From 31b2ce9cf7e77d4749b60310e8a1680098e9dc95 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Tue, 26 May 2015 23:07:21 -0400 Subject: [PATCH] IV stand span classes --- code/game/machinery/iv_drip.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm index 4af33338d9..19f851750f 100644 --- a/code/game/machinery/iv_drip.dm +++ b/code/game/machinery/iv_drip.dm @@ -137,7 +137,7 @@ set src in view(1) if(!istype(usr, /mob/living)) - usr << "\red You can't do that." + usr << "You can't do that." return if(usr.stat) @@ -154,13 +154,13 @@ if(beaker) if(beaker.reagents && beaker.reagents.reagent_list.len) - usr << "\blue Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid." + usr << "Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid." else - usr << "\blue Attached is an empty [beaker]." + usr << "Attached is an empty [beaker]." else - usr << "\blue No chemicals are attached." + usr << "No chemicals are attached." - usr << "\blue [attached ? attached : "No one"] is attached." + usr << "[attached ? attached : "No one"] is attached." /obj/machinery/iv_drip/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(height && istype(mover) && mover.checkpass(PASSTABLE)) //allow bullets, beams, thrown objects, mice, drones, and the like through.