Large beakers now hold 100 units instead of 50, code contribution by Slith. Regular beakers already hold 50 units, so large beakers should hold twice as much now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1093 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uhangi@gmail.com
2011-02-23 02:51:28 +00:00
parent 261c570dca
commit 34f9269f5e

View File

@@ -370,7 +370,7 @@
src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT
var/datum/reagents/R = new/datum/reagents(volume)
reagents = R
R.my_atom = src
R.my_atom = src
attackby(obj/item/weapon/W as obj, mob/user as mob)
return
@@ -621,7 +621,7 @@
user << "\blue You take a blood sample from [target]"
for(var/mob/O in viewers(4, user))
O.show_message("\red [user] takes a blood sample from [target].", 1)
else //if not mob
if(!target.reagents.total_volume)
user << "\red [target] is empty."
@@ -637,7 +637,7 @@
if (reagents.total_volume >= reagents.maximum_volume)
mode=!mode
update_icon()
if(SYRINGE_INJECT)
if(!reagents.total_volume)
user << "\red The Syringe is empty."
@@ -666,7 +666,7 @@
if (reagents.total_volume >= reagents.maximum_volume && mode==SYRINGE_INJECT)
mode = SYRINGE_DRAW
update_icon()
return
update_icon()
@@ -732,7 +732,7 @@
possible_transfer_amounts = null
volume = 50 //Sets the default container amount for all food items.
New()
New()
..()
src.pixel_x = rand(-5.0, 5) //Randomizes postion slightly.
src.pixel_y = rand(-5.0, 5)
@@ -1124,13 +1124,19 @@
icon_state = "blender_jug_f"
/obj/item/weapon/reagent_containers/glass/large
name = "large reagent glass"
desc = "A large reagent glass."
icon = 'chemical.dmi'
icon_state = "beakerlarge"
item_state = "beaker"
amount_per_transfer_from_this = 10
flags = FPRINT | TABLEPASS | OPENCONTAINER
name = "large reagent glass"
desc = "A large reagent glass."
icon = 'chemical.dmi'
icon_state = "beakerlarge"
item_state = "beaker"
New()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
amount_per_transfer_from_this = 10
flags = FPRINT | TABLEPASS | OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/bottle
name = "bottle"