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Fixed up weird sound-playing by simple animals, changed all simple animal attack strings to past tense so they gel with other harm intent actions. Readded simple_animal eating food, tested everything.
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@@ -34,7 +34,7 @@
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maxHealth = 20
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melee_damage_lower = 4
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melee_damage_upper = 8
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attacktext = "hits"
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attacktext = "hit"
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attack_sound = 'sound/weapons/genhit1.ogg'
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var/obj/effect/blob/factory/factory = null
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faction = "blob"
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