mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 11:13:16 +00:00
Merge branch 'dev' into ofChemistryAndStuff
Conflicts: code/datums/recipe.dm code/game/machinery/bots/farmbot.dm code/game/machinery/bots/medbot.dm code/game/mecha/equipment/tools/tools.dm code/game/objects/effects/chem/chemsmoke.dm code/game/objects/effects/effect_system.dm code/game/objects/items/toys.dm code/game/objects/items/weapons/extinguisher.dm code/game/objects/items/weapons/mop.dm code/modules/mob/living/carbon/human/human.dm code/modules/organs/organ_internal.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/Chemistry-Recipes.dm code/modules/reagents/reagent_containers/food/snacks.dm code/modules/reagents/reagent_containers/pill.dm code/modules/reagents/reagent_containers/spray.dm maps/exodus-1.dmm
This commit is contained in:
@@ -54,10 +54,10 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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/obj/machinery/r_n_d/circuit_imprinter/blob_act()
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if(prob(50))
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del(src)
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qdel(src)
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/obj/machinery/r_n_d/circuit_imprinter/meteorhit()
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del(src)
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qdel(src)
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return
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/obj/machinery/r_n_d/circuit_imprinter/proc/TotalMaterials()
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@@ -104,46 +104,51 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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return 1
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if(O.is_open_container())
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return 0
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if(!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond) && !istype(O, /obj/item/stack/sheet/mineral/uranium))
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user << "<span class='notice'>You cannot insert this item into \the [src]!</span>"
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return 1
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// if(!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond) && !istype(O, /obj/item/stack/sheet/mineral/uranium))
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// user << "<span class='notice'>You cannot insert this item into \the [src]!</span>"
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// return 1
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if(stat)
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return 1
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if(busy)
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user << "<span class='notice'>\The [src] is busy. Please wait for completion of previous operation.</span>"
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return 1
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var/obj/item/stack/sheet/stack = O
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if((TotalMaterials() + stack.perunit) > max_material_amount)
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user << "<span class='notice'>\The [src] is full. Please remove glass from \the [src] in order to insert more.</span>"
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return 1
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var/amount = round(input("How many sheets do you want to add?") as num)
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if(amount < 0)
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amount = 0
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if(amount == 0)
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return
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if(amount > stack.amount)
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amount = min(stack.amount, round((max_material_amount - TotalMaterials()) / stack.perunit))
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if(istype(O, /obj/item/stack/sheet/glass) || istype(O, /obj/item/stack/sheet/mineral/gold) || istype(O, /obj/item/stack/sheet/mineral/diamond) || istype(O, /obj/item/stack/sheet/mineral/uranium))
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busy = 1
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use_power(max(1000, (3750 * amount / 10)))
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var/stacktype = stack.type
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stack.use(amount)
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if(do_after(usr, 16))
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user << "<span class='notice'>You add [amount] sheets to \the [src].</span>"
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switch(stacktype)
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if(/obj/item/stack/sheet/glass)
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g_amount += amount * 3750
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if(/obj/item/stack/sheet/mineral/gold)
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gold_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/diamond)
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diamond_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/uranium)
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uranium_amount += amount * 2000
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else
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new stacktype(loc, amount)
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busy = 0
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updateUsrDialog()
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var/obj/item/stack/sheet/stack = O
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if((TotalMaterials() + stack.perunit) > max_material_amount)
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user << "<span class='notice'>\The [src] is full. Please remove glass from \the [src] in order to insert more.</span>"
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return 1
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var/amount = round(input("How many sheets do you want to add?") as num)
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if(amount < 0)
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amount = 0
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if(amount == 0)
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return
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if(amount > stack.amount)
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amount = min(stack.amount, round((max_material_amount - TotalMaterials()) / stack.perunit))
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busy = 1
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use_power(max(1000, (3750 * amount / 10)))
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var/stacktype = stack.type
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stack.use(amount)
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if(do_after(usr, 16))
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user << "<span class='notice'>You add [amount] sheets to \the [src].</span>"
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switch(stacktype)
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if(/obj/item/stack/sheet/glass)
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g_amount += amount * 3750
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if(/obj/item/stack/sheet/mineral/gold)
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gold_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/diamond)
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diamond_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/uranium)
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uranium_amount += amount * 2000
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else
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new stacktype(loc, amount)
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busy = 0
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updateUsrDialog()
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..()
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//This is to stop these machines being hackable via clicking.
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/obj/machinery/r_n_d/circuit_imprinter/attack_hand(mob/user as mob)
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@@ -485,6 +485,12 @@ datum/design/circuit/tcom/receiver
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req_tech = list("programming" = 4, "engineering" = 3, "bluespace" = 2)
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build_path = /obj/item/weapon/circuitboard/telecomms/receiver
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datum/design/circuit/tcom/bluespacerelay
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name = "emergency bluespace relay"
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id = "bluespace-relay"
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req_tech = list("programming" = 4, "bluespace" = 4)
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build_path = /obj/item/weapon/circuitboard/bluespacerelay
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///////////////////////////////////
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////////////Mecha Modules//////////
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///////////////////////////////////
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@@ -13,7 +13,7 @@ Note: Must be placed within 3 tiles of the R&D Console
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var/obj/item/weapon/loaded_item = null
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var/decon_mod = 1
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var/min_reliability = 90
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use_power = 1
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idle_power_usage = 30
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active_power_usage = 2500
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@@ -35,15 +35,9 @@ Note: Must be placed within 3 tiles of the R&D Console
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min_reliability = 93 - T
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/obj/machinery/r_n_d/destructive_analyzer/meteorhit()
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del(src)
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qdel(src)
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return
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/obj/machinery/r_n_d/destructive_analyzer/proc/ConvertReqString2List(var/list/source_list)
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var/list/temp_list = params2list(source_list)
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for(var/O in temp_list)
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temp_list[O] = text2num(temp_list[O])
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return temp_list
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/obj/machinery/r_n_d/destructive_analyzer/update_icon()
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if(panel_open)
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icon_state = "d_analyzer_t"
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@@ -75,7 +75,7 @@ var/global/list/obj/machinery/message_server/message_servers = list()
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..()
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return
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/obj/machinery/message_server/Del()
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/obj/machinery/message_server/Destroy()
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message_servers -= src
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..()
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return
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@@ -122,7 +122,7 @@ var/global/list/obj/machinery/message_server/message_servers = list()
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istype(O,/obj/item/weapon/circuitboard/message_monitor))
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spamfilter_limit += round(MESSAGE_SERVER_DEFAULT_SPAM_LIMIT / 2)
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user.drop_item()
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del(O)
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qdel(O)
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user << "You install additional memory and processors into message server. Its filtering capabilities been enhanced."
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else
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..(O, user)
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@@ -221,14 +221,14 @@ var/obj/machinery/blackbox_recorder/blackbox
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var/list/datum/feedback_variable/feedback = new()
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//Only one can exsist in the world!
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//Only one can exist in the world!
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/obj/machinery/blackbox_recorder/New()
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if(blackbox)
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if(istype(blackbox,/obj/machinery/blackbox_recorder))
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del(src)
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qdel(src)
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blackbox = src
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/obj/machinery/blackbox_recorder/Del()
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/obj/machinery/blackbox_recorder/Destroy()
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var/turf/T = locate(1,1,2)
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if(T)
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blackbox = null
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@@ -116,9 +116,6 @@ Note: Must be placed west/left of and R&D console to function.
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if(busy)
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user << "<span class='notice'>\The [src] is busy. Please wait for completion of previous operation.</span>"
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return 1
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if(!istype(O, /obj/item/stack/sheet))
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user << "<span class='notice'>You cannot insert this item into \the [src]!</span>"
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return 1
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if(stat)
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return 1
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if(istype(O,/obj/item/stack/sheet))
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@@ -127,51 +124,52 @@ Note: Must be placed west/left of and R&D console to function.
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user << "<span class='notice'>\The [src]'s material bin is full. Please remove material before adding more.</span>"
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return 1
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var/obj/item/stack/sheet/stack = O
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var/amount = round(input("How many sheets do you want to add?") as num)//No decimals
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if(!O)
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return
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if(amount < 0)//No negative numbers
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amount = 0
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if(amount == 0)
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return
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if(amount > stack.get_amount())
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amount = stack.get_amount()
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if(max_material_storage - TotalMaterials() < (amount * stack.perunit))//Can't overfill
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amount = min(stack.amount, round((max_material_storage - TotalMaterials()) / stack.perunit))
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var/obj/item/stack/sheet/stack = O
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var/amount = round(input("How many sheets do you want to add?") as num)//No decimals
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if(!O)
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return
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if(amount < 0)//No negative numbers
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amount = 0
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if(amount == 0)
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return
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if(amount > stack.get_amount())
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amount = stack.get_amount()
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if(max_material_storage - TotalMaterials() < (amount * stack.perunit))//Can't overfill
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amount = min(stack.amount, round((max_material_storage - TotalMaterials()) / stack.perunit))
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overlays += "protolathe_[stack.name]"
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sleep(10)
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overlays -= "protolathe_[stack.name]"
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overlays += "protolathe_[stack.name]"
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sleep(10)
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overlays -= "protolathe_[stack.name]"
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icon_state = "protolathe"
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busy = 1
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use_power(max(1000, (3750 * amount / 10)))
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var/stacktype = stack.type
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stack.use(amount)
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if(do_after(user, 16))
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user << "<span class='notice'>You add [amount] sheets to \the [src].</span>"
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icon_state = "protolathe"
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switch(stacktype)
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if(/obj/item/stack/sheet/metal)
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m_amount += amount * 3750
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if(/obj/item/stack/sheet/glass)
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g_amount += amount * 3750
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if(/obj/item/stack/sheet/mineral/gold)
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gold_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/silver)
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silver_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/phoron)
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phoron_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/uranium)
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uranium_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/diamond)
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diamond_amount += amount * 2000
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else
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new stacktype(loc, amount)
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busy = 0
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updateUsrDialog()
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return
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busy = 1
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use_power(max(1000, (3750 * amount / 10)))
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var/stacktype = stack.type
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stack.use(amount)
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if(do_after(user, 16))
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user << "<span class='notice'>You add [amount] sheets to \the [src].</span>"
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icon_state = "protolathe"
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switch(stacktype)
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if(/obj/item/stack/sheet/metal)
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m_amount += amount * 3750
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if(/obj/item/stack/sheet/glass)
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g_amount += amount * 3750
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if(/obj/item/stack/sheet/mineral/gold)
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gold_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/silver)
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silver_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/phoron)
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phoron_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/uranium)
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uranium_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/diamond)
|
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diamond_amount += amount * 2000
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else
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||||
new stacktype(loc, amount)
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busy = 0
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||||
updateUsrDialog()
|
||||
return
|
||||
..()
|
||||
|
||||
//This is to stop these machines being hackable via clicking.
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||||
/obj/machinery/r_n_d/protolathe/attack_hand(mob/user as mob)
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@@ -54,7 +54,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
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check_tech = new T()
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if(check_tech.id == ID)
|
||||
return_name = check_tech.name
|
||||
del(check_tech)
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||||
qdel(check_tech)
|
||||
check_tech = null
|
||||
break
|
||||
|
||||
@@ -86,7 +86,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
temp_reagent = new R()
|
||||
if(temp_reagent.id == ID)
|
||||
return_name = temp_reagent.name
|
||||
del(temp_reagent)
|
||||
qdel(temp_reagent)
|
||||
temp_reagent = null
|
||||
break
|
||||
return return_name
|
||||
@@ -256,7 +256,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
screen = 1.0
|
||||
return
|
||||
if(linked_destroy.loaded_item.reliability >= linked_destroy.min_reliability)
|
||||
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
|
||||
var/list/temp_tech = ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
|
||||
for(var/T in temp_tech)
|
||||
files.UpdateTech(T, temp_tech[T])
|
||||
if(linked_destroy.loaded_item.reliability < 100 && linked_destroy.loaded_item.crit_fail)
|
||||
@@ -274,11 +274,11 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
S.use(1)
|
||||
linked_destroy.loaded_item = S
|
||||
else
|
||||
del(S)
|
||||
qdel(S)
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
else
|
||||
if(!(I in linked_destroy.component_parts))
|
||||
del(I)
|
||||
qdel(I)
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
use_power(linked_destroy.active_power_usage)
|
||||
screen = 1.0
|
||||
@@ -468,7 +468,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
sheet.amount = min(available_num_sheets, desired_num_sheets)
|
||||
linked_lathe.vars[res_amount] = max(0, (linked_lathe.vars[res_amount]-sheet.amount * sheet.perunit))
|
||||
else
|
||||
del sheet
|
||||
qdel(sheet)
|
||||
else if(href_list["imprinter_ejectsheet"] && linked_imprinter) //Causes the protolathe to eject a sheet of material
|
||||
var/desired_num_sheets = text2num(href_list["amount"])
|
||||
var/res_amount, type
|
||||
@@ -492,7 +492,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
sheet.amount = min(available_num_sheets, desired_num_sheets)
|
||||
linked_imprinter.vars[res_amount] = max(0, (linked_imprinter.vars[res_amount]-sheet.amount * sheet.perunit))
|
||||
else
|
||||
del sheet
|
||||
qdel(sheet)
|
||||
|
||||
else if(href_list["find_device"]) //The R&D console looks for devices nearby to link up with.
|
||||
screen = 0.0
|
||||
@@ -518,7 +518,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
var/choice = alert("R&D Console Database Reset", "Are you sure you want to reset the R&D console's database? Data lost cannot be recovered.", "Continue", "Cancel")
|
||||
if(choice == "Continue")
|
||||
screen = 0.0
|
||||
del(files)
|
||||
qdel(files)
|
||||
files = new /datum/research(src)
|
||||
spawn(20)
|
||||
screen = 1.6
|
||||
@@ -753,7 +753,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
dat += "Name: [linked_destroy.loaded_item.name]<BR>"
|
||||
dat += "Origin Tech:"
|
||||
dat += "<UL>"
|
||||
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
|
||||
var/list/temp_tech = ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
|
||||
for(var/T in temp_tech)
|
||||
dat += "<LI>[CallTechName(T)] [temp_tech[T]]"
|
||||
for(var/datum/tech/F in files.known_tech)
|
||||
|
||||
@@ -59,6 +59,12 @@ research holder datum.
|
||||
possible_designs += new D(src)
|
||||
RefreshResearch()
|
||||
|
||||
/datum/research/techonly
|
||||
|
||||
/datum/research/techonly/New()
|
||||
for(var/T in typesof(/datum/tech) - /datum/tech)
|
||||
possible_tech += new T(src)
|
||||
RefreshResearch()
|
||||
|
||||
|
||||
//Checks to see if tech has all the required pre-reqs.
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
RefreshParts()
|
||||
src.initialize(); //Agouri
|
||||
|
||||
/obj/machinery/r_n_d/server/Del()
|
||||
/obj/machinery/r_n_d/server/Destroy()
|
||||
griefProtection()
|
||||
..()
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
if(I.reliability != 100 && crit_fail)
|
||||
I.crit_fail = 1
|
||||
I.loc = src.loc
|
||||
del(src)
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
/obj/machinery/r_n_d/server/attack_hand(mob/user as mob)
|
||||
|
||||
@@ -1,124 +1,124 @@
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Large finds - (Potentially) active alien machinery from the dawn of time
|
||||
|
||||
/datum/artifact_find
|
||||
var/artifact_id
|
||||
var/artifact_find_type
|
||||
var/artifact_detect_range
|
||||
|
||||
/datum/artifact_find/New()
|
||||
artifact_detect_range = rand(5,300)
|
||||
|
||||
artifact_id = "[pick("kappa","sigma","antaeres","beta","omicron","iota","epsilon","omega","gamma","delta","tau","alpha")]-[rand(100,999)]"
|
||||
|
||||
artifact_find_type = pick(\
|
||||
5;/obj/machinery/power/supermatter,\
|
||||
5;/obj/structure/constructshell,\
|
||||
5;/obj/machinery/syndicate_beacon,\
|
||||
25;/obj/machinery/power/supermatter/shard,\
|
||||
50;/obj/structure/cult/pylon,\
|
||||
100;/obj/machinery/auto_cloner,\
|
||||
100;/obj/machinery/giga_drill,\
|
||||
100;/obj/machinery/replicator,\
|
||||
150;/obj/structure/crystal,\
|
||||
1000;/obj/machinery/artifact)
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Boulders - sometimes turn up after excavating turf - excavate further to try and find large xenoarch finds
|
||||
|
||||
/obj/structure/boulder
|
||||
name = "rocky debris"
|
||||
desc = "Leftover rock from an excavation, it's been partially dug out already but there's still a lot to go."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "boulder1"
|
||||
density = 1
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
var/excavation_level = 0
|
||||
var/datum/geosample/geological_data
|
||||
var/datum/artifact_find/artifact_find
|
||||
var/last_act = 0
|
||||
|
||||
/obj/structure/boulder/New()
|
||||
icon_state = "boulder[rand(1,4)]"
|
||||
excavation_level = rand(5,50)
|
||||
|
||||
/obj/structure/boulder/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/device/core_sampler))
|
||||
src.geological_data.artifact_distance = rand(-100,100) / 100
|
||||
src.geological_data.artifact_id = artifact_find.artifact_id
|
||||
|
||||
var/obj/item/device/core_sampler/C = W
|
||||
C.sample_item(src, user)
|
||||
return
|
||||
|
||||
if (istype(W, /obj/item/device/depth_scanner))
|
||||
var/obj/item/device/depth_scanner/C = W
|
||||
C.scan_atom(user, src)
|
||||
return
|
||||
|
||||
if (istype(W, /obj/item/device/measuring_tape))
|
||||
var/obj/item/device/measuring_tape/P = W
|
||||
user.visible_message("\blue[user] extends [P] towards [src].","\blue You extend [P] towards [src].")
|
||||
if(do_after(user,40))
|
||||
user << "\blue \icon[P] [src] has been excavated to a depth of [2*src.excavation_level]cm."
|
||||
return
|
||||
|
||||
if (istype(W, /obj/item/weapon/pickaxe))
|
||||
var/obj/item/weapon/pickaxe/P = W
|
||||
|
||||
if(last_act + P.digspeed > world.time)//prevents message spam
|
||||
return
|
||||
last_act = world.time
|
||||
|
||||
user << "\red You start [P.drill_verb] [src]."
|
||||
|
||||
|
||||
|
||||
if(!do_after(user,P.digspeed))
|
||||
return
|
||||
|
||||
user << "\blue You finish [P.drill_verb] [src]."
|
||||
excavation_level += P.excavation_amount
|
||||
|
||||
if(excavation_level > 100)
|
||||
//failure
|
||||
user.visible_message("<font color='red'><b>[src] suddenly crumbles away.</b></font>",\
|
||||
"\red [src] has disintegrated under your onslaught, any secrets it was holding are long gone.")
|
||||
del(src)
|
||||
return
|
||||
|
||||
if(prob(excavation_level))
|
||||
//success
|
||||
if(artifact_find)
|
||||
var/spawn_type = artifact_find.artifact_find_type
|
||||
var/obj/O = new spawn_type(get_turf(src))
|
||||
if(istype(O,/obj/machinery/artifact))
|
||||
var/obj/machinery/artifact/X = O
|
||||
if(X.my_effect)
|
||||
X.my_effect.artifact_id = artifact_find.artifact_id
|
||||
src.visible_message("<font color='red'><b>[src] suddenly crumbles away.</b></font>")
|
||||
else
|
||||
user.visible_message("<font color='red'><b>[src] suddenly crumbles away.</b></font>",\
|
||||
"\blue [src] has been whittled away under your careful excavation, but there was nothing of interest inside.")
|
||||
del(src)
|
||||
|
||||
/obj/structure/boulder/Bumped(AM)
|
||||
. = ..()
|
||||
if(istype(AM,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if((istype(H.l_hand,/obj/item/weapon/pickaxe)) && (!H.hand))
|
||||
attackby(H.l_hand,H)
|
||||
else if((istype(H.r_hand,/obj/item/weapon/pickaxe)) && H.hand)
|
||||
attackby(H.r_hand,H)
|
||||
|
||||
else if(istype(AM,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
if(istype(R.module_active,/obj/item/weapon/pickaxe))
|
||||
attackby(R.module_active,R)
|
||||
|
||||
else if(istype(AM,/obj/mecha))
|
||||
var/obj/mecha/M = AM
|
||||
if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/tool/drill))
|
||||
M.selected.action(src)
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Large finds - (Potentially) active alien machinery from the dawn of time
|
||||
|
||||
/datum/artifact_find
|
||||
var/artifact_id
|
||||
var/artifact_find_type
|
||||
var/artifact_detect_range
|
||||
|
||||
/datum/artifact_find/New()
|
||||
artifact_detect_range = rand(5,300)
|
||||
|
||||
artifact_id = "[pick("kappa","sigma","antaeres","beta","omicron","iota","epsilon","omega","gamma","delta","tau","alpha")]-[rand(100,999)]"
|
||||
|
||||
artifact_find_type = pick(\
|
||||
5;/obj/machinery/power/supermatter,\
|
||||
5;/obj/structure/constructshell,\
|
||||
5;/obj/machinery/syndicate_beacon,\
|
||||
25;/obj/machinery/power/supermatter/shard,\
|
||||
50;/obj/structure/cult/pylon,\
|
||||
100;/obj/machinery/auto_cloner,\
|
||||
100;/obj/machinery/giga_drill,\
|
||||
100;/obj/machinery/replicator,\
|
||||
150;/obj/structure/crystal,\
|
||||
1000;/obj/machinery/artifact)
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Boulders - sometimes turn up after excavating turf - excavate further to try and find large xenoarch finds
|
||||
|
||||
/obj/structure/boulder
|
||||
name = "rocky debris"
|
||||
desc = "Leftover rock from an excavation, it's been partially dug out already but there's still a lot to go."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "boulder1"
|
||||
density = 1
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
var/excavation_level = 0
|
||||
var/datum/geosample/geological_data
|
||||
var/datum/artifact_find/artifact_find
|
||||
var/last_act = 0
|
||||
|
||||
/obj/structure/boulder/New()
|
||||
icon_state = "boulder[rand(1,4)]"
|
||||
excavation_level = rand(5,50)
|
||||
|
||||
/obj/structure/boulder/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/device/core_sampler))
|
||||
src.geological_data.artifact_distance = rand(-100,100) / 100
|
||||
src.geological_data.artifact_id = artifact_find.artifact_id
|
||||
|
||||
var/obj/item/device/core_sampler/C = W
|
||||
C.sample_item(src, user)
|
||||
return
|
||||
|
||||
if (istype(W, /obj/item/device/depth_scanner))
|
||||
var/obj/item/device/depth_scanner/C = W
|
||||
C.scan_atom(user, src)
|
||||
return
|
||||
|
||||
if (istype(W, /obj/item/device/measuring_tape))
|
||||
var/obj/item/device/measuring_tape/P = W
|
||||
user.visible_message("\blue[user] extends [P] towards [src].","\blue You extend [P] towards [src].")
|
||||
if(do_after(user,40))
|
||||
user << "\blue \icon[P] [src] has been excavated to a depth of [2*src.excavation_level]cm."
|
||||
return
|
||||
|
||||
if (istype(W, /obj/item/weapon/pickaxe))
|
||||
var/obj/item/weapon/pickaxe/P = W
|
||||
|
||||
if(last_act + P.digspeed > world.time)//prevents message spam
|
||||
return
|
||||
last_act = world.time
|
||||
|
||||
user << "\red You start [P.drill_verb] [src]."
|
||||
|
||||
|
||||
|
||||
if(!do_after(user,P.digspeed))
|
||||
return
|
||||
|
||||
user << "\blue You finish [P.drill_verb] [src]."
|
||||
excavation_level += P.excavation_amount
|
||||
|
||||
if(excavation_level > 100)
|
||||
//failure
|
||||
user.visible_message("<font color='red'><b>[src] suddenly crumbles away.</b></font>",\
|
||||
"\red [src] has disintegrated under your onslaught, any secrets it was holding are long gone.")
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(prob(excavation_level))
|
||||
//success
|
||||
if(artifact_find)
|
||||
var/spawn_type = artifact_find.artifact_find_type
|
||||
var/obj/O = new spawn_type(get_turf(src))
|
||||
if(istype(O,/obj/machinery/artifact))
|
||||
var/obj/machinery/artifact/X = O
|
||||
if(X.my_effect)
|
||||
X.my_effect.artifact_id = artifact_find.artifact_id
|
||||
src.visible_message("<font color='red'><b>[src] suddenly crumbles away.</b></font>")
|
||||
else
|
||||
user.visible_message("<font color='red'><b>[src] suddenly crumbles away.</b></font>",\
|
||||
"\blue [src] has been whittled away under your careful excavation, but there was nothing of interest inside.")
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/boulder/Bumped(AM)
|
||||
. = ..()
|
||||
if(istype(AM,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if((istype(H.l_hand,/obj/item/weapon/pickaxe)) && (!H.hand))
|
||||
attackby(H.l_hand,H)
|
||||
else if((istype(H.r_hand,/obj/item/weapon/pickaxe)) && H.hand)
|
||||
attackby(H.r_hand,H)
|
||||
|
||||
else if(istype(AM,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
if(istype(R.module_active,/obj/item/weapon/pickaxe))
|
||||
attackby(R.module_active,R)
|
||||
|
||||
else if(istype(AM,/obj/mecha))
|
||||
var/obj/mecha/M = AM
|
||||
if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/tool/drill))
|
||||
M.selected.action(src)
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
|
||||
/obj/structure/crystal
|
||||
name = "large crystal"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "crystal"
|
||||
density = 1
|
||||
|
||||
/obj/structure/crystal/New()
|
||||
..()
|
||||
|
||||
icon_state = pick("ano70","ano80")
|
||||
|
||||
desc = pick(\
|
||||
"It shines faintly as it catches the light.",\
|
||||
"It appears to have a faint inner glow.",\
|
||||
"It seems to draw you inward as you look it at.",\
|
||||
"Something twinkles faintly as you look at it.",\
|
||||
"It's mesmerizing to behold.")
|
||||
|
||||
/obj/structure/crystal/Del()
|
||||
src.visible_message("\red<b>[src] shatters!</b>")
|
||||
if(prob(75))
|
||||
new /obj/item/weapon/shard/phoron(src.loc)
|
||||
if(prob(50))
|
||||
new /obj/item/weapon/shard/phoron(src.loc)
|
||||
if(prob(25))
|
||||
new /obj/item/weapon/shard/phoron(src.loc)
|
||||
if(prob(75))
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
if(prob(50))
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
if(prob(25))
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
..()
|
||||
|
||||
//todo: laser_act
|
||||
|
||||
/obj/structure/crystal
|
||||
name = "large crystal"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "crystal"
|
||||
density = 1
|
||||
|
||||
/obj/structure/crystal/New()
|
||||
..()
|
||||
|
||||
icon_state = pick("ano70","ano80")
|
||||
|
||||
desc = pick(\
|
||||
"It shines faintly as it catches the light.",\
|
||||
"It appears to have a faint inner glow.",\
|
||||
"It seems to draw you inward as you look it at.",\
|
||||
"Something twinkles faintly as you look at it.",\
|
||||
"It's mesmerizing to behold.")
|
||||
|
||||
/obj/structure/crystal/Destroy()
|
||||
src.visible_message("\red<b>[src] shatters!</b>")
|
||||
if(prob(75))
|
||||
new /obj/item/weapon/shard/phoron(src.loc)
|
||||
if(prob(50))
|
||||
new /obj/item/weapon/shard/phoron(src.loc)
|
||||
if(prob(25))
|
||||
new /obj/item/weapon/shard/phoron(src.loc)
|
||||
if(prob(75))
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
if(prob(50))
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
if(prob(25))
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
..()
|
||||
|
||||
//todo: laser_act
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
spawned_obj.desc += " It is made of [source_material]."
|
||||
else
|
||||
spawned_obj.desc = "It is made of [source_material]."
|
||||
del(source_material)
|
||||
qdel(source_material)
|
||||
|
||||
spawn_progress_time = 0
|
||||
max_spawn_time = rand(30,100)
|
||||
|
||||
@@ -1,366 +1,366 @@
|
||||
|
||||
#define EFFECT_TOUCH 0
|
||||
#define EFFECT_AURA 1
|
||||
#define EFFECT_PULSE 2
|
||||
#define MAX_EFFECT 2
|
||||
|
||||
#define TRIGGER_TOUCH 0
|
||||
#define TRIGGER_WATER 1
|
||||
#define TRIGGER_ACID 2
|
||||
#define TRIGGER_VOLATILE 3
|
||||
#define TRIGGER_TOXIN 4
|
||||
#define TRIGGER_FORCE 5
|
||||
#define TRIGGER_ENERGY 6
|
||||
#define TRIGGER_HEAT 7
|
||||
#define TRIGGER_COLD 8
|
||||
#define TRIGGER_PHORON 9
|
||||
#define TRIGGER_OXY 10
|
||||
#define TRIGGER_CO2 11
|
||||
#define TRIGGER_NITRO 12
|
||||
#define MAX_TRIGGER 12
|
||||
/*
|
||||
//sleeping gas appears to be bugged, currently
|
||||
var/list/valid_primary_effect_types = list(\
|
||||
/datum/artifact_effect/cellcharge,\
|
||||
/datum/artifact_effect/celldrain,\
|
||||
/datum/artifact_effect/forcefield,\
|
||||
/datum/artifact_effect/gasoxy,\
|
||||
/datum/artifact_effect/gasplasma,\
|
||||
/* /datum/artifact_effect/gassleeping,\*/
|
||||
/datum/artifact_effect/heal,\
|
||||
/datum/artifact_effect/hurt,\
|
||||
/datum/artifact_effect/emp,\
|
||||
/datum/artifact_effect/teleport,\
|
||||
/datum/artifact_effect/robohurt,\
|
||||
/datum/artifact_effect/roboheal)
|
||||
|
||||
var/list/valid_secondary_effect_types = list(\
|
||||
/datum/artifact_effect/cold,\
|
||||
/datum/artifact_effect/badfeeling,\
|
||||
/datum/artifact_effect/cellcharge,\
|
||||
/datum/artifact_effect/celldrain,\
|
||||
/datum/artifact_effect/dnaswitch,\
|
||||
/datum/artifact_effect/emp,\
|
||||
/datum/artifact_effect/gasco2,\
|
||||
/datum/artifact_effect/gasnitro,\
|
||||
/datum/artifact_effect/gasoxy,\
|
||||
/datum/artifact_effect/gasphoron,\
|
||||
/* /datum/artifact_effect/gassleeping,\*/
|
||||
/datum/artifact_effect/goodfeeling,\
|
||||
/datum/artifact_effect/heal,\
|
||||
/datum/artifact_effect/hurt,\
|
||||
/datum/artifact_effect/radiate,\
|
||||
/datum/artifact_effect/roboheal,\
|
||||
/datum/artifact_effect/robohurt,\
|
||||
/datum/artifact_effect/sleepy,\
|
||||
/datum/artifact_effect/stun,\
|
||||
/datum/artifact_effect/teleport)
|
||||
*/
|
||||
|
||||
/obj/machinery/artifact
|
||||
name = "alien artifact"
|
||||
desc = "A large alien device."
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "ano00"
|
||||
var/icon_num = 0
|
||||
density = 1
|
||||
var/datum/artifact_effect/my_effect
|
||||
var/datum/artifact_effect/secondary_effect
|
||||
var/being_used = 0
|
||||
|
||||
/obj/machinery/artifact/New()
|
||||
..()
|
||||
|
||||
//setup primary effect - these are the main ones (mixed)
|
||||
var/effecttype = pick(typesof(/datum/artifact_effect) - /datum/artifact_effect)
|
||||
my_effect = new effecttype(src)
|
||||
|
||||
//75% chance to have a secondary stealthy (and mostly bad) effect
|
||||
if(prob(75))
|
||||
effecttype = pick(typesof(/datum/artifact_effect) - /datum/artifact_effect)
|
||||
secondary_effect = new effecttype(src)
|
||||
if(prob(75))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
icon_num = rand(0,11)
|
||||
icon_state = "ano[icon_num]0"
|
||||
if(icon_num == 7 || icon_num == 8)
|
||||
name = "large crystal"
|
||||
desc = pick("It shines faintly as it catches the light.",\
|
||||
"It appears to have a faint inner glow.",\
|
||||
"It seems to draw you inward as you look it at.",\
|
||||
"Something twinkles faintly as you look at it.",\
|
||||
"It's mesmerizing to behold.")
|
||||
if(prob(50))
|
||||
my_effect.trigger = TRIGGER_ENERGY
|
||||
else if(icon_num == 9)
|
||||
name = "alien computer"
|
||||
desc = "It is covered in strange markings."
|
||||
if(prob(75))
|
||||
my_effect.trigger = TRIGGER_TOUCH
|
||||
else if(icon_num == 10)
|
||||
desc = "A large alien device, there appear to be some kind of vents in the side."
|
||||
if(prob(50))
|
||||
my_effect.trigger = rand(6,12)
|
||||
else if(icon_num == 11)
|
||||
name = "sealed alien pod"
|
||||
desc = "A strange alien device."
|
||||
if(prob(25))
|
||||
my_effect.trigger = rand(1,4)
|
||||
|
||||
#define TRIGGER_PHORON 9
|
||||
#define TRIGGER_OXY 10
|
||||
#define TRIGGER_CO2 11
|
||||
#define TRIGGER_NITRO 12
|
||||
|
||||
/obj/machinery/artifact/process()
|
||||
|
||||
var/turf/L = loc
|
||||
if(isnull(L) || !istype(L)) // We're inside a container or on null turf, either way stop processing effects
|
||||
return
|
||||
|
||||
if(my_effect)
|
||||
my_effect.process()
|
||||
if(secondary_effect)
|
||||
secondary_effect.process()
|
||||
|
||||
if(pulledby)
|
||||
Bumped(pulledby)
|
||||
|
||||
//if either of our effects rely on environmental factors, work that out
|
||||
var/trigger_cold = 0
|
||||
var/trigger_hot = 0
|
||||
var/trigger_phoron = 0
|
||||
var/trigger_oxy = 0
|
||||
var/trigger_co2 = 0
|
||||
var/trigger_nitro = 0
|
||||
if( (my_effect.trigger >= TRIGGER_HEAT && my_effect.trigger <= TRIGGER_NITRO) || (my_effect.trigger >= TRIGGER_HEAT && my_effect.trigger <= TRIGGER_NITRO) )
|
||||
var/turf/T = get_turf(src)
|
||||
var/datum/gas_mixture/env = T.return_air()
|
||||
if(env)
|
||||
if(env.temperature < 225)
|
||||
trigger_cold = 1
|
||||
else if(env.temperature > 375)
|
||||
trigger_hot = 1
|
||||
|
||||
if(env.gas["phoron"] >= 10)
|
||||
trigger_phoron = 1
|
||||
if(env.gas["oxygen"] >= 10)
|
||||
trigger_oxy = 1
|
||||
if(env.gas["carbon_dioxide"] >= 10)
|
||||
trigger_co2 = 1
|
||||
if(env.gas["nitrogen"] >= 10)
|
||||
trigger_nitro = 1
|
||||
|
||||
//COLD ACTIVATION
|
||||
if(trigger_cold)
|
||||
if(my_effect.trigger == TRIGGER_COLD && !my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_COLD && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_COLD && my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_COLD && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
//HEAT ACTIVATION
|
||||
if(trigger_hot)
|
||||
if(my_effect.trigger == TRIGGER_HEAT && !my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_HEAT && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_HEAT && my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_HEAT && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
//PHORON GAS ACTIVATION
|
||||
if(trigger_phoron)
|
||||
if(my_effect.trigger == TRIGGER_PHORON && !my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_PHORON && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_PHORON && my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_PHORON && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
//OXYGEN GAS ACTIVATION
|
||||
if(trigger_oxy)
|
||||
if(my_effect.trigger == TRIGGER_OXY && !my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_OXY && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_OXY && my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_OXY && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
//CO2 GAS ACTIVATION
|
||||
if(trigger_co2)
|
||||
if(my_effect.trigger == TRIGGER_CO2 && !my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_CO2 && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_CO2 && my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_CO2 && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
//NITROGEN GAS ACTIVATION
|
||||
if(trigger_nitro)
|
||||
if(my_effect.trigger == TRIGGER_NITRO && !my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_NITRO && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_NITRO && my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_NITRO && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
/obj/machinery/artifact/attack_hand(var/mob/user as mob)
|
||||
if (get_dist(user, src) > 1)
|
||||
user << "\red You can't reach [src] from here."
|
||||
return
|
||||
if(ishuman(user) && user:gloves)
|
||||
user << "<b>You touch [src]</b> with your gloved hands, [pick("but nothing of note happens","but nothing happens","but nothing interesting happens","but you notice nothing different","but nothing seems to have happened")]."
|
||||
return
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(my_effect.trigger == TRIGGER_TOUCH)
|
||||
user << "<b>You touch [src].<b>"
|
||||
my_effect.ToggleActivate()
|
||||
else
|
||||
user << "<b>You touch [src],</b> [pick("but nothing of note happens","but nothing happens","but nothing interesting happens","but you notice nothing different","but nothing seems to have happened")]."
|
||||
|
||||
if(prob(25) && secondary_effect && secondary_effect.trigger == TRIGGER_TOUCH)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
if (my_effect.effect == EFFECT_TOUCH)
|
||||
my_effect.DoEffectTouch(user)
|
||||
|
||||
if(secondary_effect && secondary_effect.effect == EFFECT_TOUCH && secondary_effect.activated)
|
||||
secondary_effect.DoEffectTouch(user)
|
||||
|
||||
/obj/machinery/artifact/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
|
||||
|
||||
if (istype(W, /obj/item/weapon/reagent_containers/))
|
||||
if(W.reagents.has_reagent("hydrogen", 1) || W.reagents.has_reagent("water", 1))
|
||||
if(my_effect.trigger == TRIGGER_WATER)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_WATER && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else if(W.reagents.has_reagent("acid", 1) || W.reagents.has_reagent("pacid", 1) || W.reagents.has_reagent("diethylamine", 1))
|
||||
if(my_effect.trigger == TRIGGER_ACID)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_ACID && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else if(W.reagents.has_reagent("phoron", 1) || W.reagents.has_reagent("thermite", 1))
|
||||
if(my_effect.trigger == TRIGGER_VOLATILE)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_VOLATILE && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else if(W.reagents.has_reagent("toxin", 1) || W.reagents.has_reagent("cyanide", 1) || W.reagents.has_reagent("amanitin", 1) || W.reagents.has_reagent("neurotoxin", 1))
|
||||
if(my_effect.trigger == TRIGGER_TOXIN)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_TOXIN && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else if(istype(W,/obj/item/weapon/melee/baton) && W:status ||\
|
||||
istype(W,/obj/item/weapon/melee/energy) ||\
|
||||
istype(W,/obj/item/weapon/melee/cultblade) ||\
|
||||
istype(W,/obj/item/weapon/card/emag) ||\
|
||||
istype(W,/obj/item/device/multitool))
|
||||
if (my_effect.trigger == TRIGGER_ENERGY)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_ENERGY && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
else if (istype(W,/obj/item/weapon/flame) && W:lit ||\
|
||||
istype(W,/obj/item/weapon/weldingtool) && W:welding)
|
||||
if(my_effect.trigger == TRIGGER_HEAT)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_HEAT && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
..()
|
||||
if (my_effect.trigger == TRIGGER_FORCE && W.force >= 10)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
/obj/machinery/artifact/Bumped(M as mob|obj)
|
||||
..()
|
||||
if(istype(M,/obj))
|
||||
if(M:throwforce >= 10)
|
||||
if(my_effect.trigger == TRIGGER_FORCE)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else if(ishuman(M) && !istype(M:gloves,/obj/item/clothing/gloves))
|
||||
var/warn = 0
|
||||
|
||||
if (my_effect.trigger == TRIGGER_TOUCH && prob(50))
|
||||
my_effect.ToggleActivate()
|
||||
warn = 1
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_TOUCH && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
warn = 1
|
||||
|
||||
if (my_effect.effect == EFFECT_TOUCH && prob(50))
|
||||
my_effect.DoEffectTouch(M)
|
||||
warn = 1
|
||||
if(secondary_effect && secondary_effect.effect == EFFECT_TOUCH && secondary_effect.activated && prob(50))
|
||||
secondary_effect.DoEffectTouch(M)
|
||||
warn = 1
|
||||
|
||||
if(warn)
|
||||
M << "<b>You accidentally touch [src].<b>"
|
||||
..()
|
||||
|
||||
/obj/machinery/artifact/bullet_act(var/obj/item/projectile/P)
|
||||
if(istype(P,/obj/item/projectile/bullet) ||\
|
||||
istype(P,/obj/item/projectile/hivebotbullet))
|
||||
if(my_effect.trigger == TRIGGER_FORCE)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
else if(istype(P,/obj/item/projectile/beam) ||\
|
||||
istype(P,/obj/item/projectile/ion) ||\
|
||||
istype(P,/obj/item/projectile/energy))
|
||||
if(my_effect.trigger == TRIGGER_ENERGY)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_ENERGY && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
/obj/machinery/artifact/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0) del src
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del src
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_FORCE || my_effect.trigger == TRIGGER_HEAT)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && (secondary_effect.trigger == TRIGGER_FORCE || secondary_effect.trigger == TRIGGER_HEAT) && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
if(3.0)
|
||||
if (my_effect.trigger == TRIGGER_FORCE || my_effect.trigger == TRIGGER_HEAT)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && (secondary_effect.trigger == TRIGGER_FORCE || secondary_effect.trigger == TRIGGER_HEAT) && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
return
|
||||
|
||||
/obj/machinery/artifact/Move()
|
||||
..()
|
||||
if(my_effect)
|
||||
my_effect.UpdateMove()
|
||||
if(secondary_effect)
|
||||
secondary_effect.UpdateMove()
|
||||
|
||||
#define EFFECT_TOUCH 0
|
||||
#define EFFECT_AURA 1
|
||||
#define EFFECT_PULSE 2
|
||||
#define MAX_EFFECT 2
|
||||
|
||||
#define TRIGGER_TOUCH 0
|
||||
#define TRIGGER_WATER 1
|
||||
#define TRIGGER_ACID 2
|
||||
#define TRIGGER_VOLATILE 3
|
||||
#define TRIGGER_TOXIN 4
|
||||
#define TRIGGER_FORCE 5
|
||||
#define TRIGGER_ENERGY 6
|
||||
#define TRIGGER_HEAT 7
|
||||
#define TRIGGER_COLD 8
|
||||
#define TRIGGER_PHORON 9
|
||||
#define TRIGGER_OXY 10
|
||||
#define TRIGGER_CO2 11
|
||||
#define TRIGGER_NITRO 12
|
||||
#define MAX_TRIGGER 12
|
||||
/*
|
||||
//sleeping gas appears to be bugged, currently
|
||||
var/list/valid_primary_effect_types = list(\
|
||||
/datum/artifact_effect/cellcharge,\
|
||||
/datum/artifact_effect/celldrain,\
|
||||
/datum/artifact_effect/forcefield,\
|
||||
/datum/artifact_effect/gasoxy,\
|
||||
/datum/artifact_effect/gasplasma,\
|
||||
/* /datum/artifact_effect/gassleeping,\*/
|
||||
/datum/artifact_effect/heal,\
|
||||
/datum/artifact_effect/hurt,\
|
||||
/datum/artifact_effect/emp,\
|
||||
/datum/artifact_effect/teleport,\
|
||||
/datum/artifact_effect/robohurt,\
|
||||
/datum/artifact_effect/roboheal)
|
||||
|
||||
var/list/valid_secondary_effect_types = list(\
|
||||
/datum/artifact_effect/cold,\
|
||||
/datum/artifact_effect/badfeeling,\
|
||||
/datum/artifact_effect/cellcharge,\
|
||||
/datum/artifact_effect/celldrain,\
|
||||
/datum/artifact_effect/dnaswitch,\
|
||||
/datum/artifact_effect/emp,\
|
||||
/datum/artifact_effect/gasco2,\
|
||||
/datum/artifact_effect/gasnitro,\
|
||||
/datum/artifact_effect/gasoxy,\
|
||||
/datum/artifact_effect/gasphoron,\
|
||||
/* /datum/artifact_effect/gassleeping,\*/
|
||||
/datum/artifact_effect/goodfeeling,\
|
||||
/datum/artifact_effect/heal,\
|
||||
/datum/artifact_effect/hurt,\
|
||||
/datum/artifact_effect/radiate,\
|
||||
/datum/artifact_effect/roboheal,\
|
||||
/datum/artifact_effect/robohurt,\
|
||||
/datum/artifact_effect/sleepy,\
|
||||
/datum/artifact_effect/stun,\
|
||||
/datum/artifact_effect/teleport)
|
||||
*/
|
||||
|
||||
/obj/machinery/artifact
|
||||
name = "alien artifact"
|
||||
desc = "A large alien device."
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "ano00"
|
||||
var/icon_num = 0
|
||||
density = 1
|
||||
var/datum/artifact_effect/my_effect
|
||||
var/datum/artifact_effect/secondary_effect
|
||||
var/being_used = 0
|
||||
|
||||
/obj/machinery/artifact/New()
|
||||
..()
|
||||
|
||||
//setup primary effect - these are the main ones (mixed)
|
||||
var/effecttype = pick(typesof(/datum/artifact_effect) - /datum/artifact_effect)
|
||||
my_effect = new effecttype(src)
|
||||
|
||||
//75% chance to have a secondary stealthy (and mostly bad) effect
|
||||
if(prob(75))
|
||||
effecttype = pick(typesof(/datum/artifact_effect) - /datum/artifact_effect)
|
||||
secondary_effect = new effecttype(src)
|
||||
if(prob(75))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
icon_num = rand(0,11)
|
||||
icon_state = "ano[icon_num]0"
|
||||
if(icon_num == 7 || icon_num == 8)
|
||||
name = "large crystal"
|
||||
desc = pick("It shines faintly as it catches the light.",\
|
||||
"It appears to have a faint inner glow.",\
|
||||
"It seems to draw you inward as you look it at.",\
|
||||
"Something twinkles faintly as you look at it.",\
|
||||
"It's mesmerizing to behold.")
|
||||
if(prob(50))
|
||||
my_effect.trigger = TRIGGER_ENERGY
|
||||
else if(icon_num == 9)
|
||||
name = "alien computer"
|
||||
desc = "It is covered in strange markings."
|
||||
if(prob(75))
|
||||
my_effect.trigger = TRIGGER_TOUCH
|
||||
else if(icon_num == 10)
|
||||
desc = "A large alien device, there appear to be some kind of vents in the side."
|
||||
if(prob(50))
|
||||
my_effect.trigger = rand(6,12)
|
||||
else if(icon_num == 11)
|
||||
name = "sealed alien pod"
|
||||
desc = "A strange alien device."
|
||||
if(prob(25))
|
||||
my_effect.trigger = rand(1,4)
|
||||
|
||||
#define TRIGGER_PHORON 9
|
||||
#define TRIGGER_OXY 10
|
||||
#define TRIGGER_CO2 11
|
||||
#define TRIGGER_NITRO 12
|
||||
|
||||
/obj/machinery/artifact/process()
|
||||
|
||||
var/turf/L = loc
|
||||
if(isnull(L) || !istype(L)) // We're inside a container or on null turf, either way stop processing effects
|
||||
return
|
||||
|
||||
if(my_effect)
|
||||
my_effect.process()
|
||||
if(secondary_effect)
|
||||
secondary_effect.process()
|
||||
|
||||
if(pulledby)
|
||||
Bumped(pulledby)
|
||||
|
||||
//if either of our effects rely on environmental factors, work that out
|
||||
var/trigger_cold = 0
|
||||
var/trigger_hot = 0
|
||||
var/trigger_phoron = 0
|
||||
var/trigger_oxy = 0
|
||||
var/trigger_co2 = 0
|
||||
var/trigger_nitro = 0
|
||||
if( (my_effect.trigger >= TRIGGER_HEAT && my_effect.trigger <= TRIGGER_NITRO) || (my_effect.trigger >= TRIGGER_HEAT && my_effect.trigger <= TRIGGER_NITRO) )
|
||||
var/turf/T = get_turf(src)
|
||||
var/datum/gas_mixture/env = T.return_air()
|
||||
if(env)
|
||||
if(env.temperature < 225)
|
||||
trigger_cold = 1
|
||||
else if(env.temperature > 375)
|
||||
trigger_hot = 1
|
||||
|
||||
if(env.gas["phoron"] >= 10)
|
||||
trigger_phoron = 1
|
||||
if(env.gas["oxygen"] >= 10)
|
||||
trigger_oxy = 1
|
||||
if(env.gas["carbon_dioxide"] >= 10)
|
||||
trigger_co2 = 1
|
||||
if(env.gas["nitrogen"] >= 10)
|
||||
trigger_nitro = 1
|
||||
|
||||
//COLD ACTIVATION
|
||||
if(trigger_cold)
|
||||
if(my_effect.trigger == TRIGGER_COLD && !my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_COLD && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_COLD && my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_COLD && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
//HEAT ACTIVATION
|
||||
if(trigger_hot)
|
||||
if(my_effect.trigger == TRIGGER_HEAT && !my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_HEAT && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_HEAT && my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_HEAT && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
//PHORON GAS ACTIVATION
|
||||
if(trigger_phoron)
|
||||
if(my_effect.trigger == TRIGGER_PHORON && !my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_PHORON && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_PHORON && my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_PHORON && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
//OXYGEN GAS ACTIVATION
|
||||
if(trigger_oxy)
|
||||
if(my_effect.trigger == TRIGGER_OXY && !my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_OXY && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_OXY && my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_OXY && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
//CO2 GAS ACTIVATION
|
||||
if(trigger_co2)
|
||||
if(my_effect.trigger == TRIGGER_CO2 && !my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_CO2 && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_CO2 && my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_CO2 && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
//NITROGEN GAS ACTIVATION
|
||||
if(trigger_nitro)
|
||||
if(my_effect.trigger == TRIGGER_NITRO && !my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_NITRO && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_NITRO && my_effect.activated)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_NITRO && !secondary_effect.activated)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
/obj/machinery/artifact/attack_hand(var/mob/user as mob)
|
||||
if (get_dist(user, src) > 1)
|
||||
user << "\red You can't reach [src] from here."
|
||||
return
|
||||
if(ishuman(user) && user:gloves)
|
||||
user << "<b>You touch [src]</b> with your gloved hands, [pick("but nothing of note happens","but nothing happens","but nothing interesting happens","but you notice nothing different","but nothing seems to have happened")]."
|
||||
return
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(my_effect.trigger == TRIGGER_TOUCH)
|
||||
user << "<b>You touch [src].<b>"
|
||||
my_effect.ToggleActivate()
|
||||
else
|
||||
user << "<b>You touch [src],</b> [pick("but nothing of note happens","but nothing happens","but nothing interesting happens","but you notice nothing different","but nothing seems to have happened")]."
|
||||
|
||||
if(prob(25) && secondary_effect && secondary_effect.trigger == TRIGGER_TOUCH)
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
if (my_effect.effect == EFFECT_TOUCH)
|
||||
my_effect.DoEffectTouch(user)
|
||||
|
||||
if(secondary_effect && secondary_effect.effect == EFFECT_TOUCH && secondary_effect.activated)
|
||||
secondary_effect.DoEffectTouch(user)
|
||||
|
||||
/obj/machinery/artifact/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
|
||||
|
||||
if (istype(W, /obj/item/weapon/reagent_containers/))
|
||||
if(W.reagents.has_reagent("hydrogen", 1) || W.reagents.has_reagent("water", 1))
|
||||
if(my_effect.trigger == TRIGGER_WATER)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_WATER && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else if(W.reagents.has_reagent("acid", 1) || W.reagents.has_reagent("pacid", 1) || W.reagents.has_reagent("diethylamine", 1))
|
||||
if(my_effect.trigger == TRIGGER_ACID)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_ACID && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else if(W.reagents.has_reagent("phoron", 1) || W.reagents.has_reagent("thermite", 1))
|
||||
if(my_effect.trigger == TRIGGER_VOLATILE)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_VOLATILE && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else if(W.reagents.has_reagent("toxin", 1) || W.reagents.has_reagent("cyanide", 1) || W.reagents.has_reagent("amanitin", 1) || W.reagents.has_reagent("neurotoxin", 1))
|
||||
if(my_effect.trigger == TRIGGER_TOXIN)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_TOXIN && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else if(istype(W,/obj/item/weapon/melee/baton) && W:status ||\
|
||||
istype(W,/obj/item/weapon/melee/energy) ||\
|
||||
istype(W,/obj/item/weapon/melee/cultblade) ||\
|
||||
istype(W,/obj/item/weapon/card/emag) ||\
|
||||
istype(W,/obj/item/device/multitool))
|
||||
if (my_effect.trigger == TRIGGER_ENERGY)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_ENERGY && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
else if (istype(W,/obj/item/weapon/flame) && W:lit ||\
|
||||
istype(W,/obj/item/weapon/weldingtool) && W:welding)
|
||||
if(my_effect.trigger == TRIGGER_HEAT)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_HEAT && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else
|
||||
..()
|
||||
if (my_effect.trigger == TRIGGER_FORCE && W.force >= 10)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
/obj/machinery/artifact/Bumped(M as mob|obj)
|
||||
..()
|
||||
if(istype(M,/obj))
|
||||
if(M:throwforce >= 10)
|
||||
if(my_effect.trigger == TRIGGER_FORCE)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
else if(ishuman(M) && !istype(M:gloves,/obj/item/clothing/gloves))
|
||||
var/warn = 0
|
||||
|
||||
if (my_effect.trigger == TRIGGER_TOUCH && prob(50))
|
||||
my_effect.ToggleActivate()
|
||||
warn = 1
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_TOUCH && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
warn = 1
|
||||
|
||||
if (my_effect.effect == EFFECT_TOUCH && prob(50))
|
||||
my_effect.DoEffectTouch(M)
|
||||
warn = 1
|
||||
if(secondary_effect && secondary_effect.effect == EFFECT_TOUCH && secondary_effect.activated && prob(50))
|
||||
secondary_effect.DoEffectTouch(M)
|
||||
warn = 1
|
||||
|
||||
if(warn)
|
||||
M << "<b>You accidentally touch [src].<b>"
|
||||
..()
|
||||
|
||||
/obj/machinery/artifact/bullet_act(var/obj/item/projectile/P)
|
||||
if(istype(P,/obj/item/projectile/bullet) ||\
|
||||
istype(P,/obj/item/projectile/hivebotbullet))
|
||||
if(my_effect.trigger == TRIGGER_FORCE)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
else if(istype(P,/obj/item/projectile/beam) ||\
|
||||
istype(P,/obj/item/projectile/ion) ||\
|
||||
istype(P,/obj/item/projectile/energy))
|
||||
if(my_effect.trigger == TRIGGER_ENERGY)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_ENERGY && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
|
||||
/obj/machinery/artifact/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0) qdel(src)
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
qdel(src)
|
||||
else
|
||||
if(my_effect.trigger == TRIGGER_FORCE || my_effect.trigger == TRIGGER_HEAT)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && (secondary_effect.trigger == TRIGGER_FORCE || secondary_effect.trigger == TRIGGER_HEAT) && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
if(3.0)
|
||||
if (my_effect.trigger == TRIGGER_FORCE || my_effect.trigger == TRIGGER_HEAT)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && (secondary_effect.trigger == TRIGGER_FORCE || secondary_effect.trigger == TRIGGER_HEAT) && prob(25))
|
||||
secondary_effect.ToggleActivate(0)
|
||||
return
|
||||
|
||||
/obj/machinery/artifact/Move()
|
||||
..()
|
||||
if(my_effect)
|
||||
my_effect.UpdateMove()
|
||||
if(secondary_effect)
|
||||
secondary_effect.UpdateMove()
|
||||
|
||||
@@ -1,80 +1,80 @@
|
||||
|
||||
/datum/artifact_effect/forcefield
|
||||
effecttype = "forcefield"
|
||||
var/list/created_field = list()
|
||||
effect_type = 4
|
||||
|
||||
/datum/artifact_effect/forcefield/New()
|
||||
..()
|
||||
trigger = TRIGGER_TOUCH
|
||||
|
||||
/datum/artifact_effect/forcefield/ToggleActivate()
|
||||
..()
|
||||
if(created_field.len)
|
||||
for(var/obj/effect/energy_field/F in created_field)
|
||||
created_field.Remove(F)
|
||||
del F
|
||||
else if(holder)
|
||||
var/turf/T = get_turf(holder)
|
||||
while(created_field.len < 16)
|
||||
var/obj/effect/energy_field/E = new (locate(T.x,T.y,T.z))
|
||||
created_field.Add(E)
|
||||
E.strength = 1
|
||||
E.density = 1
|
||||
E.anchored = 1
|
||||
E.invisibility = 0
|
||||
spawn(10)
|
||||
UpdateMove()
|
||||
return 1
|
||||
|
||||
/datum/artifact_effect/forcefield/process()
|
||||
..()
|
||||
for(var/obj/effect/energy_field/E in created_field)
|
||||
if(E.strength < 1)
|
||||
E.Strengthen(0.15)
|
||||
else if(E.strength < 5)
|
||||
E.Strengthen(0.25)
|
||||
|
||||
/datum/artifact_effect/forcefield/UpdateMove()
|
||||
if(created_field.len && holder)
|
||||
var/turf/T = get_turf(holder)
|
||||
while(created_field.len < 16)
|
||||
//for now, just instantly respawn the fields when they get destroyed
|
||||
var/obj/effect/energy_field/E = new (locate(T.x,T.y,T))
|
||||
created_field.Add(E)
|
||||
E.anchored = 1
|
||||
E.density = 1
|
||||
E.invisibility = 0
|
||||
|
||||
var/obj/effect/energy_field/E = created_field[1]
|
||||
E.loc = locate(T.x + 2,T.y + 2,T.z)
|
||||
E = created_field[2]
|
||||
E.loc = locate(T.x + 2,T.y + 1,T.z)
|
||||
E = created_field[3]
|
||||
E.loc = locate(T.x + 2,T.y,T.z)
|
||||
E = created_field[4]
|
||||
E.loc = locate(T.x + 2,T.y - 1,T.z)
|
||||
E = created_field[5]
|
||||
E.loc = locate(T.x + 2,T.y - 2,T.z)
|
||||
E = created_field[6]
|
||||
E.loc = locate(T.x + 1,T.y + 2,T.z)
|
||||
E = created_field[7]
|
||||
E.loc = locate(T.x + 1,T.y - 2,T.z)
|
||||
E = created_field[8]
|
||||
E.loc = locate(T.x,T.y + 2,T.z)
|
||||
E = created_field[9]
|
||||
E.loc = locate(T.x,T.y - 2,T.z)
|
||||
E = created_field[10]
|
||||
E.loc = locate(T.x - 1,T.y + 2,T.z)
|
||||
E = created_field[11]
|
||||
E.loc = locate(T.x - 1,T.y - 2,T.z)
|
||||
E = created_field[12]
|
||||
E.loc = locate(T.x - 2,T.y + 2,T.z)
|
||||
E = created_field[13]
|
||||
E.loc = locate(T.x - 2,T.y + 1,T.z)
|
||||
E = created_field[14]
|
||||
E.loc = locate(T.x - 2,T.y,T.z)
|
||||
E = created_field[15]
|
||||
E.loc = locate(T.x - 2,T.y - 1,T.z)
|
||||
E = created_field[16]
|
||||
E.loc = locate(T.x - 2,T.y - 2,T.z)
|
||||
|
||||
/datum/artifact_effect/forcefield
|
||||
effecttype = "forcefield"
|
||||
var/list/created_field = list()
|
||||
effect_type = 4
|
||||
|
||||
/datum/artifact_effect/forcefield/New()
|
||||
..()
|
||||
trigger = TRIGGER_TOUCH
|
||||
|
||||
/datum/artifact_effect/forcefield/ToggleActivate()
|
||||
..()
|
||||
if(created_field.len)
|
||||
for(var/obj/effect/energy_field/F in created_field)
|
||||
created_field.Remove(F)
|
||||
qdel(F)
|
||||
else if(holder)
|
||||
var/turf/T = get_turf(holder)
|
||||
while(created_field.len < 16)
|
||||
var/obj/effect/energy_field/E = new (locate(T.x,T.y,T.z))
|
||||
created_field.Add(E)
|
||||
E.strength = 1
|
||||
E.density = 1
|
||||
E.anchored = 1
|
||||
E.invisibility = 0
|
||||
spawn(10)
|
||||
UpdateMove()
|
||||
return 1
|
||||
|
||||
/datum/artifact_effect/forcefield/process()
|
||||
..()
|
||||
for(var/obj/effect/energy_field/E in created_field)
|
||||
if(E.strength < 1)
|
||||
E.Strengthen(0.15)
|
||||
else if(E.strength < 5)
|
||||
E.Strengthen(0.25)
|
||||
|
||||
/datum/artifact_effect/forcefield/UpdateMove()
|
||||
if(created_field.len && holder)
|
||||
var/turf/T = get_turf(holder)
|
||||
while(created_field.len < 16)
|
||||
//for now, just instantly respawn the fields when they get destroyed
|
||||
var/obj/effect/energy_field/E = new (locate(T.x,T.y,T))
|
||||
created_field.Add(E)
|
||||
E.anchored = 1
|
||||
E.density = 1
|
||||
E.invisibility = 0
|
||||
|
||||
var/obj/effect/energy_field/E = created_field[1]
|
||||
E.loc = locate(T.x + 2,T.y + 2,T.z)
|
||||
E = created_field[2]
|
||||
E.loc = locate(T.x + 2,T.y + 1,T.z)
|
||||
E = created_field[3]
|
||||
E.loc = locate(T.x + 2,T.y,T.z)
|
||||
E = created_field[4]
|
||||
E.loc = locate(T.x + 2,T.y - 1,T.z)
|
||||
E = created_field[5]
|
||||
E.loc = locate(T.x + 2,T.y - 2,T.z)
|
||||
E = created_field[6]
|
||||
E.loc = locate(T.x + 1,T.y + 2,T.z)
|
||||
E = created_field[7]
|
||||
E.loc = locate(T.x + 1,T.y - 2,T.z)
|
||||
E = created_field[8]
|
||||
E.loc = locate(T.x,T.y + 2,T.z)
|
||||
E = created_field[9]
|
||||
E.loc = locate(T.x,T.y - 2,T.z)
|
||||
E = created_field[10]
|
||||
E.loc = locate(T.x - 1,T.y + 2,T.z)
|
||||
E = created_field[11]
|
||||
E.loc = locate(T.x - 1,T.y - 2,T.z)
|
||||
E = created_field[12]
|
||||
E.loc = locate(T.x - 2,T.y + 2,T.z)
|
||||
E = created_field[13]
|
||||
E.loc = locate(T.x - 2,T.y + 1,T.z)
|
||||
E = created_field[14]
|
||||
E.loc = locate(T.x - 2,T.y,T.z)
|
||||
E = created_field[15]
|
||||
E.loc = locate(T.x - 2,T.y - 1,T.z)
|
||||
E = created_field[16]
|
||||
E.loc = locate(T.x - 2,T.y - 2,T.z)
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
else
|
||||
for(var/mob/M in viewers(world.view, user))
|
||||
M.show_message("<span class='info'>[src] burns away into nothing.</span>",1)
|
||||
del(src)
|
||||
qdel(src)
|
||||
w.remove_fuel(4)
|
||||
else
|
||||
for(var/mob/M in viewers(world.view, user))
|
||||
@@ -73,7 +73,7 @@
|
||||
..()
|
||||
if(prob(33))
|
||||
src.visible_message("<span class='warning'>[src] crumbles away, leaving some dust and gravel behind.</span>")
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Archaeological finds
|
||||
@@ -301,7 +301,7 @@
|
||||
//arcane clothing
|
||||
apply_prefix = 0
|
||||
var/list/possible_spawns = list(/obj/item/clothing/head/culthood,
|
||||
/obj/item/clothing/head/magus,
|
||||
/obj/item/clothing/head/culthood/magus,
|
||||
/obj/item/clothing/head/culthood/alt,
|
||||
/obj/item/clothing/head/helmet/space/cult)
|
||||
|
||||
@@ -548,7 +548,7 @@
|
||||
if(talkative)
|
||||
new_item.talking_atom = new(new_item)
|
||||
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
else if(talkative)
|
||||
src.talking_atom = new(src)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
var/turf/T = get_turf(src)
|
||||
if(istype(T, /turf/simulated/mineral))
|
||||
T:last_find = W
|
||||
del src
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/fossil/bone
|
||||
name = "Fossilised bone"
|
||||
@@ -40,8 +40,8 @@
|
||||
var/b = new src.type
|
||||
o.contents.Add(a)
|
||||
o.contents.Add(b)
|
||||
del W
|
||||
del src
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
|
||||
/obj/skeleton
|
||||
name = "Incomplete skeleton"
|
||||
@@ -62,7 +62,7 @@
|
||||
if(!bstate)
|
||||
bnum++
|
||||
src.contents.Add(new/obj/item/weapon/fossil/bone)
|
||||
del W
|
||||
qdel(W)
|
||||
if(bnum==breq)
|
||||
usr = user
|
||||
icon_state = "skel"
|
||||
|
||||
@@ -1,74 +1,74 @@
|
||||
|
||||
/obj/item/weapon/shard/phoron
|
||||
name = "phoron shard"
|
||||
desc = "A shard of phoron glass. Considerably tougher then normal glass shards. Apparently not tough enough to be a window."
|
||||
force = 8.0
|
||||
throwforce = 15.0
|
||||
icon_state = "phoronlarge"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/shard/phoron/New()
|
||||
|
||||
src.icon_state = pick("phoronlarge", "phoronmedium", "phoronsmall")
|
||||
switch(src.icon_state)
|
||||
if("phoronsmall")
|
||||
src.pixel_x = rand(-12, 12)
|
||||
src.pixel_y = rand(-12, 12)
|
||||
if("phoronmedium")
|
||||
src.pixel_x = rand(-8, 8)
|
||||
src.pixel_y = rand(-8, 8)
|
||||
if("phoronlarge")
|
||||
src.pixel_x = rand(-5, 5)
|
||||
src.pixel_y = rand(-5, 5)
|
||||
else
|
||||
return
|
||||
|
||||
/obj/item/weapon/shard/phoron/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if ( istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
var/obj/item/stack/sheet/glass/phoronglass/NG = new (user.loc)
|
||||
for (var/obj/item/stack/sheet/glass/phoronglass/G in user.loc)
|
||||
if(G==NG)
|
||||
continue
|
||||
if(G.amount>=G.max_amount)
|
||||
continue
|
||||
G.attackby(NG, user)
|
||||
usr << "You add the newly-formed phoron glass to the stack. It now contains [NG.amount] sheets."
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
//legacy crystal
|
||||
/obj/machinery/crystal
|
||||
name = "Crystal"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "crystal"
|
||||
|
||||
/obj/machinery/crystal/New()
|
||||
if(prob(50))
|
||||
icon_state = "crystal2"
|
||||
|
||||
//large finds
|
||||
/*
|
||||
/obj/machinery/syndicate_beacon
|
||||
/obj/machinery/wish_granter
|
||||
if(18)
|
||||
item_type = "jagged green crystal"
|
||||
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
|
||||
icon_state = "crystal"
|
||||
apply_material_decorations = 0
|
||||
if(prob(10))
|
||||
apply_image_decorations = 1
|
||||
if(19)
|
||||
item_type = "jagged pink crystal"
|
||||
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
|
||||
icon_state = "crystal2"
|
||||
apply_material_decorations = 0
|
||||
if(prob(10))
|
||||
apply_image_decorations = 1
|
||||
*/
|
||||
//machinery type artifacts?
|
||||
|
||||
/obj/item/weapon/shard/phoron
|
||||
name = "phoron shard"
|
||||
desc = "A shard of phoron glass. Considerably tougher then normal glass shards. Apparently not tough enough to be a window."
|
||||
force = 8.0
|
||||
throwforce = 15.0
|
||||
icon_state = "phoronlarge"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/shard/phoron/New()
|
||||
|
||||
src.icon_state = pick("phoronlarge", "phoronmedium", "phoronsmall")
|
||||
switch(src.icon_state)
|
||||
if("phoronsmall")
|
||||
src.pixel_x = rand(-12, 12)
|
||||
src.pixel_y = rand(-12, 12)
|
||||
if("phoronmedium")
|
||||
src.pixel_x = rand(-8, 8)
|
||||
src.pixel_y = rand(-8, 8)
|
||||
if("phoronlarge")
|
||||
src.pixel_x = rand(-5, 5)
|
||||
src.pixel_y = rand(-5, 5)
|
||||
else
|
||||
return
|
||||
|
||||
/obj/item/weapon/shard/phoron/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if ( istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
var/obj/item/stack/sheet/glass/phoronglass/NG = new (user.loc)
|
||||
for (var/obj/item/stack/sheet/glass/phoronglass/G in user.loc)
|
||||
if(G==NG)
|
||||
continue
|
||||
if(G.amount>=G.max_amount)
|
||||
continue
|
||||
G.attackby(NG, user)
|
||||
usr << "You add the newly-formed phoron glass to the stack. It now contains [NG.amount] sheets."
|
||||
//SN src = null
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
//legacy crystal
|
||||
/obj/machinery/crystal
|
||||
name = "Crystal"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "crystal"
|
||||
|
||||
/obj/machinery/crystal/New()
|
||||
if(prob(50))
|
||||
icon_state = "crystal2"
|
||||
|
||||
//large finds
|
||||
/*
|
||||
/obj/machinery/syndicate_beacon
|
||||
/obj/machinery/wish_granter
|
||||
if(18)
|
||||
item_type = "jagged green crystal"
|
||||
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
|
||||
icon_state = "crystal"
|
||||
apply_material_decorations = 0
|
||||
if(prob(10))
|
||||
apply_image_decorations = 1
|
||||
if(19)
|
||||
item_type = "jagged pink crystal"
|
||||
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
|
||||
icon_state = "crystal2"
|
||||
apply_material_decorations = 0
|
||||
if(prob(10))
|
||||
apply_image_decorations = 1
|
||||
*/
|
||||
//machinery type artifacts?
|
||||
|
||||
@@ -60,7 +60,7 @@ datum/genesequence
|
||||
visible_message("\red \icon[src] [src] can not extract any more genetic data from new fossils.")
|
||||
if(4)
|
||||
src.visible_message("\blue \icon[src] [user] inserts [W] into [src], the fossil is consumed as [src] extracts genetic data from it.")
|
||||
del(W)
|
||||
qdel(W)
|
||||
updateDialog()
|
||||
else if (istype(W, /obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = W
|
||||
@@ -77,7 +77,7 @@ datum/genesequence
|
||||
if(SCANFOSSIL_RETVAL_SUCCESS)
|
||||
numaccepted += 1
|
||||
S.remove_from_storage(F, src) //This will move the item to this item's contents
|
||||
del(F)
|
||||
qdel(F)
|
||||
updateDialog()
|
||||
|
||||
user.visible_message("[user] empties all the fossils from [S] into [src].", "\blue You empty all the fossils from [S] into [src].", "You hear the sound of rocks being poured into a container")
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
//see if we can clear out an old effect
|
||||
//delete it when the ids match to account for duplicate ids having different effects
|
||||
if(inserted_battery.battery_effect && inserted_battery.stored_charge <= 0)
|
||||
del(inserted_battery.battery_effect)
|
||||
qdel(inserted_battery.battery_effect)
|
||||
|
||||
//
|
||||
var/datum/artifact_effect/source_effect
|
||||
|
||||
@@ -39,4 +39,4 @@
|
||||
|
||||
sleep(10)
|
||||
if(src)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -1,145 +1,145 @@
|
||||
|
||||
/datum/controller/game_controller
|
||||
var/list/all_animal_genesequences = list()
|
||||
var/list/all_plant_genesequences = list()
|
||||
var/list/genome_prefixes = null
|
||||
var/list/artifact_spawning_turfs = list()
|
||||
var/list/digsite_spawning_turfs = list()
|
||||
|
||||
var/list/spawn_types_animal = list("/mob/living/carbon/slime",\
|
||||
"/mob/living/simple_animal/hostile/alien",\
|
||||
"/mob/living/simple_animal/hostile/alien/drone",\
|
||||
"/mob/living/simple_animal/hostile/alien/sentinel",\
|
||||
"/mob/living/simple_animal/hostile/giant_spider",\
|
||||
"/mob/living/simple_animal/hostile/giant_spider/hunter",\
|
||||
"/mob/living/simple_animal/hostile/giant_spider/nurse",\
|
||||
"/mob/living/simple_animal/hostile/creature",\
|
||||
"/mob/living/simple_animal/hostile/samak",\
|
||||
"/mob/living/simple_animal/hostile/diyaab",\
|
||||
"/mob/living/simple_animal/hostile/shantak",\
|
||||
"/mob/living/simple_animal/tindalos",\
|
||||
"/mob/living/simple_animal/yithian")
|
||||
|
||||
var/list/spawn_types_plant = list("/obj/item/seeds/walkingmushroommycelium",\
|
||||
"/obj/item/seeds/killertomatoseed",\
|
||||
"/obj/item/seeds/shandseed",
|
||||
"/obj/item/seeds/mtearseed",
|
||||
"/obj/item/seeds/thaadra",\
|
||||
"/obj/item/seeds/telriis",\
|
||||
"/obj/item/seeds/jurlmah",\
|
||||
"/obj/item/seeds/amauri",\
|
||||
"/obj/item/seeds/gelthi",\
|
||||
"/obj/item/seeds/vale",\
|
||||
"/obj/item/seeds/surik")
|
||||
|
||||
#define XENOARCH_SPAWN_CHANCE 0.5
|
||||
#define DIGSITESIZE_LOWER 4
|
||||
#define DIGSITESIZE_UPPER 12
|
||||
#define ARTIFACTSPAWNNUM_LOWER 6
|
||||
#define ARTIFACTSPAWNNUM_UPPER 12
|
||||
|
||||
datum/controller/game_controller/proc/SetupXenoarch()
|
||||
//create digsites
|
||||
for(var/turf/simulated/mineral/M in block(locate(1,1,1), locate(world.maxx, world.maxy, world.maxz)))
|
||||
if(isnull(M.geologic_data))
|
||||
M.geologic_data = new/datum/geosample(M)
|
||||
|
||||
if(!prob(XENOARCH_SPAWN_CHANCE))
|
||||
continue
|
||||
|
||||
digsite_spawning_turfs.Add(M)
|
||||
var/digsite = get_random_digsite_type()
|
||||
var/target_digsite_size = rand(DIGSITESIZE_LOWER, DIGSITESIZE_UPPER)
|
||||
var/list/processed_turfs = list()
|
||||
var/list/turfs_to_process = list(M)
|
||||
while(turfs_to_process.len)
|
||||
var/turf/simulated/mineral/archeo_turf = pop(turfs_to_process)
|
||||
|
||||
if(target_digsite_size > 1)
|
||||
var/list/viable_adjacent_turfs = orange(1, archeo_turf)
|
||||
for(var/turf/simulated/mineral/T in orange(1, archeo_turf))
|
||||
if(T.finds)
|
||||
continue
|
||||
if(T in processed_turfs)
|
||||
continue
|
||||
viable_adjacent_turfs.Add(T)
|
||||
|
||||
for(var/turf/simulated/mineral/T in viable_adjacent_turfs)
|
||||
if(prob(target_digsite_size/viable_adjacent_turfs.len))
|
||||
turfs_to_process.Add(T)
|
||||
target_digsite_size -= 1
|
||||
if(target_digsite_size <= 0)
|
||||
break
|
||||
|
||||
processed_turfs.Add(archeo_turf)
|
||||
if(isnull(archeo_turf.finds))
|
||||
archeo_turf.finds = list()
|
||||
if(prob(50))
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,95)))
|
||||
else if(prob(75))
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,45)))
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(55,95)))
|
||||
else
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,30)))
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(35,75)))
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(75,95)))
|
||||
|
||||
//sometimes a find will be close enough to the surface to show
|
||||
var/datum/find/F = archeo_turf.finds[1]
|
||||
if(F.excavation_required <= F.view_range)
|
||||
archeo_turf.archaeo_overlay = "overlay_archaeo[rand(1,3)]"
|
||||
archeo_turf.overlays += archeo_turf.archaeo_overlay
|
||||
|
||||
//have a chance for an artifact to spawn here, but not in animal or plant digsites
|
||||
if(isnull(M.artifact_find) && digsite != 1 && digsite != 2)
|
||||
artifact_spawning_turfs.Add(archeo_turf)
|
||||
|
||||
//create artifact machinery
|
||||
var/num_artifacts_spawn = rand(ARTIFACTSPAWNNUM_LOWER, ARTIFACTSPAWNNUM_UPPER)
|
||||
while(artifact_spawning_turfs.len > num_artifacts_spawn)
|
||||
pick_n_take(artifact_spawning_turfs)
|
||||
|
||||
var/list/artifacts_spawnturf_temp = artifact_spawning_turfs.Copy()
|
||||
while(artifacts_spawnturf_temp.len > 0)
|
||||
var/turf/simulated/mineral/artifact_turf = pop(artifacts_spawnturf_temp)
|
||||
artifact_turf.artifact_find = new()
|
||||
|
||||
//make sure we have some prefixes for the gene sequences
|
||||
if(!genome_prefixes)
|
||||
genome_prefixes = alphabet_uppercase.Copy()
|
||||
if(!genome_prefixes.len)
|
||||
del genome_prefixes
|
||||
genome_prefixes = alphabet_uppercase.Copy()
|
||||
|
||||
//create animal gene sequences
|
||||
while(spawn_types_animal.len && genome_prefixes.len)
|
||||
var/datum/genesequence/new_sequence = new/datum/genesequence()
|
||||
new_sequence.spawned_type_text = pick(spawn_types_animal)
|
||||
new_sequence.spawned_type = text2path(new_sequence.spawned_type_text)
|
||||
spawn_types_animal -= new_sequence.spawned_type_text
|
||||
|
||||
var/prefixletter = pick(genome_prefixes)
|
||||
genome_prefixes -= prefixletter
|
||||
while(new_sequence.full_genome_sequence.len < 7)
|
||||
new_sequence.full_genome_sequence.Add("[prefixletter][pick(alphabet_uppercase)][pick(alphabet_uppercase)][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)]")
|
||||
|
||||
all_animal_genesequences.Add(new_sequence)
|
||||
|
||||
//create plant gene sequences
|
||||
while(spawn_types_plant.len && genome_prefixes.len)
|
||||
var/datum/genesequence/new_sequence = new/datum/genesequence()
|
||||
new_sequence.spawned_type = pick(spawn_types_plant)
|
||||
spawn_types_plant -= new_sequence.spawned_type_text
|
||||
|
||||
var/prefixletter = pick(genome_prefixes)
|
||||
genome_prefixes -= prefixletter
|
||||
while(new_sequence.full_genome_sequence.len < 7)
|
||||
new_sequence.full_genome_sequence.Add("[prefixletter][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)][pick(alphabet_uppercase)][pick(alphabet_uppercase)]")
|
||||
|
||||
all_plant_genesequences.Add(new_sequence)
|
||||
|
||||
#undef XENOARCH_SPAWN_CHANCE
|
||||
#undef DIGSITESIZE_LOWER
|
||||
#undef DIGSITESIZE_UPPER
|
||||
#undef ARTIFACTSPAWNNUM_LOWER
|
||||
#undef ARTIFACTSPAWNNUM_UPPER
|
||||
|
||||
/datum/controller/game_controller
|
||||
var/list/all_animal_genesequences = list()
|
||||
var/list/all_plant_genesequences = list()
|
||||
var/list/genome_prefixes = null
|
||||
var/list/artifact_spawning_turfs = list()
|
||||
var/list/digsite_spawning_turfs = list()
|
||||
|
||||
var/list/spawn_types_animal = list("/mob/living/carbon/slime",\
|
||||
"/mob/living/simple_animal/hostile/alien",\
|
||||
"/mob/living/simple_animal/hostile/alien/drone",\
|
||||
"/mob/living/simple_animal/hostile/alien/sentinel",\
|
||||
"/mob/living/simple_animal/hostile/giant_spider",\
|
||||
"/mob/living/simple_animal/hostile/giant_spider/hunter",\
|
||||
"/mob/living/simple_animal/hostile/giant_spider/nurse",\
|
||||
"/mob/living/simple_animal/hostile/creature",\
|
||||
"/mob/living/simple_animal/hostile/samak",\
|
||||
"/mob/living/simple_animal/hostile/diyaab",\
|
||||
"/mob/living/simple_animal/hostile/shantak",\
|
||||
"/mob/living/simple_animal/tindalos",\
|
||||
"/mob/living/simple_animal/yithian")
|
||||
|
||||
var/list/spawn_types_plant = list("/obj/item/seeds/walkingmushroommycelium",\
|
||||
"/obj/item/seeds/killertomatoseed",\
|
||||
"/obj/item/seeds/shandseed",
|
||||
"/obj/item/seeds/mtearseed",
|
||||
"/obj/item/seeds/thaadra",\
|
||||
"/obj/item/seeds/telriis",\
|
||||
"/obj/item/seeds/jurlmah",\
|
||||
"/obj/item/seeds/amauri",\
|
||||
"/obj/item/seeds/gelthi",\
|
||||
"/obj/item/seeds/vale",\
|
||||
"/obj/item/seeds/surik")
|
||||
|
||||
#define XENOARCH_SPAWN_CHANCE 0.5
|
||||
#define DIGSITESIZE_LOWER 4
|
||||
#define DIGSITESIZE_UPPER 12
|
||||
#define ARTIFACTSPAWNNUM_LOWER 6
|
||||
#define ARTIFACTSPAWNNUM_UPPER 12
|
||||
|
||||
datum/controller/game_controller/proc/SetupXenoarch()
|
||||
//create digsites
|
||||
for(var/turf/simulated/mineral/M in block(locate(1,1,1), locate(world.maxx, world.maxy, world.maxz)))
|
||||
if(isnull(M.geologic_data))
|
||||
M.geologic_data = new/datum/geosample(M)
|
||||
|
||||
if(!prob(XENOARCH_SPAWN_CHANCE))
|
||||
continue
|
||||
|
||||
digsite_spawning_turfs.Add(M)
|
||||
var/digsite = get_random_digsite_type()
|
||||
var/target_digsite_size = rand(DIGSITESIZE_LOWER, DIGSITESIZE_UPPER)
|
||||
var/list/processed_turfs = list()
|
||||
var/list/turfs_to_process = list(M)
|
||||
while(turfs_to_process.len)
|
||||
var/turf/simulated/mineral/archeo_turf = pop(turfs_to_process)
|
||||
|
||||
if(target_digsite_size > 1)
|
||||
var/list/viable_adjacent_turfs = orange(1, archeo_turf)
|
||||
for(var/turf/simulated/mineral/T in orange(1, archeo_turf))
|
||||
if(T.finds)
|
||||
continue
|
||||
if(T in processed_turfs)
|
||||
continue
|
||||
viable_adjacent_turfs.Add(T)
|
||||
|
||||
for(var/turf/simulated/mineral/T in viable_adjacent_turfs)
|
||||
if(prob(target_digsite_size/viable_adjacent_turfs.len))
|
||||
turfs_to_process.Add(T)
|
||||
target_digsite_size -= 1
|
||||
if(target_digsite_size <= 0)
|
||||
break
|
||||
|
||||
processed_turfs.Add(archeo_turf)
|
||||
if(isnull(archeo_turf.finds))
|
||||
archeo_turf.finds = list()
|
||||
if(prob(50))
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,95)))
|
||||
else if(prob(75))
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,45)))
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(55,95)))
|
||||
else
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,30)))
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(35,75)))
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(75,95)))
|
||||
|
||||
//sometimes a find will be close enough to the surface to show
|
||||
var/datum/find/F = archeo_turf.finds[1]
|
||||
if(F.excavation_required <= F.view_range)
|
||||
archeo_turf.archaeo_overlay = "overlay_archaeo[rand(1,3)]"
|
||||
archeo_turf.overlays += archeo_turf.archaeo_overlay
|
||||
|
||||
//have a chance for an artifact to spawn here, but not in animal or plant digsites
|
||||
if(isnull(M.artifact_find) && digsite != 1 && digsite != 2)
|
||||
artifact_spawning_turfs.Add(archeo_turf)
|
||||
|
||||
//create artifact machinery
|
||||
var/num_artifacts_spawn = rand(ARTIFACTSPAWNNUM_LOWER, ARTIFACTSPAWNNUM_UPPER)
|
||||
while(artifact_spawning_turfs.len > num_artifacts_spawn)
|
||||
pick_n_take(artifact_spawning_turfs)
|
||||
|
||||
var/list/artifacts_spawnturf_temp = artifact_spawning_turfs.Copy()
|
||||
while(artifacts_spawnturf_temp.len > 0)
|
||||
var/turf/simulated/mineral/artifact_turf = pop(artifacts_spawnturf_temp)
|
||||
artifact_turf.artifact_find = new()
|
||||
|
||||
//make sure we have some prefixes for the gene sequences
|
||||
if(!genome_prefixes)
|
||||
genome_prefixes = alphabet_uppercase.Copy()
|
||||
if(!genome_prefixes.len)
|
||||
qdel(genome_prefixes)
|
||||
genome_prefixes = alphabet_uppercase.Copy()
|
||||
|
||||
//create animal gene sequences
|
||||
while(spawn_types_animal.len && genome_prefixes.len)
|
||||
var/datum/genesequence/new_sequence = new/datum/genesequence()
|
||||
new_sequence.spawned_type_text = pick(spawn_types_animal)
|
||||
new_sequence.spawned_type = text2path(new_sequence.spawned_type_text)
|
||||
spawn_types_animal -= new_sequence.spawned_type_text
|
||||
|
||||
var/prefixletter = pick(genome_prefixes)
|
||||
genome_prefixes -= prefixletter
|
||||
while(new_sequence.full_genome_sequence.len < 7)
|
||||
new_sequence.full_genome_sequence.Add("[prefixletter][pick(alphabet_uppercase)][pick(alphabet_uppercase)][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)]")
|
||||
|
||||
all_animal_genesequences.Add(new_sequence)
|
||||
|
||||
//create plant gene sequences
|
||||
while(spawn_types_plant.len && genome_prefixes.len)
|
||||
var/datum/genesequence/new_sequence = new/datum/genesequence()
|
||||
new_sequence.spawned_type = pick(spawn_types_plant)
|
||||
spawn_types_plant -= new_sequence.spawned_type_text
|
||||
|
||||
var/prefixletter = pick(genome_prefixes)
|
||||
genome_prefixes -= prefixletter
|
||||
while(new_sequence.full_genome_sequence.len < 7)
|
||||
new_sequence.full_genome_sequence.Add("[prefixletter][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)][pick(alphabet_uppercase)][pick(alphabet_uppercase)]")
|
||||
|
||||
all_plant_genesequences.Add(new_sequence)
|
||||
|
||||
#undef XENOARCH_SPAWN_CHANCE
|
||||
#undef DIGSITESIZE_LOWER
|
||||
#undef DIGSITESIZE_UPPER
|
||||
#undef ARTIFACTSPAWNNUM_LOWER
|
||||
#undef ARTIFACTSPAWNNUM_UPPER
|
||||
|
||||
@@ -190,7 +190,7 @@
|
||||
p = min(p, 100)
|
||||
icon_state = "anodev[round(p,25)]"
|
||||
|
||||
/obj/item/weapon/anodevice/Del()
|
||||
/obj/item/weapon/anodevice/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
..()
|
||||
|
||||
|
||||
@@ -14,9 +14,8 @@
|
||||
if(held_container)
|
||||
user << "\red You must remove the [held_container] first."
|
||||
else
|
||||
user.drop_item(src)
|
||||
held_container = W
|
||||
held_container.loc = src
|
||||
user.drop_from_inventory(held_container, src)
|
||||
user << "\blue You put the [held_container] onto the [src]."
|
||||
var/image/I = image("icon"=W, "layer"=FLOAT_LAYER)
|
||||
underlays += I
|
||||
|
||||
@@ -306,10 +306,10 @@
|
||||
M.weakened = min(M.weakened, 3)
|
||||
|
||||
src.visible_message("\blue \icon[src] [src] deactivates with a gentle shudder.")
|
||||
del(suspension_field)
|
||||
qdel(suspension_field)
|
||||
icon_state = "suspension2"
|
||||
|
||||
/obj/machinery/suspension_gen/Del()
|
||||
/obj/machinery/suspension_gen/Destroy()
|
||||
//safety checks: clear the field and drop anything it's holding
|
||||
deactivate()
|
||||
..()
|
||||
@@ -341,7 +341,7 @@
|
||||
density = 1
|
||||
var/field_type = "chlorine"
|
||||
|
||||
/obj/effect/suspension_field/Del()
|
||||
/obj/effect/suspension_field/Destroy()
|
||||
for(var/obj/I in src)
|
||||
I.loc = src.loc
|
||||
..()
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
/obj/item/device/core_sampler/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/evidencebag))
|
||||
if(num_stored_bags < 10)
|
||||
del(W)
|
||||
qdel(W)
|
||||
num_stored_bags += 1
|
||||
user << "\blue You insert the [W] into the core sampler."
|
||||
else
|
||||
|
||||
@@ -118,11 +118,11 @@
|
||||
if(index <= positive_locations.len)
|
||||
var/datum/depth_scan/D = positive_locations[index]
|
||||
positive_locations.Remove(D)
|
||||
del(D)
|
||||
qdel(D)
|
||||
else
|
||||
//GC will hopefully pick them up before too long
|
||||
positive_locations = list()
|
||||
del(current)
|
||||
qdel(current)
|
||||
else if(href_list["close"])
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=depth_scanner")
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/item/device/beacon_locator/Del()
|
||||
/obj/item/device/beacon_locator/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
..()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user