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Items are now assumed to be conductive, rather than the opposite
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@@ -5,7 +5,6 @@
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icon_state = "fire_extinguisher0"
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item_state = "fire_extinguisher"
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hitsound = 'sound/weapons/smash.ogg'
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flags = CONDUCT
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throwforce = 10
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w_class = ITEMSIZE_NORMAL
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throw_speed = 2
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