Adds scaling to character previews!

-How cool is that?!
-Also centers the icons so they don't push each other out of frame.
This commit is contained in:
Verkister
2017-11-04 13:52:22 +02:00
parent a729dbe798
commit 32dd9c4e0d
2 changed files with 8 additions and 5 deletions
+8 -5
View File
@@ -6,19 +6,22 @@
dress_preview_mob(mannequin)
var/icon/bgstate = pick("000", "FFF", "steel", "white", "plating", "reinforced")
preview_icon = icon('icons/effects/128x48_vr.dmi', bgstate)
preview_icon.Scale(64+64, 16+32)
preview_icon = icon('icons/effects/128x72_vr.dmi', bgstate)
preview_icon.Scale(128, 72)
mannequin.dir = NORTH
var/icon/stamp = getFlatIcon(mannequin)
preview_icon.Blend(stamp, ICON_OVERLAY, 49, 9)
stamp.Scale(stamp.Width()*size_multiplier,stamp.Height()*size_multiplier)
preview_icon.Blend(stamp, ICON_OVERLAY, 67-stamp.Width()/2, 4)
mannequin.dir = WEST
stamp = getFlatIcon(mannequin)
preview_icon.Blend(stamp, ICON_OVERLAY, 1, 9)
stamp.Scale(stamp.Width()*size_multiplier,stamp.Height()*size_multiplier)
preview_icon.Blend(stamp, ICON_OVERLAY, 17-stamp.Width()/2, 4)
mannequin.dir = SOUTH
stamp = getFlatIcon(mannequin)
preview_icon.Blend(stamp, ICON_OVERLAY, 83, 9)
stamp.Scale(stamp.Width()*size_multiplier,stamp.Height()*size_multiplier)
preview_icon.Blend(stamp, ICON_OVERLAY, 99-stamp.Width()/2, 4)
preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.