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https://github.com/CHOMPStation2/CHOMPStation2.git
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Plasma no longer contaminates backpacks (They cannot be washed)
Increased speed of zone equalization. Lighting controller and ticker now initialized after world is set up and a player has joined.
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@@ -45,7 +45,7 @@ obj/item/proc
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//Clothing and backpacks can be contaminated.
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if(flags & PLASMAGUARD) return 0
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else if(istype(src,/obj/item/clothing)) return 1
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// else if(istype(src,/obj/item/weapon/storage/backpack)) return 1 Cannot be washed :(
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else if(istype(src,/obj/item/weapon/storage/backpack)) return 0 //Cannot be washed :(
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contaminate()
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//Do a contamination overlay? Temporary measure to keep contamination less deadly than it was.
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@@ -275,13 +275,13 @@ zone/proc/process()
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//Air Movement//
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////////////////
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var/list/sharing_lookup_table = list(0.06, 0.11, 0.15, 0.18, 0.20, 0.21)
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var/list/sharing_lookup_table = list(0.08, 0.15, 0.21, 0.26, 0.30, 0.33)
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proc/ShareRatio(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
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//Shares a specific ratio of gas between mixtures using simple weighted averages.
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var
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//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
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ratio = 0.21
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ratio = 0.33
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//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
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size = max(1,A.group_multiplier)
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@@ -368,7 +368,7 @@ proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles)
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var
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// Depressurize very, very fast(it's fine since many rooms are internally multiple zones)
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ratio = 0.21
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ratio = 0.33
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old_pressure = A.return_pressure()
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