diff --git a/code/datums/supplypacks/medical.dm b/code/datums/supplypacks/medical.dm index e7b29fd8d9..13a69cfc1a 100644 --- a/code/datums/supplypacks/medical.dm +++ b/code/datums/supplypacks/medical.dm @@ -66,6 +66,27 @@ containername = "Surgery crate" access = access_medical +/datum/supply_packs/med/deathalarm + name = "Death Alarm crate" + contains = list( + /obj/item/weapon/storage/box/cdeathalarm_kit, + /obj/item/weapon/storage/box/cdeathalarm_kit + ) + cost = 40 + containertype = "/obj/structure/closet/crate/secure" + containername = "Death Alarm crate" + access = access_medical + +/datum/supply_packs/med/clotting + name = "Clotting Medicine crate" + contains = list( + /obj/item/weapon/storage/firstaid/clotting + ) + cost = 40 + containertype = "/obj/structure/closet/crate/secure" + containername = "Clotting Medicine crate" + access = access_medical + /datum/supply_packs/med/sterile name = "Sterile equipment crate" contains = list( diff --git a/code/datums/uplink/medical.dm b/code/datums/uplink/medical.dm index 381221127d..eab9d9cd02 100644 --- a/code/datums/uplink/medical.dm +++ b/code/datums/uplink/medical.dm @@ -19,6 +19,16 @@ item_cost = 5 path = /obj/item/weapon/storage/box/ambrosia +/datum/uplink_item/item/medical/clotting + name = "Clotting Medicine injector" + item_cost = 10 + path = /obj/item/weapon/reagent_containers/hypospray/autoinjector/clotting + +/datum/uplink_item/item/medical/bonemeds + name = "Bone Repair injector" + item_cost = 10 + path = /obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed + /datum/uplink_item/item/medical/ambrosiadeusseeds name = "Box of 7x ambrosia deus seed packets" item_cost = 10 diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index da165448da..75ba732950 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -305,7 +305,7 @@ if(subject.isSynthetic()) scantemp = "Error: Majority of subject is non-organic." return - if (subject.suiciding == 1) + if (subject.suiciding) scantemp = "Error: Subject's brain is not responding to scanning stimuli." return if ((!subject.ckey) || (!subject.client)) diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index c3ddb4fb39..6554e80f8b 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -452,23 +452,27 @@ the implant may become unstable and either pre-maturely inject the subject or si var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/heads/captain(null) if(istype(t, /area/syndicate_station) || istype(t, /area/syndicate_mothership) || istype(t, /area/shuttle/syndicate_elite) ) //give the syndies a bit of stealth - a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "Security") - a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "Medical") + a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "General") +// a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "Security") +// a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "Medical") else - a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Security") - a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Medical") + a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "General") +// a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Security") +// a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Medical") qdel(a) processing_objects.Remove(src) if ("emp") var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/heads/captain(null) var/name = prob(50) ? t.name : pick(teleportlocs) - a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "Security") - a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "Medical") + a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "General") +// a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "Security") +// a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "Medical") qdel(a) else var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/heads/captain(null) - a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Security") - a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Medical") + a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "General") +// a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Security") +// a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Medical") qdel(a) processing_objects.Remove(src) diff --git a/code/game/objects/items/weapons/storage/firstaid.dm b/code/game/objects/items/weapons/storage/firstaid.dm index 1c77e1f6cb..61a9a99f96 100644 --- a/code/game/objects/items/weapons/storage/firstaid.dm +++ b/code/game/objects/items/weapons/storage/firstaid.dm @@ -126,6 +126,7 @@ new /obj/item/weapon/storage/pill_bottle/dylovene(src) new /obj/item/weapon/storage/pill_bottle/tramadol(src) new /obj/item/weapon/storage/pill_bottle/spaceacillin(src) + new /obj/item/weapon/reagent_containers/hypospray/autoinjector/clotting(src) new /obj/item/stack/medical/splint(src) return @@ -150,6 +151,19 @@ new /obj/item/stack/medical/advanced/bruise_pack(src) return +/obj/item/weapon/storage/firstaid/clotting + name = "clotting kit" + desc = "Contains chemicals to stop bleeding." + max_storage_space = ITEMSIZE_COST_SMALL * 7 + +/obj/item/weapon/storage/firstaid/clotting/New() + ..() + if (empty) + return + for(var/i = 1 to 8) + new /obj/item/weapon/reagent_containers/hypospray/autoinjector/clotting(src) + return + /* * Pill Bottles */ diff --git a/code/game/turfs/simulated.dm b/code/game/turfs/simulated.dm index 08da1a66dd..25ad0ce9cd 100644 --- a/code/game/turfs/simulated.dm +++ b/code/game/turfs/simulated.dm @@ -178,3 +178,5 @@ this.blood_DNA["UNKNOWN BLOOD"] = "X*" else if( istype(M, /mob/living/silicon/robot )) new /obj/effect/decal/cleanable/blood/oil(src) + else if(ishuman(M)) + add_blood(M) \ No newline at end of file diff --git a/code/game/verbs/suicide.dm b/code/game/verbs/suicide.dm index 874b6f3998..ec84ee4232 100644 --- a/code/game/verbs/suicide.dm +++ b/code/game/verbs/suicide.dm @@ -26,7 +26,7 @@ if(!canmove || restrained()) //just while I finish up the new 'fun' suiciding verb. This is to prevent metagaming via suicide src << "You can't commit suicide whilst restrained! ((You can type Ghost instead however.))" return - suiciding = 1 + suiciding = 15 does_not_breathe = 0 //Prevents ling-suicide zombies, or something var/obj/item/held_item = get_active_hand() if(held_item) @@ -73,10 +73,16 @@ return log_and_message_admins("[key_name(src)] commited suicide") - viewers(src) << pick("[src] is attempting to bite \his tongue off! It looks like \he's trying to commit suicide.", \ + + var/suicidemsg + suicidemsg = pick("[src] is attempting to bite \his tongue off! It looks like \he's trying to commit suicide.", \ "[src] is jamming \his thumbs into \his eye sockets! It looks like \he's trying to commit suicide.", \ "[src] is twisting \his own neck! It looks like \he's trying to commit suicide.", \ "[src] is holding \his breath! It looks like \he's trying to commit suicide.") + if(isSynthetic()) + suicidemsg = "[src] is attempting to switch \his power off! It looks like \he's trying to commit suicide." + visible_message(suicidemsg) + adjustOxyLoss(max(175 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() @@ -172,7 +178,7 @@ var/confirm = alert("Are you sure you want to commit suicide?", "Confirm Suicide", "Yes", "No") if(confirm == "Yes") - suiciding = 1 + suiciding = 30 setOxyLoss(100) adjustBruteLoss(100 - getBruteLoss()) setToxLoss(100) diff --git a/code/modules/clothing/spacesuits/rig/modules/utility.dm b/code/modules/clothing/spacesuits/rig/modules/utility.dm index bcd8163853..820543f082 100644 --- a/code/modules/clothing/spacesuits/rig/modules/utility.dm +++ b/code/modules/clothing/spacesuits/rig/modules/utility.dm @@ -157,6 +157,7 @@ list("antibiotics", "spaceacillin", 0, 20), list("antitoxins", "anti_toxin", 0, 20), list("nutrients", "glucose", 0, 80), + list("clotting agent", "myelamine", 0, 80), list("hyronalin", "hyronalin", 0, 20), list("radium", "radium", 0, 20) ) @@ -246,6 +247,7 @@ list("hyperzine", "hyperzine", 0, 30), list("oxycodone", "oxycodone", 0, 30), list("nutrients", "glucose", 0, 80), + list("clotting agent", "myelamine", 0, 80) ) interface_name = "combat chem dispenser" @@ -263,6 +265,20 @@ interface_name = "mounted chem injector" interface_desc = "Dispenses loaded chemicals via an arm-mounted injector." +/obj/item/rig_module/chem_dispenser/injector/advanced + + charges = list( + list("tricordrazine", "tricordrazine", 0, 80), + list("tramadol", "tramadol", 0, 80), + list("dexalin plus", "dexalinp", 0, 80), + list("antibiotics", "spaceacillin", 0, 80), + list("antitoxins", "anti_toxin", 0, 80), + list("nutrients", "glucose", 0, 80), + list("hyronalin", "hyronalin", 0, 80), + list("radium", "radium", 0, 80), + list("clotting agent", "myelamine", 0, 80) + ) + /obj/item/rig_module/voice name = "hardsuit voice synthesiser" diff --git a/code/modules/clothing/spacesuits/rig/suits/ert.dm b/code/modules/clothing/spacesuits/rig/suits/ert.dm index 8b13a57c8d..5d0dd4cb8f 100644 --- a/code/modules/clothing/spacesuits/rig/suits/ert.dm +++ b/code/modules/clothing/spacesuits/rig/suits/ert.dm @@ -49,7 +49,7 @@ /obj/item/rig_module/ai_container, /obj/item/rig_module/maneuvering_jets, /obj/item/rig_module/device/healthscanner, - /obj/item/rig_module/chem_dispenser/injector + /obj/item/rig_module/chem_dispenser/injector/advanced ) /obj/item/weapon/rig/ert/security diff --git a/code/modules/food/recipes_microwave.dm b/code/modules/food/recipes_microwave.dm index 3d63261a95..756aab62e4 100644 --- a/code/modules/food/recipes_microwave.dm +++ b/code/modules/food/recipes_microwave.dm @@ -105,7 +105,7 @@ I said no! /datum/recipe/xenoburger items = list( /obj/item/weapon/reagent_containers/food/snacks/bun, - /obj/item/weapon/reagent_containers/food/snacks/xenomeat + /obj/item/weapon/reagent_containers/food/snacks/spidermeat // /obj/item/weapon/reagent_containers/food/snacks/xenomeat ) result = /obj/item/weapon/reagent_containers/food/snacks/xenoburger @@ -224,9 +224,9 @@ I said no! /obj/item/weapon/reagent_containers/food/snacks/dough, /obj/item/weapon/reagent_containers/food/snacks/dough, /obj/item/weapon/reagent_containers/food/snacks/dough, - /obj/item/weapon/reagent_containers/food/snacks/xenomeat, - /obj/item/weapon/reagent_containers/food/snacks/xenomeat, - /obj/item/weapon/reagent_containers/food/snacks/xenomeat, + /obj/item/weapon/reagent_containers/food/snacks/spidermeat, //xenomeat, + /obj/item/weapon/reagent_containers/food/snacks/spidermeat, //xenomeat, + /obj/item/weapon/reagent_containers/food/snacks/spidermeat, //xenomeat, /obj/item/weapon/reagent_containers/food/snacks/cheesewedge, /obj/item/weapon/reagent_containers/food/snacks/cheesewedge, /obj/item/weapon/reagent_containers/food/snacks/cheesewedge, diff --git a/code/modules/mob/living/carbon/brain/life.dm b/code/modules/mob/living/carbon/brain/life.dm index cb889b570f..3f41f21ce5 100644 --- a/code/modules/mob/living/carbon/brain/life.dm +++ b/code/modules/mob/living/carbon/brain/life.dm @@ -71,15 +71,11 @@ /mob/living/carbon/brain/handle_chemicals_in_body() chem_effects.Cut() - analgesic = 0 if(touching) touching.metabolize() if(ingested) ingested.metabolize() if(bloodstr) bloodstr.metabolize() - if(CE_PAINKILLER in chem_effects) - analgesic = chem_effects[CE_PAINKILLER] - confused = max(0, confused - 1) // decrement dizziness counter, clamped to 0 if(resting) diff --git a/code/modules/mob/living/carbon/carbon_defines.dm b/code/modules/mob/living/carbon/carbon_defines.dm index d6deb9b964..532b2daa7c 100644 --- a/code/modules/mob/living/carbon/carbon_defines.dm +++ b/code/modules/mob/living/carbon/carbon_defines.dm @@ -7,8 +7,7 @@ var/last_eating = 0 //Not sure what this does... I found it hidden in food.dm var/life_tick = 0 // The amount of life ticks that have processed on this mob. - var/analgesic = 0 // when this is set, the mob isn't affected by shock or pain - // life should decrease this by 1 every tick + // total amount of wounds on mob, used to spread out healing and the like over all wounds var/number_wounds = 0 var/obj/item/handcuffed = null //Whether or not the mob is handcuffed diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index fb18cd2df2..8325cc3dfe 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1050,7 +1050,7 @@ "A spike of pain jolts your [organ.name] as you bump [O] inside.", \ "Your movement jostles [O] in your [organ.name] painfully.", \ "Your movement jostles [O] in your [organ.name] painfully.") - src << msg + custom_pain(msg, 40) organ.take_damage(rand(1,3), 0, 0) if(!(organ.robotic >= ORGAN_ROBOT) && (should_have_organ(O_HEART))) //There is no blood in protheses. diff --git a/code/modules/mob/living/carbon/human/human_organs.dm b/code/modules/mob/living/carbon/human/human_organs.dm index 0338876627..3b12431cab 100644 --- a/code/modules/mob/living/carbon/human/human_organs.dm +++ b/code/modules/mob/living/carbon/human/human_organs.dm @@ -56,7 +56,7 @@ if (!lying && !buckled && world.time - l_move_time < 15) //Moving around with fractured ribs won't do you any good - if (prob(10) && !stat && can_feel_pain() && analgesic < 50 && E.is_broken() && E.internal_organs.len) + if (prob(10) && !stat && can_feel_pain() && chem_effects[CE_PAINKILLER] < 50 && E.is_broken() && E.internal_organs.len) custom_pain("Pain jolts through your broken [E.encased ? E.encased : E.name], staggering you!", 50) drop_item(loc) Stun(2) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 014ba7eb0d..7ecf8cd8ef 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -186,7 +186,7 @@ var/rn = rand(0, 200) if(getBrainLoss() >= 5) if(0 <= rn && rn <= 3) - custom_pain("Your head feels numb and painful.") + custom_pain("Your head feels numb and painful.", 10) if(getBrainLoss() >= 15) if(4 <= rn && rn <= 6) if(eye_blurry <= 0) src << "It becomes hard to see for some reason." @@ -328,17 +328,20 @@ if(status_flags & GODMODE) return + if(suiciding) + failed_last_breath = 1 + adjustOxyLoss(2)//If you are suiciding, you should die a little bit faster + oxygen_alert = max(oxygen_alert, 1) + suiciding -- + return 0 + if(does_not_breathe) failed_last_breath = 0 adjustOxyLoss(-5) return - if(!breath || (breath.total_moles == 0) || suiciding) + if(!breath || (breath.total_moles == 0)) failed_last_breath = 1 - if(suiciding) - adjustOxyLoss(2)//If you are suiciding, you should die a little bit faster - oxygen_alert = max(oxygen_alert, 1) - return 0 if(health > config.health_threshold_crit) adjustOxyLoss(HUMAN_MAX_OXYLOSS) else @@ -350,8 +353,11 @@ rupture_lung() if(should_have_organ("brain")) + var/brainOxPercent = 0.02 //Default2% of your current oxyloss is applied as brain damage, 50 oxyloss is 1 brain damage + if(CE_STABLE in chem_effects) + brainOxPercent = 0.01 //Halved in effect if(prob(5)) - adjustBrainLoss(0.02 * oxyloss) //2% of your current oxyloss is applied as brain damage, 50 oxyloss is 1 brain damage + adjustBrainLoss(brainOxPercent * oxyloss) oxygen_alert = max(oxygen_alert, 1) @@ -794,7 +800,6 @@ if(reagents) chem_effects.Cut() - analgesic = 0 if(!isSynthetic()) @@ -802,9 +807,6 @@ if(ingested) ingested.metabolize() if(bloodstr) bloodstr.metabolize() - if(CE_PAINKILLER in chem_effects) - analgesic = chem_effects[CE_PAINKILLER] - var/total_phoronloss = 0 for(var/obj/item/I in src) if(I.contaminated) @@ -1155,7 +1157,7 @@ see_invisible = SEE_INVISIBLE_LIVING if(healths) - if (analgesic > 100) + if (chem_effects[CE_PAINKILLER] > 100) healths.icon_state = "health_numb" else // Generate a by-limb health display. @@ -1437,8 +1439,11 @@ shock_stage = max(shock_stage-1, 0) return + if(stat) + return 0 + if(shock_stage == 10) - src << "[pick("It hurts so much", "You really need some painkillers", "Dear god, the pain")]!" + custom_pain("[pick("It hurts so much", "You really need some painkillers", "Dear god, the pain")]!", 40) if(shock_stage >= 30) if(shock_stage == 30) emote("me",1,"is having trouble keeping their eyes open.") diff --git a/code/modules/mob/living/carbon/metroid/life.dm b/code/modules/mob/living/carbon/metroid/life.dm index 69ddb59038..7bbc4110dd 100644 --- a/code/modules/mob/living/carbon/metroid/life.dm +++ b/code/modules/mob/living/carbon/metroid/life.dm @@ -67,15 +67,11 @@ /mob/living/carbon/slime/handle_chemicals_in_body() chem_effects.Cut() - analgesic = 0 if(touching) touching.metabolize() if(ingested) ingested.metabolize() if(bloodstr) bloodstr.metabolize() - if(CE_PAINKILLER in chem_effects) - analgesic = chem_effects[CE_PAINKILLER] - src.updatehealth() return //TODO: DEFERRED diff --git a/code/modules/mob/living/carbon/metroid/powers.dm b/code/modules/mob/living/carbon/metroid/powers.dm index 2e1cc29595..933596ef5e 100644 --- a/code/modules/mob/living/carbon/metroid/powers.dm +++ b/code/modules/mob/living/carbon/metroid/powers.dm @@ -60,7 +60,7 @@ var/painMes = pick("You can feel your body becoming weak!", "You feel like you're about to die!", "You feel every part of your body screaming in agony!", "A low, rolling pain passes through your body!", "Your body feels as if it's falling apart!", "You feel extremely weak!", "A sharp, deep pain bathes every inch of your body!") if (ishuman(M)) var/mob/living/carbon/human/H = M - H.custom_pain(painMes) + H.custom_pain(painMes, 100) else if (istype(M, /mob/living/carbon)) var/mob/living/carbon/C = M if (C.can_feel_pain()) diff --git a/code/modules/mob/living/carbon/shock.dm b/code/modules/mob/living/carbon/shock.dm index a742bc8959..894a0a98b0 100644 --- a/code/modules/mob/living/carbon/shock.dm +++ b/code/modules/mob/living/carbon/shock.dm @@ -14,7 +14,7 @@ 1.2 * src.getShockBruteLoss() + \ 1.7 * src.getCloneLoss() + \ 2 * src.halloss + \ - -1 * src.analgesic + -1 * src.chem_effects[CE_PAINKILLER] if(src.slurring) src.traumatic_shock -= 20 diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 7680b6e163..dfe57c55b2 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -716,11 +716,20 @@ default behaviour is: src << "You feel like you are about to throw up!" sleep(100) //and you have 10 more for mad dash to the bucket + //Damaged livers cause you to vomit blood. + if(!blood_vomit) + if(ishuman(src)) + var/mob/living/carbon/human/H = src + if(!H.isSynthetic()) + var/obj/item/organ/internal/liver/L = H.internal_organs_by_name["liver"] + if(L.is_broken()) + blood_vomit = 1 + Stun(5) src.visible_message("[src] throws up!","You throw up!") playsound(loc, 'sound/effects/splat.ogg', 50, 1) - var/turf/simulated/T = get_turf(src) + var/turf/simulated/T = get_turf(src) //TODO: Make add_blood_floor remove blood from human mobs if(istype(T)) if(blood_vomit) T.add_blood_floor(src) diff --git a/code/modules/mob/living/simple_animal/animals/giant_spider.dm b/code/modules/mob/living/simple_animal/animals/giant_spider.dm index ed692ab237..acb1d7a1b7 100644 --- a/code/modules/mob/living/simple_animal/animals/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/animals/giant_spider.dm @@ -36,7 +36,7 @@ speak_emote = list("chitters") emote_hear = list("chitters") - meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat + meat_type = /obj/item/weapon/reagent_containers/food/snacks/spidermeat var/busy = 0 var/poison_per_bite = 5 diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index a161062f1e..f27a73f404 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -903,7 +903,7 @@ mob/proc/yank_out_object() if(prob(selection.w_class * 5) && (affected.robotic < ORGAN_ROBOT)) //I'M SO ANEMIC I COULD JUST -DIE-. var/datum/wound/internal_bleeding/I = new (min(selection.w_class * 5, 15)) affected.wounds += I - H.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1) + H.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 50) if (ishuman(U)) var/mob/living/carbon/human/human_user = U diff --git a/code/modules/mob/mob_grab_specials.dm b/code/modules/mob/mob_grab_specials.dm index e06da4eb5e..735d35fe7c 100644 --- a/code/modules/mob/mob_grab_specials.dm +++ b/code/modules/mob/mob_grab_specials.dm @@ -20,7 +20,7 @@ user << "You must stand still to feel [E] for fractures." else if(E.status & ORGAN_BROKEN) user << "The [E.encased ? E.encased : "bone in the [E.name]"] moves slightly when you poke it!" - H.custom_pain("Your [E.name] hurts where it's poked.") + H.custom_pain("Your [E.name] hurts where it's poked.", 40) else user << "The [E.encased ? E.encased : "bones in the [E.name]"] seem to be fine." diff --git a/code/modules/organs/blood.dm b/code/modules/organs/blood.dm index 2c4b378cde..0f5ea190f2 100644 --- a/code/modules/organs/blood.dm +++ b/code/modules/organs/blood.dm @@ -6,6 +6,7 @@ var/const/BLOOD_VOLUME_SAFE = 85 var/const/BLOOD_VOLUME_OKAY = 75 var/const/BLOOD_VOLUME_BAD = 60 var/const/BLOOD_VOLUME_SURVIVE = 40 +var/const/CE_STABLE_THRESHOLD = 0.5 /mob/living/carbon/human/var/datum/reagents/vessel // Container for blood and BLOOD ONLY. Do not transfer other chems here. /mob/living/carbon/human/var/var/pale = 0 // Should affect how mob sprite is drawn, but currently doesn't. @@ -68,14 +69,24 @@ var/const/BLOOD_VOLUME_SURVIVE = 40 if(!heart) blood_volume = 0 - else if(heart.damage > 1 && heart.damage < heart.min_bruised_damage) - blood_volume *= 0.8 - else if(heart.damage >= heart.min_bruised_damage && heart.damage < heart.min_broken_damage) - blood_volume *= 0.6 - else if(heart.damage >= heart.min_broken_damage && heart.damage < INFINITY) + else if(heart.is_broken()) blood_volume *= 0.3 + else if(heart.is_bruised()) + blood_volume *= 0.7 + else if(heart.damage) + blood_volume *= 0.8 //Effects of bloodloss + var/dmg_coef = 1 //Lower means less damage taken + var/threshold_coef = 1 //Lower means the damage caps off lower + + if(CE_STABLE in chem_effects) + dmg_coef = 0.5 + threshold_coef = 0.75 +// These are Bay bits, do some sort of calculation. +// dmg_coef = min(1, 10/chem_effects[CE_STABLE]) //TODO: add effect for increased damage +// threshold_coef = min(dmg_coef / CE_STABLE_THRESHOLD, 1) + if(blood_volume >= BLOOD_VOLUME_SAFE) if(pale) pale = 0 @@ -89,23 +100,23 @@ var/const/BLOOD_VOLUME_SURVIVE = 40 if(prob(1)) var/word = pick("dizzy","woosey","faint") src << "\red You feel [word]" - if(oxyloss < 20) - oxyloss += 3 + if(getOxyLoss() < 20 * threshold_coef) + adjustOxyLoss(3 * dmg_coef) else if(blood_volume >= BLOOD_VOLUME_BAD) if(!pale) pale = 1 update_body() eye_blurry = max(eye_blurry,6) - if(oxyloss < 50) - oxyloss += 10 - oxyloss += 1 + if(getOxyLoss() < 50 * threshold_coef) + adjustOxyLoss(10 * dmg_coef) + adjustOxyLoss(1 * dmg_coef) if(prob(15)) Paralyse(rand(1,3)) var/word = pick("dizzy","woosey","faint") src << "\red You feel extremely [word]" else if(blood_volume >= BLOOD_VOLUME_SURVIVE) - oxyloss += 5 - toxloss += 3 + adjustOxyLoss(5 * dmg_coef) + adjustToxLoss(3 * dmg_coef) if(prob(15)) var/word = pick("dizzy","woosey","faint") src << "\red You feel extremely [word]" @@ -115,8 +126,8 @@ var/const/BLOOD_VOLUME_SURVIVE = 40 update_body() eye_blurry = max(eye_blurry,6) Paralyse(3) - toxloss += 3 - oxyloss += 75 // 15 more than dexp fixes (also more than dex+dexp+tricord) + adjustToxLoss(3 * dmg_coef) + adjustOxyLoss(75 * dmg_coef) // 15 more than dexp fixes (also more than dex+dexp+tricord) // Without enough blood you slowly go hungry. if(blood_volume < BLOOD_VOLUME_SAFE) @@ -144,6 +155,8 @@ var/const/BLOOD_VOLUME_SURVIVE = 40 blood_loss_divisor += 5 else if((temp.organ_tag == BP_L_HAND) || (temp.organ_tag == BP_R_HAND) || (temp.organ_tag == BP_L_FOOT) || (temp.organ_tag == BP_R_FOOT)) blood_loss_divisor += 10 + if(CE_STABLE in chem_effects) //Inaprov slows bloodloss + blood_loss_divisor += 10 if(temp.applied_pressure) if(ishuman(temp.applied_pressure)) var/mob/living/carbon/human/H = temp.applied_pressure diff --git a/code/modules/organs/internal/lungs.dm b/code/modules/organs/internal/lungs.dm index 6e4c15f752..c00d5df7a8 100644 --- a/code/modules/organs/internal/lungs.dm +++ b/code/modules/organs/internal/lungs.dm @@ -24,7 +24,7 @@ /obj/item/organ/internal/lungs/proc/rupture() var/obj/item/organ/external/parent = owner.get_organ(parent_organ) if(istype(parent)) - owner.custom_pain("You feel a stabbing pain in your [parent.name]!", 1) + owner.custom_pain("You feel a stabbing pain in your [parent.name]!", 50) bruise() /obj/item/organ/internal/lungs/handle_germ_effects() diff --git a/code/modules/organs/organ.dm b/code/modules/organs/organ.dm index 30a80b6599..ad151493ae 100644 --- a/code/modules/organs/organ.dm +++ b/code/modules/organs/organ.dm @@ -256,7 +256,7 @@ var/list/organ_cache = list() if(owner && parent_organ && amount > 0) var/obj/item/organ/external/parent = owner.get_organ(parent_organ) if(parent && !silent) - owner.custom_pain("Something inside your [parent.name] hurts a lot.", 1) + owner.custom_pain("Something inside your [parent.name] hurts a lot.", amount) /obj/item/organ/proc/bruise() damage = max(damage, min_bruised_damage) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index b746f1be6f..755c191efe 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -487,7 +487,7 @@ This function completely restores a damaged organ to perfect condition. if((damage > 15) && (type != BURN) && (local_damage > 30) && prob(damage) && (robotic < ORGAN_ROBOT)) var/datum/wound/internal_bleeding/I = new (min(damage - 15, 15)) wounds += I - owner.custom_pain("You feel something rip in your [name]!", 1) + owner.custom_pain("You feel something rip in your [name]!", 50) //Burn damage can cause fluid loss due to blistering and cook-off if((damage > 5 || damage + burn_dam >= 15) && type == BURN && (robotic < ORGAN_ROBOT)) @@ -705,7 +705,7 @@ Note that amputating the affected organ does in fact remove the infection from t owner.vessel.remove_reagent("blood", wound_update_accuracy * W.damage/40) //line should possibly be moved to handle_blood, so all the bleeding stuff is in one place. if(prob(1 * wound_update_accuracy)) - owner.custom_pain("You feel a stabbing pain in your [name]!",1) + owner.custom_pain("You feel a stabbing pain in your [name]!", 50) // slow healing var/heal_amt = 0 diff --git a/code/modules/organs/organ_internal.dm b/code/modules/organs/organ_internal.dm index 6975e747d0..244c0b7971 100644 --- a/code/modules/organs/organ_internal.dm +++ b/code/modules/organs/organ_internal.dm @@ -248,20 +248,23 @@ if(inflamed == 1) if(prob(5)) - owner << "You feel a stinging pain in your abdomen!" - owner.emote("me", 1, "winces slightly.") + if(owner.can_feel_pain()) + owner.custom_pain("You feel a stinging pain in your abdomen!", 25) if(inflamed > 1) if(prob(3)) - owner << "You feel a stabbing pain in your abdomen!" - owner.emote("me", 1, "winces painfully.") + if(owner.can_feel_pain()) + owner.custom_pain("You feel a stabbing pain in your abdomen!", 50) owner.adjustToxLoss(1) if(inflamed > 2) if(prob(1)) owner.vomit() + if(owner.can_feel_pain()) + owner.custom_pain("You feel a horrible pain in your abdomen!", 70) if(inflamed > 3) if(prob(1)) - owner << "Your abdomen is a world of pain!" - owner.Weaken(10) + if(owner.can_feel_pain()) + owner.custom_pain("You feel a stinging pain in your abdomen!", 100) + owner.Weaken(10) var/obj/item/organ/external/groin = owner.get_organ(BP_GROIN) var/datum/wound/W = new /datum/wound/internal_bleeding(20) diff --git a/code/modules/organs/pain.dm b/code/modules/organs/pain.dm index ea9499fc43..732491481f 100644 --- a/code/modules/organs/pain.dm +++ b/code/modules/organs/pain.dm @@ -5,118 +5,73 @@ mob/var/list/pain_stored = list() mob/var/last_pain_message = "" mob/var/next_pain_time = 0 -// partname is the name of a body part -// amount is a num from 1 to 100 -mob/living/carbon/proc/pain(var/partname, var/amount, var/force, var/burning = 0) - if(stat >= 1) - return - if(!can_feel_pain()) - return - if(analgesic > 40) - return - if(world.time < next_pain_time && !force) - return - if(amount > 10 && istype(src,/mob/living/carbon/human)) - if(src:paralysis) - src:paralysis = max(0, src:paralysis-round(amount/10)) - if(amount > 50 && prob(amount / 5)) - src:drop_item() - var/msg - if(burning) - switch(amount) - if(1 to 10) - msg = "Your [partname] burns." - if(11 to 90) - flash_weak_pain() - msg = "Your [partname] burns badly!" - if(91 to 10000) - flash_pain() - msg = "OH GOD! Your [partname] is on fire!" - else - switch(amount) - if(1 to 10) - msg = "Your [partname] hurts." - if(11 to 90) - flash_weak_pain() - msg = "Your [partname] hurts badly." - if(91 to 10000) - flash_pain() - msg = "OH GOD! Your [partname] is hurting terribly!" - if(msg && (msg != last_pain_message || prob(10))) - last_pain_message = msg - src << msg - next_pain_time = world.time + (100 - amount) - - // message is the custom message to be displayed -// flash_strength is 0 for weak pain flash, 1 for strong pain flash -mob/living/carbon/human/proc/custom_pain(var/message, var/flash_strength) - if(stat >= 1) - return - if(!can_feel_pain()) - return - if(reagents.has_reagent("tramadol")) - return - if(reagents.has_reagent("oxycodone")) - return - if(analgesic) - return - var/msg = "[message]" - if(flash_strength >= 1) - msg = "[message]" +// power decides how much painkillers will stop the message +// force means it ignores anti-spam timer +mob/living/carbon/proc/custom_pain(message, power, force) + if(!message || stat || !can_feel_pain() || chem_effects[CE_PAINKILLER] > power) + return 0 + message = "[message]" + if(power >= 50) + message = "[message]" // Anti message spam checks - if(msg && ((msg != last_pain_message) || (world.time >= next_pain_time))) - last_pain_message = msg - src << msg - next_pain_time = world.time + 100 + if(force || (message != last_pain_message) || (world.time >= next_pain_time)) + last_pain_message = message + src << message + next_pain_time = world.time + (100-power) mob/living/carbon/human/proc/handle_pain() - // not when sleeping + if(stat) + return - if(!can_feel_pain()) return + if(!can_feel_pain()) + return - if(stat >= 2) return - if(analgesic > 70) + if(world.time < next_pain_time) return var/maxdam = 0 var/obj/item/organ/external/damaged_organ = null for(var/obj/item/organ/external/E in organs) - if((E.status & ORGAN_DEAD) || E.robotic >= ORGAN_ROBOT) continue + if(!E.can_feel_pain()) continue var/dam = E.get_damage() // make the choice of the organ depend on damage, // but also sometimes use one of the less damaged ones if(dam > maxdam && (maxdam == 0 || prob(70)) ) damaged_organ = E maxdam = dam - if(damaged_organ) - pain(damaged_organ.name, maxdam, 0) + if(damaged_organ && chem_effects[CE_PAINKILLER] < maxdam) + if(maxdam > 10 && paralysis) + paralysis = max(0, paralysis - round(maxdam/10)) + if(maxdam > 50 && prob(maxdam / 5)) + drop_item() + var/burning = damaged_organ.burn_dam > damaged_organ.brute_dam + var/msg + switch(maxdam) + if(1 to 10) + msg = "Your [damaged_organ.name] [burning ? "burns" : "hurts"]." + if(11 to 90) + flash_weak_pain() + msg = "Your [damaged_organ.name] [burning ? "burns" : "hurts"] badly!" + if(91 to 10000) + flash_pain() + msg = "OH GOD! Your [damaged_organ.name] is [burning ? "on fire" : "hurting terribly"]!" + custom_pain(msg, maxdam, prob(10)) // Damage to internal organs hurts a lot. for(var/obj/item/organ/I in internal_organs) if((I.status & ORGAN_DEAD) || I.robotic >= ORGAN_ROBOT) continue if(I.damage > 2) if(prob(2)) var/obj/item/organ/external/parent = get_organ(I.parent_organ) - src.custom_pain("You feel a sharp pain in your [parent.name]", 1) + src.custom_pain("You feel a sharp pain in your [parent.name]", 50) - var/toxDamageMessage = null - var/toxMessageProb = 1 - switch(getToxLoss()) - if(1 to 5) - toxMessageProb = 1 - toxDamageMessage = "Your body stings slightly." - if(6 to 10) - toxMessageProb = 2 - toxDamageMessage = "Your whole body hurts a little." - if(11 to 15) - toxMessageProb = 2 - toxDamageMessage = "Your whole body hurts." - if(15 to 25) - toxMessageProb = 3 - toxDamageMessage = "Your whole body hurts badly." - if(26 to INFINITY) - toxMessageProb = 5 - toxDamageMessage = "Your body aches all over, it's driving you mad." - - if(toxDamageMessage && prob(toxMessageProb)) - src.custom_pain(toxDamageMessage, getToxLoss() >= 15) \ No newline at end of file + if(prob(2)) + switch(getToxLoss()) + if(1 to 10) + custom_pain("Your body stings slightly.", getToxLoss()) + if(11 to 30) + custom_pain("Your body hurts a little.", getToxLoss()) + if(31 to 60) + custom_pain("Your whole body hurts badly.", getToxLoss()) + if(61 to INFINITY) + custom_pain("Your body aches all over, it's driving you mad.", getToxLoss()) \ No newline at end of file diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm index c049f3c0e9..3712baa895 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm @@ -14,8 +14,8 @@ /datum/reagent/inaprovaline/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) if(alien != IS_DIONA) - M.add_chemical_effect(CE_STABLE) - M.add_chemical_effect(CE_PAINKILLER, 25) + M.add_chemical_effect(CE_STABLE, 15) + M.add_chemical_effect(CE_PAINKILLER, 10) /datum/reagent/bicaridine name = "Bicaridine" @@ -76,6 +76,29 @@ M.hallucination = max(0, M.hallucination - 9 * removed) M.adjustToxLoss(-4 * removed) +/datum/reagent/carthatoline + name = "carthatoline" + id = "carthatoline" + description = "Carthatoline is strong evacuant used to treat severe poisoning." + reagent_state = LIQUID + color = "#225722" + scannable = 1 + +/datum/reagent/carthatoline/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + if(alien == IS_DIONA) + return + if(M.getToxLoss() && prob(10)) + M.vomit(1) + M.adjustToxLoss(-8 * removed) + if(ishuman(M)) + var/mob/living/carbon/human/H = M + var/obj/item/organ/internal/liver/L = H.internal_organs_by_name[O_LIVER] + if(istype(L)) + if(L.robotic >= ORGAN_ROBOT) + return + if(L.damage > 0) + L.damage = max(L.damage - 2 * removed, 0) + /datum/reagent/dexalin name = "Dexalin" id = "dexalin" @@ -109,7 +132,7 @@ if(alien == IS_VOX) M.adjustToxLoss(removed * 9) else if(alien != IS_DIONA) - M.adjustOxyLoss(-300 * removed) + M.adjustOxyLoss(-150 * removed) holder.remove_reagent("lexorin", 3 * removed) @@ -179,7 +202,7 @@ mrate_static = TRUE /datum/reagent/paracetamol/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) - M.add_chemical_effect(CE_PAINKILLER, 50) + M.add_chemical_effect(CE_PAINKILLER, 25) /datum/reagent/paracetamol/overdose(var/mob/living/carbon/M, var/alien) ..() @@ -217,6 +240,8 @@ /datum/reagent/oxycodone/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) M.add_chemical_effect(CE_PAINKILLER, 200) + M.eye_blurry += 10 + M.confused += 5 /datum/reagent/oxycodone/overdose(var/mob/living/carbon/M, var/alien) ..() @@ -246,7 +271,7 @@ holder.remove_reagent("mindbreaker", 5) M.hallucination = max(0, M.hallucination - 10) M.adjustToxLoss(5 * removed) // It used to be incredibly deadly due to an oversight. Not anymore! - M.add_chemical_effect(CE_PAINKILLER, 40) + M.add_chemical_effect(CE_PAINKILLER, 20) /datum/reagent/alkysine name = "Alkysine" @@ -307,9 +332,60 @@ continue if(I.damage > 0) //Peridaxon heals only non-robotic organs I.damage = max(I.damage - removed, 0) + H.confused += 5 if(I.damage <= 5 && I.organ_tag == O_EYES) + H.eye_blurry += 10 //Eyes need to reset, or something H.sdisabilities &= ~BLIND +/datum/reagent/osteodaxon + name = "Osteodaxon" + id = "osteodaxon" + description = "An experimental drug used to heal bone fractures." + reagent_state = LIQUID + color = "#C9BCE3" + metabolism = REM * 0.5 + overdose = REAGENTS_OVERDOSE * 0.5 + scannable = 1 + +/datum/reagent/osteodaxon/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + if(alien == IS_DIONA) + return + M.heal_organ_damage(3 * removed, 0) //Gives the bones a chance to set properly even without other meds + if(ishuman(M)) + var/mob/living/carbon/human/H = M + for(var/obj/item/organ/external/O in H.bad_external_organs) + if(O.status & ORGAN_BROKEN) + O.mend_fracture() //Only works if the bone won't rebreak, as usual + H.custom_pain("You feel a terrible agony tear through your bones!",60) + H.AdjustWeakened(1) //Bones being regrown will knock you over + +/datum/reagent/myelamine + name = "Myelamine" + id = "myelamine" + description = "Used to rapidly clot internal hemorrhages by increasing the effectiveness of platelets." + reagent_state = LIQUID + color = "#4246C7" + metabolism = REM * 0.5 + overdose = REAGENTS_OVERDOSE * 0.5 + scannable = 1 + +/datum/reagent/myelamine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + if(alien == IS_DIONA) + return + M.eye_blurry += (3 * removed) + if(ishuman(M)) + var/mob/living/carbon/human/H = M + for(var/obj/item/organ/external/O in H.bad_external_organs) + for(var/datum/wound/W in O.wounds) + if(W.bleeding()) + W.damage = max(W.damage - removed, 0) + if(W.damage <= 0) + O.wounds -= W + if(W.internal) + W.damage = max(W.damage - removed, 0) + if(W.damage <= 0) + O.wounds -= W + /datum/reagent/ryetalyn name = "Ryetalyn" id = "ryetalyn" @@ -364,6 +440,8 @@ scannable = 1 /datum/reagent/hyronalin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + if(alien == IS_DIONA) + return M.radiation = max(M.radiation - 30 * removed, 0) /datum/reagent/arithrazine @@ -378,6 +456,8 @@ scannable = 1 /datum/reagent/arithrazine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + if(alien == IS_DIONA) + return M.radiation = max(M.radiation - 70 * removed, 0) M.adjustToxLoss(-10 * removed) if(prob(60)) @@ -432,11 +512,35 @@ scannable = 1 /datum/reagent/leporazine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + if(alien == IS_DIONA) + return if(M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature - (40 * TEMPERATURE_DAMAGE_COEFFICIENT)) else if(M.bodytemperature < 311) M.bodytemperature = min(310, M.bodytemperature + (40 * TEMPERATURE_DAMAGE_COEFFICIENT)) +/datum/reagent/rezadone + name = "Rezadone" + id = "rezadone" + description = "A powder with almost magical properties, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects." + reagent_state = SOLID + color = "#669900" + overdose = REAGENTS_OVERDOSE + scannable = 1 + +/datum/reagent/rezadone/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + if(alien == IS_DIONA) + return + M.adjustCloneLoss(-20 * removed) + M.adjustOxyLoss(-2 * removed) + M.heal_organ_damage(20 * removed, 20 * removed) + M.adjustToxLoss(-20 * removed) + if(dose > 3) + M.status_flags &= ~DISFIGURED + if(dose > 10) + M.make_dizzy(5) + M.make_jittery(5) + /* Antidepressants */ #define ANTIDEPRESSANT_MESSAGE_DELAY 5*60*10 diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm index 15ff2e4f80..e13a73dd29 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm @@ -43,6 +43,13 @@ color = "#003333" strength = 10 +/datum/reagent/toxin/spidertoxin + name = "Spidertoxin" + id = "spidertoxin" + description = "A liquifying toxin produced by giant spiders." + color = "#2CE893" + strength = 5 + /datum/reagent/toxin/phoron name = "Phoron" id = "phoron" diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index 9a3b324b30..dbe8ca528f 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -160,6 +160,14 @@ required_reagents = list("silicon" = 1, "potassium" = 1, "nitrogen" = 1) result_amount = 3 +/datum/chemical_reaction/carthatoline + name = "Carthatoline" + id = "carthatoline" + result = "carthatoline" + required_reagents = list("dylovene" = 1, "carbon" = 2, "phoron" = 0.1) + catalysts = list("phoron" = 1) + result_amount = 2 + /datum/chemical_reaction/tramadol name = "Tramadol" id = "tramadol" @@ -282,6 +290,15 @@ catalysts = list("phoron" = 5) result_amount = 2 +/datum/chemical_reaction/osteodaxon + name = "Osteodaxon" + id = "osteodaxon" + result = "osteodaxon" + required_reagents = list("bicaridine" = 2, "phoron" = 0.1, "carpotoxin" = 1) + catalysts = list("phoron" = 5) + inhibitors = list("clonexadone" = 1) // Messes with cryox + result_amount = 2 + /datum/chemical_reaction/virus_food name = "Virus Food" id = "virusfood" @@ -349,6 +366,13 @@ inhibitors = list("sugar" = 1) // Messes up with inaprovaline result_amount = 2 +/datum/chemical_reaction/myelamine + name = "Myelamine" + id = "myelamine" + result = "myelamine" + required_reagents = list("bicaridine" = 1, "iron" = 2, "spidertoxin" = 1) + result_amount = 2 + /datum/chemical_reaction/hyperzine name = "Hyperzine" id = "hyperzine" diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm index 64b05fe0d3..5ea2372731 100644 --- a/code/modules/reagents/reagent_containers/food/snacks.dm +++ b/code/modules/reagents/reagent_containers/food/snacks.dm @@ -734,6 +734,19 @@ reagents.add_reagent("pacid",6) src.bitesize = 6 +/obj/item/weapon/reagent_containers/food/snacks/spidermeat + name = "meat" + desc = "A slab of green meat." + icon_state = "xenomeat" + filling_color = "#43DE18" + center_of_mass = list("x"=16, "y"=10) + +/obj/item/weapon/reagent_containers/food/snacks/spidermeat/New() + ..() + reagents.add_reagent("protein", 6) + reagents.add_reagent("spidertoxin",6) + src.bitesize = 6 + /obj/item/weapon/reagent_containers/food/snacks/meatball name = "meatball" desc = "A great meal all round." diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index 771ce4cc27..e9e3c62dad 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -88,3 +88,33 @@ user << "It is currently loaded." else user << "It is spent." + +/obj/item/weapon/reagent_containers/hypospray/autoinjector/clotting + name = "clotting agent" + desc = "A rapid and safe way to administer clotting drugs by untrained or trained personnel." + icon_state = "autoinjector" + item_state = "autoinjector" + amount_per_transfer_from_this = 10 + volume = 10 + +/obj/item/weapon/reagent_containers/hypospray/autoinjector/clotting/New() + ..() + reagents.remove_reagent("inaprovaline", 5) + reagents.add_reagent("myelamine", 10) + update_icon() + return + +/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed + name = "bone repair injector" + desc = "A rapid and safe way to administer advanced drugs by untrained or trained personnel." + icon_state = "autoinjector" + item_state = "autoinjector" + amount_per_transfer_from_this = 10 + volume = 10 + +/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/New() + ..() + reagents.remove_reagent("inaprovaline", 5) + reagents.add_reagent("osteodaxon", 10) + update_icon() + return \ No newline at end of file diff --git a/code/modules/supermatter/supermatter.dm b/code/modules/supermatter/supermatter.dm index 7457b7790d..df9c900d38 100644 --- a/code/modules/supermatter/supermatter.dm +++ b/code/modules/supermatter/supermatter.dm @@ -50,7 +50,7 @@ var/public_alert = 0 //Stick to Engineering frequency except for big warnings when integrity bad var/warning_point = 100 var/warning_alert = "Danger! Crystal hyperstructure instability!" - var/emergency_point = 700 + var/emergency_point = 500 var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT." var/explosion_point = 1000 diff --git a/code/modules/surgery/bones.dm b/code/modules/surgery/bones.dm index 015661351f..80a7a1f820 100644 --- a/code/modules/surgery/bones.dm +++ b/code/modules/surgery/bones.dm @@ -25,7 +25,7 @@ if (affected.stage == 0) user.visible_message("[user] starts applying medication to the damaged bones in [target]'s [affected.name] with \the [tool]." , \ "You start applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].") - target.custom_pain("Something in your [affected.name] is causing you a lot of pain!",1) + target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -58,7 +58,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] is beginning to set the bone in [target]'s [affected.name] in place with \the [tool]." , \ "You are beginning to set the bone in [target]'s [affected.name] in place with \the [tool].") - target.custom_pain("The pain in your [affected.name] is going to make you pass out!",1) + target.custom_pain("The pain in your [affected.name] is going to make you pass out!", 50) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) diff --git a/code/modules/surgery/encased.dm b/code/modules/surgery/encased.dm index 51200b52bf..abcc0621da 100644 --- a/code/modules/surgery/encased.dm +++ b/code/modules/surgery/encased.dm @@ -38,7 +38,7 @@ user.visible_message("[user] begins to cut through [target]'s [affected.encased] with \the [tool].", \ "You begin to cut through [target]'s [affected.encased] with \the [tool].") - target.custom_pain("Something hurts horribly in your [affected.name]!",1) + target.custom_pain("Something hurts horribly in your [affected.name]!", 60) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -88,7 +88,7 @@ var/msg = "[user] starts to force open the [affected.encased] in [target]'s [affected.name] with \the [tool]." var/self_msg = "You start to force open the [affected.encased] in [target]'s [affected.name] with \the [tool]." user.visible_message(msg, self_msg) - target.custom_pain("Something hurts horribly in your [affected.name]!",1) + target.custom_pain("Something hurts horribly in your [affected.name]!", 40) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -145,7 +145,7 @@ var/msg = "[user] starts bending [target]'s [affected.encased] back into place with \the [tool]." var/self_msg = "You start bending [target]'s [affected.encased] back into place with \the [tool]." user.visible_message(msg, self_msg) - target.custom_pain("Something hurts horribly in your [affected.name]!",1) + target.custom_pain("Something hurts horribly in your [affected.name]!", 100) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -202,7 +202,7 @@ var/msg = "[user] starts applying \the [tool] to [target]'s [affected.encased]." var/self_msg = "You start applying \the [tool] to [target]'s [affected.encased]." user.visible_message(msg, self_msg) - target.custom_pain("Something hurts horribly in your [affected.name]!",1) + target.custom_pain("Something hurts horribly in your [affected.name]!", 100) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) diff --git a/code/modules/surgery/generic.dm b/code/modules/surgery/generic.dm index 81a105a544..513b6096dc 100644 --- a/code/modules/surgery/generic.dm +++ b/code/modules/surgery/generic.dm @@ -42,7 +42,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts the bloodless incision on [target]'s [affected.name] with \the [tool].", \ "You start the bloodless incision on [target]'s [affected.name] with \the [tool].") - target.custom_pain("You feel a horrible, searing pain in your [affected.name]!",1) + target.custom_pain("You feel a horrible, searing pain in your [affected.name]!", 50) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -81,7 +81,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].", \ "You start to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].") - target.custom_pain("You feel a horrible, searing pain in your [affected.name] as it is pushed apart!",1) + target.custom_pain("You feel a horrible, searing pain in your [affected.name] as it is pushed apart!", 50) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -124,7 +124,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts the incision on [target]'s [affected.name] with \the [tool].", \ "You start the incision on [target]'s [affected.name] with \the [tool].") - target.custom_pain("You feel a horrible pain as if from a sharp knife in your [affected.name]!",1) + target.custom_pain("You feel a horrible pain as if from a sharp knife in your [affected.name]!", 40) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -163,7 +163,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts clamping bleeders in [target]'s [affected.name] with \the [tool].", \ "You start clamping bleeders in [target]'s [affected.name] with \the [tool].") - target.custom_pain("The pain in your [affected.name] is maddening!",1) + target.custom_pain("The pain in your [affected.name] is maddening!", 40) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -205,7 +205,7 @@ msg = "[user] starts to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]." self_msg = "You start to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]." user.visible_message(msg, self_msg) - target.custom_pain("It feels like the skin on your [affected.name] is on fire!",1) + target.custom_pain("It feels like the skin on your [affected.name] is on fire!", 40) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -254,7 +254,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] is beginning to cauterize the incision on [target]'s [affected.name] with \the [tool]." , \ "You are beginning to cauterize the incision on [target]'s [affected.name] with \the [tool].") - target.custom_pain("Your [affected.name] is being burned!",1) + target.custom_pain("Your [affected.name] is being burned!", 40) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -295,7 +295,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] is beginning to amputate [target]'s [affected.name] with \the [tool]." , \ "You are beginning to cut through [target]'s [affected.amputation_point] with \the [tool].") - target.custom_pain("Your [affected.amputation_point] is being ripped apart!",1) + target.custom_pain("Your [affected.amputation_point] is being ripped apart!", 100) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) diff --git a/code/modules/surgery/organs_internal.dm b/code/modules/surgery/organs_internal.dm index 6abe4c3646..205089773d 100644 --- a/code/modules/surgery/organs_internal.dm +++ b/code/modules/surgery/organs_internal.dm @@ -56,7 +56,7 @@ user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \ "You start treating damage to [target]'s [I.name] with [tool_name]." ) - target.custom_pain("The pain in your [affected.name] is living hell!",1) + target.custom_pain("The pain in your [affected.name] is living hell!", 100) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -146,7 +146,7 @@ user.visible_message("[user] starts to separate [target]'s [target.op_stage.current_organ] with \the [tool].", \ "You start to separate [target]'s [target.op_stage.current_organ] with \the [tool]." ) - target.custom_pain("The pain in your [affected.name] is living hell!",1) + target.custom_pain("The pain in your [affected.name] is living hell!", 100) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -197,7 +197,7 @@ begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts removing [target]'s [target.op_stage.current_organ] with \the [tool].", \ "You start removing [target]'s [target.op_stage.current_organ] with \the [tool].") - target.custom_pain("Someone's ripping out your [target.op_stage.current_organ]!",1) + target.custom_pain("Someone's ripping out your [target.op_stage.current_organ]!", 100) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -271,7 +271,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts transplanting \the [tool] into [target]'s [affected.name].", \ "You start transplanting \the [tool] into [target]'s [affected.name].") - target.custom_pain("Someone's rooting around in your [affected.name]!",1) + target.custom_pain("Someone's rooting around in your [affected.name]!", 100) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -322,7 +322,7 @@ begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] begins reattaching [target]'s [target.op_stage.current_organ] with \the [tool].", \ "You start reattaching [target]'s [target.op_stage.current_organ] with \the [tool].") - target.custom_pain("Someone's digging needles into your [target.op_stage.current_organ]!",1) + target.custom_pain("Someone's digging needles into your [target.op_stage.current_organ]!", 100) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) diff --git a/code/modules/surgery/other.dm b/code/modules/surgery/other.dm index 2b93139111..176724290f 100644 --- a/code/modules/surgery/other.dm +++ b/code/modules/surgery/other.dm @@ -33,7 +33,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.name] with \the [tool]." , \ "You start patching the damaged vein in [target]'s [affected.name] with \the [tool].") - target.custom_pain("The pain in [affected.name] is unbearable!",1) + target.custom_pain("The pain in [affected.name] is unbearable!", 100) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -81,7 +81,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts cutting away necrotic tissue in [target]'s [affected.name] with \the [tool]." , \ "You start cutting away necrotic tissue in [target]'s [affected.name] with \the [tool].") - target.custom_pain("The pain in [affected.name] is unbearable!",1) + target.custom_pain("The pain in [affected.name] is unbearable!", 100) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) @@ -133,7 +133,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts applying medication to the affected tissue in [target]'s [affected.name] with \the [tool]." , \ "You start applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].") - target.custom_pain("Something in your [affected.name] is causing you a lot of pain!",1) + target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) diff --git a/code/modules/virus2/effect.dm b/code/modules/virus2/effect.dm index 8ca82b96a1..5243bae35f 100644 --- a/code/modules/virus2/effect.dm +++ b/code/modules/virus2/effect.dm @@ -121,13 +121,11 @@ stage = 4 badness = 3 activate(var/mob/living/carbon/mob,var/multiplier) - mob.suiciding = 1 + mob.suiciding = 30 //instead of killing them instantly, just put them at -175 health and let 'em gasp for a while viewers(mob) << "\red [mob.name] is holding \his breath. It looks like \he's trying to commit suicide." mob.adjustOxyLoss(175 - mob.getToxLoss() - mob.getFireLoss() - mob.getBruteLoss() - mob.getOxyLoss()) mob.updatehealth() - spawn(200) //in case they get revived by cryo chamber or something stupid like that, let them suicide again in 20 seconds - mob.suiciding = 0 /datum/disease2/effect/killertoxins name = "Toxification Syndrome" diff --git a/html/changelogs/Anewbe - Medical.yml b/html/changelogs/Anewbe - Medical.yml new file mode 100644 index 0000000000..758042ae69 --- /dev/null +++ b/html/changelogs/Anewbe - Medical.yml @@ -0,0 +1,49 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment +################################# + +# Your name. +author: Anewbe + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. +# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. +changes: + - rscadd: "Added a changelog editing system that should cause fewer conflicts and more accurate timestamps." + - rscadd: "Added Myelamine, a blood clotting chemical. This is available to antags, and can be ordered from cargo or mixed." + - rscadd: "Added Osteodaxon, a bone fixing medicine. This is available to antags, and can be mixed." + - rscadd: "Added Carthatoline, a stronger anti-toxin." + - rscadd: "Added Spidertoxin, which comes from spiders (duh), and is used in making Myelamine." + - rscadd: "Death Alarms can now be ordered from cargo." + - rscdel: "Dexalin Plus is half as strong (still pretty strong, though). + - rscadd: "Ninja, Merc, and ERT-M Hardsuits can now inject myelamine." + - tweak: "Inaprovaline now decreases the effects of bloodloss, and lessens brain damage taken from OxyLoss." + - tweak: "Prosthetic organs now take randomised damage when emp'd, this should roughly average out to the old values." + - tweak: "The effects of heart damage have been tweaked, should be slightly easier to survive now." + - tweak: "Some of the stronger chems have side effects, like confusion or blurry vision. These should be fairly minor, and we may be tweaking them in the future." + - tweak: "The suiciding var now wears off, making it possible to save suicide victims if quick action is taken." + - tweak: "Death Alarms now announce on General comms again." \ No newline at end of file