From 34bd240fe49d24278d8d6ec5eb3df2f4f5d2771a Mon Sep 17 00:00:00 2001 From: Screemonster Date: Tue, 30 Jan 2018 01:12:13 +0000 Subject: [PATCH] nerfs micromech punches --- code/game/mecha/micro/micro.dm | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/code/game/mecha/micro/micro.dm b/code/game/mecha/micro/micro.dm index 080167e2ea..6da9b830c6 100644 --- a/code/game/mecha/micro/micro.dm +++ b/code/game/mecha/micro/micro.dm @@ -35,7 +35,6 @@ var/update = 0 switch(damtype) if("brute") - H.Paralyse(1) update |= temp.take_damage(rand(force/2, force), 0) if("fire") update |= temp.take_damage(0, rand(force/2, force)) @@ -86,10 +85,7 @@ src.visible_message("[src.name] hits [target]") if(!istype(target, /turf/simulated/wall)) target:attackby(src,src.occupant) - else if(prob(5)) - target:dismantle_wall(1) - src.occupant_message("You smash through the wall.") - src.visible_message("[src.name] smashes through the wall") + else playsound(src, 'sound/weapons/smash.ogg', 50, 1) melee_can_hit = 0 if(do_after(melee_cooldown))