* adding a 'rejuvinate' function to organs that fixes all types of damage

* adding a 'restore_all_organs' function to living creatures
* adding a 'restore_blood_loss' function to humans
* fixing changeling stasis power to heal organ and blood damage
* fixing adming rejuvinate verb to fix organ and blood damage
This commit is contained in:
jack-fractal
2013-10-11 12:39:54 -04:00
parent 973dc25fda
commit 32c3f27675
6 changed files with 1104 additions and 989 deletions
+25 -2
View File
@@ -181,8 +181,31 @@
var/result = update_icon()
return result
/*
This function completely restores a damaged organ to perfect condition.
*/
/datum/organ/external/proc/rejuvenate()
damage_state = "00"
status = 0
perma_injury = 0
brute_dam = 0
burn_dam = 0
// handle internal organs
for(var/datum/organ/internal/current_organ in internal_organs)
current_organ.rejuvenate()
// remove embedded objects and drop them on the floor
for(var/obj/implanted_object in implants)
if(!istype(implanted_object,/obj/item/weapon/implant)) // We don't want to remove REAL implants. Just shrapnel etc.
implanted_object.loc = owner.loc
implants -= implanted_object
owner.updatehealth()
update_icon()
/datum/organ/external/proc/createwound(var/type = CUT, var/damage)
if(damage == 0) return
+3
View File
@@ -11,6 +11,9 @@
var/min_broken_damage = 30
var/parent_organ = "chest"
/datum/organ/internal/proc/rejuvenate()
damage=0
/datum/organ/internal/proc/is_bruised()
return damage >= min_bruised_damage