Finally added department satchels to the game!

-Any instance where dept backpacks would spawn would have a 50% chance of spawning a dept satchel instead
-brown satchels have been replaced with grey ones, although the classic brown ones are still available in the luxury dorms
-Satchels have in-hands now, so you can't run around with backpacks full of bombs unnoticed anymore

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4079 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
ericgfwong@hotmail.com
2012-07-15 19:55:53 +00:00
parent 1b80e0747d
commit 32fc346acd
15 changed files with 60 additions and 27 deletions

View File

@@ -2,6 +2,7 @@
name = "backpack"
desc = "You wear this on your back and put items into it."
icon_state = "backpack"
item_state = "backpack"
w_class = 4.0
flags = FPRINT|TABLEPASS
slot_flags = SLOT_BACK //ERROOOOO
@@ -108,6 +109,7 @@
name = "satchel"
desc = "It's a very robust satchel to wear on your back."
icon_state = "satchel"
item_state = "backpack"
/obj/item/weapon/storage/backpack/satchel/withwallet
New()
@@ -125,11 +127,13 @@
name = "industrial satchel"
desc = "A tough satchel with extra pockets."
icon_state = "satchel-eng"
item_state = "engiepack"
/obj/item/weapon/storage/backpack/satchel_med
name = "medical satchel"
desc = "A sterile satchel used in medical departments."
icon_state = "satchel-med"
item_state = "medicalpack"
/obj/item/weapon/storage/backpack/satchel_vir
name = "virologist satchel"
@@ -155,6 +159,7 @@
name = "security satchel"
desc = "A robust satchel for security related needs."
icon_state = "satchel-sec"
item_state = "securitypack"
/obj/item/weapon/storage/backpack/satchel_hyd
name = "hydroponics satchel"

View File

@@ -14,7 +14,7 @@
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back)
H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
H.equip_if_possible(new /obj/item/clothing/under/rank/captain(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/device/pda/captain(H), H.slot_belt)
@@ -51,7 +51,7 @@
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/heads/hop(H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back)
H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
H.equip_if_possible(new /obj/item/clothing/under/rank/head_of_personnel(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes)

View File

@@ -13,7 +13,7 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/clothing/suit/armor/vest(H), H.slot_wear_suit)
H.equip_if_possible(new /obj/item/clothing/under/rank/bartender(H), H.slot_w_uniform)
@@ -144,7 +144,7 @@
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/headset_mine (H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_eng(H), H.slot_back)
H.equip_if_possible(new /obj/item/device/pda/shaftminer(H), H.slot_belt)
H.equip_if_possible(new /obj/item/clothing/under/rank/miner(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
@@ -205,7 +205,7 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/mime(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/mime(H), H.slot_belt)
@@ -287,7 +287,7 @@ var/global/lawyer = 0//Checks for another lawyer
equip(var/mob/living/carbon/human/H)
if(!H) return 0
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back)
if(!lawyer)
lawyer = 1
H.equip_if_possible(new /obj/item/clothing/under/lawyer/bluesuit(H), H.slot_w_uniform)

View File

@@ -14,7 +14,7 @@
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/heads/ce(H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_eng(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/rank/chief_engineer(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/device/pda/heads/ce(H), H.slot_l_store)
H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes)
@@ -47,7 +47,7 @@
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/headset_eng(H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_eng(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/rank/engineer(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/orange(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_belt)
@@ -77,7 +77,7 @@
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/headset_eng(H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/rank/atmospheric_technician(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/atmos(H), H.slot_l_store)
@@ -104,7 +104,7 @@
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/headset_rob(H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/rank/roboticist(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/roboticist(H), H.slot_belt)

View File

@@ -14,7 +14,7 @@
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/heads/cmo(H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_med(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/rank/chief_medical_officer(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/heads/cmo(H), H.slot_belt)
@@ -44,7 +44,7 @@
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/headset_med(H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_med(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/rank/medical(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/white(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/medical(H), H.slot_belt)
@@ -120,7 +120,7 @@
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/headset_med(H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_med(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/rank/virologist(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/device/pda/medical(H), H.slot_belt)
H.equip_if_possible(new /obj/item/clothing/mask/surgical(H), H.slot_wear_mask)

View File

@@ -13,7 +13,7 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/security (H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_sec(H), H.slot_back)
H.equip_if_possible(new /obj/item/device/radio/headset/heads/hos(H), H.slot_ears)
H.equip_if_possible(new /obj/item/clothing/under/rank/head_of_security(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/jackboots(H), H.slot_shoes)
@@ -52,7 +52,7 @@
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/headset_sec(H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/security(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_sec(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/rank/warden(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/jackboots(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/warden(H), H.slot_belt)
@@ -90,7 +90,7 @@
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/headset_sec(H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/det(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/detective(H), H.slot_belt)
@@ -136,7 +136,7 @@
if(!H) return 0
H.equip_if_possible(new /obj/item/device/radio/headset/headset_sec(H), H.slot_ears)
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/security(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_sec(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/rank/security(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/jackboots(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/security(H), H.slot_belt)

View File

@@ -317,7 +317,7 @@ var/global/datum/controller/occupations/job_master
H.equip_if_possible(BPK, H.slot_back,1)
if(H.backbag == 3)
var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel(H)
var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel_norm(H)
new /obj/item/weapon/storage/box/survival(BPK)
H.equip_if_possible(BPK, H.slot_back,1)

View File

@@ -12,7 +12,10 @@
New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/blueprints(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/head/hardhat/white(src)
@@ -97,7 +100,10 @@
New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/clothing/under/rank/engineer(src)
new /obj/item/clothing/shoes/orange(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)

View File

@@ -64,7 +64,10 @@
New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/medic(src)
else
new /obj/item/weapon/storage/backpack/satchel_med(src)
new /obj/item/clothing/under/rank/nursesuit (src)
new /obj/item/clothing/head/nursehat (src)
switch(pick("blue", "green", "purple"))
@@ -104,6 +107,10 @@
New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/medic(src)
else
new /obj/item/weapon/storage/backpack/satchel_med(src)
new /obj/item/clothing/suit/bio_suit/cmo(src)
new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)

View File

@@ -4,7 +4,10 @@
/obj/structure/closet/secure_closet/personal/New()
..()
spawn(2)
new /obj/item/weapon/storage/backpack( src )
if(prob(50))
new /obj/item/weapon/storage/backpack(src)
else
new /obj/item/weapon/storage/backpack/satchel_norm(src)
new /obj/item/device/radio/headset( src )
return

View File

@@ -67,7 +67,10 @@
New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/security(src)
else
new /obj/item/weapon/storage/backpack/satchel_sec(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/under/jensen(src)
new /obj/item/clothing/suit/armor/hos/jensen(src)
@@ -100,7 +103,10 @@
New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/security(src)
else
new /obj/item/weapon/storage/backpack/satchel_sec(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/under/rank/warden(src)
new /obj/item/clothing/suit/armor/vest/warden(src)
@@ -130,7 +136,10 @@
New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/security(src)
else
new /obj/item/weapon/storage/backpack/satchel_sec(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet(src)
// new /obj/item/weapon/cartridge/security(src)

View File

@@ -22,7 +22,10 @@
/obj/structure/closet/secure_closet/miner/New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/device/radio/headset/headset_mine(src)
new /obj/item/clothing/under/rank/miner(src)
new /obj/item/clothing/gloves/black(src)

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@@ -7014,7 +7014,7 @@
"cET" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"cEU" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"cEV" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"cEW" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station)
"cEW" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/storage/backpack/satchel,/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station)
"cEX" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station)
"cEY" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station)
"cEZ" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station)