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- Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move() restrictions, but calls Exited() and Entered() - var/emagged moved to /obj/machinery class - anyprob() helper proc. - Mecha internal damage vars encapsulated. - Mech Fabricators now require robotics ID to operate. Emag removes this restriction. - Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules. - Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents. - Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor. - Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work. - You should be able to send messages to exosuit operators using Exosuit Control Console - Gygax armour and module capacity nerfed. - Exosuit weapon recharge time raised. - Bugfix: EMP actually drains exosuit cell and damages it git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2780 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -29,7 +29,7 @@
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return 0
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setEffects(aeffectin,aeffectout)
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setForceTeleport(afteleport)
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setSounds(asoundin)
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setSounds(asoundin,asoundout)
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return 1
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//must succeed
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@@ -108,9 +108,7 @@
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playSpecials(curturf,effectin,soundin)
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if(force_teleport)
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teleatom.loc.Exited(teleatom)
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teleatom.loc = destturf
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teleatom.loc.Entered(teleatom)
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teleatom.forceMove(destturf)
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playSpecials(destturf,effectout,soundout)
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else
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if(teleatom.Move(destturf))
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