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Lowers the dislocate chance and damage from disarm intent hits
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@@ -199,13 +199,13 @@ emp_act
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// Handle striking to cripple.
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if(user.a_intent == I_DISARM)
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effective_force *= 0.66 //reduced effective force...
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effective_force *= 0.5 //reduced effective force...
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if(!..(I, user, effective_force, blocked, hit_zone))
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return 0
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//set the dislocate mult less than the effective force mult so that
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//dislocating limbs on disarm is a bit easier than breaking limbs on harm
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attack_joint(affecting, I, effective_force, 0.5, blocked) //...but can dislocate joints
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attack_joint(affecting, I, effective_force, 0.75, blocked) //...but can dislocate joints
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else if(!..())
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return 0
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