diff --git a/code/game/mecha/micro/micro.dm b/code/game/mecha/micro/micro.dm
index 080167e2ea..6da9b830c6 100644
--- a/code/game/mecha/micro/micro.dm
+++ b/code/game/mecha/micro/micro.dm
@@ -35,7 +35,6 @@
var/update = 0
switch(damtype)
if("brute")
- H.Paralyse(1)
update |= temp.take_damage(rand(force/2, force), 0)
if("fire")
update |= temp.take_damage(0, rand(force/2, force))
@@ -86,10 +85,7 @@
src.visible_message("[src.name] hits [target]")
if(!istype(target, /turf/simulated/wall))
target:attackby(src,src.occupant)
- else if(prob(5))
- target:dismantle_wall(1)
- src.occupant_message("You smash through the wall.")
- src.visible_message("[src.name] smashes through the wall")
+ else
playsound(src, 'sound/weapons/smash.ogg', 50, 1)
melee_can_hit = 0
if(do_after(melee_cooldown))