Sivian Western Sprite Pack (#4970)
* Adds: flamenco dress, bustle dress, cowboy duster, sheriff badge, tiny cowboy hat. To be added: 2 pairs of cowboy boots, stick horse. * Adds 2 cowboy boots and a stick horse. yeehaw. * Attempting to squash conflict that was caused by one of my OWN prs. For shame. * attempting to fix conflict ft. anewbe
@@ -28,7 +28,10 @@
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/obj/random/action_figure = 1,
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/obj/random/action_figure = 1,
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/obj/random/plushie = 1,
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/obj/random/plushie = 1,
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/obj/item/toy/cultsword = 1,
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/obj/item/toy/cultsword = 1,
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/obj/item/toy/bouquet/fake = 1
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/obj/item/toy/bouquet/fake = 1,
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/obj/item/clothing/accessory/badge/sheriff = 2,
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/obj/item/clothing/head/cowboy_hat/small = 2,
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/obj/item/toy/stickhorse = 2
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)
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)
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/obj/machinery/computer/arcade/New()
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/obj/machinery/computer/arcade/New()
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@@ -17,6 +17,7 @@
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* Plushies
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* Plushies
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* Toy cult sword
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* Toy cult sword
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* Bouquets
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* Bouquets
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Stick Horse
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*/
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*/
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@@ -886,6 +887,13 @@
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name = "plastic bouquet"
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name = "plastic bouquet"
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desc = "A cheap plastic bouquet of flowers. Smells like cheap, toxic plastic."
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desc = "A cheap plastic bouquet of flowers. Smells like cheap, toxic plastic."
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/obj/item/toy/stickhorse
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name = "stick horse"
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desc = "A pretend horse on a stick for any aspiring little cowboy to ride."
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icon = 'icons/obj/toy.dmi'
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icon_state = "stickhorse"
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w_class = ITEMSIZE_LARGE
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/* NYET.
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/* NYET.
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/obj/item/weapon/toddler
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/obj/item/weapon/toddler
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icon_state = "toddler"
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icon_state = "toddler"
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@@ -141,6 +141,14 @@
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display_name = "cowboy boots"
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display_name = "cowboy boots"
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path = /obj/item/clothing/shoes/boots/cowboy
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path = /obj/item/clothing/shoes/boots/cowboy
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/datum/gear/shoes/cowboy/classic
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display_name = "classic cowboy boots"
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path = /obj/item/clothing/shoes/boots/cowboy/classic
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/datum/gear/shoes/cowboy/snakeskin
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display_name = "snakeskin cowboy boots"
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path = /obj/item/clothing/shoes/boots/cowboy/snakeskin
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/datum/gear/shoes/jungle
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/datum/gear/shoes/jungle
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display_name = "jungle boots"
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display_name = "jungle boots"
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path = /obj/item/clothing/shoes/boots/jungle
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path = /obj/item/clothing/shoes/boots/jungle
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@@ -90,6 +90,14 @@
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display_name = "trenchcoat, grey"
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display_name = "trenchcoat, grey"
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path = /obj/item/clothing/suit/storage/trench/grey
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path = /obj/item/clothing/suit/storage/trench/grey
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datum/gear/suit/duster
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display_name = "cowboy duster"
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path = /obj/item/clothing/suit/storage/duster
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/datum/gear/suit/duster/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/suit/hazard_vest
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/datum/gear/suit/hazard_vest
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display_name = "hazard vest selection"
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display_name = "hazard vest selection"
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path = /obj/item/clothing/suit/storage/hazardvest
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path = /obj/item/clothing/suit/storage/hazardvest
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@@ -448,4 +448,12 @@
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/datum/gear/uniform/bathrobe
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/datum/gear/uniform/bathrobe
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display_name = "bathrobe"
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display_name = "bathrobe"
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path = /obj/item/clothing/under/bathrobe
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path = /obj/item/clothing/under/bathrobe
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/datum/gear/uniform/flamenco
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display_name = "flamenco dress"
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path = /obj/item/clothing/under/dress/flamenco
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/datum/gear/uniform/westernbustle
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display_name = "western bustle"
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path = /obj/item/clothing/under/dress/westernbustle
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@@ -292,6 +292,11 @@
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desc = "Because justice isn't going to dispense itself."
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desc = "Because justice isn't going to dispense itself."
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icon_state = "cowboy_wide"
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icon_state = "cowboy_wide"
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/obj/item/clothing/head/cowboy_hat/small
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name = "small cowboy hat"
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desc = "For the tiniest of cowboys."
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icon_state = "cowboy_small"
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/obj/item/clothing/head/witchwig
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/obj/item/clothing/head/witchwig
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name = "witch costume wig"
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name = "witch costume wig"
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desc = "Eeeee~heheheheheheh!"
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desc = "Eeeee~heheheheheheh!"
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@@ -11,6 +11,18 @@
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desc = "Lacking a durasteel horse to ride."
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desc = "Lacking a durasteel horse to ride."
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icon_state = "cowboy"
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icon_state = "cowboy"
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/obj/item/clothing/shoes/boots/cowboy/classic
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name = "classic cowboy boots"
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desc = "A classic looking pair of durable cowboy boots."
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icon_state = "cowboy_classic"
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item_state_slots = list(slot_r_hand_str = "leather", slot_l_hand_str = "leather")
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/obj/item/clothing/shoes/boots/cowboy/snakeskin
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name = "snakeskin cowboy boots"
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desc = "A pair of cowboy boots made from python skin."
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icon_state = "cowboy_snakeskin"
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item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
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/obj/item/clothing/shoes/boots/jackboots
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/obj/item/clothing/shoes/boots/jackboots
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name = "jackboots"
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name = "jackboots"
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desc = "Standard-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
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desc = "Standard-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
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@@ -348,6 +348,14 @@ obj/item/clothing/suit/storage/toggle/peacoat
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addblends = "peacoat_a"
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addblends = "peacoat_a"
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item_state_slots = list(slot_r_hand_str = "peacoat", slot_l_hand_str = "peacoat")
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item_state_slots = list(slot_r_hand_str = "peacoat", slot_l_hand_str = "peacoat")
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flags_inv = HIDEHOLSTER
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flags_inv = HIDEHOLSTER
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/obj/item/clothing/suit/storage/duster
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name = "cowboy duster"
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desc = "A duster commonly seen on cowboys from Earth's late 1800's."
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icon_state = "duster"
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blood_overlay_type = "coat"
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allowed = list(/obj/item/weapon/tank/emergency/oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter)
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flags_inv = HIDEHOLSTER
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/*
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/*
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* stripper
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* stripper
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*/
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*/
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@@ -41,6 +41,23 @@
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user.do_attack_animation(M)
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user.do_attack_animation(M)
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam
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// Sheriff Badge (toy)
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/obj/item/clothing/accessory/badge/sheriff
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name = "sheriff badge"
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desc = "This town ain't big enough for the two of us, pardner."
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icon_state = "sheriff"
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item_state = "goldbadge"
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/obj/item/clothing/accessory/badge/sheriff/attack_self(mob/user as mob)
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user.visible_message("[user] shows their sheriff badge. There's a new sheriff in town!",\
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"You flash the sheriff badge to everyone around you!")
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/obj/item/clothing/accessory/badge/sheriff/attack(mob/living/carbon/human/M, mob/living/user)
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if(isliving(user))
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user.visible_message("<span class='danger'>[user] invades [M]'s personal space, the sheriff badge into their face!.</span>","<span class='danger'>You invade [M]'s personal space, thrusting the sheriff badge into their face insistently.</span>")
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user.do_attack_animation(M)
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam
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//.Holobadges.
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//.Holobadges.
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/obj/item/clothing/accessory/badge/holo
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/obj/item/clothing/accessory/badge/holo
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name = "holobadge"
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name = "holobadge"
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@@ -129,4 +146,4 @@
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new /obj/item/clothing/accessory/badge/holo/hos(src)
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new /obj/item/clothing/accessory/badge/holo/hos(src)
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new /obj/item/clothing/accessory/badge/holo/cord(src)
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new /obj/item/clothing/accessory/badge/holo/cord(src)
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..()
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..()
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return
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return
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@@ -394,6 +394,16 @@
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desc = "A red dress that sweeps to the side."
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desc = "A red dress that sweeps to the side."
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icon_state = "red_swept_dress"
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icon_state = "red_swept_dress"
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/obj/item/clothing/under/dress/flamenco
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name = "flamenco dress"
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desc = "A Mexican flamenco dress."
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icon_state = "flamenco"
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/obj/item/clothing/under/dress/westernbustle
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name = "western bustle"
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desc = "A western bustle dress from Earth's late 1800's."
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icon_state = "westernbustle"
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/*
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/*
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* wedding stuff
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* wedding stuff
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*/
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*/
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