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Gives changeNextMove() a better name, default define
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@@ -157,7 +157,7 @@
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attackby(var/obj/item/weapon/W, var/mob/user)
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user.changeNextMove(8)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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src.visible_message("<span class='danger'>The [src.name] has been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
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var/damage = 0
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