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Makes the vorelaw boards makeable
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41
code/modules/research/designs/circuits/ai_modules_vr.dm
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41
code/modules/research/designs/circuits/ai_modules_vr.dm
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/datum/design/aimodule/core/predator
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name = "Predator"
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id = "laws_predator_vr"
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req_tech = list(TECH_DATA = 4, TECH_BIO = 3, TECH_ILLEGAL = 2, TECH_MATERIAL = 6)
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build_path = /obj/item/weapon/aiModule/predator
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sort_string = "XAVAA"
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/datum/design/aimodule/core/protective_shell
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name = "Protective Shell"
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id = "laws_protective_shell_vr"
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req_tech = list(TECH_DATA = 4, TECH_BIO = 3, TECH_ILLEGAL = 2, TECH_MATERIAL = 6)
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build_path = /obj/item/weapon/aiModule/protective_shell
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sort_string = "XAVAB"
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/datum/design/aimodule/core/scientific_pursuer
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name = "Scientific Pursuer"
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id = "laws_scientific_pursuer_vr"
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req_tech = list(TECH_DATA = 4, TECH_BIO = 3, TECH_ILLEGAL = 2, TECH_MATERIAL = 6)
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build_path = /obj/item/weapon/aiModule/scientific_pursuer
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sort_string = "XAVAC"
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/datum/design/aimodule/core/guard_dog
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name = "Guard Dog"
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id = "laws_guard_dog_vr"
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req_tech = list(TECH_DATA = 4, TECH_BIO = 3, TECH_ILLEGAL = 2, TECH_MATERIAL = 6)
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build_path = /obj/item/weapon/aiModule/guard_dog
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sort_string = "XAVAD"
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/datum/design/aimodule/core/pleasurebot
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name = "Pleasurebot"
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id = "laws_pleasurebot_vr"
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req_tech = list(TECH_DATA = 4, TECH_BIO = 3, TECH_ILLEGAL = 2, TECH_MATERIAL = 6)
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build_path = /obj/item/weapon/aiModule/pleasurebot
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sort_string = "XAVAE"
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/datum/design/aimodule/core/consuming_eradicator
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name = "Consuming Eradicator"
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id = "laws_consuming_eradicator_vr"
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req_tech = list(TECH_DATA = 4, TECH_BIO = 3, TECH_ILLEGAL = 6, TECH_MATERIAL = 6)
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build_path = /obj/item/weapon/aiModule/consuming_eradicator
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sort_string = "XAVAF"
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