Numerous small Teshari fixes.

This commit is contained in:
Zuhayr
2016-02-07 17:12:21 +10:30
parent 18e231eefb
commit 3239ed23b5
5 changed files with 27 additions and 38 deletions

View File

@@ -189,37 +189,6 @@
update_clothing_icon()
///////////////////////////////////////////////////////////////////////
//Glasses
/*
SEE_SELF // can see self, no matter what
SEE_MOBS // can see all mobs, no matter what
SEE_OBJS // can see all objs, no matter what
SEE_TURFS // can see all turfs (and areas), no matter what
SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are
// in a lit area (via pixel_x,y or smooth movement), can see those pixels
BLIND // can't see anything
/obj/item/clothing/glasses
name = "glasses"
icon = 'icons/obj/clothing/glasses.dmi'
w_class = 2.0
body_parts_covered = EYES
slot_flags = SLOT_EYES
var/vision_flags = 0
var/darkness_view = 0//Base human is 2
var/see_invisible = -1
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Teshari" = 'icons/mob/species/seromi/eyes.dmi',
)
/obj/item/clothing/glasses/update_clothing_icon()
if (ismob(src.loc))
var/mob/M = src.loc
M.update_inv_glasses()
*/
///////////////////////////////////////////////////////////////////////
//Gloves
/obj/item/clothing/gloves
name = "gloves"
@@ -584,7 +553,7 @@ BLIND // can't see anything
else
rolled_down = -1
if(H) update_clothing_icon()
/obj/item/clothing/under/proc/update_rollsleeves_status()
var/mob/living/carbon/human/H
if(istype(src.loc, /mob/living/carbon/human))
@@ -767,7 +736,7 @@ BLIND // can't see anything
item_state_slots[slot_w_uniform_str] = "[worn_state]"
usr << "<span class='notice'>You roll up your [src].</span>"
update_clothing_icon()
/obj/item/clothing/under/verb/rollsleeves()
set name = "Roll Up Sleeves"
set category = "Object"

View File

@@ -1,3 +1,15 @@
///////////////////////////////////////////////////////////////////////
//Glasses
/*
SEE_SELF // can see self, no matter what
SEE_MOBS // can see all mobs, no matter what
SEE_OBJS // can see all objs, no matter what
SEE_TURFS // can see all turfs (and areas), no matter what
SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are
// in a lit area (via pixel_x,y or smooth movement), can see those pixels
BLIND // can't see anything
*/
///////////////////////////////////////////////////////////////////////
/obj/item/clothing/glasses
name = "glasses"
@@ -13,7 +25,12 @@
var/active = 1
var/activation_sound = 'sound/items/goggles_charge.ogg'
var/obj/screen/overlay = null
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Teshari" = 'icons/mob/species/seromi/eyes.dmi'
)
/obj/item/clothing/glasses/update_clothing_icon()
if (ismob(src.loc))
var/mob/M = src.loc
@@ -89,7 +106,7 @@
item_state = "eyepatch"
body_parts_covered = 0
var/eye = null
/obj/item/clothing/glasses/eyepatch/verb/switcheye()
set name = "Switch Eyepatch"
set category = "Object"

View File

@@ -111,3 +111,7 @@
return SEE_SELF|SEE_MOBS
else
return SEE_SELF
/datum/species/teshari/equip_survival_gear(var/mob/living/carbon/human/H)
..()
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes)