mrate_static = TRUE
/datum/reagent/toxin/zombiepowder/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
..()

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@@ -0,0 +1,39 @@
################################
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#
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# When it is, any changes listed below will disappear.
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#################################
# Your name.
author: Mechoid
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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changes:
- rscadd: "Reagents can now have a list of organs specified to slow their processing."
- rscadd: "Reagents now process in the bloodstream at a rate determined by current pulse. No pulse, for any reason, will cause slightly slower processing if your species has a heart."
- rscadd: "The heart organ determines the 'standard pulse' if the species has one."
- rscadd: "Modifiers can set pulse directly, or shift it."