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[READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work
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@@ -1,5 +1,5 @@
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/obj/structure/table/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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/obj/structure/table/CanPass(atom/movable/mover, turf/target, height, air_group)
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if(air_group || (height==0)) return 1
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if(istype(mover,/obj/item/projectile))
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return (check_cover(mover,target))
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