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Items are now assumed to be conductive, rather than the opposite
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@@ -4,7 +4,6 @@
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icon = 'icons/obj/grenade.dmi'
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icon_state = "camgrenade"
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item_state = "empgrenade"
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flags = CONDUCT
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w_class = ITEMSIZE_SMALL
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force = 0
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throwforce = 5.0
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@@ -50,7 +49,6 @@
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icon = 'icons/obj/grenade.dmi'
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icon_state = "camgrenadebroken"
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item_state = "empgrenade"
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flags = CONDUCT
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force = 5.0
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w_class = ITEMSIZE_SMALL
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throwforce = 5.0
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@@ -68,7 +66,6 @@
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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origin_tech = list(TECH_ENGINEERING = 1, TECH_ILLEGAL = 3) //crush it and you lose the data
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flags = CONDUCT
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force = 0
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throwforce = 5.0
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throw_range = 15
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