Lowers the dislocate chance and damage from disarm intent hits

This commit is contained in:
Anewbe
2016-10-16 21:47:42 -05:00
parent e01fe44587
commit 33b00b8762

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@@ -199,13 +199,13 @@ emp_act
// Handle striking to cripple.
if(user.a_intent == I_DISARM)
effective_force *= 0.66 //reduced effective force...
effective_force *= 0.5 //reduced effective force...
if(!..(I, user, effective_force, blocked, hit_zone))
return 0
//set the dislocate mult less than the effective force mult so that
//dislocating limbs on disarm is a bit easier than breaking limbs on harm
attack_joint(affecting, I, effective_force, 0.5, blocked) //...but can dislocate joints
attack_joint(affecting, I, effective_force, 0.75, blocked) //...but can dislocate joints
else if(!..())
return 0