diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm
index 4af33338d9..19f851750f 100644
--- a/code/game/machinery/iv_drip.dm
+++ b/code/game/machinery/iv_drip.dm
@@ -137,7 +137,7 @@
set src in view(1)
if(!istype(usr, /mob/living))
- usr << "\red You can't do that."
+ usr << "You can't do that."
return
if(usr.stat)
@@ -154,13 +154,13 @@
if(beaker)
if(beaker.reagents && beaker.reagents.reagent_list.len)
- usr << "\blue Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid."
+ usr << "Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid."
else
- usr << "\blue Attached is an empty [beaker]."
+ usr << "Attached is an empty [beaker]."
else
- usr << "\blue No chemicals are attached."
+ usr << "No chemicals are attached."
- usr << "\blue [attached ? attached : "No one"] is attached."
+ usr << "[attached ? attached : "No one"] is attached."
/obj/machinery/iv_drip/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(height && istype(mover) && mover.checkpass(PASSTABLE)) //allow bullets, beams, thrown objects, mice, drones, and the like through.