diff --git a/code/ZAS/Airflow.dm b/code/ZAS/Airflow.dm index 55e2021c1a..67ace07fe2 100644 --- a/code/ZAS/Airflow.dm +++ b/code/ZAS/Airflow.dm @@ -224,8 +224,9 @@ mob/living/carbon/human/airflow_hit(atom/A) // for(var/mob/M in hearers(src)) // M.show_message("\red [src] slams into [A]!",1,"\red You hear a loud slam!",2) playsound(src.loc, "punch", 25, 1, -1) - loc:add_blood(src) - bloody_body(src) + if (prob(33)) + loc:add_blood(src) + bloody_body(src) var/b_loss = airflow_speed * vsc.airflow_damage var/blocked = run_armor_check("head","melee")