Numerous small Teshari fixes.

This commit is contained in:
Zuhayr
2016-02-07 17:12:21 +10:30
parent 18e231eefb
commit 3239ed23b5
5 changed files with 27 additions and 38 deletions

View File

@@ -7,14 +7,13 @@
matter = list(DEFAULT_WALL_MATERIAL = 75)
subspace_transmission = 1
canhear_range = 0 // can't hear headsets from very far away
slot_flags = SLOT_EARS
sprite_sheets = list("Teshari" = 'icons/mob/species/seromi/ears.dmi')
var/translate_binary = 0
var/translate_hive = 0
var/obj/item/device/encryptionkey/keyslot1 = null
var/obj/item/device/encryptionkey/keyslot2 = null
// maxf = 1489
var/ks1type = /obj/item/device/encryptionkey
var/ks2type = null

View File

@@ -189,37 +189,6 @@
update_clothing_icon()
///////////////////////////////////////////////////////////////////////
//Glasses
/*
SEE_SELF // can see self, no matter what
SEE_MOBS // can see all mobs, no matter what
SEE_OBJS // can see all objs, no matter what
SEE_TURFS // can see all turfs (and areas), no matter what
SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are
// in a lit area (via pixel_x,y or smooth movement), can see those pixels
BLIND // can't see anything
/obj/item/clothing/glasses
name = "glasses"
icon = 'icons/obj/clothing/glasses.dmi'
w_class = 2.0
body_parts_covered = EYES
slot_flags = SLOT_EYES
var/vision_flags = 0
var/darkness_view = 0//Base human is 2
var/see_invisible = -1
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Teshari" = 'icons/mob/species/seromi/eyes.dmi',
)
/obj/item/clothing/glasses/update_clothing_icon()
if (ismob(src.loc))
var/mob/M = src.loc
M.update_inv_glasses()
*/
///////////////////////////////////////////////////////////////////////
//Gloves
/obj/item/clothing/gloves
name = "gloves"

View File

@@ -1,3 +1,15 @@
///////////////////////////////////////////////////////////////////////
//Glasses
/*
SEE_SELF // can see self, no matter what
SEE_MOBS // can see all mobs, no matter what
SEE_OBJS // can see all objs, no matter what
SEE_TURFS // can see all turfs (and areas), no matter what
SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are
// in a lit area (via pixel_x,y or smooth movement), can see those pixels
BLIND // can't see anything
*/
///////////////////////////////////////////////////////////////////////
/obj/item/clothing/glasses
name = "glasses"
@@ -14,6 +26,11 @@
var/activation_sound = 'sound/items/goggles_charge.ogg'
var/obj/screen/overlay = null
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Teshari" = 'icons/mob/species/seromi/eyes.dmi'
)
/obj/item/clothing/glasses/update_clothing_icon()
if (ismob(src.loc))
var/mob/M = src.loc

View File

@@ -111,3 +111,7 @@
return SEE_SELF|SEE_MOBS
else
return SEE_SELF
/datum/species/teshari/equip_survival_gear(var/mob/living/carbon/human/H)
..()
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes)

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