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Ion Beam Redux
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CHOMPStation2
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95d6752941
commit
317fc95a7e
@@ -49,20 +49,63 @@
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tracer_type = /obj/effect/projectile/tracer/laser_blue
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impact_type = /obj/effect/projectile/impact/laser_blue
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/obj/item/projectile/beam/weaklaser/ion
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damage_type = ELECTROMAG
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light_color = "#00CCFF"
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muzzle_type = /obj/effect/projectile/muzzle/laser_em
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tracer_type = /obj/effect/projectile/tracer/laser_em
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impact_type = /obj/effect/projectile/impact/laser_em
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/obj/item/projectile/beam/smalllaser
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damage = 25
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hud_state = "laser"
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/obj/item/projectile/beam/smalllaser/ion
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damage_type = ELECTROMAG
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light_color = "#00CCFF"
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muzzle_type = /obj/effect/projectile/muzzle/laser_em
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tracer_type = /obj/effect/projectile/tracer/laser_em
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impact_type = /obj/effect/projectile/impact/laser_em
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/obj/item/projectile/beam/burstlaser
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damage = 30
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armor_penetration = 10
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hud_state = "laser"
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/obj/item/projectile/beam/burstlaser/ion
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damage_type = ELECTROMAG
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light_color = "#00CCFF"
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muzzle_type = /obj/effect/projectile/muzzle/laser_em
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tracer_type = /obj/effect/projectile/tracer/laser_em
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impact_type = /obj/effect/projectile/impact/laser_em
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/obj/item/projectile/beam/midlaser
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damage = 40
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armor_penetration = 10
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hud_state = "laser"
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<<<<<<< HEAD
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=======
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/obj/item/projectile/beam/midlaser/ion
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damage_type = ELECTROMAG
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light_color = "#00CCFF"
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muzzle_type = /obj/effect/projectile/muzzle/laser_em
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tracer_type = /obj/effect/projectile/tracer/laser_em
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impact_type = /obj/effect/projectile/impact/laser_em
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/obj/item/projectile/beam/mininglaser
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name = "pulsating laser"
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damage = 10
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armor_penetration = 20
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fire_sound = 'sound/weapons/eluger.ogg'
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excavation_amount = 100
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muzzle_type = /obj/effect/projectile/muzzle/emitter
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tracer_type = /obj/effect/projectile/tracer/emitter
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impact_type = /obj/effect/projectile/impact/emitter
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>>>>>>> da8a583936... Merge pull request #14812 from KillianKirilenko/kk-ionbeams
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/obj/item/projectile/beam/heavylaser
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name = "heavy laser"
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icon_state = "heavylaser"
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@@ -90,6 +133,13 @@
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tracer_type = /obj/effect/projectile/tracer/emitter
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impact_type = /obj/effect/projectile/impact/emitter
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/obj/item/projectile/beam/heavylaser/ion
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damage_type = ELECTROMAG
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light_color = "#00CCFF"
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muzzle_type = /obj/effect/projectile/muzzle/laser_em
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tracer_type = /obj/effect/projectile/tracer/laser_em
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impact_type = /obj/effect/projectile/impact/laser_em
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/obj/item/projectile/beam/heavylaser/cannon
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damage = 80
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armor_penetration = 50
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