Fix stupid lung runtime

This commit is contained in:
Arokha Sieyes
2020-03-27 00:36:15 -04:00
parent a338bca46b
commit 34a9cd4561

View File

@@ -15,17 +15,20 @@
if(is_bruised())
if(prob(4))
spawn owner.emote("me", 1, "coughs up blood!")
spawn()
owner?.emote("me", 1, "coughs up blood!")
owner.drip(10)
if(prob(8))
spawn owner.emote("me", 1, "gasps for air!")
spawn()
owner?.emote("me", 1, "gasps for air!")
owner.AdjustLosebreath(15)
if(owner.internal_organs_by_name[O_BRAIN]) // As the brain starts having Trouble, the lungs start malfunctioning.
var/obj/item/organ/internal/brain/Brain = owner.internal_organs_by_name[O_BRAIN]
if(Brain.get_control_efficiency() <= 0.8)
if(prob(4 / max(0.1,Brain.get_control_efficiency())))
spawn owner.emote("me", 1, "gasps for air!")
spawn()
owner?.emote("me", 1, "gasps for air!")
owner.AdjustLosebreath(round(3 / max(0.1,Brain.get_control_efficiency())))
/obj/item/organ/internal/lungs/proc/rupture()