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Update laser.dm
Reducing Size of Laser rifle and Xray laser to large, and removing the battery lock on the laser cannon, as it's largely worthless in PVE with it. It should get a cost/tech increase though, as it's actually a good weapon now.
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@@ -8,7 +8,7 @@
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wielded_item_state = "laser-wielded"
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fire_delay = 8
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slot_flags = SLOT_BELT|SLOT_BACK
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w_class = ITEMSIZE_HUGE //CHOMP Edit
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w_class = ITEMSIZE_LARGE //CHOMP Edit - huge was dumb for this.
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force = 10
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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matter = list(MAT_STEEL = 2000)
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@@ -258,15 +258,15 @@
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icon_state = "lasercannon"
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item_state = null
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wielded_item_state = "mhdhowitzer-wielded" //Placeholder
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origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 6, TECH_POWER = 6) //ChompEdit improved.
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slot_flags = SLOT_BELT|SLOT_BACK
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projectile_type = /obj/item/projectile/beam/heavylaser/cannon
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battery_lock = 1
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battery_lock = 0 //ChompEdit This thing is worthless with this.
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fire_delay = 20
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w_class = ITEMSIZE_HUGE //CHOMP Edit. Lol a cannon used to be just large size? Are you kidding me? A CANNON.
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w_class = ITEMSIZE_HUGE //CHOMP Edit. Lol a cannon used to be just large size? Are you kidding me? A CANNON. Deserves this.
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one_handed_penalty = 90 // The thing's heavy and huge.
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accuracy = 45
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charge_cost = 400 //CHOMP Edit. Let's give this thing some more shots, seeing as it needs to be recharged at a charger.
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charge_cost = 400 //CHOMP Edit. Let's give this thing some more shots, seeing as it needs to be recharged at a charger - Most everything else is cheaper on charge cost now or smaller, this can stay the same, but with replacable batteries.
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/obj/item/weapon/gun/energy/lasercannon/mounted
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name = "mounted laser cannon"
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@@ -289,7 +289,7 @@
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2)
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projectile_type = /obj/item/projectile/beam/xray
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charge_cost = 200
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w_class = ITEMSIZE_HUGE //CHOMP Edit.
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w_class = ITEMSIZE_LARGE //CHOMP Edit. - huge is too big, this thing hits for 25
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/obj/item/weapon/gun/energy/sniperrifle
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name = "marksman energy rifle"
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