Update laser.dm

Reducing Size of Laser rifle and Xray laser to large, and removing the battery lock on the laser cannon, as it's largely worthless in PVE with it.  It should get a cost/tech increase though, as it's actually a good weapon now.
This commit is contained in:
Cyrelius
2023-02-28 19:27:45 -08:00
committed by GitHub
parent b006405262
commit 3693fcae82

View File

@@ -8,7 +8,7 @@
wielded_item_state = "laser-wielded"
fire_delay = 8
slot_flags = SLOT_BELT|SLOT_BACK
w_class = ITEMSIZE_HUGE //CHOMP Edit
w_class = ITEMSIZE_LARGE //CHOMP Edit - huge was dumb for this.
force = 10
origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
matter = list(MAT_STEEL = 2000)
@@ -258,15 +258,15 @@
icon_state = "lasercannon"
item_state = null
wielded_item_state = "mhdhowitzer-wielded" //Placeholder
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 6, TECH_POWER = 6) //ChompEdit improved.
slot_flags = SLOT_BELT|SLOT_BACK
projectile_type = /obj/item/projectile/beam/heavylaser/cannon
battery_lock = 1
battery_lock = 0 //ChompEdit This thing is worthless with this.
fire_delay = 20
w_class = ITEMSIZE_HUGE //CHOMP Edit. Lol a cannon used to be just large size? Are you kidding me? A CANNON.
w_class = ITEMSIZE_HUGE //CHOMP Edit. Lol a cannon used to be just large size? Are you kidding me? A CANNON. Deserves this.
one_handed_penalty = 90 // The thing's heavy and huge.
accuracy = 45
charge_cost = 400 //CHOMP Edit. Let's give this thing some more shots, seeing as it needs to be recharged at a charger.
charge_cost = 400 //CHOMP Edit. Let's give this thing some more shots, seeing as it needs to be recharged at a charger - Most everything else is cheaper on charge cost now or smaller, this can stay the same, but with replacable batteries.
/obj/item/weapon/gun/energy/lasercannon/mounted
name = "mounted laser cannon"
@@ -289,7 +289,7 @@
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2)
projectile_type = /obj/item/projectile/beam/xray
charge_cost = 200
w_class = ITEMSIZE_HUGE //CHOMP Edit.
w_class = ITEMSIZE_LARGE //CHOMP Edit. - huge is too big, this thing hits for 25
/obj/item/weapon/gun/energy/sniperrifle
name = "marksman energy rifle"